Bloodstone Pass (3E)

Journey to Bloodstone Pass


TABLE OF CONTENTS

History
The Sessions
Characters


HISTORY

Evil Gods have always plotted the destruction of life on the Prime Material Plane as we know it; it's what they do. But when Godlings plot such malcanitions, they go too far. Orcus is one of those beings. Using his Rod of Instant Destruction, he will power a ritual to transfer his being to the Prime Material. In doing so he will become more powerful than any Avatar and be able to wipe out life as we know it and make the plane Hell. (Hey, doesn't this sound familiar???).

The Heroes have known each other from decades. They are elves from the land of Damara, far to the North. In a cold desolate terrain, they have forged territory for themselves and helped bring civilization to this far land. Now they must prevent Orcus for gating in there and destroying the Realms.


THE SESSIONS

1) Fight giants in a big fort. Kill them.

2) Fight a dragon and a Lich King mage in his lair. Retreat.

3) Escape to Evereska and True Ressurect party. Go back. Kick his ass and all the Deamons he summons. Plus that dumb dragon.

4) Gate through to the Plane of Infinite Portals (Abyss 1) after a shopping trip in Waterdeep. Kill some deamons, then Demigorgon.

5) Clean up, resurrect party members, and sack what is left of his temple.

6) Gate through to another level of Abyss, home of Unagew, Prince Demon of Gnolls. Talaron becomes a Vampire and kills Quarlanidon and Gandolas. Demon Prince amused, lets survivors return. Talaron and Versh stuck in 'Wall of Shame'.

7) Meet new guys Jecht and Undar. Hang out on Layer of Infinte Portals, Unagew shows up with 200 Gnolls, a bunch of Ghouls, and some more Gnolls. We kill them all and him. Then gate into mineshaft. Kill White Mole god of Evil Gnomes. In less than eight hours earn undying hatred of Gnolls and Sneveribm. Then spot wagon caravan rolling across plane, with hostage lady in cage.

8)


CHARACTERS

Gangolas "The Gray" Greenleaf. Male sun elf, Baelnorn. Wiz 13/Rgr 1/Arc 6/Ftr 1: Medium (6 ft. 6 in. tall); HD 20d12+0; hp 112; Init 7 (Dex); Spd 30 ft.; AC 30 (+7 Dex, +4 Mage Armor, +4 Deflection, +5 Natural); Any proficient weapon +16/+11/+6 melee (damage as weapon), Longbow+3 +26/24/16 ranged (1d8+3 damage [20/x3]); Longbow+3 Arrows+3 +29/+24/+19 ranged (1d9+6 damage [20/x3]), Thrown weapon +20 ranged (damage by weapon); SA +2 damage with bow if under 30 ft, +1 to hit with bow if under 30ft. Favored Enemy (Dragons +1); SQ Elven Walk-by 5 ft., Permenant Spells (all at 12th Level): Comprehend Languages, Tounges, Darkvision, See Invisible, Read Magic, Detect Magic, Protection from Arrows 10/+1, Spell Mastery: Displacement, Greater Magic Weapon, Haste, Fireball, Improved Invisibility, Greater Dispelling, Teleport without Error, Baelnorn Abilities, Undead Abilities, Arcane Archer Abilities; SR 23 (Staff of Magi); AL Chaotic Good; SV Fort +16, Ref +21, Will +17.
Str 13, Dex 18 (24), Con -, Int 24 (26), Wis 14, Cha 12.
Skills: Alchemy +17(25), Bluff +5(10 cross class)(6), Concentration +17(18), Climb +4(5), Heal +1(5), Hide +10(35), Intuitive Direction +6(8), Knowledge (Nature, Planes, Arcana) +5(13), Knowledge (Local) +10 (18), Knowledge (Religion) +6(14), Knowledge (Abberations, Constructs, Dragons, Elementals, Outsiders, Undead, Oozes, magic Beasts, Shapechangers, Engineering, Geography) +1(9), Listen +3(18), Move Silently +10(35), Profession (Herbalism) +5(7), Scry +13(21), Search +2(18), Spellcraft +17(28), Spot +10(25), Wilderness Lore +23(25), Craft (Weaponsmith) +2(10).
Languages: Elven, Common, Chondathan, Illuskan, Sylvan, Dwarven, Orc, Draconic, Damaran, Celestial. And Comprehend Languages and Tounges.
Regions: The North (Home), Waterdeep, Evermeet, Moonsea, Cold Lands.
Feats: Spellcasting Prodigy (Wizard), Skill Focus (Spellcraft), Scribe Scroll, Summon Familiar, Track, Ambidexterity, Two-Weapon Fighting, Weapon Focus (Long Bow), Point Blank Shot, Heighten Spell, Precise Shot, Enlarge Spell, Quickdraw, Spell Mastery, Signature Spell (Fireball), Combat Reflexes.
SQ: Baelnorn-Turn Undead as character level, Projection (Su), Touch Attack 1d8+5 & Paralysis (Will save DC 21), Turn Resistance (+4), Damage Reduction 15/+1, Uses Chr for Concentration. Undead-Destroyed at 0 hp, cannot heal on own, Inflicts heal him, Cures and Healing hurt him, Immune to Cold, Electricity, Polymorph, Mind-Effects, Sleep, Poision, Paralysis, Stun, Disease, Death Effects, Crits, Subdual, Ability Damage, Ability Drain, and Energy Drain. Doesn't eat, sleep, or breathe. Arcane Archer-Imbue Arrow, (standard action), Enchat Arrow +3, Seeker Arrow 1/day, Phase Arrow 1/day.
Equipment: Dexterity +6 Gloves of Storing (2x), Gwaeron's Elven Boots of the Winterland, Cloak of Protection +4 of Elvenkind Travel, Robe of Stars, Moonmask, Headband of Intelect+2 of Disguise, Ring of Wizardry I, Ring of Protection +4, Bracers of Armor +1 of Archery. Staff of Magi, Quiver of Solonor (40 arrows, Longbow, 20 arrows of each: Arrows, Silver Arrows, Smoke, Thunder, Blunt, Signal), Scroll of Jump, Scroll of Fireball (20th), Scroll of Teleport (20th), Mass Invisibility (20th), Globe of Invulnerability (20th), Scroll of Mordenkainens Dysjunction (20th), Rod of Absorption (23/1), Longbow +3, Darksteel Shortsword, MW Shortsword, Hizaghuur Knife, Darkwood Heavy Club, Hewards Handy Haversac, Spice Jar, Rod of Resurrection (5 charges), Bacobs Blessed Book (4x) holding all his spells. (4x more at tower as backups).
Spells (4/11/6/6/6/4/3/2): Bold normally memorized. 0 lvl-Resistance, Ray of Frost, Acid Splash, Detect Poision, Daze, Flare, Light, Electric Jolt, Horizikaul's Cough, Dancing Lights, Ghost Sound, Silent Portal, Disrupt Undead, Mage Hand, Mending, Launch Bolt, Open/Close, Arcane Mark, Detect Magic; 1st lvl-Alarm, Hold Portal, Protection from Evil, Shield, Grease, Mage Armor, Mount, Obscuring Mist, Unseen Servant, Comprehend Languages, Detect Secret Doors, Identify, True Strike, Know Protections, Charm Person, Sleep, Magic Missile (2x), Tenser's Floating Disc, Nystul's Magic Aura, Silent Image, ventriliquism, Ray of Enfeeblement, Animate Rope, Burning Hands, Erase, Feather Fall, Jump, Message, Reduce, Spider Climb, Kauper's Skittish Nerves, Speed Swim; 2nd lvl-Arcane Lock, Obscure Object, Protection from Arrows, Portal Alarm, Web, Detect Thoughts, Locate Object, See Invsibility, Daylight, Darkness, Shatter, Combust, Flame Dagger, Force Ladder, Continual Flame, Hypnotic Pattern, Invisibility, Mirror Image, Misdirection, Bull's Strength, Cat's Grace, Darkvision, Endurance, Knock, Pyrotechnics, Whispering Wind, Eagle's Splendor, Scent; 3rd lvl-Dispel Magic, Magic Circle Against Evil, Nondetection, Protection from Elements, Reverse Arrows, Improved Alarm, Sleet Storm, Analyze Portal, Hold Person, Fireball, Gust of Wind, . Lightning Bolt, Wind Wall, Blacklight, Displacement, Invisibility Sphere, Major Image, Blink, Fly, Greater Magic Weapon, Haste, Keen Edge, Slow, Water Breathing, Blindsight, Greater Mage Hand; 4th lvl-Dimensional Anchor, Minor Globe of Invulnerability, Remove Curse, Stoneskin, Wall of Good, Improved Portal Alarm, Leomund's Secure Shelter, Arcane Eye, Locate Creature, Scrying, Charm Monster, Ice Storm, Tirumael's Energy Spheres, Hallucinatory Terrain, Improved Invisibility, Rainbow Pattern, Fear, Dimensional Door, Rary's Mnemonic Enhancer, Darsson's Potion, Spell Enhancer, Attune Form; 5th lvl-Dismissal, Dimensional Lock, Major Creation, Wall of Stone, Contact Other Plane, Prying Eyes, Rary's Telepathic Bond, Feeblemind, Hold Monster, Mind Fog, Cone of Cold, Sending, Wall of Force, Firebrand, Seeming, Animal Growth, Fabricate, Passwall, Telekenesis, Teleport, Transmute Rock to Mud, Premenancy; 6th lvl-Antimagic Field, Globe of Invulnerability, Greater Dispelling, Guards and Wards, Legend Lore, True Seeing, Chain Lightning, Contingency, Acid Storm, Control Water, Control Weather, Disintegrate, Mass Haste, Mordenkainen's Lubrication, Move Earth, Stone to Flesh, Tenser's Transformation; 7th lvl-Banishment, Spell Turning, Phase Door, Power Word Stun, Greater Scrying, Delayed Blast Fireball, Mordenkainen's Sword, Prismatic Spray, Mass Invisibility, Finger of Death, Ethreal Jaunt, Plane Shift, Reverse Gravity, Teleport without Error, Mass Teleport, Simbul's Spell Sequencer, Simbul's Synostodweomer.

Spells on Scrolls to be added to book upon gaining requisite level: 8th lvl-Mind Blank, Prismatic Wall, Greater Planar Binding, Incendiary Cloud, Maze, Discern Location, Binding, Sunburst, Clone, Symbol; 9th lvl-Freedom, Prismatic Sphere, Elminster's Epuration, Gate, Power Word Kill, Summon Monster IX, Black Blade of Disaster, Meteor Swarm, Elminster's Evasion, Astral Projection, Energy Drain, Teleportation Circle, Time Stop.

Talaron. Male wood elf. Bbn 20/Ftr 1: Medium (5 ft. 8 in. tall); HD 20d10+140; hp 309; Init +5 (Dex); Spd 60 ft.; AC 29 (+12 Armor, +2 Shield, +2 Dex, Ring Protection +3); Bastardsword Demonbane +35/+30/+25/+20 melee (+2 vs. Demons) (1d10+15 damage +2d6 vs. demons +2d6 vs. evil[15-20/x2]); SA Uncanny Dodge, Rage, Damage Reduction 4/-, +2 save vs. Enchantment, Immune to Sleep, +4 save vs. Traps; SQ Low light vision, Elven walkby, ; AL Neutral Good; SV Fort +17, Ref +16, Will +15.
Str 20 (24), Dex 20, Con 20 (24), Int 12, Wis 14, Cha 12.
Skills: Climb +8 (+18), Intimidate +10 (+11), Jump +10 (+20), Intuitive Direction +8 (+10), Listen +10 (+24), Move Silently (no ranks) +13, Ride +5 (+10), Spot +5 (+19), Swim +13 (+23), Wilderness Lore +10 (+12), Tumble +5 (+10)
Feats: Power Attack, Cleave, Great Cleave, Iron Will, Leadership, Exotic Weapon: Bastard Sword, Improved Critical: Bastard Sword, Blindfighting.
Regions: Wood Elf.
SA: Rage-6/d, Str/Con +6, for Con+3 rounds.
Equipment: Demonbane Intelligent Bastardsword NG +5 Demonbane Holy, Moon Cloak +5 (Levitate, Waterwalk 1/d) with Travel Cloak, Boots of Speed and Striding and Springing, Belt of Giant Strength +4, Amulet of Health +4, Mithril Full Plate +4 Fortified 75%, Large Steel Shield, 7 CLW potions, 2 CMW potions, Hewards Handy Haversack, Bastard Sword, Bedroll, Winter blanket, 10 flasks oil, hooded lantern, chalk, crowbar, grappling hook, small steel mirror, 300' silk rope, 5 sacks, signal whistle, waterskin, Explorer's Outfit, Winter Outfit, Circlet of Tounges, Goggles of Night, 2 Gloves of Storing, Ring of Protection +3, 1 potion Fly, Warhammer +2, 1 potion Waterbreathing.

Veresh. Male drow elf. Brd 14: Medium (5 ft. tall); HD 14d6+28; hp 81; Init +5 (Dex); Spd 30 ft.; AC 22 (+6 Armor, +5 Dex, +1 Protection); Keen Rapier+1 +15/10 melee (1d6+1 damage [12-20/x2]), Composite Longbow +16/+11 (1d8 damage [x3]); SA Bardic Singing; SQ Drow: Darkvision 120 ft., +2 Will save vs. Spells and Spell Like, +2 save vs. Enchant, Immune to Sleep, Dancing Lights 1/day, Darkness 1/day, Farie Fire 1/day, Elven Proficiency, Elven walk-by; SR 25; AL Neutral Good; SV Fort +6, Ref +14, Will +10.
Str 16, Dex 20, Con 14, Int 18, Wis 12, Cha 28.
Skills: Appraise +1(5), Balance +1(8), Bluff +9(26), Climb +1(4), Craft(Sculpture) +1(7), Decipher Script +4(8), Diplomacy +1(14), Disguise +2(13), Escape Artist +5(10), Forgery +1(5), Gather Info +2(11), Hide +4(17), Jump +5(10), Knol(Nobility/Royalty) +2(6), Knol(Planes) +2(6), Listen +5(18), Move Silently +4(17), Perform +17(30), Ride +1(6), Scry +2(6), Sense Motive +5(14), Spellcraft +3(7), Swim +13(16), Tumble +17(24), Use Magic Device +17(26), Bardic Knoledge +14(18).
Feats: Daylight Adaption, Spell Casting Prodigy (Bard), Artist, Skill Focus (Perform), Weapon Finese (Rapier), Improved Critical (Rapier).
Regions: Drow.
SA: Bardic Singing.
Equipment: Rapier Keen +1, Composite Longbow, Large Steel Shield, Bedroll, 3 CLW potions, 2 CMW potions, Small steel mirror, Signal whistle, Waterskin, 5 sacks, Explorers Outfit, Boots of Speed, Cloak of Charisma +2, Glove of Storing, Ring of Sustenance, 1 Potion of Heroism, 1 potion Waterbreathing, 5 Javlins lightning, 11 Arrows +2, Ring of Protection +1, Wand of Cure Light Wounds (50), Wand of Order's Wrath.
Spells: (4/5/5/5/5/2/1): 0 lvl-Light, Detect Magic, Read Magic, Open/Close, Prestidigitation, Resistance; 1st lvl-Charm Person, Alarm, Cure Light Wounds, Protection from Evil; 2nd lvl-Tounges, Cure Moderate Wounds, See Invisibility, Cat's Grace; 3rd lvl-Cure Serious Wounds, Haste, Slow, Displacement; 4th lvl-Break Enchantment, Improved Invisibility, Dimension Door, Rainbow Pattern; 5th lvl-Summon Monster V, Greater Dispelling, Mislead.

Quarlonidon. Female drow elf. Clr 17/Hie 2: Medium (4 ft. 7 in. tall); HD 17d8+34 (51); hp 108 (127); Init +1 (Dex); Spd 40 ft.; AC 33 (Plate Mail +5, Large Steel Shield +3, Dex +1, +4 Arm of Valor); Atks Wieldskill Bastard Sword +14/9/4 melee (1d10+3 damage [19-20/x2]), +12/7/2 melee (damage by weapon), +13/8/3 ranged (damage by weapon); SA Hierophant Divine Reach 30 ft.; SQ Drow: Darkvision 120 ft., +2 Will save vs. Spells and Spell Like, +2 save vs. Enchant, Immune to Sleep, Dancing Lights 1/day, Darkness 1/day, Farie Fire 1/day, Elven Proficiency, Elven walk-by; SR 30; AL Chaotic Good; SV Fort +17, Ref +9, Will +24.
Str 10, Dex 12, Con 14 (17), Int 16, Wis 28, Cha 18.
Skills: Concentration +22 (24), Diplomacy +10 (14), Knowledge (Arcane) +18 (21), Knowledge (Religion) +18 (21), Scry +18 (21), Spellcraft +18 (21).
Feats: Spellcasting Prodigy (Cleric), Silent Spell, Still Spell, Spell Penetration, Greater Spell Penetration, Quicken Spell, Leadership, Innate Spell.
Languages: Common, Elven, Undercommon, Drown Sign, Draconic, Celestial.
Region: Drow (Home).
SA: All Greater Magic Weapon +5 and Wieldskill: Divine Favor Bastard Sword +27/22/17/12 (1d10+10 damage [19-20 x2]), Rightious Might Bastard Sword +18/13/8 (2d6+8 damage [19-20 x2]), Rightious Might & Divine Favor Bastard Sword +28/23/18/13 (2d6+12 damage [19-20 x2]), Moonblade Melee Touch Attack +12/7/2 (1d8+8 damage [20 x2], 2d8+17 vs Undead, Scrambles Magic).
SQ: Arm of Valor- Inate See Invisible 30 ft., Inate Waterbreathing, Inate Detect Magic, Inate Magic Missile 5d4+5, Jump 3/day, Dimension Door 1/day, Ring of Ram 3/day, Dispel Magic 3/day, Fly (4 rounds) 3/day, Wizard Eye 1/day, Minor Creation 1/day, Powerblow +3d6 damage to attack 3/day, +2 Enchantment Bonus to weapons, +1 bonus circumstance damage to one handed weapons, Immune to Hold, Sleep, Charm, ESP, Illusion(Phantasm), Enchant (Charm), Polymorph, Fear, Petrification. Hierophant Powers-divine Reach 30 ft., Spell Power +2.
Equipment: Platemail, Arm of Valor, Bastard Sword, Boots of Speedy Striding, Headband of Disguise, Paripat of Wisdom +6 & Karma, Pearl of Power (6th), Spell Component Pouch, Backpack, Portable Hole, Bottle of Air, Phalactry of Priesthood, Crystal Ball of True Seeing, Cape of Fire Bath, Cloak of Black Flame, Ring of Evasion, The Darkhidden, (2x) Wand of Inflict Wounds (50 chgs & 34 chgs), Rod of Absorption (10/10).

Spells (6/8+1/8+1/7+1/7+1/6+1/6+1/4+1/3+1/2+1): DC Save Modifier: +12. Domains: Moon, Charm.

Happy in the extreme and always laughing and dancing, this ebon skinned beauty is a faithful follower of Eliastree. Her long silver hair is braided with a silver cord and worn long. Her favored dress is a revealing, yet provocative, flowing white gown, with a gosmyr wrap on her right shoulder down to a silver clasp on her middle right finger. The gown and wrap are of course illusions provided by her Headband of Disguise. In actuality, she wears a suit of Masterwork Plate Mail with a Bastard Sword at her hip, and anyone touching (or pinching) her curvacous Drow figure will realize such. Finally, she will use the Headband of Disguise to appear as a sun elf with long platinum blond hair when present company would not tolerate a Drow.

Cerlynkerym Greenleaf. Female drow elf. Rog 9/Rgr 8: Medium (4 ft. 7in. tall); HD 9d6+8d10+51(85); hp 116 (150); Init +3 (Dex); Spd 30 ft.; AC 24 (Mithril Shirt +3, Ring Protection +2, Dex +3, Spring Atk, Dodge, Mobility); Atks +17/12/7 melee (damage by weapon), (2x)Scimitar+1 keen +18/13/8 melee (1d6+5 [12-20 x2]), Mace of Disruption+1 vs. Undead+2 and +2d6 damage, possible Destruction +18/13/8 (1d6+5 [20 x2]), MW Composit Long Bow (Str+4) +20/15/10 ranged (1d8+4 damage [x3]); SA +2 to attack and damage vs Outsiders, +1 atack and damage vs Aberations (favored enemies); +4d6 sneak attack; SQ Drow: Darkvision 120 ft., +2 Will save vs. Spells and Spell Like, +2 save vs. Enchant, Immune to Sleep, Dancing Lights 1/day, Darkness 1/day, Farie Fire 1/day, Elven Proficiency, Elven walk-by, Nature Sense, Evasion, Uncanny Dodge (3x), Favored Enemy (Outsiders +2, Aberations +1); SR 29; AL Chaotic Good; SV Fort +12, Ref +11, Will +7.
Str 16 (20), Dex 16, Con 16 (20), Int 10, Wis 14, Cha 12.
Skills: Hide +18 (31), Jump +5, Listen +18 (22), Move Silently (+18(31), Open Locks +5 (8), Search +5 (22), Sense Motive +5 (7), Spot +18 (37), Tumble +18 (23), Wilderness Lore +18 (20).
Feats: Blind Fighting, Track, Ambidexterity, Two-Weapon Fighting, Dodge, Mobility, Spring Attack, Whirlwind Attack, Power Attack, Improved Two Weapon Fighting, Improved Critical (Scimitar).
Languages: Common, Elven, Undercommon, Drow Sign.
Region: Drow (Home).
Equipment: Mithril Shirt +3, Gloves of Storing (2x), Keen Scimitar +1 (2x), Elven Boots of Speed, Headband of Disguise, Robe of Eyes, Cloak of Arachnid, Robe of Eyes, Mace of Disruption +1, Ring of Protection +2, Ring of Invisibility, Cloak of Blackflame (not worn), Longsword of Planes, Immovable Rods (2x), MW Mighty Composite Long Bow (Str +4), Bracers of Archery, Quiver of Solonor, 150 Silver Arrows, Masterwork Potion Belt (Potion of Endurance, Potion of Gaseous Form, Potion of Water Breathing, Potion of Bull Strength),

This beautiful lady, and rogue from the Underdark, is a devoted follower of Elisitree. She met Gandolas at a young age and the two grew up together. They realized at a young age they were to be Thirimin. Much later they married and adventured together. She is the daughter of Quarlanidon Alushtasaxilo. They live in a living tree house in one of the forested parts of Damara. They have two children (twins) Avelli, the first, and little girl with her mothers smile; and Fastori, the second, and young man with his fathers broad shoulders.
Cerlyn, (that's what she goes by), usually wears black tights and a grey patterned (camouflaged) froc coat over her Mithril Shirt. Her hair is worn in a pony tail to keep it out of the way in a fight. Finally, she uses the Headband of Disguise to appear as a sun elf with long golden hair when present company wouldn't tolerate a Drow.


Last updated 13FEB02
� Perpetual copyright 5,000 B.C. (Sumerian copyright) to and including 2057 A.D., Jeff Brawley, Minneapolis, Minnesota, United States. All rights reserved under penalty of whatever I can get in the cheapest court, with the meanest judge, in your jurisdiction.