Legolas. Male wood elf. Rgr 1/Ftr 1: Size & template (# ft. tall); HD #d#+#; hp #; Init # (Init modifiers); Spd # ft.; AC # (AC modifiers); Atks +# melee (damage [crit info if not 20/x2] [qty if >1], attack type), +# ranged (damage [crit info if not 20/x2] [qty if >1], attack type); Face/Reach list if other than 5 ft. x 5 ft./5 ft.; SA short descriptions of special attacks, complex attacks go below; SQ Short descriptions of special defenses, complex Qualities go below; SR spell resistance value; AL alignment; SV Fort +#, Ref +#, Will +#.
----Str #, Dex #, Con #, Int #, Wis #, Cha #.
----Skills: list skills and values. Feats: list feats.
----SA: Type-Type explained. Type-Type explained.
----SQ: Type-Type explained. Type-Type explained.
----Equipment: Stuff, more stuff, items, more items.
Erenth. Male half elf. Rgr 1/Ftr 1: Size & template (# ft. tall); HD #d#+#; hp #; Init # (Init modifiers); Spd # ft.; AC # (AC modifiers); Atks +# melee (damage [crit info if not 20/x2] [qty if >1], attack type), +# ranged (damage [crit info if not 20/x2] [qty if >1], attack type); Face/Reach list if other than 5 ft. x 5 ft./5 ft.; SA short descriptions of special attacks, complex attacks go below; SQ Short descriptions of special defenses, complex Qualities go below; SR spell resistance value; AL alignment; SV Fort +#, Ref +#, Will +#.
----Str #, Dex #, Con #, Int #, Wis #, Cha #.
----Skills: list skills and values. Feats: list feats.
----SA: Type-Type explained. Type-Type explained.
----SQ: Type-Type explained. Type-Type explained.
----Equipment: Stuff, more stuff, items, more items.
Erat. Male, human. Rgr 1/Rog 1: Size & template (# ft. tall); HD #d#+#; hp #; Init # (Init modifiers); Spd # ft.; AC # (AC modifiers); Atks +# melee (damage [crit info if not 20/x2] [qty if >1], attack type), +# ranged (damage [crit info if not 20/x2] [qty if >1], attack type); Face/Reach list if other than 5 ft. x 5 ft./5 ft.; SA short descriptions of special attacks, complex attacks go below; SQ Short descriptions of special defenses, complex Qualities go below; SR spell resistance value; AL alignment; SV Fort +#, Ref +#, Will +#.
----Str #, Dex #, Con #, Int #, Wis #, Cha #.
----Skills: list skills and values. Feats: list feats.
----SA: Type-Type explained. Type-Type explained.
----SQ: Type-Type explained. Type-Type explained.
----Equipment: Stuff, more stuff, items, more items.
Lew. Female human. Ftr 1/Wiz 1: Size & template (# ft. tall); HD #d#+#; hp #; Init # (Init modifiers); Spd # ft.; AC # (AC modifiers); Atks +# melee (damage [crit info if not 20/x2] [qty if >1], attack type), +# ranged (damage [crit info if not 20/x2] [qty if >1], attack type); Face/Reach list if other than 5 ft. x 5 ft./5 ft.; SA short descriptions of special attacks, complex attacks go below; SQ Short descriptions of special defenses, complex Qualities go below; SR spell resistance value; AL alignment; SV Fort +#, Ref +#, Will +#.
----Str #, Dex #, Con #, Int #, Wis #, Cha #.
----Skills: list skills and values. Feats: list feats.
----SA: Type-Type explained. Type-Type explained.
----SQ: Type-Type explained. Type-Type explained.
----Equipment: Stuff, more stuff, items, more items.
Spells
For spellcasters, the available number of spells prepared/slots available should be summarized in order, from lowest to highest within parentheses, then listed in alphabetical order by level where numerical indicators should separate each level of spells from the next. For example, here's a sample spell list for a 5th-level wizard:
----Spells (5/3/2/1): 0 lvl-dancing lights, detect magic, flare, mending, read magic; 1st lvl-magic missile, summon monster I, sleep; 2nd lvl-levitate, summon swarm; 3rd lvl-fireball.
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