Chaos Invasion
Background:
***** RED ALERT *****
From: Insert Arbitrators Name here!
To: Gangs of Insert area here
Subject: Chaos Invasion
Message: I just received a pyschic telegram from my superiors up-hive,
about an iminent disaster. It seems that an uprising chaos cult in other
areas has resulted in the underhive receiving attention from bands of Chaos
Space Marines from the Black Legion. These bands are roaming the underhive
at will, looting and pillaging all that stands in their way. The Noble
Houses are becmoing uneasy, and have offered a bounty on any Chaos Space
Marine killed or captured.
***** MESSAGE ENDS*****
Terrain: As Normal
Gangs: As many gangs should take part as possible. Each gang uses their gang as is, and all participating gangs join forces, although in terms of rules they are rivals (e.g. a gang member from one gang will not help a ganger from another gang escape pinning. (Optional: Each gang is also joined by a Spyrer of their choice.) The Arbitrator controls a band of Chaos Space Marines, roughly equal in rating to the combined strength of the participating gangs. (See outlanders bestiary for details on Chaos Space Marines). (Optional: Give every 5th Chaos Space Marine a Heavy Bolter, just for fun!)
Setup: The gangs have managed to hunt down the Chaos Marines, so it will basically be an ambush scenario.
Starting the Game: As Normal
Ending the Game: The Chaos Space Marines never bottle out (there too tuff for that!), so the gangs must kill each and every one of them. When a gang takes out a Chaos Space Marine, they receive the model as a trophy. For Each Chaos Space Marine taken out by a gang, roll a D66: 11-13: Escaped 14-26: Captured 31-65: Dead 66: Special: The Marine acts hurt, and is taken back to base camp by the gangers, where he consequently �wakes-up�. Choose a random fighter, and fight hand-to-hand combat until someone is taken out. If the Chaos marine wins, then randomly choose to gangers to fight, and so on until the Marine dies
Experience: +2D6 : Survives +10 : Per Wounding Hit Bounty: 25 Creds - Dead Chaos Space Marine 50 Creds - Captured Space Marine* * For each Chaos Space Marine captured, the gangers are able to scrounge enough armour from the Marine to make up a set equivalent to Mesh Armour (5+ Save).
Bonus: For a week following the invasion, all bolt weapons and frag grenades (standard weapons for Chaos Space Marines!) are able to be bought at half the normal cost. Also, any gangs participating in the Ambush are rewarded for there heroics by receiving double the normal income for this game.