SKILLS LIST 
Weapon: Possessing one of the below skills entitles the PC to use,clean,and perform maintence on the perscribed weapons of that group.
Pistol(includes revolvers and automatics):Skill point cost 1,intial roll 60% plus 5% per level
Rifle(includes single-shot,bolt-action,pump,semi-auto,and full-auto):Skill point cost 1,intial roll 60% plus 5% per level
Machine-gun(includes all light,medium,and heavy machine-guns):Skill point cost 2,intial roll 60% plus 5% per level.
Grenade-launcher(includes single-shot and belt-fed):Skill point cost 2,intial roll 60% plus 5% per level.
Mortar(includes all light,medium,and heavy mortars):Skill point cost 2,intial roll 60% plus 5% per level.
Rockets and Missiles(includes all hand held anti-tank and anti-aircraft):Skill point cost 2,intial roll 60% plus 5% per level.
Melee(includes all edged,blunt,and pie rcing weapons):Skill point cost 1,intial roll 60% plus 5% per level
Shotgun:Skill point cost 1,intial roll 60% plus 5% per level
Communication: Possession of a skill in this group entitles the PC to use, build, and maintain equipment in the corresponding area.
Radio:Skill point 1,intial roll 50% plus 5% per level
Telephone:Skill point 1,intial roll 50% plus 5% per level
Television:Skill point 1,intial roll 50% plus 5% per level
Satellite:Skill point 2,intial roll 40% plus 5% per level
Microwave:Skill point 2,intial roll 40% plus 5% per level
Fiber-Optic:Skill point 2,intial roll 40% plus 5% per level
Laser:Skill point 2,intial roll 40% plus 5% per level
Computer:Skill point 2,intial roll 40% plus 5% per level
Electronics: Possession of a
skill in this group entitles the PC to
use, build, and maintain equipment
in the corresponding area.
Basic Electrics:Skill point 1,intial roll 50% plus 5% per level
Advanced Electronics:Skill point 2, intial roll 50% plus 5 % per level
Infiltration: Possession of a skill in this group helps the PC in the art of recon and intel gathering.
Disguise:Skill point 1, intial roll 60 % plus 5% per level
Intelligence gathering:Skill point 1, intial roll 60 % plus 5% per level
Stealth:Skill point 1, intial roll 60 % plus 5% per level
Concealment:Skill point 1, intial roll 60 % plus 5% per level
Hide in Shadows:Skill point 1, intial roll 60 % plus 5% per level
Mechanical: Skills of this group allow a PC to perform a variety of mechanical skills.
Combat Engineer:i.e. The ability to build a bridge.Skill point 3, intial roll 30% plus 5% per level.
Demolitions:i.e. The ability to blow up you bridge.Skill point 2, intial roll 60% plus 5% per level
Basic Automobile Mechanics:i.e. Changing you oil.Skill point 1, intial roll 60% pls 5% per level
Advanced Auto Mechanics:i.e. Replacing an engine Skill point 2, intial roll 60% pls 5% per level
Basic Military Vehicle Mechanics:i.e. Changing the oil in a tank Skill point 2, intial roll 50% pls 5% per level
Advanced Mil. Veh. Mechanics:i.e. Replacing the engine in a tank. Skill point 3, intial roll 40% pls 5% per level
Basic Aircraft Mechanics:i.e. Changing the hydralic fluid in a plane.Skill point 3, intial roll 40% pls 5% per level
Advanced Air. Mechanics:i.e. Replacing the engine in a plane.Skill point 4, intial roll 30% pls 5% per level
Medical: Thes skills allow the PC to perform various types of medical treatment.
First aid:basic bandaging skills.Skill point 1, intial roll 60% pls 5% per level
Paramedic:the ability to perform CPR and other basic life saving skill.Skill point 4, intial roll 60% pls 5% per level
Doctor:Perform both the above skills plus administer drug prescriptions.Skill point 6, intial roll 60% pls 5% per level
Surgeon:Perform the above 3 skills plus life saving surgery. Skill point 8, intial roll 60% pls 5% per level
Piloting/Driving: Skills that pertain to the ability to operate vehicles of that group.
Motorcyle:Skill point 1, intial roll 60% pls 5% per level
Automobiles:Skill point 1, intial roll 60% pls 5% per level
Semi-Truck:Skill point 2, intial roll 60% pls 5% per level
Tracked vehicle:Skill point 2, intial roll 60% pls 5% per level
Small Waterbourne craft: Skill
point 2, intial roll 60% pls 5% per
level
Fighter Aircraft:Skill point 5, intial roll 60% pls 5% per level
Transport Aircraft:Skill point 5, intial roll 60% pls 5% per level
Rotary wing:Skill point 5, intial roll 60% pls 5% per level