SKILLS LIST  
 
 
The following is a list of skills by category:

Weapon: Possessing one of the below skills entitles the PC to use,clean,and perform maintence on the perscribed weapons of that group.

Pistol(includes revolvers and automatics):Skill point cost 1,intial roll 60% plus 5% per level

Rifle(includes single-shot,bolt-action,pump,semi-auto,and full-auto):Skill point cost 1,intial roll 60% plus 5% per level

Machine-gun(includes all light,medium,and heavy machine-guns):Skill point cost 2,intial roll 60% plus 5% per level.

Grenade-launcher(includes single-shot and belt-fed):Skill point cost 2,intial roll 60% plus 5% per level.

Mortar(includes all light,medium,and heavy mortars):Skill point cost 2,intial roll 60% plus 5% per level.

Rockets and Missiles(includes all hand held anti-tank and anti-aircraft):Skill point cost 2,intial roll 60% plus 5% per level.

Melee(includes all edged,blunt,and pie rcing weapons):Skill point cost 1,intial roll 60% plus 5% per level

Shotgun:Skill point cost 1,intial roll 60% plus 5% per level

Communication: Possession of a skill in this group entitles the PC to use, build, and maintain equipment in the corresponding area.

Radio:Skill point 1,intial roll 50% plus 5% per level

Telephone:Skill point 1,intial roll 50% plus 5% per level

Television:Skill point 1,intial roll 50% plus 5% per level

Satellite:Skill point 2,intial roll 40% plus 5% per level

Microwave:Skill point 2,intial roll 40% plus 5% per level

Fiber-Optic:Skill point 2,intial roll 40% plus 5% per level

Laser:Skill point 2,intial roll 40% plus 5% per level

Computer:Skill point 2,intial roll 40% plus 5% per level

Electronics: Possession of a skill in this group entitles the PC to
use, build, and maintain equipment in the corresponding area.

Basic Electrics:Skill point 1,intial roll 50% plus 5% per level

Advanced Electronics:Skill point 2, intial roll 50% plus 5 % per level

Infiltration: Possession of a skill in this group helps the PC in the art of recon and intel gathering.

Disguise:Skill point 1, intial roll 60 % plus 5% per level

Intelligence gathering:Skill point 1, intial roll 60 % plus 5% per level

Stealth:Skill point 1, intial roll 60 % plus 5% per level

Concealment:Skill point 1, intial roll 60 % plus 5% per level

Hide in Shadows:Skill point 1, intial roll 60 % plus 5% per level

Mechanical: Skills of this group allow a PC to perform a variety of mechanical skills.

Combat Engineer:i.e. The ability to build a bridge.Skill point 3, intial roll 30% plus 5% per level.

Demolitions:i.e. The ability to blow up you bridge.Skill point 2, intial roll 60% plus 5% per level

Basic Automobile Mechanics:i.e. Changing you oil.Skill point 1, intial roll 60% pls 5% per level

Advanced Auto Mechanics:i.e. Replacing an engine Skill point 2, intial roll 60% pls 5% per level

Basic Military Vehicle Mechanics:i.e. Changing the oil in a tank Skill point 2, intial roll 50% pls 5% per level

Advanced Mil. Veh. Mechanics:i.e. Replacing the engine in a tank. Skill point 3, intial roll 40% pls 5% per level

Basic Aircraft Mechanics:i.e. Changing the hydralic fluid in a plane.Skill point 3, intial roll 40% pls 5% per level

Advanced Air. Mechanics:i.e. Replacing the engine in a plane.Skill point 4, intial roll 30% pls 5% per level

Medical: Thes skills allow the PC to perform various types of medical treatment.

First aid:basic bandaging skills.Skill point 1, intial roll 60% pls 5% per level

Paramedic:the ability to perform CPR and other basic life saving skill.Skill point 4, intial roll 60% pls 5% per level

Doctor:Perform both the above skills plus administer drug prescriptions.Skill point 6, intial roll 60% pls 5% per level

Surgeon:Perform the above 3 skills plus life saving surgery. Skill point 8, intial roll 60% pls 5% per level

Piloting/Driving: Skills that pertain to the ability to operate vehicles of  that group.

Motorcyle:Skill point 1, intial roll 60% pls 5% per level

Automobiles:Skill point 1, intial roll 60% pls 5% per level

Semi-Truck:Skill point 2, intial roll 60% pls 5% per level

Tracked vehicle:Skill point 2, intial roll 60% pls 5% per level

Small Waterbourne craft: Skill point 2, intial roll 60% pls 5% per
level

Fighter Aircraft:Skill point 5, intial roll 60% pls 5% per level

Transport Aircraft:Skill point 5, intial roll 60% pls 5% per level

Rotary wing:Skill point 5, intial roll 60% pls 5% per level