| Seed:
Missions: Patrol Neutral Zone x6 Dilemmas:
Hippocratic Oath
Hologram Ruse
Q-Flash
Chula: The Lights
Scientific Method
Outposts:
Doorways:
Event:
Objective:
Incident:
|
Play:
Doorway: Q's Tent x5 Ship:
Personnel:
Interrupt:
Q's tent:
Q-continuum:
|
This is a pretty straight
forward PNZ deck. For more information see the Affiliation
Deck Archetypes section of the site. The objective of the deck is to
solve missions as fast as you can.
How do I get ships out
of the Neutral Zone? I included the Energy Vortexes to keep them from playing
ships in the first place. If that doesn't work then I'll Temporal Rift
them. If they have no Youth aboard their ship, then Isabella them to destroy
it. This deck does have problems with landed ships in the NZ (as do most
PNZ decks). There are six personnel with Leadership (including two mission
specialists), and the rest have skills and Classifications to get by dilemmas.
The dilemmas aren't vital to the strategy of this deck, and you will notice
that they all go with a wall/filter/wall combination to slow my opponent,
not kill his personnel. The Q-Flash is so small because of the new rule
with replacing Q-cards in the side deck. Most likely they won't have more
than five personnel attempting.
I have never played this
deck, but I am confident that it could win most games I play it in.
If you would like to make any comments on this deck, or another one submit them to [email protected]. Better yet, why not submit your own?