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Robotic Units

Probe
50
0
1




Requires: Nexus

This is our most basic, and most key unit. The probe is not only essential for building, but also makes for a good scout, as they are cheap, and no lives are lost if they are destroyed.

Observer
50
0
1




Requires: Observitory

The observer is a great asset to our forces. It can travel undetected (as it is perminetly cloaked) passed anything save a detector. This allows you to watch enemies, and scout out terrain without much danger of your observer being destoryed. They are also detectors themselves, and are essential for detecting terran nukes and burrowed zerg unit, as well as all cloacked units.

Reaver
50
0
1




Requires: Robotics Support Bay

Reavers are our most powerful robotic unit. Armed with destructive scarabs, that will actually dodge things to get to and destory the enemy unit you targeted. On the down side they cannot attack air unit, and because of they're strength, they have a very slow firing rate. They have a tendency to be destroyed easily also. They are however, with a complement of faster smaller units, very useful (such as dragoons, or scouts).

Shuttle
200
0
2




Requires: Robotics Facilites

Shuttles are used to move our ground units across unpassable terrain. They are speedy then upgraded, and can fly in quickly. They drop the nessesary units, and get out with minimal damange. They usually come out unscathed, unless you've decided to move them over some enemies main air defence. They are also useful if you have walled yourself in with base defence and can't move anything larger then a zealot out (dragoons are especially picky about what they will travel through), then you can use them to get everyone out.




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