Galactic News
New cursors from the computer game Starfleet Command:
NOTE:
The cursors are in ".ani" format to preserve the color settings, but do not have animations. The cursors work best on a black background.New cheats from the computer game Starfleet Command:
Interplay Starfleet Command Cheat Hotline:
Call 1-900-370-PLAY in the US $0.95/minute, and 1-900-451-6869 in Canada $1.25/minute, 18+ years, and touch tone phone required. Happy Gaming!Note:
This procedure involves editing a game file; create a backup copy of the file before proceeding! Use Microsoft Excel to edit the "sfbspc13.txt" file in the "assets\specs\" sub-directory by changing the file extension to ".xls". The following changes can be done: add cloaking ability, change engine power levels, add shuttles and fighters, change weapons, change shield levels, add more transporters, troops, mines, and more. Note: When playing a game in multi-player mode, all players must use an identical "sfbspc13.txt" file.Begin any mission and execute an alpha strike on your opponent's the aft right shield, but do not completely destroy it. Then, fire a photon torpedo into the front left shield. Finally, press [Ctrl] + [F4] to gain 4,000 prestige points.
1. The highest I have tested the engine output to is 120 each. I know that Federation ships can't seem to go over 150 each but other races ships might be able to go higher. Engine values are located in the following areas: R_L_Warp, C_Warp, Impulse, Apr, Battery.
2. Shields can be modified to very high values for Federation ships (2000) but Klingon ships don't seem to be able to reach as high. Shield values are located in the following areas: Shield 1, Shield 2_6, Shield 3_5, Shield 4, Shield Total. Shields cover each ship on 6 sides. Therefore the values in Shield 2_6 & Shield 3_5 each represent 2 sides of the ship. The value you place in Shield Total = (shield 1) + ((shield2_6) x 2) + ((shield3_5) x 2) + (shield4)
3. Weapons can be changed to any type within an existing group. You can also change the number of weapons (up to 4) within an existing group (missiles can accept higher values but I do not know where the breaking point is on these). You can't add new groups of weapons. You can only modify the existing weapon hardpoints. Weapons are arranged in these areas: heavy weapon (photons, rockets, plasma, ect) and weapon (phasers, disrupters, ect). Weapon arcs vary but I do know that if you put the value ALL as an arc, the weapon will fire from any angle.
4. Cloaking is very easy to add to any ship. Just go to the area that reads "Cloak num" and place a value for how much energy you want is to cost to run the cloak.
5. Shuttles are defined as base and max values. The base value is the max value divided by 3. I have successfully made the max value of all the different types of shuttles 30 and the base value 10 which allowed me to purchase quantities of 10, 20, or 30 shuttles of each type while in spacedock during the game. By changing the "launch rate" value you can define how many shuttles can launch before the ship needs to recharge itself for more launches. If you want to add fighters to any ships just find the area that says fighter bay 1 thru 4 and place the value of 6 (higher than 6 will cause game to crash) in each one of the areas and you will have 4 fighter groups made up of 6 fighters each!
6. Movement is defined in the "turn mode" and "move cost" areas. The best "turn mode" value is AA. This will give you a very agile ship. Move cost defines how much energy is used for movement. The best value I have seen for this is .25
Prestige Cheat
Firstly start a campaign game, any race & era will do. If playing as a federation late era, you will start with an "F-FF" frigate. Then save the game & exit to windows.(Any ship will do as long you remember the ship class.)
Open the file called "sfbspc13.txt" and it is located in "assets\specs\sfbspc13.txt" in the main directory of the game using Exel. Look for "BPV". At the "F-FF" "BPV" value change to 1000 or higher. Save then return to game.
Load game then go to Shipyard menu. You will notice the trade in value of your ship is high. Trade in your ship, big or small your choice and in return you will also get an extra prestige from the balance. You can repeat over and over again.