“So you wanted
to hear the other half of the theory of philotics?”
You nod.
“This will be
a bit of a stretch, just like the last theory was, Admiral.”
“That’s all
right, Engineer. I just wanted to hear something other than that
this was ‘the newest and greatest form of transportation history has ever
seen.’ I wanted to hear about it from someone who knew about how
it worked.”
“Well, there
are plenty of people who know more about this than I do, partly because
half of the information is still classified.”
“So the Union
is still sitting on some of the finer points of stringwarp?”
“K.O.R.O.N.I.S.
Shipworks is the only ship construction site that knows about how to build
and operate the engines. They told me only what they had to about
how this runs.”
“I’ll have to
have a talk with some of the people behind this,” you say, “this technology
certainly has potential to revolutionize space travel and the people should
know about it.”
“You would have
to talk to Admiral Pon. And they say that even he is under strict
guidelines about what to talk about and what not to.”
“You think that
NeoTerra might be jealous?”
“That may be
one of the reasons that they’re seceding from the Union. So they
can come up with their own stringwarp technology.”
“That’s no reason
to risk a civil war.”
“I think that
they’re scared that the Belts will isolate them from the Union. With
a KobalThi hive so close to their planet...” Chills run up your spine
at the mention of the KobalThi. You remember when your ship was ambushed
by them, and the ship wasn’t a pretty sight after you and your crew fought
them off. That was after boarding a Union ship that had been adrift
for a year. Their log entries explained the KobalThi attacks only
in the vaguest terms. But the worst part of it was not the lack of
knowledge, it was what happened as a result of that lack of knowledge.
Investigating the whole ship, your crew had found no signs of any killings
of the crew. It was as if everyone had decided to leave. You
knew that just wasn’t what happened.
“Let’s stay
away from that topic,” you say.
“I’m sorry,
Admiral,” she says. Engineer Leis thinks of where she left off, before
conducting her errands. She begins again:
“You remember
how everything orbits, right?”
“I do,” you
answer.
“Well, the Law
of Thermodynamics is a bit tougher to explain. Basically, it says
that if you don’t keep adding energy to something, entropy will happen.
A good example of thermodynamics is boiling water. If you take the
boiling water away from the heat, what happens?”
“The water cools
down,” you answer.
“That’s entropy.
When anything loses energy, thermodynamics calls that energy loss entropy,”
she continues, “Basically, what we do to the ship is similar to thermodynamics.
What we do is capture philotic particles in the engines of our ship, and
create a bond between the ship and where we want to go. Since it
takes several philotes to form a stable bond, we think of the philotes
as beads on a string. It’s not called stringwarp because we warp
superstrings; it’s called stringwarp because we string philotes together
to create a force that moves the ship.”
“What do you
call that force?”
“We call it
‘the philotic effect.’ And this is where thermodynamics comes in.
What we do is to make the ship behave as though traveling to a certain
destination is lowering its energy level.”
“So you’re using
entropy to move the ship?”
“Not exactly,
but that’s a pretty good way of explaining it in layman’s terms.
No offense, Admiral.”
“None taken,”
you say.
“Anyway, a better
example is magnetism. What we do with the ship is make it repel the
space it’s in and attract the space it’s not in. Except it’s kind
of hard to explain that we’re not doing the repelling or attracting with
actual magnets, or even with static electricity, we’re doing it with philotes.
“The way that
works is that matching philotes tend to go away from each other, and nonmatching
philotes tend to come together.”
“So your ship
will take in as many philotes as possible that match the philotes in the
place where you want to go?”
“Yes,” Leis
nods. “We use those philotes to make the ship stop matching the space
it is in, and make it start matching the space where we want to go.
Only a few rules govern this kind of travel. First, you have to already
be in hyperspace, because the philotic effect is extremely weak.
Second, you have to pass through at least two areas in space that do not
match where you want to go, because otherwise, you’ll drop out of stringwarp
there. Finally, you have to go someplace different from where you
started. None of our stringwarp engines can capture philotes that
already match the space where the ship is.”
“That’s not
all that complicated,” you say.
“It doesn’t
seem too complicated, but it is once you take a look at all the machines
and computers you need to use just to get the ship going.”
“Is it all right
if I come back sometime when the ship’s back in port and tour some of the
machinery that runs the stringwarp?”
“Sure.
Our first mission is out into the Belts to test the ship. You can
talk to Commander Charles MacHaley, or Captain Edlyn Astrid to arrange
a visit the next time we’re here.”
“Thanks for
your time,” you say.
“You’re welcome,
Admiral. Enjoy the good in your day.”
“You too,” you
say, as you head back to the airlock that you used to get from the Spaceport
into the ship. |