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Phantasy Star Online review by Neo Trunks 3/4/01
Company: Sega
Gametype: Online RPG
Platform: Dreamcast
Screens:

Probably one of the most highly anticipated Dreamcast games of the year,
many were excited to say the least when this game was released. But after
several release changes and non-official broadband release, not to mention
the recent news from Sega themselves, would these gamers still enjoy it?

Rest assured, based on the thousands of people crowding the servers every
day, that Phantasy Star Online got the welcome that it deserved.

While the original Phantasy Star series for the Sega Master system and
Genesis are now considered to be classics, it may be difficult to find
anything that resembles the original in PSO. Even though several items,
enemies and races appear in the game, the story itself is completely
different. Well, actually, there really isn't one. Let me explain.

The overall story is simple. Your home planet is dying, and a ship, Pioneer
1, is sent out to search for another planet. Several years later a message
is received that a new planet has been found, Ragol. So you, and everyone
else on the planet leave on the Pioneer 2 (original,
huh?) for the planet Ragol. However, right before you get down to the
planet, a huge explosion destroys the colony of Pioneer 1 and everyone down there. Now it's up to you to find out what happened.

That's the story. And while it may seem like a nice one, it goes nowhere.
You never exactly figure out what happened to the Pioneer 1. Not that I'm
saying that this could be a bad thing for PSO, nor is it a bad game. Quite
the opposite actually. Wonderful visuals and great
online play save this game from being mediocre at best.

Visually, this game is a masterpiece. Details like water splashing when you
walk over it and the inside of caves is pure beauty. Character animation is
good too, and while there aren't an infinite amount of differences in the
classes, each has their own distinct look. Speaking of classes, there are
three. Ranger, Hunter, and Force. Each of these is divided into three
different races - Human, Neuman, and Android. That makes nine different
characters in all.

Sound wise, there are a few kinks. Being that this is a 128 bit game, one
would think that there would be a bit of voice acting. However, because of
the fact that you have full customizability, this would make it very
difficult. Hey, it worked for Final Fantasy... On the music side of things,
while the background music is nice, it often gets repetitive and you may opt
for different music. But if you like fully orchestrated music, you'll
probably enjoy it for at least a while.

The controls in PSO are a mixed bag. While moving your character can be a
breeze, targeting enemies can sometimes be difficult or even
life-threatening. Attacking is simple, either upclose with swords and staffs
or long-range with guns. Each has their own strengths and weaknesses, but
each is good in certain situations. The menu in PSO is very different then
you might expect. Since this is an online game, you can't simply pause the
game and go into a menu. Because of this, the people at Sonic Team devised a
real time menu screen, where everything happens while you equip, use items
or change options. Something that
really helps, is the customizable items, which you can use with the push of
a button.

What could probably be called the best part of the game, would have to be
the online mode. While offline you can engage in quests, play all four
levels by yourself or just mess around, it really heats up when you're
playing against three other human players from all over the
world. Thanks to innovative, and somewhat frustrating, security you are
given special codes so that your copy of PSO only works on the Dreamcast it
was originally played on.

After logging into the PSO network you are given the choice of ships (or
servers) and then several blocks. From there you can either start a game or
join one in progress. You can then either start specialized quests or go
through the game level by level until you defeat the
game. And let's not forget the other reason one would go online, CHAT! And
PSO doesn't disappoint. There are several different ways to communicate with
others, including symbol chat, shortcuts, and mail. Along the way, you
collect Guild Cards which helps you keep in contact with individual
characters.

While the game itself may not have as much substance as you might hope, the
online portion helps keep this game afloat. Believe me, once you start a
game, it'll be hard to stop. Take this from a guy who's already clocked over
100 hours and 75 levels! This game could easily be called one of the most
time consuming and addicting games of the year. It may not be perfect, but
you'll find it hard to judge while you'll blasting away sharks and other
monsters with friends or complete strangers.

Graphics: 9 Brains
While the overall look is spotless, slowdown in certain areas with large
amounts of enemies and lag online knock it down a bit.

Control: 7 Brains
Near perfect controls and easy to access and use menus are hampered by hard
to target enemies.

Music/Sound: 6 Brains
You'll almost wonder if they just ran out of time for the sound, but while
repetitive, the music will help set the mood.

Story: 3 Brains
What can I say? The story can be summed up in a short paragraph, and while
you sort of learn what happened during the game, there really is no ending.

Gameplay: 9 Brains
If you're buying this game just for offline, beware, this game must - I
repeat, MUST - be played online for full enjoyment.

Fun: 10 Brains
Who am I kidding? This game is just so much fun! It almost seems like Sega
implanted some sort of subliminal message...

Over All: 8.5 Brains