A quick note from Allan Porter (allports@interlog.com): ITNINE - Get 8000 points every time you hit an enemy I also have a rule of thumb about music codes, if you repeat the same two letters 3 times (example ZYZYZY) it will almost always change the music. --------------------------------------------------------------------------- Mario.txt version 1.0: A Catalog of all Available Game Genie Codes for the Super Mario Brothers Series--compiled by Adam Blake Please contact me with more codes, info, or help with this text file (did I make spelling errors?) Adam Blake 342 Downing Road Riverside, IL 60546 (708) 447-1245 Email me at u40915@uicvm.uic.edu Updates to this file will be provided as I create more codes. They will be called version 0.1, 0.2, etc. and the update files will be called mario01.txt, etc. The new mario.txt files will be named 1.1, 1.2, depending on their contents. The new files will be mario11.txt, etc. Code Alert I need more codes, especially codes for super mario brothers 2 and 3. The most desirable codes are codes I do not have which, either alone or in conjunction with other codes, affect the music or sound effects of any mario game, or any Nintendo game, for that matter. However, the empirical spirit which I obey dictates that ALL codes are important. SEND ME ANY CODES WHICH DO NOT APPEAR ON THIS LIST FOR ANY SUPER MARIO BROTHERS GAME, EXCEPT FOR THE ONES WHICH APPEAR IN THE GAME GENIE INSTRUCTION BOOKLET OR THE GALOOB WEB SITE. The key to a good code is its uselessness. Although codes which increase the number of lives, items, etc. are useful, the interesting ones have no practical advantage. I also want to know if any code on here has effects other than the ones I have listed. I have not gone through the games level by level for each code. Attention Engineers, Hackers, and Computer Geeks The instruction book which comes with the Game Genie fails to explain exactly what the hell the thing does to the NES. Although I do not know precisely how a NES works in detail, I feel this information would be useful, possibly opening the potential for "directed coding," i.e. designing a code based upon the desire to elicit a certain effect. The closest I can come to this is a systematic approach to varying existing codes, and a completely random approach to discovering totally new codes. This is a frustrating process. Anyone with a technical bend, please contact me through any of the aforementioned means with some info/insight. Attention Everybody I want some nice-looking famicom (not super famicom) systems and accessories. I could use Jap->U.S. adaptors, famicom games (Super Mario 2 (lost levels,)) or any multicarts you might happen to have. Thanks in advance. Game Genie codes for super mario brothers 1-2-3 I created most of the music codes for mario 1 and almost all of the codes for mario 2 and 3. Credit is given where known, but this is hearsay and as such it is not terribly accurate. However, thanks to dml@localnet.com, tsrken@voicenet.com, and Nintendo Power for compiling most of the mario 1 codes which are featured on tsr's NES archive in the FAQs section, in a file titled Super Mario Bros-The Stupid File. Some mario 1 codes come from the SMB Game Genie Page on NES WORLD. A few of the mario 2 and 3 codes come from: NESJournal #3, NESJournal #5, and Jesse Smith's game page. Super Mario Brothers, Mario, Goombas, Koopas, Bowzer, etc. are trademarks of Nintendo of America Game Genie is a trademark of Galoob Super Mario Brothers 1 Universal Graphics Codes (affects every aspect of the graphics) IKAAAE-Just try this sucker out! I can't describe it! EOXOPE-Super Mario Brothers 2020-the scenery looks tropical (check out them pipes) and the Castles look like log cabins--freezes if you hit a brick--the levels underground look normal OEKULT-Get a fire flower and you can phase between normal graphics and 2020-- has other effects-you can hit bricks OEPULT-Fireballs invisible, 2020 pops up, music changes, odd effects. POIAIE-Weird blackness. POOAZE-Like POOAIE, but play in grayscale. EOOEIE-Dim colors. POOEIE-Play in grayscale. OOOEIE-Play in bluescale. POOPAE-Mario 1411 graphics. A variation on mario 2020. AOOPIS-Similar to POOPAE. IIIEEP-Blue void. GKAEEP-Blue void. GKEAAE-Similar to IKAAAE. ZKSAAE-Scrambled graphics with jerky scrolling. EKGAAE-Great frozen title screen! KKGAAE-Play in the great void with slow music. OOOOZE-Like IKAAAE. POOPIE-Mario 1411. OTAOTA-Like POOPIE. EOXOPE-2020 graphics. Freezes if you hit a block. Specific Graphics Codes (affects some of the graphics) POLAKE-New colors for blocks, etc TOSENA-Makes a nice background! OSTENA-blocks and background scenery are fragmented Note: OSTENA is part of an immense family of codes which switch the sprites of game elements (pipes, ground, background, etc) I got tired of doing all of the iterations, but a partial list follows: AOSENA EVSENA ENSENA KOSENA OOSENA OESENA OXSENA OUSENA OKSENA OSSENA AESENA OVSENA ONSENA SOSENA ZOSENA ZXSENA ZKSENA ZSSENA AKSENA ZVSENA ZNSENA VOSENA XOSENA XOGEOA XESENA XVSENA XXSENA ASSENA XNSENA XUSENA XKSENA XSSENA NESENA NXSENA NUSENA NKSENA AVSENA NOSENA NSSENA NVSENA NNSENA EXSENA EXSESA TXSENA EXYEUA ANSENA EXSEUA EXSEVA TKYEUA TKYEVA TKYEOA TKSENA TKSEVA YOSENA LOSENA TSYEUA TSSEVA TSSENA TSYEVA TOSEOA AOSEOA EOSEOA POSEOA TOSENA LOSEOA YOSEOA TVSENA TNSENA TOGENA TOYENA TONENA TOSEUA EOSENA TOSESA TOSEVA TXYENA TXSEVA TXSESA TXYEUA OXSENA OXYEUA EESENA OXYEVA OXSESA OXSEVA ZXYEVA XXYEUA XXYEOA XXSENA XXSEVA EXSENA XXSEOA NXYEUA NXYEVA NXSENA NXSEUA NXSESA NXSEVA AKYEVA EVSENA AKSENA AKSEVA EKYEUA EKYEUA EKYEVA EKYEOA EKSENA EKSEVA EKSENA OKYEUA OKSENA OKSEVA ZKSENA ZKSEVA XKYEUA XKYEOA XKSENA ESSENA XKSEVA NKYEUA NKSENA NKSEVA ASYEUA ASYESA ASYEVA ASYEOA ASSESA ASSEVA ESYEUA ESYESA UXYEUA ESYEOA ESSENA ESSEVA ESSEOA PSSENA PXYEUA PXYEVA PXSEVA LXYEUA LXYEVA LXYEOA LXYEUA LXSEVA SKIENA-nice graphical substitutions (background, etc.) ISNAKZ-when you hit a block, another block is under it POKEXX-same as ISNAKZ ISEPAG-ground is a double layer of bricks EATLGZ-mario does not become big when powered up....get a fire flower and become little fiery mario SSPPYK-most of the ground is missing SAGOZK-no background SEIING-hit a block and it becomes nighttime PGAETT-silhouette Mario PEKEPS-silhouette everything but Mario TIKAGI-score is strange AEENIE-gliding Mario APPNIE-charging Mario YAZPNO-weird pipes YAZONO-pipes replaced by background elements YAZENZ-gold bricks flash different colors YAZENG-7s appear where hidden items are OPKOPK-misplaced background scenery OLAOLA-play on nothing above actual scenery-neat STAEXZ+GAAGGA-rains coins--has other effects EGXNAY-2020 graphics! Also a music code. STOXUN-Yellow sky. EPOXUN-Tremors. Also a behavioral code. IKAXUN-Stripes are missing from background. Scene shifts rapidly. SSSXUN-Scene changes randomly. KKKXUN-Scene changes randomly. TTTXUN-2020 title screen. Freezes. YYYXUN-Small section of 1-1 with a big hole in it loops infinitely. EEEXUN-Stripes missing from background. PPPEPP-Question blocks flash faster. GGAEXP-Adds colored stripes to screen. ATPOPT-Switches game elements. Lots of question blocks. ATLOPT-No platforms. ATEOAT-Almost no blocks. ATEOPG-Staggered scenery. POGPIE-When you kill an enemy or hit a block, an afterimage of it stays with mario for the rest of the level. POXPIE-Bizarre graphic scrambler. Freezes. ATEOPA-Mario starts under the ground. POOAIE-Neat-looking title screen, screen before 1-1. POOPIT-Transposing error. EOOPIT, XOOPIT-Similar to POOPIT-Transposes sprites with one another. YOOPIT-Great transposing error. POOAAE-Frozen nice title screen. NAGOAG-Scenery different or gone. AKIAAE-Nice frozen title screen. KIAAEE-Odd menu screen. PZOOPK-Background full of odd clouds. ZIGPAK-Background is odd. ZIGPOK-Misplaced enemies. ZIGPZK-Too many clouds. ZGIOOK-Black void. ZIGPXK-Misplaced enemies. KITENO-Changing colored stripes on ground. KISENO-Some ground is invisible. KKEENO-Discolored level, some invisible scenery. XLEENO-Stripes. XLVENO-Some discoloration. NOPEND-Ground glows. Some discoloration. XYXPYP-Fragmented 2-headed mario. ONEENO-Some discoloration and scene jumping. SUXENO-Blue and lime green coloring. SEGEKE-Scrambler. PAGPEG-Misplaced enemies. PITEXP-Color-changing blocks. POPOIK-Floor is raised 1 block. NOPEIS-White skies. GGAEXP-Stripes. ENOENO-Colored bricks. YAZENO-Green world. EAZEAZ-Enemies leave trails, gaps in scenery. YAZEEO-Small changes in color. YAZEUO-Scrambled colors. AAAETT-Nighttime 1-1 and scrambled graphics. PINAOO-Scrambled colors. PEKING-Nice freeze. AEKING-Nice freeze. EPIOZE-Nice title screen. EXPOPE-Grey title freeze. EOPOPE-Adds lots of question blocks to level. PGOOIG-Scrambles graphics. IGOOIG-Scrambles graphics. OPOOIG-Scrambles graphics. AAAOIG-Scrambles graphics. AEPOIG-Scrambles grapihcs. APPPPI-No blocks. KPKPKP-Ground covered in 1/2 pipes. OZONAY-Fragmented graphics. ZOTAKK, YOTAEG-Changes color of enemies, items. IUTAVG, AEIAOG, IOTAKK-Blocks and mushrooms are monochrome. ZXTAVG, ZXTAKG, ZXIASG-Some mushrooms, fireballs, and spinys are almost invisible. LOIAOK, LXIAEK, LEIAXK-Blocks are sea-green. ZXIAOG, ZXIAEG, LXIAXG-Blocks are blue with purple lines. LOIAOG, GOIAEG, ZOIAXG-Blocks are bright purple. YOIAKG, YXIAVG, AXIASK-Clouds are red and orange. IXYASG, IXIAOG-Blocks are pink. ZOTAVG, POTAKG-Blocks are blue and white. PEAEKG-Blocks which contains coins are marked with the number 1. IXTASP-Blocks flash fast. Behavioral Codes (affects jumping, running, blocks, etc.) PIAULT-mario slides when you try to stop or turn around POPISO-enemies cannot be stomped POEISO-goombas change to invincible Koopas when stomped GPPXXY-blocks disappear when you hit them IOAULT-fireballs behave...oddly TELLEY-helium-filled Mario has a hard time staying on the ground IOEOIO-Mario is permanently invincible, but music is normal IVYIVY-very fast Goombas SUEISA-run into enemies to power up SEPUEG-hit first mushroom block and your score starts climbing fast PEGLEG-jumpy mushrooms EATLEG-mushrooms and fireflowers absent, 1up mushrooms jumpy GAPOAO-come out of pipes wrong-cool code ZTSLEG-no special items XVSUOS-all 1ups replaced with starmen OKKULT-fireballs ignore laws of gravity and physics EEEULT-fire shooting behavior odd-can produce machine-gun effect UNNUUN-Mario has difficulty jumping NAXULT-hold jump to hop once you get Fire Flower POIISK-can't hit bricks POIISG-items in ? blocks are random VENPIS-all blocks are items VALLEY-enemies either move fast or don't move at all TALLEY-enemies move left only POIISO-stomp an enemy and he flips over and floats downstream PONISO-stomp an enemy and get hurt YLLLLI-mobile powerups will fall off-screen rather quickly ULLLLI-Mario is slow PSKIST-Mario cannot move AYYNIE-Mario cannot move AYYYYP-Mario cannot move-stupid POIIOG-Mario can pass through boxes PIGOAP-swim without water--neat code TIKAPO-slow motion YXZLNY-Mario is fast EATSSY-walk through things YAZSNO-get hit by enemy and power up ELVISS-zombie mario-pulled to right side of screen YPZTZZ-invisibly tall Goombas YEZTZZ-cannot be touched by enemies or powerups YAZYIZ-lots of teleportation--fun code YZZENO-lots of enemies throw hammers at you EVYIVY-things on ground bounce YZXLNY-run really fast SSASSA-invincible PAASNO-Mario can stomp all enemies PAZSNO-Mario can always throw fireballs ZEVLGK-very high jumps EEVLGK-rocket jump from standing start ZEVLEY-jump a little higher EVYIVN-enemies walk through walls YZXLNN-no enemies and you have super speed NZXLNY-can go left until you stop KGXVYU-Enemy position different than perceived position. EGXVYU, EPXVYU, AGXVYU, EPIVYU-Enemy position different than appearance. EEEVYU-Enemies, powerups fall through ground. EPOXUN-Blocks turn invisible when hit. Also a graphics code. POPXUN-Random invisible blocks and vines appear. NNNVYU-Mario passes through objects and touches invisible ones. ZXLLUN-Mario jumps high, comes up from under screen, hits ground, and floats down slowly. Enemies and powerups also float down. Freezes if you get too close to the left edge of the screen. PUNLUN-Similar to ZXLLUN. UXLLUN-Mario cannot jump. UUUXUN-Scroll does not keep up with mario. ZALLUN, ZILLUN, ZPLLUN, ZZLLUN, ZGLLUN, ZTLLUN, ZYLLUN-Mario and enemies have trouble running and stopping properly. GENLAS-Mario has extra acceleration. GENUAS-Mario has super-speed. GENPTS-All question blocks contain powerups. GENPAZ-Mario, enemies fall through ground. POEISA-Mario is invincible and starts with 1000 points. NAGLAG-Certain blocks repel mario. NAGNAP-Coins move when you get them. NAZNAG-When you hit a block, all enemies move closer to you. PINAAO-Move around while game is paused! STAGEO-All enemies throw hammers! SPEPNY-Fire is shooting at you like in a dungeon. SGTOSK-Drop into levels. Die at 1-2 from time-up. GGIOOK-Mario is a zombie. Also a new world code. KGIOOK-Mario is a zombie. Also a new world code. EGIOOK-Mario is a zombie. Also a new world code. GANOPE-Enemies turn into headless bowsers. STOPYP-Come out of pipe in a cool way. ZONENO-Earthquake! OPPOAK-Earthquake! SEPTAT-Coins are in odd places. TIKOAP-Starts level in odd location. TSTOIG-Zombie mario. NZXNLO-Mario stuck in upper left-hand corner of screen. KIGLUY-Mario, enemies teleport. YNPPPO-Invincibility. TVAPKG-Lowers ground one block. AETVEN-When mario shoots fire, strange things happen. TVTAGG-Everytime you get a powerup or stomp an enemy you get a 1up. OTGOTO-Swim without water. New World Codes (create new levels) You should use SSASSA (invincibility) and PIGOAP (swim without water) when using these codes to explore areas which would be otherwise inacessible. GENPAS-transposes certain game elements (pipes, question blocks, etc.) GENOAS, GENPZS, GENPLS, GENPGS, GENPIS, GENPOS-All of these do similar things to game elements, like GENPAS but they all differ from each other. ATEOPT-transposing error pt. II POOPIS-Transposing error. POOPIG, POOPIK-Puzzle piece world. Use PIGOAP or you will fall and die. TOOPIS, OOOPIS, LOOPIS, POAPIG, POLPIS, POYPIS-All new worlds. POZPIS-New world. Also a music code. SIIPKK-Flooded bullet land. 1-2 is a pit. SPEPNG-Underwater loop. SPPPOG-Underwater 4-1. 1-2 is underwater 4-3. 1-3 is underwater loop. PIPOIS-Altered 1-1. Cannot finish level. SIPPNG-Keep playing through this one. A later level takes place on clouds, like a bonus round! PGAPGG-Warped 1-1. PUPOIS, POPOIS-Altered 1-1. LIZONK-3-3 to 3-3 to 1-2 to freeze. XAAOOK-Water world->4-1->1-3 with Lakitu->underwater loop. NIXOOK-8.3 loop. PGAOOK-0-1 strange level. PGAOPK-Question block land which you cannot finish. NLXOOK-1-3->1-3->1-2->freeze. EGAOOK-Underwater 4-1->Underwater 4-3 with EARTHQUAKES and cheep-cheep swarms and then going to the underwater loop. PZXOOK-1-3 to 1/2 to freeze. Try this out. IPPPPI-Pipe and steps turn into question blocks. Freezes. SGKOKK-Repeating 8-1. TGOPSK-Repeating 2-2. OGOPOK-Underwater 4-1 to underwater 1-3 to underwater loop to freeze. PGOPOK-Underwater 4-1. OGIPOK-Short wacky land. OAKPOK-Misplaced-enemy land. PGOPSK-Underwater 4-3 with grey bowser to underwater 8-4 to freeze. ZIGPSK-1-3 with no platforms to 5-1 no enemies to nocturnal 8-3 to 2-3 bridge to 8-3 (1-5) as a castle to 5-1 no enemies to underwater 4-1 with no Lakitu to 1-8 boring level to some strange dungeon to ? Try this code! AYKPSK-Large ocean to 4-4 as a normal level to clouds. IAGPSK-4-1 with no Lakitu to 1-3 to underground underwater level to ? GAIOPK-Stone-filled universe! PGPOSK-2-1 to 2-3 to 2-3. SGOOSK-3-1 to 3-1 to 1-1 to 1-3 to ? SAGOSK-Cloud land to 2020 graphics to freeze. SGAOSK-Underwater 4-1 to underwater 4-3 with earthquakes to? OGIOOK-Wacky colored 1-1 with grey zombie mario. Also a behavioral code. OGOOKK-Repeating underwater castles. AGOOPK-Handicapped 1-1. PGOOKK-Underwater loop. AGIOPK-World of IF. EIGPSK-Some dumb level to underground night level to desolate plain level to underground 4-3 to ? to dungeon 4-3 to time-up death. VIGPSK-4-4 as a normal daytime level to cloud trap. OPOPOK-2020 graphics. Underwater 4-3 to cloud loop. VGKOKK-Nighttime in the mine. UGKOKK-Nighttime in the tunnel in greyscale. ZAGPSK-4-1 no Lakitu to 1-3 to fantastic sewer level. OGOPSK-Dungeon loop. ZIZPSK-1-1 with Lakitu to 1-2 with Toad! Loops. KGKOKK-Pipe to pipe to underwater 4-3 to fantastic 2-5. GGOPSK-Dungeon 1-3 to normal level to blackness. ZIGOSK-Drained 2-2 to daytime castle. IAGPSK+PGPOSK-Weird 1-1 to ? ZIGPKK-Fantastic daytime 2-4. ZIGPTK-Fantastic tetris levels! GGIOOK-Halloween land with zombie mario. Also a behavioral code. KGIOOK-Fall-colored stone land. Also a behavioral code. TGIOOK-Fall-colored land. EGIOOK-Stone land with zombie mario. Also a behavioral code. ZIGPYK-Stony land. PIPOIS+ZIGPSK-Strange plain with artifacts! SAGOOK-Drained 2-2! PGAOKK-World of OF. OAKOAK-Flat plain dead end world. SAZAKE-Altered 1-1. ULTPLT-Really strange world. OOOOAK-World riddled with holes. PPPOSK-Looping 1-3 and 2-3. LLLOAK-Strange world. LLLPSK-Strange castle lands. UUUOKK-Daytime castle world. TIKOIO-Flooded outside world. VPPPPI-Strange world with shooting coins. PXZOIG-Rock world. New World Traps (creates world in which you cannot move) TIKOKK-Weird castle land. UIGPSK-Dungeon trap. TIGPSK-Brick land trap. PSKOIG-Happy brick land (trapped.) SGSPSK-Trapped in cloud world. OAKPSK-Trapped in clouds. SGSOOK-Stuck in stone world. AGOOKK-Stuck in nice caste land. OGAOKK-Pipe-top world. UGIOOK-Nice stone trap. YGIOOK-Cloud castle! AGIOOK-Halloween trap! UGIOOK-Cloud trap. LGIOOK-Stone trap. ZGKOKK-Fantastic cloud trap at night. XGKOKK-Cloud trap with timeup death. SGAOKK-Purple cloud trap. POZOIG-Rock trap. Drop Codes-drop you into a pit--you may also die from time up instantly OGIPSK-Changing world with time-up death. ATEOAG-drop into a pit of blue OAKOSK-Drop from sky into nothing with time-up death. PGAOSK-Great drop into nothing with time-up death. SAGOKK-Warp to 6-7-8 warp zone and die. SGAOOK-Drop into white and die. PISPYP-Drop. Warp Codes SPPPNK-Loop of some level. OGOPSK-Warp to 8-4. OAKOKK-Warp to 6-1. SGOOKK-Warp to 1-4. TAKOKK-Warp to 3-3. SFX Codes NAGNAG-new sound for stomping KOTAGE-No sound at all. NAGNAK-Many SFX different. NAGYAG-Many SFX different. NZZNZG-Many SFX different. NAGNIG-Stomping effect different. NAGNZG-Hitting block effect different. NAGNLG-Stomp effect different. AAGNAG-Stomp effect different. Freezes. EAGNAG-Block, stomp effects different. NOGNAG-Go down pipe effect different. PAGNAG, NGGNAG, NTGNAG-Many effects different. Music Codes NGGNAY-creates interesting music from all songs (loops several notes and plays various bass parts over this) NIGNAY-takes the DrumMix (explained later) and inserts pauses into it YAGNAY-plays briefly some of the end-game music and then stops-only works occaisonally OGGNAY, XGGNAY, UGGNAY, KGGNAY, EGGNAY-All of these are similar to NGGNAY, but each is different from the rest. STAPTO-Music stops immediately. PPPPPP-Various tunes are switched around. EGXNAY-Drums are off-time. Also a graphics code. YYYVYU-When you stomp an enemy, music goes through several variations. KOTAGE-No sound at all. PIPPPP-Plays invincibility music constantly. PAPPPP-Loops normal music constantly. POZPIS-When you interact with blocks, enemies, the music screws up. NAGNAN-Music skips. NYGNAG-Music skips. AGGNAY, ZGGNAY-One instrument plays some wrong notes on a sine wave. GGGNAY-Same as AGGNAY but with banjo sound. POTPIE-Freezes with great grinding noise. EOPOPE-No music. Also a graphics code. APPPPP, PPPPPP, TPPPPP-Mixed-up music. EPPPPP, LPPPPP, SPPPPP, NPPPPP-Weird music. ZPPPPP, GPPPPP, VPPPPP-No music. XPPPPP, UPPPPP-Underwater music. KPPPPP-Fortress music. SKINIT-Between-level music. UNVUXV-Repeating music. STOPPP-Starman music. PGOPGO-No music. TGOOIG-Remixes on the fly. YGOOIG, TAOOIG, TPOOIG, TZOOIG, TLOOIG, TYOOIG-These all do fantastic remixing which depends on what mario does! EPONLY-Fragmented music; some instruments off-time. PISNLY-Music stops immediately. NZXNLY-Trance remix. NLXNLY-Similar remix. AEENLY, ZEANLY-Sound effect music freakout! NVXNLY, SEXNLY, XXXNLY, Adds a short-decay instrument (like a terrible synth banjo sound) playing the melody. OZXNAY, NZXNAY, EPXNAY, APXNAY-All these make the drums off-time in various ways. PPPNLY-Music starts and stops frequently. EPPNLY, APONAY, TVYNLY, EPONLY-All these make the melody off-time and the music starts and stops. PPENLY, NZANLY, NZENLY-All these make the bass strange. ZLLNLY, NZYNLY, NTXNLY, NYXNLY, NZNNLY, NZXNPY, NZXNZY-All these codes make really cool remixes of the music with extra drums. ZOANLY, ZXENLY-The melody is turned off. NUNNLY, YVYNLY, VNNNLY, UUUNLY-If the mario/duck hunt cart is in, these will first make weird slow interpretive ballad music and then go into a warped duck hunt with the coolest music you've ever heard!!! If the cartridge of just mario is in, that ballad music will continue. NANNLY, PZZNAY-Drums off-time, melody slow/off. YLYNLY, GINNLY-Music skips frequently. NSXNLY, NNXNLY, SUXNLY-Adds a pure, no decay sine wave (like a synthesized clarinet) playing the melody. NUXNLY, NXXNLY, IOXNLY-Adds another melody sounding more like an oboe. TZXNLY, NIXNLY, NGXNLY-Every instrument is odd or skipping. NZXNUY, NZXNOY, NZXNSY-Makes one note more prominent. EPONAY, EPONEY-Strange fragments of all songs and instruments. NEXNLY-Soft clarinet melody. NZONLY, NZPNLY-Strange transitions between sections of music. NIGNAY-Start/stop minimal music. PPONAY-Fragments of normal music. YEANLY-Like ZEANLY. YVONNE-Makes great noise. Deleter Codes (eliminates certain game elements) SEGAKE-no scenery XZZOEK-no enemies VULANE-world is invisible (blue screen code) IKTPOK-no outdoor enemies ZTSLEG-no items except coins TIKULT-fireballs disabled PIGNAX-Mario is invisible, enemies are gone NAGNAX-Mario is invisible, enemies are gone VENUSS-no items in bricks USSUSS-no mushrooms PZOPIG-Some background is gone. PIGPEG-No enemies. NZXNLZ-Mario, enemies invisible. Misc. Codes ALKELI-Score is strange. IANOXG-timer is goofed-starts on MOO! ATAPIX-continues automatically IGEAPO-game stuck in demo TIKPOG-more enemies EPZKIX-tons of turtles YSAOPE+YEAOZA+ AOAPYA-World H-1 POAPYA-World I-1 ZOAPYA-World J-1 LOAPYA-World K-1 GOAPYA-World L-1 IOAPYA-World M-1 TOAPYA-World N-1 YOAPYA-World O-1 AXAPYA-World X-1 LXAPYA-World -1 Failed Codes These are codes I have seen on other lists, tested, and found not to work. This may be due to differences among cartridges, or to the fact that I may have simply missed the effect. If anyone can discover an actual effect, please get in touch with me somehow. Thanks. POZXUN-No description available. NAPNAG-Description reads "Hit block for permanent 2020 graphics." APIAAE-No description available. KIZVUY-Description reads "I'm walking." GPPXXY-Description reads "Flying Mario." PAITEN-Description reads "Mirror mario." AYYYYP-Description reads "Things flying." KILLXV-Description reads "All blocks contain coins." Super Mario Brothers 2 Music Codes EPSETA-Bass is screwed up. EKOETI-Drums are screwed up nicely. EIKEPS-Bass is odd. EKIEPS-Wonderful code which switches drum samples and sfx. Just listen to the character select music! EKAEPS-Title like EKIEPS. Also a behavioral code. EPOPPI-Plays wart music. KPIEPK-Music sustains longer between scenes. Also a graphics code. Also a behavioral code. EKPEPS-Drums slow to off. EPKEPK-Music starts early. Also a graphics code. Also a behavioral code. AEKEPK-Bizarre music alteration! KAAEPK-Great weird music! Also a great behavioral code. KATEPK-Like the clarinet code for mario 1. EPOEPI-Like the mario 1 banjo code. EPOPEI-Some instruments cannot keep up. EPOPOI-Similar to EPOPEI. EPOPOS-Similar to EPOPEI. EIKPOZ-Freezes, but music continues with odd drum samples. KIGOPE-Odd intro. EKAAAE-No harmony parts. KOTAGE-No harmony. ELGOPE, EGGOPE, EAGOPE, AAGOPE, ZAGOPE, EIGOPE, EYGOPE, GGGOPE, TIGOPE, EAGOPE-All these codes screw up the beginning of the pregame music amazingly, but none of them last for more than 20 seconds. They always make a perfect transition into boring normal level music. I need codes which do this kind of thing without ever resuming normal music. IANOXG-Certain parts are doubled and track oddly. PEGELI-Drums slow/off. XZZOEK-Certain notes sustained longer. ELKELG-Great noise when you die. Also a behavioral code. I need a code which, when you die, does not resume the level so this music can go on longer. ELKELS-Title music is odd. Freezes. ALKELI-No bass, some parts are scrambled. PLKELI-Bass is playing all the wrong notes. GENPAS-Great freeze with strange music/sfx blend. GLKELI-Weird bass. EIKELI-No bass, parts screwed up. EGKELI-Bass screwed up. EGKELS-Nice-sounding freeze. EZKELI-Weird bass. Behavioral Codes KEZEKZ-When you pick up an item, you transport to the top of the screen. SEZEPS-Same as KEZEKZ but you don't go as high. PAZEAZ-When the pidgit lands, subcon shakes. UOZEAZ-No enemies. EOZEKI-Mario goes on a picking-up frenzy, falls through the ground and dies. You can delay this if you land on an enemy, and you can make mario go through strange graphic changes. EKPETZ-Some enemies are gone. EKIEPZ-Enemies appear from left. Also a graphics code. OPEOPE-Drill mario spins and sometimes goes through ground. KPIEPO-Mario can control enemies with B. Also an SFX code. Also a graphics code. EPIEPO-Like KPIEPO except it also affects SFX differently. Also a graphics code. Also an SFX code. KPIEPK-Mario's control is incredibly strange! Enemies fall into the ground. Also a music code. Also a graphics code. EKAEPS-Hearts appear every time you kill an enemy or throw something. Also a music code. EPKEPK-Mario's control is very strange. Also a music code. Also a graphics code. PKKEKK-Mario can control pidgits and make them jump with A, even while they are in the air already! Mario himself, however, cannot jump. KAKEPK-All the characters now flail their legs like Luigi when they jump! KAAEPK-Characters shake and can't stand still. They can jump the entire height of the screen. Also a great music code. KASEPK-Mario's control is odd. Mario has tremors. Also a graphics code. KPZTSZ-Mario falls through things. XEEEEE-Unlimited vegetables, coins, etc. LEEOPE-Same as XEEEEE. EPAPPI-Enemies don't stick to their routes, they fall off ledges. EPOPAI-Enemies spontaneously disappear, mario appears at top of screen. EPEOPI-Enemies fall through ground. EELPOT-Enemies walk through things. EEAPOT-Enemies spontaneously disappear. LEAPOT-Enemies spontaneously disappear. Many odd effects. One time I threw a POW block and the music did an OOOVYU freakout, the sky turned green, and the game froze! Experiment with this one. UEAPOT-Another unpredictable code like LEAPOT. TEAPET-Enemies and vegetables float at the top of the screen. TEAPIT-Pits. ELKELG-Cannot kill enemies. Also a music code. USSUSS-Mario does not interact with enemies. EEEULT-When you kill certain enemies, they fly straight up. TELPOT-Ghost-like enemies walk through objects. POPAET-When throwing things to the left they travel further. YPYPYP-POW blocks change into other objects. APAPAP-You can put things in midair and stand on them. LEGOIO-Plants become coins. TEAPOP-Enemies fall from screen on sight. TEAPOT-Enemies are immobile. Specific Graphics Codes AAZENZ-A cool-looking freeze. PAZEOZ-When mario gets hurt, he stays looking "negative." EOTETZ-Scrambles the graphics in the pre-level wonderfully. EKKELV-The scene frequently shifts in a confusing manner. Also a SFX code. EOSESI-The scene occaisonally shifts. EIKESO-Everything is a nice red-and-white. EISEPK-Scrambled nice-looking freeze. EKIEPZ-Odd background in pre-game. Also a behavioral code. KPSEKI-Mario look different. KPIEPO-Pre-game graphics odd. Also an SFX code. Also a graphics code. EPIEPO-Just like KPIEPO except affects SFX differently. Also a graphics code. Also an SFX code. PPIEPO-Adds stripes to level. Also an SFX code. OPIEPO-"Slot machine" graphics. Also an SFX code. XPIEPO-"Slot machine" graphics. Also a level altering code. Also an SFX code. TPIEPO-Adds stripes, other effects just like XPIEPO. VPIEPK-Cool-looking freeze. KPIEPK-Graphics are odd. Also a music code. Also a behavioral code. EPKEPK-Enemies are negative images. Also a music code. Also a behavioral code. AAKEPK-Negative enemies. KASEPK-Adds stripes of color in pregame. Also a behavioral code. KATEPK-Mario is a shadow. Also a music code. KIZEKE-Adds stripes of color. ISOOPE-Very minor graphical substitution. EPZPPI-Nice freeze. EPOOPI-Nice freeze. EINPOZ-Negative title screen. TEAPOG-Vegetables are fragmented. TEAPYT-Slot machine graphics. LLLOPE-Door sprites replaced. ELLOPE-Door sprites replaced. EPOPPK-Purple sky! ELVISS-Odd character select screen. EPOAAE-Slot machine graphics in pregame, enemies and powerups blink rapidly and move in slow motion. AEAEAE-Slot machine freeze. AKAEAE-Slot machine freeze. GEAEAE-Screen scrolls, but mario does not go with it. OEAEAE-Nice freeze. TEAEAE-Dumb freeze. LYLOPE-Substitutes other sprites for doors. LYKOPE-Similar to LYLOPE. ELKELA-Slot graphics in pregame, graphics odd. TSOOPE-Great-looking freeze when you pull a vegetable. ATEOAG-Mario is black! ELSELI-Scrambles graphics behind you. ELKELL-Scrambled pre-game graphics. POZEXL-Rippling water sprite substituted for upper-left corner of green platforms. Level Altering Codes (Alter level structure, not sprites themselves.) KAZETZ-Holes in the ground. KEZETZ-Many extra enemies. There are 5 enemies where there should be only one. KPZETZ-Pits in the ground. KZZETZ-The level is rearranged. KXZETZ-The enemies are different. KLZETZ-The level is rearranged. KUZETZ-The enemies are different. KGZETZ-The level is rearranged. KEZETZ-same KTZETZ-same KNZETZ-The level is nicely different. EKOSSE-The level loops. XPIEPO-Eternal plunge with enemies. Use invincibility or you will soon die. Also an SFX code. Also a graphics code. TEAPAT-Rearranged levels. TEAPPT-Rearranged levels. TEAPTT-Rearranged levels. Graphics Scramblers Similar to the OSTENA family in mario 1, these codes switch certain sprites with other sprites. EEEEEE-does not affect pregame, but is wonderful in game! KKZOPZ-When mario is not scrolling vertically, graphics look like the mario 1 2020 graphics codes! PEEEEE, ZEEEEE, GEEEEE, KEEEEE, IEEEEE, SEEEEE, TEEEEE, YEEEEE-These all are like OSTENA and are great! SFX Codes EKKELV-The sound effects for jumping and climbing change. Also a graphics code. KPIEPO-Changes effect for character selection. Also a graphics code. Also a behavioral code. EPIEPO-Just like KPIEPO but the sound effect for throwing keeps changing. Also a behavioral code. Also a graphics code. PPIEPO-Changes character select effect. Also a graphics code. OPIEPO-Changes character select effect. Also a graphics code. XPIEPO-Changes character select effect. Also a graphics code. Also a level altering code. IKAAAE, PKAAAE-Constant effect is going all the time. EEAAAE-Mario does not make that falling noise at the beginning of the pregame. IGEAPO-Sound effects for shrinking are odd. Failed Codes UAZEAZ-This code worked one time, and it was the coolest thing. Mario was jumping around in slow motion inside what looked like a warped fantasy slot machine (not the one in the sub-game.) Try it out. IIIOPE-SFX code which does nothing I can find. NUUVYA-No description available. YYYVYU-No description available. Super Mario Brothers 3 Behavioral Codes UUKXGLIE-Always small mario, invincible, can jump on any enemy. VXKXGLIE, KXKXGLIE-Invincible, but may not be able to go in pipes. PGTIPS-Pass through most enemies KOSUZI-This code allows you to pull blocks out of the scenery and creates holes that you can fall down if you are not careful. Erratic. Only allows you to pull blocks out at certain points in space. AOSUZI-A much better version of KOSUZI. Mario can shoot out a block at any time, and can remove scenery, blocks, pipes, or any other game element. A great weapon and tool for carving passages. AESUZI-Mario can pull blocks out erraticaly, and a menu blocks the screen when he jumps. The hammer brother on the map is in an odd location. APSUZI-Many effects. There is no hammer brother on the map, the music is odd for a split-second, and those colored blocks in the background (i.e. the white blocks you duck on to get behind the scenery) have tops that mario cannot pass through. This code freezes after a little while and leaves the music running. AOYUZI-Hammer brother on map takes a nap. VVLLLI-Mario bounces when he walks. See also MUSIC CODES. SSLLLL-It's rainin' enemies! EAOXUN-Enemies commit suicide upon seeing mario. STOXUN-Similar to EAOXUN. KKLLLL-Your score shoots up as your time shoots down to 0. APZLYG-You seem to be walking on the scenery for a completely different level. APOUZI-Enemies, mario go through walls. This freezes. TLLLEE-On map, mario's "ring of stars" expands until it disappears. TLLLLY-There is no sound effect when mario hits a block. In addition, every time he hits a black there is a small flash. POPUPO-Music box is always active. UNNUUN-Mario cannot jump. TELLEY-Mario is forced to run full speed to the right against his will. Try getting far in the game with this code! POIISG-Blocks move up a notch when you hit them. AAPSSZ-Invincibility. TOILET-No enemies. KOZZYV-Plants don't fire as much. IOZZVV-Freezes the Para Goomba. OEPZXZ-When mario kills an enemy or gets a coin, he also gets a 1up. OOKXGLIA-Start and continue as a Raccoon. OOKXGLIE-Start and continue as a Frog. SEUXKGAA-Press B and DOWN for a door. YEUXKGAA-Mario is a cloud on the map, and a swimming spaceship/piranha plant in the levels. XEKXGIJE-Start and continue as a Tanooki. YLLLLI-Walk through walls, objects. Para Koopa wings fly separately from bodies. SSASSA-Cannot be touched by enemies or powerups. APOXUN-Same as SSASSA. TIKOKK-Just like SSASSA. TTTXUN-Mario the human top. Occaisonally freezes. POEISO-Enemy position different than it appears. ATIXXL-Mario has trouble running. ATVXXL-Mario has different trouble running. AOZXVL-Ground is frictionless. Also a specific graphics code. AOZXEL-Hard to maneuver mario, freezes when you kill an enemy or hit a block, mario cannot run, only can move forward by jumping. Also a graphics code and a music code. EPTXXL-When mario holds B and runs to the right, he will not go faster, but instead, slow down, stop, and reverse direction, increasing to maximum speed. EPYXXL-Like EPTXXL except mario does not reverse direction. TZLXZS-When mario hits a block, a green block appears 2 notches down and the original becomes invisible. This also changes the sound effect for flapping your tail. TYLXZS-Same as TZLXZS, but a different sound effect is substituted. TELXZS-Mushrooms do not emerge from blocks, but instead fall from heaven. APOXXL-Stomp an enemy while running and get a boost. Also a graphics code. EEYXXL-Cannot move left. Ground is frictionless. Also a graphics code. ANYXXL-Cannot move. Also a graphics code. NNYXXL-Cannot move. Also a graphics code. UNYXXL-No friction when walking right. Also a graphics code. SNYXXL-Walk slowly to the right. Also a graphics code. EXYXXL-Walk slowly to the right. Also a graphics code. PXNXXL-Walk slowly to the left. Also a graphics code. EAYXXL-Run very fast. EYNXXL-Run very fast. XXYXUU-Mario's motion is very jerky. Also a graphics code. XXLXUU-Mario slides when he moves. Also a graphics code. Also a music code. ESSXUU-Mario's motion very jerky. Also a graphics code. Also a music code. ZZZXUU-Mario has difficulty jumping. Also a graphics code. SSSXUU-Jerky motion. Also a graphics code. Also a music code. POZXUU-Jerky motion. AOLXUU, OSLXUU, ESLXUU, GSLXUU, OELXUU, OOLXUU, OXLXUU, OKLXUU, OVLXUU, ONLXUU-All make mario slide. All are also graphics codes. ZTZZYS-Once p-meter starts flashing, it never stops. Freezes occaisonally. ZTZUYS-Go through walls. Freezes occaisonally. Universal Graphics codes OPOXUN-Enemies "drip" points, background splits into moving parts. AOPUZI-Map is just a bunch of nice-looking static. PINAOO-Freeze with wacky static. UNVUXV-flickering with interference. Specific Graphics Codes XZZOEK-Alters the background scenery significantly. IANOXG-Makes green stripes and spots appear everywhere. TANOXL-A very odd, confusing graphics scrambler. Affects only levels. AASUZI-Makes an odd-looking map, and whenever mario jumps, a menu blocks the screen temporarily. AOTUZI-Hammer brother on map looks scrambled. AOSUZZ-Map is scrambled. This freezes in the levels. AOSUZP-Odd score. AOSZZI-Hit a coin block and go flying. You will come down at the end of the level. Freezes occaisonally. VVLLLE-Enemies have a nervous tic. ETOXUN-The apparent position of enemies is different from the actual position. POSOXG-Adds spots of odd color to bkgrnd and game elements. EPOXPN-Piranha plants look odd. GPOXUN-Screen flickers VVALLL-Wintertime color scheme on map and levels. VVLLLT-Upon entrance into a level, the screen flashes, a weird noise sounds, and Lemmy Koopa materializes in mario's position, causing him to die and the game to freeze. KPSUZI-Black & white map, and trying to go to a level takes you to a discolored Mario vs. Luigi battle. VPSUZI-A very strange version of KPSUZI. Try it out. APPUZI-Enemies fall from sky. This freezes. VVLLPL-A graphics scrambler/level scrambler which freezes. VVLLZL-Fantastic code which depicts one of Bowzer's most disturbing experiments-strange half-Koopa half-Goomba mutants! VVLLXL-Scenery is very slightly different. VVLLUL-Scenery is very slightly different from above code. YVONNE-Map freezes and looks quite bizarre. POPXPO-A fantastic code which causes enemies and items to leave trails when they move. VOPXPO-Same as POPXPO, but Mario is also hovering. AOPXPO-Leaves trails, but enemies flash graphical changes. ZZLLUN-The screen will not scroll in the level. ALKELI-A scrambled map, the only available move being a battle. OOOOKK-Large patches of different color over scenery, game elements. EEEOKK-Scrambled map, when you enter a level it is automatically beaten. When you enter the castle there is a graphic display and the game freezes. AKAKAK-Scrambles the map and freezes. TELLLX-Scrambled odd map. GPPXXY-Wonderful code. You do not interact with Koopas and Goombas, and they are mutated wildly. The Goombas have wings but do not fly. Buzzy beetles also have wings. On occaison, there are strange rains and hammers or odd projectiles will come flapping towards you. The flashing circle things (name?) go flying off of their circular tracks. A great code! IANOXG-Vertical stripes of color in levels. YAZPNO-The level is gone, just a sky-blue void into which all sentient beings fall. VALLEY-Somewhat difficult to describe. POZZVV-Para Goombas appear upside-down. AOZXXL-Flashing negative world. OXIZNL-Shivering world. TZILYU-Flashing ice world. KISSYS-All enemies appear at left side of screen. PZVUXV-Freezes, displays mario with a glowing halo, a toad gesticulating wildly, and a green king-dog scratching himself. PIPOIS-Cannot move on map, press A and enter a nonexistent weird rising/ sinking ice level. NIXOOK-Cool-looking frozen title screen. AKIXXL-When you change from the map to a level, the palette changes rapidly but returns to normal once you enter the level. AOZXVL-Colors of mario and world cycle. Also a behavioral code. AOZXEL-Odd palette. Also a behavioral code. AZZXVL-When mario jumps, a menu blocks the screen. KKKVYN-Odd-looking title screen. Freezes. TYXXZS, TYZXZS-Mario's clothes are all black. In addition, the sound of mario flapping his tail changes. LLLOKK-Scrambled map. Freezes. KKKOKK-Mario appears on the map in a very odd way. NNNOKK-Ice world with graphic alterations. AAAXXL-Odd title screen. APOXXL-Different odd title screen. EPOXVS-Map flashes when mario enters a level. Freezes with infinite music. TYLPZS-Mario cannot reach 1-1. Mario enters a battle with the hammer brother and falls through the ground. After he dies, the hammer brother starts moving and never stops. ANYXXL, EEYXXL, NNYXXL, VNYXXL, ONYXXL, XNYXXL, SNYXXL, EXYXXL-these all alter the color palette and also are behavioral codes. UUUXUU-Play in a black void. ZVYXUU-Palette wild. Mario is also paralyzed. XXYXUU-Great colors. XXLXUU-Palette is odd, leaves fall straight down. Also a behavioral code. Also a music code. ESSXUU-Palette subtly different on map (no blue.) Also a behavioral code. Also a music code. EEEXUU-When you get points, the first 2 digits of the point score get stuck at the top of the screen. PPPXUU-Points linger longer. OOOXUU-Aforementioned "menu" when you jump, graphics jump around in a confusing way. ZZZXUU-Points behave oddly. Also a behavioral code. SSSXUU-Subtle palette change. Also a behavioral code. Also a music code. OZXXUU-Points appear on ground. AOLXUU-Palette shifts when you enter scene. Also a behavioral code. OSLXUU, ESLXUU, OELXUU, OOLXUU, OXLXUU, OKLXUU, OVLXUU, ONLXUU-All of these change the palette of the map and the levels. All of these are also behavioral codes. XSLXUU-Map palette is changed, level is a black void. KSLXUU-Map palette is changed, level is a black void. GSLXUU-Map and level are a faint blue color. Also a behavioral code. OXTOPT-Cool scrambled map. ZTZOYS-Same mysterious ice level as PIPOIS, but you are pulled across it to the right. When you die, the hammer brother moves indefinitely. ZTZOAS-Same ice world, but mario is free to move at will. Graphics Scramblers The set of these codes is a subset of the set of Specific Graphics Codes which basically do the same things as each other. They replace certain sprites with others. For example, the left corner of a piranha plant pipe may be replaced with a section of undulating waves. As a result, descriptions are hard to make for each one. I have asterisked or otherwise indicated my favorites, but try them all out and give them your own descriptions. GAEOXG-A wacky graphics scrambler. *AALLLL-A great graphics scrambler. Mario also appears to be underground. PIGPSK-An uninteresting g.s. *ZIGPSK-A great g.s. *ZAGPSK-A great g.s. *ZZGPSK-A great g.s. *OGAOKK-A fantastic g.s., similar to the OSTENA family of Mario 1. OAKOKK-Nothing but corners. SGAOOK PGPOSK OAKOSK-Removes stripes of graphics. *PGAOSK-One of the best. SGSOSK-Mostly blankness. SGOOSK *SGAOSK PGAOOK TIKOKK-Mostly corners. SGKOKK OGOPOK PGOPOK OAKPSK SGTOSK-Mostly blackness. OGOPSK SGSPSK IAGPSK ZIGPSK AYKPSK OAKPSK *LIZONK YOOPIT-scrambles on the fly EOOPIT-scrambles on the fly TIKPOG-blue void with colored patches. SPPPOG-stripes. SPPPNK SIPPNG VVVOKK-colored patches on scenery. SSSOKK-criscrossing colored patches. IIIOKK-All corners, flickers. PPPOKK-Mostly corners. AAAOKK-Great, similar to the OSTENA family for mario 1. ZZZOKK SSSOKK Music Codes Even if you are not interested, try these out anyway. These are the codes I spent the most time and energy compiling, and I love them like children :) Anyway, give them a try. EPZXVL-This code will freeze the game and leave the music playing. Great for listening to codes below work without the hindrance of a time limit. ALSUZI-Another eternal music code. TVLLLL-Another eternal music code. OOOVYU-This is the archetype music code for mario 3. The first level music is nothing special, but 2 on is simply incredible! It is almost the same every time you run the code...the resultant music is so complex you will think it is intentional! I have never heard a NES utter these kinds of sounds before. OOOVYN-Map music sounds like melody has a hard time keeping up with drums, level music effects are same as EEEVYN. OOOVYI-Melody of map music sustained longer, sounds like a pure sine wave, and melody of level sustained as well. OOOVYS-Similar to OOOVYI. KKKVYU-The music is normal except for the bass part, which is very odd. EKKVYU-Similar to KKKVYU, with small differences. PEKVYU-Also similar to KKKVYU. TOKVYU-same story. TTTVYU-On the map screen, a music "sampler" will play which goes through first small cuts (time up, hurry up, finish level) music and then goes once through each map's music. Next is the finishing game music. Music box music follows, with strange noises accompanying it, and it eventually degenerates into wonderful strange noises. Check this out! EEEVYU-A sampler within a level, running through all normal level music, and going into a beautiful fast noisy rave-up! EEEVYN-Map music is just bass and drums, certain notes in level are sustained longer. AALVYU-Slows down all map and level music except for certain levels, like 1-1 and 1-5, which sound fantastic. Let me know if you find other great-sounding levels. AALVYN-Affects map and levels, makes drum samples trigger so fast they become strange grinding and humming noises. Let me know of any other effects you notice. ANLVYU-Freezes upon entering a level, but makes odd crashing noise over and over again. Sounds like you are being chased by the mechanical Hitler in Wolfenstein 3d. YYYVYU-Music periodically stops, then starts again. NNNVYU-Freezes the game and makes a wonderful grinding noise. NNNVYS-The harmony part on the map screen is sustained. Freezes when you try to enter a level. XUNXUN-Affects drum part on map music. This also makes your timer just the ones digit, occaisonally with arcane symbols replacing the other digits. Level music is normal. YUYXUN-Affects map music slightly, and adds another level 2 to map. YXYXUN-Like YXYXUN with different sound inserted. YEYXUN-Like YXYXYN with different sound. YOYXUN-same idea. VYYXUN-One part of map music gets out of time with rest. OYLXUN-One part of map melody slows down. OYYXUN-Similar to OYLXUN. In addition, game freezes seconds after entering a level, making it another ideal "infinite music code". EPOXUN-After passing first pipe in 1-1, game freezes but occaisonal drum sample is triggered. After an indefinite time interval, only the drum part resumes at full speed, but with strange touches you will NOT hear in the game normally. YYLXUN-First level map music is FANTASTIC! YYYXUN-Different first level map music. OPOXUN-The aforementioned graphic code also affects the music. When you trigger a sound effect like getting a mushroom or being shrunk, the game appears to freeze. Wait, however, and you will see that the effect is slowed down greatly, with pleasing audio results. AOLUZI-Makes music "skip" occaisonally. AESUZI-Adds tom sample to melody, also interferes with graphics. VVLLLL-Makes wonderful noise for about one second, then freezes :( I need a code which will do this without stopping the music! VVLLLI-Level melody off-time, mario bounces when he walks. KVLLLL-Freezes game and makes different noises. EEOXUN, EOOXUN, EXOXUN-These freeze like EPOXUN, but resume the drum track instantly. EPOXUN+VVLLLL-An interesting combination. AOLUZI-The music is altered and skips. NAXULT-There are lags between different sections of the music, and it occaisonally changes slightly. AOZXEL-Occaisonally when this freezes, the drums will resume as in EEOXUN. POVXXL-Infinite music code. OXTVYZ-A wonderful code which switches some of the drum samples around. OXTVYT, OXTVYV-Either of these codes make some wonderfully dissonant map music. OXTVYI, OXTVYS-Either of these codes take the harmony, bass, and half the melody out of the map and level music. OXTVIT, OXTVIV-Either of these codes change the sample for the hihat. OXTVYP-Makes incredible map music, and adds extra hihat to the levels. OXTVGT-Changes the drum samples on the map and in the levels. OXTVYN-A nice-sounding and cool-looking freeze. OXTVPZ-Different fantastic dissonant map music. OXTVGZ-Changes the samples of some of the drums. OXTVGN-Changes the music of the entire game so that only one note is played in rhythm over and over. Really fun at first, but you can only take so much. OXTVPT-Incredible code! Map music level 1 is fantastic. Extra hi-hat, beeping, notes added. Level music similarly affected. Sometimes there are no drums in the level music at all. Try this out! OXTVZT-Like OXTVPT, but no extra notes are added. OXTVYT-Like OXTVPT, but no extra hi-hat is added. OXYVPT-In the map and level there is no hi-hat. OXAVPT or OXEVPT-In the map and levels the bass is playing very oddly. OXPVPT-On the map and in the levels the bass is almost not present. OXLVPT-No bass in map, levels. OXKVPT or OXGVPT-On the map, there is no hi-hat, and an extra snare of some kind is being played out of rhythm. In the levels, there is a crash on every beat being played with some weird samples. Nice code. XLYXUN-Certain parts in map music malfunction. XXYXUN-Hihat in level music goes crazy! XXXXUU-Yet another infinite music code. ESSVYN-Fantastic dissonant funky map music! One of the best codes. EASVYN-Only bass and drums on map, sustains certain parts longer in level. EEEVYN-Same as EASVYN, but different things are sustained. ESZVYN-The sound effect of mario jumping is different. ESSVAN-Fantastic code. On the map, an all-drum all-star rave-up with sparse bass playing octaves, but freezes in the level. ESSVLN-Fantastic. Demented music. All pitches replaced. Sounds random in some sections, but it is the same each time. Sounds really cool underground (as in 1-5.) ESSVTN-Similar to ESSVYN, but slightly different. Listen to the beginning of level 1 map music! ESAVAN-Doubles certain instruments, adds sustain, makes music in map "fuller." Also adds stuff similarly to level music. ESPVAN or ESOVAN-Minor changes in the map-sustains the last note of each phrase. Also does the same in levels. ESTVAN or ESVVAN-Kind of like a combination between ESSVYN and ESSVLN which does not freeze when you enter a level, but works its magic there as well! EAAVAN-Snare and other non-hi-hat samples are off. VTPVAN-Affects both map and level music. Takes out some drums, adds more kick, and adds weird static to the music. TTTVAN-Small alterations to map music, but level music is fantastic, similar to ESAVAN with major differences. YYYVAN-Like ESAVAN but with an even fuller sound. NUYVAN-The hi-hat stops playing on the map. XXLXUU-Music odd when you die. Also a graphics code. Also a behavioral code. ESSXUU-Music odd when you die. Also a graphics code. Also a behavioral code. SSSXUU-Music odd when you die. Also a graphics code. Also a behavioral code. PTVUYS-Music at the beginning of 1-1 is warped. Miscellaneous Codes YNKPTZGE-99 lives after continue EEUZUGAA-The "red curtain." OEUZUGAA-This code, along with the following 5 codes, takes you to a warped version of a familiar map, where you most likely will not be able to move. XEUZUGAA KEUZUGAA SEUZUGAA VEUZUGAA NEUZUGAA Failed Codes (may affect some cartridges) These codes are ones I have found, tested, and did not discover the effect listed. If you achieve any effects from these codes or variations on them, contact me. KUKXGLIE-Description reads "Flying Mario." POPOPO-No description available SISTEK-Description reads "Goomba illusions." GLOOZS-Description reads "Secrel level." I assume they meant secret. ZXLLUN-Description reads "Mega fast run." Various things As long as you are here, I might as well tell you that I need several NES games. Here is my game list (titles only.) 3-d Worldrunner 720 Degrees Alpha Mission Amagon Astyanax Baseball Bases Loaded Bionic Commando Blades of Steel (2 copies) Castelian Castlevania Clash at Demonhead Double Dragon Double Dragon 2 Excitebike Final Fantasy Football (NES Play Action) Golf Gradius Gyromite Kings of the Beach Klax Mega Man 2 Micro Machines P.O.W. R.B.I. Baseball R.C. Pro-am Roadblasters Shinobi Silver Surfer Street Fighter 2010 Super Mario Brothers Super Mario Brothers/Duck Hunt (2 copies) Super Mario Brothers 2 (2 copies) Super Mario Brothers 2 (the Famicom "lost levels") Super Mario Brothers 3 (2 copies) Super Mario Brothers 3 (Famicom cartridge) Super Spike V'Ball Super Off Road Tecmo Super Bowl T&C Surf Designs Teenage Mutant Ninja Turtles 2--The Arcade Game Thundercade The Three Stooges Toobin' Track & Field 2 Venice Beach Volleyball Ultima Wolverine Zelda (3 copies) Zelda 2 (2 copies) Accessories Light Gun NES Max NES Advantage Game Genie Eliminator Japanese->U.S. adaptors (2) If you have a copy of any of the following games which you either have several of or you are just plain sick of and want to get rid of for very little money or one of my games, or just for the satisfaction of knowing that someone is enjoying the game greatly, let me know. I have gotten almost all of the games in my small collection for free, so if you need money, go to rec.videogames.marketplace or wherever they sell those. But if you want a game on my list or want to trade or have any of the following and want to get rid of them, get in touch NOW! Games I want Megaman 1, 3, 4, 5, and 6 (funcoland's prices are simply absurd) Galaxy 5000 Famicom games Actually, that's about it. By the way, the famicom carts mario 3 and the rare mario 2 are not really mine to sell, but if you stop by riverside some time you're welcome to play anything I have :) ALL THESE CODES ARE YOURS. USE THEM TOGETHER. USE THEM IN PEACE.