| The Doom Role Playing Game | |||||||||||||||||
| Rules | BackGround | ||||||||||||||||
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Each player must generate 3 main Statistics Strength, Constitution and Agility. The Player rolls 3 6 sided dice for each of these Stats and records the results beside the particular stat. These are used to determine Marksmanship, Hit Points and Hand To Hand skills. Hit points are your Con score X3 and reflect your own ability to take Damage. |
Your Marksmanship is the number you need to roll on 1 d6 to hit your opponent which is your agility devided by 3. Hand to Hand is your strength devided by 3 and used if you run out of ammo. Marksmanship is used when fireing a fire arm. Later you may need to to roll stat. checks which you will make by rolling 3d6 and rolling under your Stat score. | ||||||||||||||||
| Playing The Game | |||||||||||||||||
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Doom R.P.G. is played like a conventional Role playing game in which the Game master (myself) describes what you see hear and smell. It is your job to decide what you will do and how your character reacts to the sittuation I describe. If you fire ammo you must deduct the total from your ammo on your character sheet. Also remember to note any armor you find since it protacts you from damage. Damage is taken off of armor before your hitpoints. This is an experiment so please try it out be be patient too as I figure out new ways to do things. And I already have written rules for a true RPG game Based on Doom and am in negotiations so give it up. | |||||||||||||||||
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