BLOOD OMEN: LEGACY OF KAIN ========================== Contents 1. GENERAL TIPS 2. SPELLS 3. ITEMS 4. EQUIPMENT Armor Weapons 5. FORMS 6. SPECIAL PLACES OF NOSGOTH 7. WALKTHROUGH 8. THE BOSSES 9. THE PILLARS 10.DARK DIARY 11.SECRETS Still to be updated: - Special places of nosgoth - Secrets -------------------------------------------------------------- 1.General Tips 1. When you enter a new town search every house. There you can find nifty items. 2. When you get the option to fly to the next dungeon, walk instead. There could be important items or spells on the way to the dungeon. 3. If you're almost dead, use a heart of darkness while you're alive instead of when you're dead. That way you'll get more blood. -------------------------------------------------------------- 2.Spells Sanctuary : This spell returns Kain to his crypt. Use this spell when you're low on HP. Light : Illuminates the whole area for a short period of time. Energy Bolt : Fires an energy bolt, which is very usefull. It isn't very strong, thouch. Repel : I think this is the best spell in the game. It protects Kain with an energy shield, making him invulnerable for a short period of time. Even to poison. I recommend using this spell very often. It's very usefull when fighting bosses, and enemies with poisonous attacks Inspire Hate: Causes enemies to attack themselves instead of Kain. Very usefull with lots of enemies around you. Stun : Stuns enemies with one blow, making it very easy for Kain to feed on them. Incapacitate: Stops an enemy in his tracks for a short period of time. Control Mind: With this spell Kain can take over any HUMAN mind until the body dies. Blood Gout : With this spell, Kain can drain blood from his enemy, without even hitting him. Be carefull though, you musn't use this spell on enemies who's blood is green. Always check the blood before using this spell. Blood Shower: Same as Blood Gout, but drains blood over a larger area striking all the creatures in that area. Spirit Death: A projectile, which seperates the soul from the body leaving your enemies dead. Lightning : Summons lightning to hit enemies. This spell must be used outdoors. Spirit Wrack: Same as Control Mind, but this spell allows Kain to control a creature's Spirit. Spell Location -------------------------------------------------------------- Santuary Kain's Mausoleum Light Shrine of Light Energy Bolt Energy Shrine Repel Coorhagen Inspire Hate Tunnels of Coorhagen Stun Bandit Cave Incapacitate Caves to Oracle Control Mind Mind Dungeon Blood Gout Blood Dungeon Blood Shower Vorador's Mansion Spirit Death Dark Eden Lightning Lightning Cave (full moon) Spirit Wrack Spirit Wrack -------------------------------------------------------------- 3.Items Heart of Darkness : When Kain has died, this item brings him back to life, with a small amount of blood. When Kain is alive, it gives him a larger amount of blood. Flay : Blades, which track their enemies down, stripping the skin of their bodies Implode : Causes an enemy to shrink, crushing every bone in it's body. Slow Time : Causes enemies to move more slowly. Font of Putrescense: Dissolves enemies into a poisonous pool. Energy Bank : This item lets Kain use unlimited amount of Magic for a short period of time. After that period, Kain magic bar will be completely empty. Pentalich of Tarot : A random mixture of 5 interesting deaths. Anti-Toxin : Cures Kain of green blood, which is poisonous. -------------------------------------------------------------- 4.Equipment ARMORS Iron Armor : This is the armor you begin with. It has no special powers, but offers the most protection against damage. Bone Armor : This armor isn't very strong, but because you look like a skeleton, lower undead lifeforms won't attack you that fast. Chaos Armor : This armor also isn't strong, but causes some enemies to receive the blows as well. Flesh Armor : This armor is the weakest. It automatically drains the blood of slain enemies. Watch out for green coloured blood! Wraith Armor: At night, this is the strongest armor. In day light, it's useless. Armor Location -------------------------------------------------------------- Iron Armor Start Bone Armor Tunnels of Coorhagen Chaos Armor Vorador's Mansion Flesh Armor Dark Eden Wraith Armor Avernus' Cathedral WEAPONS Iron Sword : This is strong weapon. It is also quick, but it is not the strongest weapon. Spiked Mace : With this weapon Kain can strike two blows in a row. The second one stuns an enemy, so Kain can feed. Axes : These are very strong. Push the button once and Kain will stike one time. Hit the button twice and Kain will strike two times. Hit it several times and he will strike several times. And if you go beserk on the button, Kain will go beserk too. You can't use a spell or items while using the axes. Flame Sword : Use this blade to burn your foes. It's stronger than the iron sword, but when you've burned your enemies, you can feed on their blood. Soul Reaver : This is the strongest weapon, altrough not the best. This blade tears the soul of an enemy apart. The two bad things of this weapon are, that it's two-handed and it uses magic points. The stronger the foe, the more magic points it uses. My favorite weapon is definitely the flame sword. I know you can't drain blood, but if you play well, you won't need to. Weapon Location -------------------------------------------------------------- Iron Sword Start Spiked Mace Nupraptor's Retreat The Axes Malek's Bastion Flame Sword Flame Dungeon Soul Reaver Avernus' Cathedral -------------------------------------------------------------- 5.Forms Bat : This form allows Kain to travel to specific placs of Nosgoth, where he has been ready. This could be a dungeon, town or landmark. Kain can't use bat form in a dungeon. Wolf : With this form Kain moves a lot faster and can jump over obstacles. When fight however, he is very slow. Disguise: At first Kain has the diguise as a peasant. With this disguise he can talk to normal people. The form can be upgraded to "Beguile", giving him a look of nobility. Mist : This form allows Kain to move over water, through some doors and cracks in walls. This form needs the most amount of magic points to contain. Form Location -------------------------------------------------------------- Bat North/west of Energy Bolt Shrine Wolf Wolf Cave Disguise Gypsy Camp Mist House of Mist -------------------------------------------------------------- 6.Special places of Nosgoth Mooncaves : These cave only open when the moon is full. As soon as dawn breaks they close. When you're walking in a mooncave and the sun is coming up, it closes when you leave the cave. Locations of Mooncaves: 1. South of Nachtholm 2. East of Nachtholm 3. North of Steinchencroe 4. South of Coorhagen 5. South/west of Beguile cave exit 6. West of William the Just's Stronghold (present) Caves of Spirit forges: In these caves you can get artifacts if you sacrifice a bit of your own blood. These caves can often be found in a mooncave. Location Artifact Secret -------------------------------------------------------------- North/west of Wolf Cave Flay Yes Termogent Forest Anti-Toxin Yes Third Mooncave Implode Yes Fourth Mooncave Font of Putrenscense Yes Fifth Mooncave Slow Time Yes South of Dark Eden Heart of Darkness Yes Sixth Mooncave Pentalich of Tarot Yes -------------------------------------------------------------- 7.Walkthrough Note: This walkthrough doesn't have all 100 secrets. I have been able to find all of them. Most of the secrets I have found, were in a dungeon, without noticing it. So if anyone has more secrets, and they aren't listed here, please e-mail me at [email protected] -------------------------------------------------------------- - You start the game in the tavern of Ziegstuhl. Go outside the tavern, where you are murdered by peasants. - A scene will follow, where the necromancer Mortanius you a chance offers to get revenge on the murderers. Of course you accept it and return as a vampire to get revenge. - You'll restart the game, but now as a vampire (cool). - KAIN'S MAUSOLEUM Spells: Sanctuary Items : 1x Heart of Darkness 1x Ancient Vile 1x Symbol of Power - When you exit the Mausoleum, walk down the road and enter the shrine it leads to. - SMALL SHRINE Spells: None Items : 1x Ancient Vile, 2x Flay, 2x Heart of Darkness 1x Symbol of Power Note: Halfway through, you'll see three buttons. Push the first two to get through. - After exiting the small shrine find the peasants who murdered you and sent them to hell. - When you killed every last one of them, Mortanius tells you that they weren't the cause of your death. Now you have to find your answers at the pillars. On your way to the pillars, you'll come across the town of Ziegstuhl. - At you arrival at the pillars, a scene follows, where you are told to find AND kill Nupraptor in order to forfill your quest. So now up to Nupraptor. - On your way to Nupraptor's retreat, you'll find the batform and two dungeons (don't forget to activate the landmark where you get the batform). - SHRINE OF LIGHT Spells: Light Items : 1x Ancient Vile 3x Flay 1x Symbol of Power 1x Heart of Darkness - WOLF CAVE Spells: Lupine (form) Items : None - Use the lupine form to climb your way up the hills. The road will split eventually. Go left first. You'll come across a cave of spirit forges, where you can get a relic after sacrificing blood. It's not very important, but check it out, because it's a secret. Walk on and enable the landmark. - Now go back and go right. Walk on and you'll pass a big shrine. - ENERGY BOLT SHRINE Spells: Energy Bolt Items : 1x Symbol of Power 1x Ancient Vile - After getting the Energy Bolt spell move on to the town of Nachtholm. You can't enter the town, because three small boulders block your way. No problem, just change into lupine and walk a bit back, jump on the hill, enter the cave and drink from the Blood of Ages. These fountains are located throughout Nosgoth giving you a special power (strenght, rain resistance etc.). Now you can push the boulders away and enter Nachtholm. - Explore the village and walk north. There you'll find a cave with another bloodfountain, which makes you immune to rain. - Again the road will split. Left leads to the town of Steinchencr`e. Right leads to a cave (come back later), a passage, which you cannot enter yet and a passage to the left leading to a landmark (both roads come together). - First go to Steinchencr`e. Talk to the lunetick in the upperright area of the town. He'll tell you you need a disguise in order to talk to ordinairy people. - Now take the roed to the right and activate the landmark (2nd passage to the right). Go back and head north. - Left you will see a secret area, which you cannot enter yet, so go right yo the gypsy camp. Enter the orange tent and obtain the disguise form. - Now head north to Vasserbhnde. From this city, you can fly to Nupraptor's retreat. Go southwest instead and exit left. Enter the house and open the doors by turning the switch. Go outside and head north trough the now-opend door. Fight your way to the two caves and enter the second cave. You will get to a 'slow time' item. Now go to the other cave leading to Nupraptor. - CAVE TO NUPRAPTOR Spells: None Items : 3x Flay - NUPRAPTOR'S SANTUARY Boss : Nupraptor the Mentalist Spells: None Items : Nupraptor's Head 8x Flay 2x Ancient Vile 2x Symbol of Power 1x Slow Time 1x Enery Bank 1x Font of Putrescense 2x Heart of Darkness - After destoying Nupraptor, get the spiked mace. You'll notice that you now can enter some secret area's, which you couldn't enter at first, but don't rush. They will come later. - You will automatically fly to the pillars. There you'll obtain your second quest: kill Malec. - Go north of Vasserbhnde and smash the rocks with your mace. Move on and enter the cave you'll pass. There you'll find a bloodfountain, which gives you quicker magic recovery. - Go outside and follow the road (south-west is a secret area). You'll soon be entering Coorhagen, your hometown, where a plague has broken out. - Take the first house to your left. There you'll get one Heart of Darkness. Now go to the third house (the second one is empty), the one with the bodypiles. - TOWN OF COORHAGEN Spells: Repel Items : 1x Heart of Darkness 1x Energy Bank 1x Ancient Vile 1x Flay 2x Implode 2x Symbol of Power 1x Font of Putrescense - Back outside again, go inside the first house and take the items by smashing the barrels. Now enter the second house and take the item and finally enter the last house. - TUNNELS OF COORHAGEN PART 1 Spells: None Items : Bone Armor 1x Implode 2x Symbol of Power 1x Ancient Vile - Once again go into the second house, get the items and enter the first house leading to the final dungeon of Coorhagen. - TUNNELS OF COORHAGEN PART 2 Spells: Inspire Hate Items : 11x Flay 5x Heart of Darkness 3x Pentalich of Tarot 2x Symbol of Power 1x Ancient Vile - Check the final house and head north. - Climb your way up the mountain's and look at Malek's Bastion (you must fly), but activate the landmark first. - MALEK'S BASTION Boss : Malek the Damned Warrior Spells: None Items : Axes: Havoc and Malice 10x Heart of Darkness 3x Symbol of Power 1x Pentalich of Tarot 2x Flay 1x Energy Bank 1x Ancient Vile - After running from Malek, you are teleported outside. - Activate the landmark - Cut the tree's with you new axes and walk you way to the bandit camp (you might notice a cave to the west but you need mist form to get there). Before going to the camp enter the other cave - BANDIT CAVE Spells: Stun Items : 1x Heart of Darkness 2x Flay 1x Symbol of Power 1x Ancient Vile - Go through the bandit camp and enter the cave leading to the Oracle of Nosgoth. - CAVES TO ORACLE Spells: Incapacitate Items : 2x Font of Putrescense 12x Flay 2x Heart of Darkness 1x Ancient Vile 1x Implode 2x Symbol of Power - Note: Take your first right. It will lead to a bloodfountain, which makes you immune to snowfall. - When you have visited the old man at the Oracle, you are to find Vorador, an old Vampire. He has defeated Malek once. Now you must find him for answer's how to defeat Malek. - Leave the caves and walk south. Equip the axes and chop the tree in order to gain entrance to the house of Mist. - HOUSE OF MIST Spells: Mist (form) Items : 1x Ancient Vile 1x Symbol of Power 2x Energy Bank 2x Heart of Darkness - Go east and activate the landmark. Now head west again and cross the water in mist form. You can see Vorador's mansion, but you must walk, because you need the 'control mind' spell to get to Vorador (and there are other itmes on the way). - Exit south. Look on your overhead map. You'll see two caves and three small dungeons. First go to the two caves (in one there is a bloodfountain which increases your strenght), then enter the small dungeon's. - BLOOD DUNGEON Spell: Blood Gout Items: 4x Anti-toxin 1x Energy Bank 1x Ancient Vile 2x Flay 1x Symbol of Power - MIND DUNGEON Spells: Control mind Items : 1x Ancient vile 1x Symbol of Power 1x Heart of Darkness - FLAME DUNGEON Spells: None Items : Flame sword 1x Ancient Vile 1x Symbol of Power - When you've finished these dungeons, exit to the right and walk to Vorador's mansion. - VORADOR'S MANSION Spells: Blood Shower Items : Chaos Armor Vorador's Ring 2x Ancient Vile 16x Flay 1x Anti-toxin 3x Energy Bank 9x Implode 1x Font of Putrescense 2x Symbol of Power 5x Pentalich of Tarot 2x Heart of Darkness 3x Slow Time - When you left the mansion, walk to the left and activate the landmark. Head on and take your first left (it's a secret). Walk all the way up, jump off, go south and explore the village of Uschtenhiem. - Go North. On your way you'll once again pass two caverns. The first one is a bloodfountain and the second a secret item-cave. - Just follow the way to the Dark Eden. On your way to the Dark Eden you'll see a cave, which you can enter, but can't walk through. Come back to this point when you've finished the Dark Eden. - DARK EDEN Bosses: Bane Dejoule Spells: Spirit Death Items : Flesh Armor Malek's Helmet Bane's Headdress Dejoule's Cloak 18x Anti-toxin 2x Energy Bank 4x Ancient Vile 3x Symbol of Power - Enter the cave mentioned before and walk through. Walk all the way down (you can enter the cave, but that only for items). North of the landmark is the lightning cave, which leads to the lightning spell. Return here when the moon is full. Just keep walking until you reach the town of Aver nus. - Having reached Avernus, you'll see it's in ruins. You can go several way's, but all will eventaully lead to the Catherdal. - AVERNUS' CATHEDRAL Boss : Azimuth the Planer Spells: None Items : Soul Reaver Wraith Armor Azimuth's third Eye Time-Streaming Device 6x Ancient Vile 4x Symbol of Power 4x Heart of Darkness 1x Flay - Outside, activate the landmark and walk out. You will be teleported to the pillars where you will place the eye in front of the dimension pillar. - You will be told to seek out king Otmar of Willendorf. For that you'll need to upgrade your disguise to a gentleman. Fly to the last landmark and walk east. - After a while you pass two small camps. There's nothing important there. Just blood. Near the second camp, (orange tents) however is a cave. Enter it (don't forget to acti- vate landmark. - SPIRIT CAVE Spells: Spirit Wrack Items : 2x Pentalich of Tarot 2x Symbol of Power 2x Flay 2x Energy Bank 1x Ancient Vile - Walk south and drink from the bloodfountain in the cave you can enter. It will give you more strenght (now you can push big grey boulders). - Keep walking on south. - Take your first right, cut the tree and enter the cave it leads to. There will be another bloodfountain. - Take your second right and enter the secret cave. Take the items and exit. - Climb your way down and take your first left. Cross the water and take the items. keep heading south. You'll find a mooncave and a landmark. - fly to Willendorf. Walk all the way east, through the town to the cave, where you find a better disguise. - CAVE OF ILLUSION Spells: Improved Disguise (form) Items : 1x Ancient Vile 1x Symbol of Power 6x Flay 1x Heart of Darkness 2x Font of Putrescense - With your new disguise you can enter the city of Willen- dorf. You can explore the city for items if you want, but if you want to get through it quickly, go to the towers located east and west of Willendorf and open the doors. - When you've met King Otmar, walk south and go into the tunnel leading to Elzevir the Dollmaker. - TUNNELS OF WILLENDORF Spells: None Items : 3x Flay 1x Pentalich of Tarot 2x Implode 1x Energy Bank - Walk south and use the spirit wrack spell to control the Nemesis' guards and swith both levers to open the door. Now walk north. - When you're outside again, just walk on. Activate the landmark and exit north. - You will enter the town of Stahlberg. Explore the town and exit north. - Now go west. Use the spirit wrack spell to control the puppet and open the gate. Now you can go to the dollmaker. - DOLLMAKER'S MANSION Boss : Elzevir the Dollmaker Spells: None Items : Elzevir's Doll 1x Implode 1x Heart of Darkness 1x Energy Bank 1x Ancient Vile 2x Font of Putrescense - Return to Willendorf and visit King Otmar again. Now you must battle the army of the Nemesis. (read note below first) NOTE: Be warned!, if you go to Otmar's throne room, you will automatically go to the battle field. If you want to search for secrets, make a second save game, before going to Otmar. - Fight your way through. You will be teleported. - You'll notice you've been teleported 50 years back in time. Kill the man and watch the scene. - Now head north to Stahlberg. Explore Stahlberg again for items. Go north. - Search the houses for items and go north once more. - You'll see the stronghold of William the Just. Enter it. - WILLIAM THE JUST'S STRONGHOLD Boss : William the Just Spells: None Items : Time-Streaming Device 2x Energy Bank 2x Symbol of Power 2x Heart of Darkness 1x Pentalich of Tarot 2x Ancient Vile 3x Implode - WILLIAM THE JUST'S STRONGHOLD (changed present) Spells: None Items : 2x Ancient Vile 2x Energy Bank 4x Heart of Darkness - Outside again, walk south. You can explore the town again if you like (I did). Exit south. You'll realise that after killing William the Just you've changed history. And you are in the time of vampire hunting. - Walk all the way to the event. You'll see Vorador being decapetated. Kill the people who will attack you. You meet Mobius (again), from the Oracle. A conversation will take place and then head north. - Fight Mobius' creature from the past. Then fight his creature from the present. And finally a creature from times yet to come, yourself. After that slay Mobius himself and take his hourglass. - You will automatically fly to the pillars for your final battle. - First fight Mortanius in his normal form. After you destroyed him he will join with the dark entity. - Take Mortanius' Death Orb and Anarcrothe's Scales. Then fight Mortanius - Having finally defeated the dark entity, you will be given a choice:. 1. Let the world of Nosgoth be doomed. 2. Save the world of Nosgoth. The choice is yours! THE END -------------------------------------------------------------- 8.THE BOSSES Below is a list of bosses throughout the game. 1. Name : Nupraptor the Mentalist Location: Nupraptor's Retreat. Fighting: Nupraptor the Mentalist attack by shooting style energy balls slowly at you in a horizontal row. After you've hit him a few times more spikes will appear. Finally, he teleports to the center of the room and fires projectiles at you (only vertical, horizontal or diagonal). Way to : The row of energy balls he fires at you consists defeat of green balls and two purple balls. The green balls don't fade , but the purple ones do. At this point walk through the row and move slowly towards Nupraptor. When you reach Nupraptor, you'll be able to hit him once. Then he will teleport to the other side. Do the same thing again. After you hit him about 5 times, he will teleport to the center. Now you need one hit to kill him. Just walk up to him and give him a good slash with your iron sword. 2. Name : Malek the Damned Warrior Location: Malek's Bastion Fighting: Malek fights with a Polearm. He walks around very Style slow, but does a lot of damage when he hits you (since your blood bar isn't that large you should be carefull). Way to : To defeat Malek equip the iron sword, Now hit him defeat four times in a row (pushing attack button rapid- ly). He'll fall to the ground (if he doesn't, hit him another four times). Every time he stands up he will shoot two homing energy projectiles and three straight ones (diagonal and vertical). After that, he will continue to walk around trying to hit you. When you've hit him three times to the ground, he will go to the center of the area and fire a very destructive energy wave. The only thing you can do now is flee to the south/east corner. 3. Name : Bane Location: Dark Eden Fighting: Since Bane is a wizard of Nature he turns land style into water. He walk, fast but doesn't attack you. By turning land into water he tries to destroy you. Way to : The fact that Bane turns land into water isn't a defeat problem, because you could change to mist. But when you're in mist form, you can't do anything else. So I suggest you take out Bane as fast as you can. First equip the flame sword. Then use the repel spell to reflect Dejoule's energy bolts. The only thing you have to do is hit Bane a lot of times and he will die. 4. Name : Dejoule Location: Dark Eden Fighting: Dejoule doesn't do much really. She just stands style on water firing homing energy bolt at you. Dejou le is also protected by a ring of energy balls. Way to : After you killed Bane, it's Dejoule's turn to defeat die. Dejoule is the easiest boss to defeat. Again use the repel shield and walk to the edge of the land so that you can see her. Now you can either throw flay's or energy bolts. If you haven't got enough flay's, throw energy bolt and if you haven't got enough magic power for that either go stand in the east near the door to the teleporter and wait until you have enough magic power. Just keep throwing one of the two at Dejoule's shield. which will disappear and keep throwing until you hit her. After a few hits, she will die as well. 5. Name : Azimuth the Planer Location: Avernus' Cathedral Fighting: Azimuth summons two Demons at the time to kill style you and she also attacks with energy bolts. Way to : First use the repel shield against her homing defeat energy bolts. Then equip the soul reaver, which you have by now and make sure you magic bar is completely filled. Don't waste your magic power on the demons Azimuth summons, when you kill them she just summons two more. Walk to Azimuth inste ad, and with a full magic bar one good blow would be enough to slay her. If you're to slow she will teleport to the other side. Just try again and again until you hit her. When she's dead kill the two demons. There shouldn't be any problems killing them. 6. Name : Elzevir the Dollmaker Location: Dollmaker's Mansion Fighting: Elzevir fights quite the same as Azimuth, but he style shoots arrows instead of energy bolts and summons dolls and teddy bears instead of demons. Way to : The way to defeat him also is the same as Azi defeat muth. The only differince between the two is that you need a lot more that one magic bar to kill Elzevir with the soul reaver. 7. Name : William the Just Location: William the Just's Stronghold Fighting: William the Just is one of the hardest enemy to style beat. He fights along with other gaurds and as a weapon he has a SOUL REAVER!!!. yep, a very strong blade indeed. The good point is, that he doesn't walk that fast. Way to : What can I say. Use the repel shield a keep defeat hitting him with as much as you 've got. The soul reaver works, well, but you need to fill you're magic bar. The flame blade would be better, because you can use magic while being equiped with it. When you've defeated him a bunch of gaurds will attack you, but with the repel shield on, they can't harm you. 8. Name : Mortanius Location: The Pillars Fighting: Mortanius isn't that hard to defeat, he stands style still on one point and summons lesser undead creatures like skeletons and ghouls. Way to : Put on a repel shield (as soon as you have this defeat shield use it very often) and hit Mortanius with the soul reaver or flame sword. 9. Name : The Dark Entity Location: The Pillars Fighting: The Dark Entity uses his own body to attack. It style disappears in the ground and after a while it comes out from the ground. By rising out of the ground he attempts to hit you with his massive body. When he does you'll get a lot of damage. Way to : For the last time use the repel shield. When the defeat Dark Entity comes up, you won't get hit. Now strike him as many times as you can untill it drops back in the earth. The flame sword and the soul reaver are the best weapons you can use to fight him. -------------------------------------------------------------- 9.The Pillars In order to restore the pillar, you need to bring an item from that person and lay it in front of the pillar. Only then will the pillar be restored. Pillar of Token Location Item -------------------------------------------------------------- The Mind Nupraptor's Head Nupraptor's Retreat Conflict Malek's Helmet Dark Eden Energy Dejoule's Cloak Dark Eden Nature Bane's Headdress Dark Eden Dimension Azimuth's Third Eye Avernus' Cathedral Time Mobius' Hourglass After death of Vorador States Anarcrothe's Scales At the Pillars at the end Death Mortanius' Death Orb At the Pillars at the end Balance N/A When finished the game The Pillar of Balance is the last pillar that needs to be restored and can only be restored if you defeat the Dark Entity. -------------------------------------------------------------- 10.Dark Diary Throughout the game there are several movies that can be seen when an important event has taken place. Listed below are the movies in chonological order. All the movies can be seen in the 'Dark Diary' section in the game menu. Movie Description Lenght (min) Intro : This movie first shows Vorador 2.35 defeating Malek and therefor Malek will be damned. Then Ariel, the love of Nupraptor is murdered and the Pillars begin to crack. Movie#1 : You are dead and are offered a 1.19 chance for vengeance. Foolish as you are you accept it with- out hesitation. Movie#2 : You arrive at the pillars and find 1.30 Ariel's ghost flying around. You learn that the pillars are corrupted by a traitor and that you must restore the pillars. Of course not for Nosgoth, but for yourself. Movie#3 : This movie is in the Oracle. There you 1.40 see an old man. You seek anwers and tell him you want anwers. To that the man asks for the questions. You ask him who Malek is and how you can defeat him Then you are told to seek out Vorador, who has defeated Malek once. Movie#4 : At Vorador's Dining table you realise 3.40 Vorador is on your side, because you're a vampire. He tells you great stories, about how he defeated Malek and finally gives you his ring. With this you can summon Vorador whenever you need him. Movie#5 : You summon Vorador to let him fight 0.57 against Malek. Bane and Dejoule flee and you run after them. There will be a fight between Malek and Vorador, leaving no clue of who will win. Movie#6 : You enter the castle of Willendorf. 1.39 There you find King Otmar. He tells you about how he lost his daughter's soul to Elzevir the dollmaker and that he is willing to give his kingdom to anyone who brings her back to life. Movie#7 : As you restore the life of King Otmar's 0.36 daughter you refuse to have his king- dom, but ask for his army instead. Now you're going to fight the Nemesis' army Movie#8 : You travelled back in time and witness 0.48 a speach from Mobius, who also travel- led back in time. He's incouraging the people to go hunt vampires. Movie#9 : As you walk to the event, you see 1.00 Vorador being executed. Then you are attacked by the peasants Movie#10: This is the smallest movie. There is a 0.31 small conversation between you and mobius. After that you chop off his head to restore the pillar of time. Movie#11: As you arrive at the pillars, you hear 1.33 two voices. The voice of Mortanius (sounds familiar) and the voice of Anarcroth. You hear that Mortanius was the one who murdered you and brought you back to life. The quarrel between the two ends up into a fight with Mortanius as a winner. You walk away from the pillar and tell Mortanius that you must kill him. Movie#12: Having defeated Mortanius in his 0.46 normal form, he joins with the Dark Entity (very smoothy). Now the final battle will take place. -------------------------------------------------------------- 11.Secrets Location Secret -------------------------------------------------------------- 1. Shrine of Light - At the entrance, walk right and walk in the south-east corner. A wall will open giving you a Ancient Vile. 2. Shrine of Light - Almost at the end of the dungeon you'll see a pillar, with a red glow around it. It's a swith, which opens the two door at each side. 3. Spirit Forge - North/west of the Wolf Cave there is a cave of spirit forge, enter it and walk to the chamber to get the secret. 4. Cemetary - East of the small shrine near the Mauso leum, there can be found a flay. Use Lupine form to jump over the fence. 5. Cemetary - Same as secret 4, but walk south and take the vial of blood. 6. Small Shrine - In the shrine you'll find two small boulders lying in two symbols of blood. Push the boulders of their swithes (you'll need increased strenght) and a secret door will open to you south/east. 7. Nupraptor's - After the four tests, at the first Retreat crossing, go south and push the lever, which will open a door to the west of the crossing. 8. Cave east of - Simply walk to the statue of the four- Steinchencr`e armed demon. You'll have another secret 9. Cave east of - Break the statue with the spiked-mace. Steinchencr`e Explore the dungeon to get the secret. Just walk, until you hear the sound. 10.West of - Smash the stone west of Vasserbhnde and Vasserbhnde obtain the items. 11.North/west of - Same as secret 10. Smash the rock and Vasserbhnde get the items. 12.Coorhagen - In order to get the Inspire Hate spell, go to the area with the female ghosts. Open every door and then pull the chain (to open the first door) again. Now a Secret door will open to the dungeon. 13.Malek's Bastion - When you enter the Bastion, step on the right switch, which will open the door to the right. 14.Malek's Bastion - After going into the door of secret 13, walk all the way (just keep going up), until you come in a room with four le- vers. Pull the first and the last one down and a door will open to the globe. switch the lever and there will be no more ghost-gaurds in the Bastion. 15. Cave north of - Use mist form to walk over water and Nachtholm go into the cave. You'll be teleported to a location with lots of items. 16. South/west of - Change to mist form and exit to the Vasserbhnde south. Go west walking over water. You'll get a Symbol of Power and two other items. 17. Termogent - In the Termogent Forest (flame dungeon) Forest go to the spirit forge cave to the north 18. Mind Dungeon - When you enter the dungeon, exit north. Walk on until you get the control mind spell. Go back until you see three red men with a mace. Use flay's to kill two of them and you the spell the control him. Walk on and pull the swith. Walk back (still contolling him) and take the item. 19. Mind Dungeon - Same as secret 18, but do the same thing to your right (three guys with swords). 20. Mind Dungeon - Go to the location where the skulls in the wall are, which shoot arrows. pass them. Now pull the switch and go back. Take your right and take control of the guy who is standing there. Walk north, Avoid the axe and take the Heart of Darkness. 21. Vorador's - At the second red triangle on the ground Mansion go east. Take control of the gypsy's body and pull the switch. Now go back to the triangle as Kain and the door to the left will be opened. 22. Vorador's - Having complted secret 21, exit south Mansion through the now-opend door. Fight and kill the werewolf, take the items and walk through the door in mist form. Then, take the symbol of Power to get the secret. 23. Vorador's - At the area with the first spikes you Mansion see (with the two gypsies on shooting at from the side) there is a secret button at the third pillar, which opens a door to the east (you can see the secret area on you overhead map). 24. Vorador's - At secret 23, walk trough the door. At Mansion the next door, there is a secret button to the left. This button will open a secret door to the south/east of here. (again, look on your map). 25. Vorador's - When you get the Chaos Armor, walk Mansion north. There's a secret button near the pillar. Then take control of the gypsy's mind and walk through the secret door. 26. Vorador's - In the big room with the after you found Mansion the blood shower spell, head north. There should be a secret button on the wall to the north, which opens a door to the west 27. Vorador's - After secret 26, exit in the door to the Mansion west. You'll enter a room with two ghouls and four meals (chained victims). Again there's a button, which reveals a door next to the button from secret 26. 28. Vorador's - On your way you'll find an ancient Mansion chronicle of Vorador. right to it is a secret button, which opens a door to the south. 29. Vorador's - As secret 28, take control of the gypsy Mansion and walk all the way south and finally exit. In the room you'll enter there's a button to your left, which will reveal a door left of the chronicle (secret 28). 30. Vorador's - In Vorador's dining room, walk to the Mansion north/west corner. Walk trough the wall in mist form (there's a part where you can walk through). 31. Vorador's - Still in his dining room, walk through Mansion the door to the east. Yuo'll see a green glow next to the pillar to the north. That because there is a secret button. 32. North/west of - Here you can find one implode. It's not Uschtenhiem much, but it's a secret. 33. North of - From secret 32, go north and then east Uschtenhiem using lupine form. There are should be 2 Pentalich's of Tarot. Take the first one for secret 33. 34. North of - Take the second Pentalich of Tarot from Uschtenhiem secret 33, take get another secret. 35. Lava Cave - Use the control mind spell to control the guy in the north/west and pull the switch. 36.Shrine south of - When you enter this shrine, you'll find the small shrine a teleporter, which teleports you to the shrine located east from here. 37. Ziegstuhl - Enter the tavern, kill the people who attack you and transform to wolf. behind the counter you'll see a red glow, which is a button. Push it. You don't have to enter the secret door, because it just leads to the first spirit forge cave (unless you haven't been there yet) 38. Town of Avernus - In the area where you encounter a grey demon for the first time, there is a house, from which the door is half smash (north of where the demon stands. Enter the house in mist form. There are two grey demons and a slow time inside the house. 39. Town of Avernus - From secret 38, walk east, there a crack in the wall next to the door. Again use mist form to walk through the wall. Exit south in the small room you enter. Now you're in a big sewer. South/west of where you're standing now is a heart of darkness, which is a secret. 40. Town of Avernus - From the beginning of the sewer of secret 39, the is another stairway, which leads to another small room with a crack. Again walk through the crack in mist form and take the items. One of them is a secret. 41. Town of Avernus - Again from the big sewer, but now exit through the door to the south in mist form. In the second sewer area there is a secret slow time to the east. 42. Town of Avernus - In the second sewer area of secret 41, exit by taking the other stairs. Walk through the crack (I think you know how by now). Kill the red demon and get the slow time that lies in the chamber to the north. 43. Avernus' - At the end of the cathedral, walk into Cathedral the room to the east. In the south/east corner there's a doorway to a secret room containing lots of items. 44. Isle of the - Go to the house of mist and walk west Dead to the water. Now cross the water in mist form and exit west. You'll see a small island with a teleporter. Return here when the moon is full. At that time, go into the teleporter. You'll be teleported to the serpent temple. Since the moon is full the door is open. Now walk through the door. 45. Serpent Temple - In the big area with the ice walk to the north/east corner, there's a secret button on the ground. 46. Serpent Temple - Same as secret 45, but in the north/we st corner. Having completed both secret 45 and 46 opens the door in the same area. 47. Serpent Temple - In the area behind the door of secret 46, there is a statue of a snake in the center, which is a secret switch. 48. Serpent Temple - From where you entered the Serpent Temple, walk all the way south. Then enter the first temple to the north. In that temple there's another statue in the first right corner. 49. Serpent Temple - Same as secret 48, but in the upper right corner. 50. Serpent Temple - Same as secret 48 and 49, but in the upper left corner. Having switch the buttons of secret 48, 49 and 50 opens the door. 51. Serpent Temple - Go outside the temple of secret 48, and go into the temple right above it. At the entrance there is a button to the left. 52. Serpent Temple - After you push the button at secret 51, walk to the right and take control of the guard's mind, now walk north and push the button to open the door to the teleporter. 53. Serpent Temple - Walk into the teleporter, while still controlling the guard. North of the teleporter is a button. 54. Serpent Temple - Same as secret 53, but push the next button on your way. 55. Serpent Temple - Same as secret 54. 56. Serpent Temple - Same as secret 54. 57. Serpent Temple - Same as secret 54. 58. Serpent Temple - Same as secret 54. 59. Serpent Temple - Same as secret 54. 60. Serpent Temple - Go to the temple in the center. Use the control mind spell to take control of the wizard to the left. Now push the button to the north. 61. Serpent Temple - Same as secret 52, but do the same thing to the wizard to the right. 62. Serpnet Temple - Enter the door that opened after you completed secret 52 and 53. Go left and take you first right. There should be a button. 63. Serpent Temple - Same as secret 54, but now go right and take your first left. 64. Spirit Forge - North of Steinchencroe is a mooncave in the cave is a spirit forge, which is a secret. 65. Spirit Forge - Same as secret 64, but at the mooncave located south of Coorhagen. 66. South of Beguile - Here is a cave, which contains a few cave exit items. 67. South of Beguile - Push the large brown boulders, then walk on and push the large grey boul- der. At the end are a few Pentalich's of Tarot. 68. East of - Push the grey boulder and exit to the Steinchencroe east. 69. South of - Walk to the island in mist form. There Willendorf are four Hearts of Darkness and an magic orb. 70. North/east of - Left of the cave is a path which leads to the camp with the purple tents. There are a few Hearts of Darkness there. 71. North of village - Enter the house. There you'll find a near Willendorf teleporter, which teleports you to the fifth mooncave. 72. Spirit Forge - After secret 71, press the button to open the door. 73. Spirit Forge - Fly to the Dark Eden in bat form. At the place where you land exit south. Keep walking south and exit south again. On your overhead map, you'll see there is a big door to the south/west. When the moon is full this door will open. It will lead to a cave containing a spirit forge. 74. Lightning Cave - Fly to the Dark Eden again and enter the cave you land before. When you exit the cave on the other side, walk to the landmark. Just above it is another door which only opens at full moon. Behind it is the dungeon where you can get the Lightning spell. 75.South/west of - From the Dollmaker's Mansion, walk Elzevir's Mansion west, then south. You'll see an magic orb and some items. 76.South of - From secret 75, walk south, you'll find Elzevir's Mansion another magic orb and a Heart of Darkness. 77.South of - From secret 76, walk a bit to the east Elzevir's Mansion and take your first to the south. There you'll find a blood vial and yet anot- her magic orb. 78.Island south of - South of Elzevir's Mansion is a small Elzevir's Mansion island covered with ice. There you should find a few items, which are a secret. 79 East of - Enter the mooncave when the moon is Nachtholm full. You will get another secret. 80 West of William - Same as secret 79. Inside is a Spirit The Just's Str. Forge, which will give you a Pentalich of Tarot. (mooncave 6)

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