Munchkin

Munchkin: The Gaming


TABLE OF CONTENTS

Motive
Games
Characters

Blatant Hack and Slash
Six Hundred Rounds of Combat
Munchkin Redefined


MOTIVE

Ever wondered just how much combat you can take? What about 600 rounds of combat? That's one hour for the dumb and the slow. How high a level would you be? How much XP could you get? Since those are the important things in D20 3E, this campaign seeks to answer them in a scientific study. (Yeah... as if we're wearing safety glasses and lab coats.)


THE GAMES

Night #1: We fight like 38 rounds. Get a total of 1850 XP.


CHARACTERS

Legolas. Male wood elf. Rgr 1/Ftr 1: Size & template (# ft. tall); HD #d#+#; hp #; Init # (Init modifiers); Spd # ft.; AC # (AC modifiers); Atks +# melee (damage [crit info if not 20/x2] [qty if >1], attack type), +# ranged (damage [crit info if not 20/x2] [qty if >1], attack type); Face/Reach list if other than 5 ft. x 5 ft./5 ft.; SA short descriptions of special attacks, complex attacks go below; SQ Short descriptions of special defenses, complex Qualities go below; SR spell resistance value; AL alignment; SV Fort +#, Ref +#, Will +#. ----Str #, Dex #, Con #, Int #, Wis #, Cha #. ----Skills: list skills and values. Feats: list feats. ----SA: Type-Type explained. Type-Type explained. ----SQ: Type-Type explained. Type-Type explained. ----Equipment: Stuff, more stuff, items, more items.

Erenth. Male half elf. Rgr 1/Ftr 1: Size & template (# ft. tall); HD #d#+#; hp #; Init # (Init modifiers); Spd # ft.; AC # (AC modifiers); Atks +# melee (damage [crit info if not 20/x2] [qty if >1], attack type), +# ranged (damage [crit info if not 20/x2] [qty if >1], attack type); Face/Reach list if other than 5 ft. x 5 ft./5 ft.; SA short descriptions of special attacks, complex attacks go below; SQ Short descriptions of special defenses, complex Qualities go below; SR spell resistance value; AL alignment; SV Fort +#, Ref +#, Will +#. ----Str #, Dex #, Con #, Int #, Wis #, Cha #. ----Skills: list skills and values. Feats: list feats. ----SA: Type-Type explained. Type-Type explained. ----SQ: Type-Type explained. Type-Type explained. ----Equipment: Stuff, more stuff, items, more items.

Erat. Male, human. Rgr 1/Rog 1: Size & template (# ft. tall); HD #d#+#; hp #; Init # (Init modifiers); Spd # ft.; AC # (AC modifiers); Atks +# melee (damage [crit info if not 20/x2] [qty if >1], attack type), +# ranged (damage [crit info if not 20/x2] [qty if >1], attack type); Face/Reach list if other than 5 ft. x 5 ft./5 ft.; SA short descriptions of special attacks, complex attacks go below; SQ Short descriptions of special defenses, complex Qualities go below; SR spell resistance value; AL alignment; SV Fort +#, Ref +#, Will +#. ----Str #, Dex #, Con #, Int #, Wis #, Cha #. ----Skills: list skills and values. Feats: list feats. ----SA: Type-Type explained. Type-Type explained. ----SQ: Type-Type explained. Type-Type explained. ----Equipment: Stuff, more stuff, items, more items.

Lew. Female human. Ftr 1/Wiz 1: Size & template (# ft. tall); HD #d#+#; hp #; Init # (Init modifiers); Spd # ft.; AC # (AC modifiers); Atks +# melee (damage [crit info if not 20/x2] [qty if >1], attack type), +# ranged (damage [crit info if not 20/x2] [qty if >1], attack type); Face/Reach list if other than 5 ft. x 5 ft./5 ft.; SA short descriptions of special attacks, complex attacks go below; SQ Short descriptions of special defenses, complex Qualities go below; SR spell resistance value; AL alignment; SV Fort +#, Ref +#, Will +#. ----Str #, Dex #, Con #, Int #, Wis #, Cha #. ----Skills: list skills and values. Feats: list feats. ----SA: Type-Type explained. Type-Type explained. ----SQ: Type-Type explained. Type-Type explained. ----Equipment: Stuff, more stuff, items, more items. Spells For spellcasters, the available number of spells prepared/slots available should be summarized in order, from lowest to highest within parentheses, then listed in alphabetical order by level where numerical indicators should separate each level of spells from the next. For example, here's a sample spell list for a 5th-level wizard: ----Spells (5/3/2/1): 0 lvl-dancing lights, detect magic, flare, mending, read magic; 1st lvl-magic missile, summon monster I, sleep; 2nd lvl-levitate, summon swarm; 3rd lvl-fireball.



Last updated 020123
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