Object Fired
|
Laser- Photon stream
Plasma Stream- Hyperdrive plasma
Coil Gun- Cargo pods (Radioactives and others)
Rail Gun- Cargo pods (Nonradioactives only)
|
Mode of Fire
|
Beam lasers & Plasma Stream- Continuous, stream fire
Pulse Laser- Burst fire
Coil Guns & Rail Guns- Projectile fire
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Damage Factor
|
Plasma Stream (close range) > Coil Gun > or = Rail
Gun > Laser > Plasma Stream (long distance)
|
Speed of Transit
|
Laser > Plasma Stream > Coil Guns > Rail Guns
|
Dispersion Rate
|
Plasma Stream > Laser (N/A to Rail & Coil Guns)
|
Effective Range
|
Laser > Coil Gun > Rail Gun > Plasma Stream
|
Reload/Refresh Rate
|
Laser > Plasma Stream > Coil Gun > Rail Gun
|
Overheating
|
Rail Gun > Laser > Plasma Stream
|
Energy Cost
|
Coil Gun > Rail Gun > Plasma Stream > Laser
|
Traverse Speed
(On Turrets)
|
Laser > Plasma Stream > Rail Gun > Coil Gun
|
Enhancement Methods
|
Laser- Multiple lasers available of varying strengths, cooling devices,
scopes.
Plasma Stream- Cooling devices, secondary plasma generator.
Coil Guns- Radioactives enhance damage factor.
Rail Guns- Cooling devices.
|
Limiting Factors
|
Laser- Energy Use, Overheating.
Plasma Stream- Distance, Available Plasma, Overheating.
Coil Guns- Available Cargo.
Rail Guns- Available Cargo, Overheating.
|