What software
should I buy?
My personal preference would be to buy a copy of Lightwave
3d from Newtek, or failing that
Inspire from the same stable. Lightwave is a superb all round package
that is used by a wide variety of media companies. Some strong points
of this app are its polygon modelling tools, TONS of plugins as
standard, metanurbs, particle systems, morph gizmo, etc, built in
bones & IK, and superb render quality.
If you like cascading menu systems and layer upon layer
of fold down menus, then get 3ds Max from Kinetix.
It does have plenty of animation tools, and is used by lots of games
companies, but I find the interface completely at odds with the
freestyle way that I like to work. If you are a techno type, you
will probably prefer this one. It does cost somewhat more than Lightwave
though, and to get the amount of plugins that Lightwave has will
double its price easily.
SoftImage, Maya, Alias Wavefront? If you are even considering
these packages, then why are you reading this?
If you have no money, try getting hold of a second hand
copy, of an older version (4 for instance). Otherwise, still treading
the legal path, you could do worse than to investigate ray tracers
such as PovRay. There are a number of shareware modellers available
for this neat free package, such as Moray, and PovLab.... (see the
links page).
Another nice little package, which is often overlooked is
Imagine. You can download trial versions from The Impulse Web pages
(see links page). It comes in DOS and Windows versions. Version
4.0 for DOS was given away in the UK as a cover CD, so you may be
able to get a free version if you look around.
Another pretender to the Lightwave throne at the moment
is Cinema4d XL from Maxon
in Germany, or from HiSoft
in the UK. This App is blindingly fast, and a very good renderer.
Animation tools are superb, and spline/nurbs modelling is very good.
In fact, the only downside to it that I can see is that it doesn't
have Lightwaves polygon modelling tools (yet).
What about
books?
Get a copy of Dan Ablans's book, 'Inside Lightwave 5.5'.
Or for that matter ANY of the 'inside' series are good buys.
You can get them from Amazon.com
for around $50 (Yes I know I am from the UK, but trust me, it works
out cheaper to buy the thing from the USA).
So, I bought
Lightwave, and the books, but I need more help
You could do worse than to download the 2 help files from
the files section (funnily enough), although quite old, they do
have lots of tips. The other thing you MUST do, is read the news
groups at alt.binaries.3d.lightwave
and comp.graphics.apps.lightwave
If you are a pirate though, watch out, they know where you live!
What do you
think of the Cel Shader in Lightwave?
It looks pretty good I suppose. You will definately like
the super cel shader in Version 5.5 of Lightwave, but for my needs
the simple version suffices. For comparison between the different
types of shading, and having spent exhausting minutes researching
this and setting up scenes, I bring you the good ship 'Crop Circle'
from III-Soft, resplendant in her not quite as good as thos things
on Babylon5'ness.
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Right then, this is a normally shaded model, with the usual
generic textures. All is well, and if we make it move fast enough,
no one will be any the wiser. |
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This one has the normal gamut of textures, but the shading
model for the main textures has cel shader applied from the
surfaces dialog. Things are starting to look a little more flat. |
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Now the same thing, but with cell look edges applied from
the objects dialog. Now it is starting to look a little more
hand drawn, or at least, airbrushed. Careful use of lighting
pays off with cell shader, and the motto seems to be 'keep it
simple'. |
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For the final shot, I have rendered using quick shade instead
of realistic. I think this looks a lot more convincing as a
'cartoon' than the shaded versions. Needless to say, I am not
an expert on this. I don't even like Manga/Anime that much.
One side effect of losing the textures, is of course no decals,
but you need not use quick shade. I am just cutting corners
here. |
If anyone has any tips to add here I will gladly use them.
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