Description | Humanoid, Bipedal |
Size | Medium |
Skin Pigment | ? |
Hair | ? |
Distinguishing Features | ? |
Series | VOY: "Jetrel" |
Planet of Origin | ? |
Quadrant | Delta |
Background | At war with the Talaxians for many years, the Haakon developed a new weapon: the Metron Cascade. It was tested on a Talaxian colonial moon Rynax, and destroyed it completely. Facing potential devistation against the weapon, the Talaxian government surrendered. |
Editors Notes |
Description | Humanoid, Bipedal |
Size | Medium |
Skin Pigment | Various (dark) |
Hair | ? |
Distinguishing Features | Slim, very attractive. Slight ridge above eyebrows. |
Series | TNG: "?" |
Planet of Origin | Haliia |
Quadrant | ? |
Background | All Haliians are naturally partially telepathic, and they often boost this ability through physical contact with large glowing crystals they call Canars. Some rare Haliians may be psychically skilled enough to have passed beyond the need of Canars. |
Editors Notes | Haliia, and are one of the Federation's few naturally psychic races.
Culturally, they are a passionate, artistic, and graceful people inhabiting
a world of great beauty. However, most tend to be impulsive, and
some can be very difficult for other humanoids to work with, but quite
a few have joined Starfleet with great success.
The Canar Crystals are most frequently used in meditation as a mental focus. However, two Haliians (or one Haliian and another being, even if they are not psychic) who are each in physical contact with a Canar may enter full mental rapport. This is most often, though not exclusively, used by two Haliians to create an emotional rapport preparatory to intimacy. |
Description | Humanoid, Bipedal |
Size | Medium |
Skin Pigment | Tan |
Hair | Unknown |
Distinguishing Features | Wears a helmet like device with mask covering nose/mouth areas. |
Series | VOY: "Prometheus" |
Planet of Origin | ? |
Quadrant | Delta |
Background | ? |
Editors Notes | Unknown if the helmet/mask is a cyborg implant or removable item, and the exact purpose of the device remains unknown. The Hirogen maintain a large network of subspace communication stations spanning the Delta/Beta quadrant border. |
Description | Saurian, Bipedal |
Size | Medium |
Skin Pigment | ? |
Hair | ? |
Distinguishing Features | Tall fin-like dorsal ridge that extends through the center of the scalp and down the back to the base of the spine. Sharp teeth and claws, a full tail longer than the legs. |
Series | ? |
Planet of Origin | Histah |
Quadrant | Alpha |
Background | They are from an Earth-like world beyond the Cardassian border near the Gamma Quadrant border. Due to their star being slightly larger than Sol, Histah developed virtually all tropical in nature, except at the poles, where the climate is moderate. The gravity is Terran normal. Once a very violent society, with a lot of fighting between families, tribes, and clans they overcome other predators on their homeworld, and over time, this feuding was replaced with a desire to excel in fields like science, business, or engineering continuing to the present. Their strict Code of Honor binds them to 1st: family, 2nd: tribe, 3rd: clan, 4th: race. They still have some clan, tribal, and family feuds, although over time these have changed to the "We can do better than you" stage. The interrelationships between family, tribe, clan, and race are considered by Federation historians to be similar to Terran Native Americans. Histah society is now exploration/colonization based, only recently reaching the borders of the Federation. They have several dozen systems under their control, and are called a Collective. Strangely enough, Histah had not encountered any other intelligent races up until the point when their border met the Federation. The Histah and the Federation are tentatively investigating a union of their borders, in a compact similar to the Klingon peace treaty. This is the first time in Federation history that an intelligent race has initiated a First Contact. |
Editors Notes | Resemble a highly evolved form of the Terran Velociraptor. They
have three fingers and an opposable thumb on each hand, and three claws
and one dew claw on each foot. Their reptilian appearance distracts
most humanoids. Histah prefer to eat their food live, but have made
small concessions in their diet since their meetings with the Federation
First Contact teams.
Histah reflexes are sharper than Terrans, and they can move quickly for a creature of their size and weight. Their skin provides extra protection from damage. Their eyes are on opposite sides of their head, giving them peripheral vision in addition to forward vision. and they have nictating membranes to protect their eyes from extremes of light. They are used to a hot climate, and do not like cold. They have a second sense for dangerous situations. They live much longer than average, and have a very strong will, they tend not to like individuals with psychic/telepathic powers. Histah have a three-part name. The example we will use is: Barshen'kas Li'Ar Shan'hadar (pronounced: Bars-hen-khas Lee-Arr Shan-ha-dar.) The first part is really more like a planetary rank than a name. The "Bars" section shows that this individual has been decorated by the government of the Histah more than once. One decoration is indicated by "Bar". No "Bar" or "Bars" would indicate no decorations. The decorations are not given by the Histah government easily or lightly. It is considered a great honor to be decorated once. More than once indicates an exceptional individual. The "Hen'kas" is a rank, in this case close to our "Captain". The "Li'Ar" is similar to our first name. The example would allow friends to call him "Lee", but only in private. The "Shan'Hadar" is a combination of a family and a tribal name, with the "Shan" being the family name, and the "Hadar" being the Tribal name. Clans are indicated by decorations on their clothing or bodies. |
Description | Silicon, Aemobic |
Size | Large |
Skin Pigment | Brown/Black |
Hair | None Evident |
Distinguishing Features | Nearly indistinguishable from a large outcrop of rock except when moving. |
Series | TOS: "The Devil in the Dark" |
Planet of Origin | Janus III |
Quadrant | Alpha (assumed) |
Background | The Horta is a very rare case of mineral intelligent race. The HORTA has been met for the first time in the Pergium mines of Janus III. The first approaches with the Horta have been rather dramatic, several miners were killed by a "monster that moves in the rock." Spock understood however believed the creature possessed some intelligence, and after a mind meld with the creature, the Horta has revealed herself to be a based species on Silicon whose natural habitat is the depths of the planet. The Horta having been revealed as a peaceful species, now cooperates in the extraction of the mineral. |
Editors Notes | The horta moves through rock by digging tunnels, as easily as humans walk through air. The eggs of the Horta are silicon globes (the miners had been keeping them as souvenirs and/or destroying them - the Horta was killing the miners with her acid in self-defense to keep her species alive (and stole the life-support system to try to make the miners go away) Every 50,000 years the race of Horta all die, saving the one mother Horta to take care of the eggs. |
Description | Humanoid, Bipedal |
Size | Medium |
Skin Pigment | ? |
Hair | ? |
Distinguishing Features | ? |
Series | DS9: "The Sword of Kahless" |
Planet of Origin | ? |
Quadrant | Gamma/Alpha? |
Background | A race of nomadic gatherers that raided numerous planets over several centuries stealing artifacts and treasures. One such raid was on the Klingon homeworld (Kronos) over 10 centuries ago. |
Editors Notes | Presumed Extinct. A Vulcan science team reported finding evidence of a Hur'q settlement in the Gamma quadrant, but the Dominion threat stopped any further investigations. |
Description | Humanoid, Bipedal |
Size | Medium |
Skin Pigment | ? |
Hair | ? |
Distinguishing Features | ? |
Series | DS9: "Captive Persuit" |
Planet of Origin | ? |
Quadrant | Gamma |
Background | ? |
Editors Notes | Chase a race known as the TOSK as a form of entertainment. |