Klingon Bipedal Assault Walker: TYPE II

After engaging Dominion ground and air forces at a listening post the Marine Regimental Command decided to commit the Type II to battle. This vehicle also makes use of combined Federation and Klingon technology. The most notable features are the large number of Mini-Photon tubes and the large armored plates, fitted with Energy Dispersion equipment. Since Dominion weapons can often penetrate shields this arrangement is felt to offer greater protection. Weapons place a higher importance on engaging air targets, such as Dominion Fighter Craft. Stylistically the vehicle appears as an armored Valkyrie from Robotech.

Mini-Photon Torpedoes (Total 70 over various launchers)

Battle Axe (Axe normally stored on rear)

Rapid Fire Particle Cannon (Unaffected by shields, capable of engaging air targets)

Energy Dispersion Armor Plating (In lieu of shields)

Active Tachyon Sensor (Placed in head to detect cloaked units)

Dual Pulse Phaser (For air and infantry targets, can be linked to Tachyon Sensor)

The Marines have the following equipment with them when placed into cyrosatis. This gear is useful for boarding and counter-insurgency:

Daqtagh (combat knife)

Disruptor pistol

Energy dispersion space suit (w/ maneuvering thrusters and magnetic boots)

Tactical tricoder

First aid kit

In the ship's armory are stored heavier weapons. These items are broken out for planetary duty or destructive assaults. Firepower from these items could significantly damage ship board equipment and are thus normally stored in the Main Armory.

Disruptor Rifle per Marine

betleH (or other hand to hand weapon) per marine

Various Grenades

Plate Assault Suits per Marine (heavier verision of energy dispersion suit)

Photon Bazooka per Squad (firing a dual purpose detonator)

Laser Sniper Rifle per Squad

Phaser Cannon per Platoon (disassembled)

Portable Shield Generator per Platoon (disassembled)

Backpack Communications System per Platoon

The energy dispersion armor contains padding (or plates), to protect from physical damage, interwoven with conduits. These conduits redirect energy strikes into capacitors. Over a few seconds trapped energy in the capacitors is released safely.

If you are struck by a phaser or disruptor the armor provides a second or two of protection. If you can twist, duck or otherwise get the beam of you then you will survive. A continued strike, or a rapid succession of strikes, will overload the absorption ability. Still it significantly increases survival in phaser/disruptor combat.

Marine plate armor has a higher capacity then the normal ED space suit. A lighter vest version is commonly worn by security and the ship's officers. The appearance is identical to the normal warrior vest.

MARINE COMMAND CENTER:

This facility is designed as co-ordination center for planetary operations. The primary focus is on military operations of assault, installation defense and orbital bombardment. Several control consoles and a holographic table are the key features.

A platoon control console is present for each of the ship's platoons. This monitors their cyrostasis units during inactive times and the soldiers lifesigns during operations. Links can also be made directly into the marines armor systems, tactical tricoder and/or communications. Placed in the center of the room is a large holographic table. Capable of many modes of operation allows the displays to show complete planets, orbital views or detailed facility maps. Information on troop movements can also be included. This information is used to assist in planning tactics and plotting orbital strikes.

SECURITY PRECINCTS:

The ship's security systems are overseen by separate Security Precincts. Each Precinct is responsible for their area of the ship. This includes control of video monitors, motion sensors, integrity scanners, internal weaponry, force fields and blast doors. Due to the similar equipment used, damage control procedures are also run through Security. This allows security to control the motion of all personal through the ship. Designed as small forts the Precincts act as "bunkers" in case of ship board combat. Additional facilities in each Precinct include smalls arms lockers, short term holding cells, prisoner handling equipment and weapon controls. Small arms consist of hand to hand weapons, primarily Daqtagh, and disruptor pistols which are less likely to damage the ship. Two four-man cells, sealed by windowed blast doors and security fields, in each Precinct allow for short-term detention of prisoners or to discipline crew. Prisoner handling equipment includes physical restraints, psionic energy inhibitors and painsticks. Controls for internal weaponry operate remote controlled phasers weapons stationed at strategic corridor intersections. As part of the requirements for joint Federation technology phasers, with the option for stun or kill settings, were used.

In the ship's neck is the Master Security Precinct. This area includes all features of a Security Precinct plus it can override any of other Security Precinct. This insures the officers will maintain control of entire ship. Near Master Security is the Interrogation Center, used to obtain information from prisoners through various means. Long term detention facilities are found in the ship's two brigs for prisoners that will be interned for anything more than a few days. Master Security also directly protects the entrance to the Main Armory where heavier weapons are stored, including heavy ordnance used by Marines.

PROBE HANDLING BAYS:

Each of the two Probe Handling Bays ready, launch and control up to 16 active probes at a time. Probes can be assembled using the ship's replicator so only a standard set are kept ready for use. It takes approximately thirty minutes to assemble a new probe. Specialized probes can be configured from the basic sets. All probes have their own power source; fusion, solar and/or battery. Artificial intelligence units in probes can be set to operate independently or under the command of the launching ship. Each probe also has some form of movement, even if it is just for station keeping. Below are the basic probe types and the number normally ready for use in each Bay:

Standard x 3: With sensor spectrums similar to the ship, albeit at much reduced ranges.

Fast x2: Warp capable probe with limited sensors. Designed to follow ships or unnatural events.

Slow x2: A very good sensor suite at the expense of most maneuvering abilities.

Passive x3: Also known as the Spy Probe. Enhanced passive sensors. Useful as 'eyes' for a cloaked ship.

Planetary x2: Configured to survey planets for lifeforms, minerals and energy readings.

Stellar x2: Configured to be sent into stars, anomalies or stellar events. Often specialized.

Relay x1: Useful as a communication relay point. Often used to support other probes. Often mission specific.

Landing x1: Robot probe designed to be landed for detailed surface studies in hostile environments. Often mission specific.

Mine x0: A space mine made using a standard probe and a torpedo. Mission specific.

Cargo x0: Probe variant used to transport cargo. Mission specific.

REPLICATOR ARRAYS:

Replication is a technique long in use by Klingons, the Federation and many others. Matter is assimilated via a transporter beam from a storage area and combined into a new object. The most common use of this is for foodstuffs. While lounges, messhalls and other areas have small replication assemblies their programming is intentionally limited. Damage control, repairs and research projects use replication to create needed items in the field.

The ship's general purpose replicator arrays adjoin each of the research labs. These labs place the highest demand on replicators for they constantly require specialized equipment. Since these arrays could produce dangerous equipment they are as heavily guarded as the science labs. Each replicator array assembly actually consists of four replication devices. Controlling each replication device is a computer panel, which, can either receive pre-programmed isolinear chips or access a list of standard replications from the ship's computer. Behind this is a 3 meter by 3 meter assembly that is very similar to a transport pad. The four pads in each room are arranged so that they form a larger 6 meter by 6 meter assembly for larger replications. It is possible to replicate multiple objects on one pad at a time. Large objects are typically moved by the cargo transporters to the desired area of the ship.

These systems come complete with a life support system and two opposite facing hatches. Fixed in place on the ship's hull enables the internal corridor to serve as an airlock. In emergency situations the pods may be ejected from the hull via the use of explosive bolts. Chemical fuel thrusters around the sides maneuver the ejected system. Single use reentry is achieved through a combination of thrusters, ablative heat shields and repulor thruster technology. Life support equipment, normally used to service the airlock function, enables seven days of survival for a full six man occupancy. Radio beacons activate only after an internal switch is hit. Emergency survival gear is present, with knives being the only weapon included. Airlocks can be locked to prevent external access. Four pods are included on the deck immediately underneath the bridge.

MEDICAL FACILITIES:

In keeping with Klingon Naval traditions the medical facilities are designed to return warriors to their stations as quickly as possible. This is a stark contrast to other cultures, which strive to ensure survivability of the wounded. Klingons seek an honorable death so are without this hindrance.

When injured local first aid will be attempted. First aid kits are included in the damage control storage compartments. Each turbolift, crew quarters and airlocks also contain one. First aid kits carry a standard allotment of bandages, antiseptics, hypro injectors, spray-flesh, extendable splints and disinfectants.

Those who are wounded beyond the capacity to operate their station go next to one of four Wound Treatment Centers. There is one located in the Weapon Hull, the Main Hull and in each Wing. In the Neck area the Medbay has a WTC. Each WTC is operated during battle alerts by a Combat Medic. Specialized medical care can be given, including the operation of medical grade kits to fuse bone, seal flesh and cleanse radiation. Badly injured patients will be stabilized quickly then sent elsewhere. If the WTC is unable to send the wounded back to their post, the n the patient will be transferred to a Recovery Center or to Medbay.

Recovery Centers receive those too injured to man their posts but have had their injuries stabilized. The RCs are located in the neck, primarily receiving officers, and one in each wing. In patient beds are arranged in three rooms having six beds each. These beds will monitor the patient, alerting nurses to any danger. Nurses can move patients into an attached examination room that has a fully functional biobed. Minor operations, such as dentistry, can be conducted here.

The ship's Medbay is located in the Neck. Joined to the Medbay and to hall outside is the Neck's WTC. In Medbay proper is a waiting area for patients. A mix of couches and chairs are available for various postures of the injured. Adjoining areas include the Doctor's offices, prep areas, analysis facilities, surgery theaters, cyrostasis units and regeneration tanks. Doctor's offices are spartan affairs containing a single desk. On the desk is a computer console linked to a holographic display. Their are several chairs so that wounded may have the benefit of sitting.

The objective of the prep areas is to determine which route the patient will go. Immediate efforts will be taken to ensure the survivability of the patient. If they make it this far they are likely to suffer even normally mortal damage. Once a decision has been made on a patient they will go to another section of the Medbay.

Analysis facilities are used to study unusual injuries or health related matters. This includes working with Sciences to study micro-organisms, exo-biology and other health involvments. This is where a patient will go if the health risk is poorly understood. There are four separated rooms each with a bio-bed and a counter lined with scientific equipment. Needs for detailed studies are handled in the ship's labs. Various containment forcefields prevent contamination into the rest of the ship.

Each of the ship's three surgery theaters are used for complex medical procedures. Warriors that arrive here are unlikely to return quickly to their post. Instead, this is where everything is done to prevent the injured from dying of suffering permanent impairment. Each theater has a biobed, surgical equipment and a medical replicator. The medical replicator serves to create any tools needed during surgery. Theaters are large enough for patients to be accessed on all sides.

Should death seem inevitable due to insufficient resources mortally injured patients may be placed into cyrostasis. Six chambers are included in Medbay that are identical to the Marine units. Cyro-stasis is one area where Klingons have surpassed the Federation. Detailed metabolic settings range from time ratios of 1:10. 1:100, 1:1000 or nominal metabolism. In all cases automated hypo injections provide nutrients to sustain the suspended patient. Cyro-stasis allows transportation of the patient to other facilities for treatment.

Finally, their is the a room containing a set of regeneration tanks. Regeneration is capable of speeding healing, even restoring amputated limbs. However, the process is costly, requires precise genetic treatment and is time consuming. Regeneration that begins on ship is normally transferred to a medical base as soon as possible. Small tanks are used on outer extremities while two small vats accommodate limb regeneration. The largest tank, which fills the center of the room, submerses the entire patient wearing an umbilical breather.

SCIENCE/MEDICAL LABS:

The Science labs are set in an open format, with workstations lining the outside walls and additional tables, containment facilities, and assorted instrumentation located in the center of the rooms. Allotment of labs is reconfigured according to the recommendations of CSO.

DETAIL:
Lab Area 1 - Starboard Neck:

Lab 1a Exostudies

Lab 1b Physics

Lab 1c Astrophysics / Stellar Cartography

Lab 1d Geophysics / Geology

Lab 1e Anthropology / Archaeology

Lab Area 2 - Port Neck:

Lab 2a Exostudies

Lab 2b Micr obiology

Lab 2c Biophysics / Biochemistry

Lab 2d Chemistry

Lab 2e Overflow Labs

Lab Area 3 - Weapon Hull:

Lab 3a Exostudies

Lab 3b ExoBotany

Lab 3c ExoBiology

Lab 3d ExoZoology

Lab 3e Artificial Life

Justification:

As the Weapon Deck can function as a separate entity, and will often separate and come into contact with planetary life forms, also since dealing with unknown entities may endanger the ship, separating the Exo-sciences labs may be needed. This reorganization will also be complemented by removing two supporting walls and replacing them with reinforced structural elements, thus opening both of the (currently) separate labs into a larger science area, enhancing crossflow of ideas. It has been a Klingon tendency to compartmentalize further and further - separating departments. This plan follows more contemporary Vulcan science layouts, which have been shown to be more efficient and effective.

Further Information:
Labs 1a-2a-3a Exostudies:

The Exostudies department works with all sciences to analyze all new forms of biological and mineral life encountered, as well as to co-ordinate and provide data on known life forms. This department is utilized by all other science departments in some form.

Lab 1b Physics:

The Physics department analyzes spatial and subspatial phenomena and presents solutions to command staff as to likely reactions and consequences to possible actions.

(Other related studies: High-Energy and Particle Physics, Atomic and Nuclear Physics, Plasma Physics, Superconductivity)

Lab 1c Astrophysics / Stellar Cartography:

The Astrophysics and Stellar Cartography departments maintain and update navigation maps, as well as log all interstellar geography encountered.

(Other related studies: Astronomy, Black Holes, Supernovae, Worm Holes)

Lab 1d Geophysics / Geology:

The Geology department is responsible for planetary and extraplanetary mineral analysis, as well as suitability for mining and development.

(Other related studies: Ecology, Forestry, Geography, Glaciology, Mineralogy, Meteorology, Oceanography, Seismology)

Lab 1e Anthropology / Archaeology:

These departments are responsible for excavation and analysis of artifacts and items of ancient historical significance, as well as extinct life forms.

(Other related studies: History, Paleontology, Linguistics and Languages)

Lab 2b Microbiology:

The Microbiology department maintains medical inoculations as well as works closely with Medical to analyze foreign viral and microbiological entities.

(Other related studies: Immunology, Toxicology, Virology)

Lab 2c Biophysics / Biochemistry:

The Biophysics / Biochemistry department analyzes foreign biological entity chemical makeup and physics properties.

(Other related studies: Biology, Crystallography, Organic Chemistry, Phisiology)

Lab 2d Chemistry:

The Chemistry department is responsible for analyzing the chemical properties of any unknown minerals encountered.

(Other related studies: Chemical Engineering, Electrochemistry, Polymers, Quantum Chemistry)

Lab 2e Overflow Labs:

This is a large single lab, divided into multiple areas for personal or overflow experiments, as well as experiments coordinating with Medical Sciences and Engineering.

Lab 3b ExoBotany department:

The Botany department is dedicated to the study of Organic Life. This lab has been redesignated as the ExoBotany in order to identify it's primary function - working with and analyzing foreign botanical life forms to determine domestication viability, and potential toxicity to colonists.

Lab 3c ExoBiology:

The ExoBiology department focuses on biological lifeforms. It works closely with ExoBotany and ExoZoology to determine a new lifeform's classification and potential domestication for consumption.

Lab 3d ExoZoology:

The Zoology department analyzes foreign animal life forms to determine classification and threats.

Lab 3e Artificial Life:

The Artificial Life lab handles all experiments and analysis on artificial life forms such as androids and automations.

(Other related studies: Biomechanics, Robotics, Supercomputing, Holography)

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