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Dave Mirra BMX
![]() Acclaim makes it’s offering to the extreme sport genre with Dave Mirra Freestyle BMX 2. As you can gather from the name this is the second game in the Dave Mirra franchise, however this is it’s debut on the PlayStation 2 platform. It is the only game that features and bears the name of 10 time world champion and 11 time X-Games champion, Dave Mirra. The game also features a roster of 13 other BMX pros including, Ryan Nyquist, Rick Moliterno, Tim Mirra, and Colin Mackay.
One of Dave Mirra Freestyle BMX 2's best features is its S.I.K. system and Trick Modifier. The combination of these two puts the "Freestyle" into Freestyle BMX by allowing the user to perform more than 1,500 trick combinations. The system allows the gamer to combine any two tricks to make a completely new one. How many times have you seen a trick like a superman and wanted to know how it would look with no hands, a bar spin, or a 720 thrown in there? This is just one possibility in a thousand different combinations. There are three modes of play; proquest, free ride, and session. The free ride mode lets you ride around different levels with no time limit, creating an effective practice mode. The session mode is basically for more practice this time with a time limit. The proquest mode is the major strength of the game. This is where you advance you guy through the levels, completing the Rookie, Amateur, Professional, Hardcore, and Insane (I haven't gotten to those yet) challenges. All of your goals gain you respect points. There are also a set number of gaps in the levels which can also earn you respect points. The proquest mode has an open-ended ness that is quite refreshing in a game. You only need to complete the rookie and amateur challenges to unlock the next level. The Pro, hardcore, and insane challenges are optional, but will give you lots of respect points. And believe me, these upper challenges present quite a challenge. So, you can keep trying them till you get frustrated, but don't have to complete them to see the next level. New and better bikes appear when you reach certain preset respect point milestones, like 5000, 15,000, etc. So, to get a new bike, you can ride on any of your unlocked levels to get respect points however you like. Also, you may find that you'll need to move on and come back for some of the harder challenges when you upgrade to a better bike. In addition to the challenges, when you get 10,000 respect points, you can then take on freestyle competitions where you compete against other riders, like they do in the X-games. Get 3rd or better in a competition and then you can move on to the next competition.
There are eight levels all of which are massive. It's not just the size of them that is impressive, cause size isn't
everything (right ladies?). The levels are well planned out with loads of objects to trick off. The objects are placed together to form a seemingly unlimited number of possible "lines" to trick through. And the levels have lots of overlapping roads, overpasses, underground areas, big buildings to get on top of, etc. Plus, there are lots of moving parts to the levels, like traffic and trains, and some of the challenges involve you wall riding or hopping over these moving vehicles. Also, you'll see and interact with the other riders in the middle of your runs, more than once I was knocked off my bike by another rider. Overall, these are probably the best designed levels in an extreme sports game I've ever seen. You'll be able to free ride for hours in these amazing levels. Very impressive indeed. If some how you do finish and exhaust every inch of the eight original levels you can, start making your own bike park! The most important feature of the park editor is the number of pieces that are available to you once you've completed most of the game's challenges and unlocked the coolest park editor pieces. Once all is said and done you'll have access to over 180 different pieces. They include all kinds of ramps, rails, bridges, phone booths, super ramps and even construction equipment. One of the coolest things about the park editor is its "Terrain Tool". This lets you raise or lower any piece of land to make multi-tiered levels and adds a whole new dimension to your creations. The "Gap Tool" lets you assign point values to certain gaps in your created levels.
As for the graphics the rider and bike models boast a whopping 3000 polygons! This translates into being able to see Todd Lyons' dreadlocks, the bike's individual spokes, and even the color of the rider's eyes! There where a few glitches though. Sometimes it during a crash the riders body would go through the railings or over the railings which is good but the bike would go through the ramp or through the railings. The soundtrack to the game is probably one of the better ones I’ve heard. It includes full songs (not annoying snippets) by, The Cult, Godsmack, Methods of Mayhem, Ozzy Osbourne, Rage Against the Machine, Sublime, Sum 41, Fenix Tx, Gang Starr and Tribe Called Quest. Quiet a diverse array of music and it helps add to the gaming experience.
Overall the game is great. It is a little complicated at first to learn all of the tricks, but once you get into it, it becomes very addictive. With the many levels and options the games replay value is through the roof. I played the game for a pretty good chunk of this week and wasn’t even close to exhausting half of the features in this game! There is a multiplayer mode which lets you compete in 13 different mini-games against your friends that I didn’t even get to look at, which gives you some idea of the massive open-ended ness of this game.
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