Weapon Properties

By: Roger B. West & Porphyre

Different primary weapons need to have substantial differences in TEP, elsewise, what's the use in having different weapons?
Other than the obvious variations in laser strength, other differences need to be defined and made real. These notes set a rough guideline for these differences for future reference.
Object Fired
Laser- Photon stream
Plasma Stream- Hyperdrive plasma
Coil Gun- Cargo pods (Radioactives and others)
Rail Gun- Cargo pods (Nonradioactives only)

Mode of Fire

Beam lasers & Plasma Stream- Continuous, stream fire
Pulse Laser- Burst fire
Coil Guns & Rail Guns- Projectile fire
Damage Factor
Plasma Stream (close range) > Coil Gun > or = Rail
Gun > Laser > Plasma Stream (long distance)
Speed of Transit
Laser > Plasma Stream > Coil Guns > Rail Guns
Dispersion Rate
Plasma Stream > Laser (N/A to Rail & Coil Guns)
Effective Range
Laser > Coil Gun > Rail Gun > Plasma Stream
Reload/Refresh Rate
Laser > Plasma Stream > Coil Gun > Rail Gun
Overheating
Rail Gun > Laser > Plasma Stream
Energy Cost
Coil Gun > Rail Gun > Plasma Stream > Laser
Traverse Speed
(On Turrets)
Laser > Plasma Stream > Rail Gun > Coil Gun
Enhancement Methods
Laser- Multiple lasers available of varying strengths, cooling devices, scopes.
Plasma Stream- Cooling devices, secondary plasma generator.
Coil Guns- Radioactives enhance damage factor.
Rail Guns- Cooling devices.
Limiting Factors
Laser- Energy Use, Overheating.
Plasma Stream- Distance, Available Plasma, Overheating.
Coil Guns- Available Cargo.
Rail Guns- Available Cargo, Overheating.


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