A quick note from Allan Porter (allports@interlog.com): ITNINE - Get 8000 points every time you hit an enemy I also have a rule of thumb about music codes, if you repeat the same two letters 3 times (example ZYZYZY) it will almost always change the music. --------------------------------------------------------------------------- Mario1.txt version 1.0: A Catalog of all Available Game Genie Codes for Super Mario Brothers 1--compiled by Adam Blake Please contact me with more codes, info, or help with this text file (did I make spelling errors?) Adam Blake 342 Downing Road Riverside, IL 60546 (708) 447-1245 Email me at u40915@uicvm.uic.edu Updates to this file will be provided as I create more codes. They will be called version 0.1, 0.2, etc. and the update files will be called mario11.txt, etc. The new mario.txt files will be named 1.1, 1.2, depending on their contents. The new files will be mario111.txt, etc. Code Alert I need more codes, especially codes for super mario brothers 2 and 3. The most desirable codes are codes I do not have which, either alone or in conjunction with other codes, affect the music or sound effects of any mario game, or any Nintendo game, for that matter. However, the empirical spirit which I obey dictates that ALL codes are important. SEND ME ANY CODES WHICH DO NOT APPEAR ON THIS LIST FOR ANY SUPER MARIO BROTHERS GAME, EXCEPT FOR THE ONES WHICH APPEAR IN THE GAME GENIE INSTRUCTION BOOKLET OR THE GALOOB WEB SITE. The key to a good code is its uselessness. Although codes which increase the number of lives, items, etc. are useful, the interesting ones have no practical advantage. I also want to know if any code on here has effects other than the ones I have listed. I have not gone through the games level by level for each code. Attention Engineers, Hackers, and Computer Geeks The instruction book which comes with the Game Genie fails to explain exactly what the hell the thing does to the NES. Although I do not know precisely how a NES works in detail, I feel this information would be useful, possibly opening the potential for "directed coding," i.e. designing a code based upon the desire to elicit a certain effect. The closest I can come to this is a systematic approach to varying existing codes, and a completely random approach to discovering totally new codes. This is a frustrating process. Anyone with a technical bend, please contact me through any of the aforementioned means with some info/insight. Attention Everybody I want some nice-looking famicom (not super famicom) systems and accessories. I could use Jap->U.S. adaptors, famicom games (Super Mario 2 (lost levels,)) or any multicarts you might happen to have. Thanks in advance. Game Genie codes for super mario brothers 1 I created most of the music codes for mario 1. Credit is given where known, but this is hearsay and as such it is not terribly accurate. However, thanks to dml@localnet.com, tsrken@voicenet.com, and Nintendo Power for compiling most of the mario 1 codes which are featured on tsr's NES archive in the FAQs section, in a file titled Super Mario Bros-The Stupid File. Some mario 1 codes come from the SMB Game Genie Page on NES WORLD. Super Mario Brothers, Mario, Goombas, Koopas, Bowzer, etc. are trademarks of Nintendo of America Game Genie is a trademark of Galoob Super Mario Brothers 1 Universal Graphics Codes (affects every aspect of the graphics) IKAAAE-Just try this sucker out! I can't describe it! EOXOPE-Super Mario Brothers 2020-the scenery looks tropical (check out them pipes) and the Castles look like log cabins--freezes if you hit a brick--the levels underground look normal OEKULT-Get a fire flower and you can phase between normal graphics and 2020-- has other effects-you can hit bricks OEPULT-Fireballs invisible, 2020 pops up, music changes, odd effects. POIAIE-Weird blackness. POOAZE-Like POOAIE, but play in grayscale. EOOEIE-Dim colors. POOEIE-Play in grayscale. OOOEIE-Play in bluescale. POOPAE-Mario 1411 graphics. A variation on mario 2020. AOOPIS-Similar to POOPAE. IIIEEP-Blue void. GKAEEP-Blue void. GKEAAE-Similar to IKAAAE. ZKSAAE-Scrambled graphics with jerky scrolling. EKGAAE-Great frozen title screen! KKGAAE-Play in the great void with slow music. OOOOZE-Like IKAAAE. POOPIE-Mario 1411. OTAOTA-Like POOPIE. EOXOPE-2020 graphics. Freezes if you hit a block. Specific Graphics Codes (affects some of the graphics) POLAKE-New colors for blocks, etc TOSENA-Makes a nice background! OSTENA-blocks and background scenery are fragmented Note: OSTENA is part of an immense family of codes which switch the sprites of game elements (pipes, ground, background, etc) I got tired of doing all of the iterations, but a partial list follows: AOSENA EVSENA ENSENA KOSENA OOSENA OESENA OXSENA OUSENA OKSENA OSSENA AESENA OVSENA ONSENA SOSENA ZOSENA ZXSENA ZKSENA ZSSENA AKSENA ZVSENA ZNSENA VOSENA XOSENA XOGEOA XESENA XVSENA XXSENA ASSENA XNSENA XUSENA XKSENA XSSENA NESENA NXSENA NUSENA NKSENA AVSENA NOSENA NSSENA NVSENA NNSENA EXSENA EXSESA TXSENA EXYEUA ANSENA EXSEUA EXSEVA TKYEUA TKYEVA TKYEOA TKSENA TKSEVA YOSENA LOSENA TSYEUA TSSEVA TSSENA TSYEVA TOSEOA AOSEOA EOSEOA POSEOA TOSENA LOSEOA YOSEOA TVSENA TNSENA TOGENA TOYENA TONENA TOSEUA EOSENA TOSESA TOSEVA TXYENA TXSEVA TXSESA TXYEUA OXSENA OXYEUA EESENA OXYEVA OXSESA OXSEVA ZXYEVA XXYEUA XXYEOA XXSENA XXSEVA EXSENA XXSEOA NXYEUA NXYEVA NXSENA NXSEUA NXSESA NXSEVA AKYEVA EVSENA AKSENA AKSEVA EKYEUA EKYEUA EKYEVA EKYEOA EKSENA EKSEVA EKSENA OKYEUA OKSENA OKSEVA ZKSENA ZKSEVA XKYEUA XKYEOA XKSENA ESSENA XKSEVA NKYEUA NKSENA NKSEVA ASYEUA ASYESA ASYEVA ASYEOA ASSESA ASSEVA ESYEUA ESYESA UXYEUA ESYEOA ESSENA ESSEVA ESSEOA PSSENA PXYEUA PXYEVA PXSEVA LXYEUA LXYEVA LXYEOA LXYEUA LXSEVA SKIENA-nice graphical substitutions (background, etc.) ISNAKZ-when you hit a block, another block is under it POKEXX-same as ISNAKZ ISEPAG-ground is a double layer of bricks EATLGZ-mario does not become big when powered up....get a fire flower and become little fiery mario SSPPYK-most of the ground is missing SAGOZK-no background SEIING-hit a block and it becomes nighttime PGAETT-silhouette Mario PEKEPS-silhouette everything but Mario TIKAGI-score is strange AEENIE-gliding Mario APPNIE-charging Mario YAZPNO-weird pipes YAZONO-pipes replaced by background elements YAZENZ-gold bricks flash different colors YAZENG-7s appear where hidden items are OPKOPK-misplaced background scenery OLAOLA-play on nothing above actual scenery-neat STAEXZ+GAAGGA-rains coins--has other effects EGXNAY-2020 graphics! Also a music code. STOXUN-Yellow sky. EPOXUN-Tremors. Also a behavioral code. IKAXUN-Stripes are missing from background. Scene shifts rapidly. SSSXUN-Scene changes randomly. KKKXUN-Scene changes randomly. TTTXUN-2020 title screen. Freezes. YYYXUN-Small section of 1-1 with a big hole in it loops infinitely. EEEXUN-Stripes missing from background. PPPEPP-Question blocks flash faster. GGAEXP-Adds colored stripes to screen. ATPOPT-Switches game elements. Lots of question blocks. ATLOPT-No platforms. ATEOAT-Almost no blocks. ATEOPG-Staggered scenery. POGPIE-When you kill an enemy or hit a block, an afterimage of it stays with mario for the rest of the level. POXPIE-Bizarre graphic scrambler. Freezes. ATEOPA-Mario starts under the ground. POOAIE-Neat-looking title screen, screen before 1-1. POOPIT-Transposing error. EOOPIT, XOOPIT-Similar to POOPIT-Transposes sprites with one another. YOOPIT-Great transposing error. POOAAE-Frozen nice title screen. NAGOAG-Scenery different or gone. AKIAAE-Nice frozen title screen. KIAAEE-Odd menu screen. PZOOPK-Background full of odd clouds. ZIGPAK-Background is odd. ZIGPOK-Misplaced enemies. ZIGPZK-Too many clouds. ZGIOOK-Black void. ZIGPXK-Misplaced enemies. KITENO-Changing colored stripes on ground. KISENO-Some ground is invisible. KKEENO-Discolored level, some invisible scenery. XLEENO-Stripes. XLVENO-Some discoloration. NOPEND-Ground glows. Some discoloration. XYXPYP-Fragmented 2-headed mario. ONEENO-Some discoloration and scene jumping. SUXENO-Blue and lime green coloring. SEGEKE-Scrambler. PAGPEG-Misplaced enemies. PITEXP-Color-changing blocks. POPOIK-Floor is raised 1 block. NOPEIS-White skies. GGAEXP-Stripes. ENOENO-Colored bricks. YAZENO-Green world. EAZEAZ-Enemies leave trails, gaps in scenery. YAZEEO-Small changes in color. YAZEUO-Scrambled colors. AAAETT-Nighttime 1-1 and scrambled graphics. PINAOO-Scrambled colors. PEKING-Nice freeze. AEKING-Nice freeze. EPIOZE-Nice title screen. EXPOPE-Grey title freeze. EOPOPE-Adds lots of question blocks to level. PGOOIG-Scrambles graphics. IGOOIG-Scrambles graphics. OPOOIG-Scrambles graphics. AAAOIG-Scrambles graphics. AEPOIG-Scrambles grapihcs. APPPPI-No blocks. KPKPKP-Ground covered in 1/2 pipes. OZONAY-Fragmented graphics. ZOTAKK, YOTAEG-Changes color of enemies, items. IUTAVG, AEIAOG, IOTAKK-Blocks and mushrooms are monochrome. ZXTAVG, ZXTAKG, ZXIASG-Some mushrooms, fireballs, and spinys are almost invisible. LOIAOK, LXIAEK, LEIAXK-Blocks are sea-green. ZXIAOG, ZXIAEG, LXIAXG-Blocks are blue with purple lines. LOIAOG, GOIAEG, ZOIAXG-Blocks are bright purple. YOIAKG, YXIAVG, AXIASK-Clouds are red and orange. IXYASG, IXIAOG-Blocks are pink. ZOTAVG, POTAKG-Blocks are blue and white. PEAEKG-Blocks which contains coins are marked with the number 1. IXTASP-Blocks flash fast. Behavioral Codes (affects jumping, running, blocks, etc.) PIAULT-mario slides when you try to stop or turn around POPISO-enemies cannot be stomped POEISO-goombas change to invincible Koopas when stomped GPPXXY-blocks disappear when you hit them IOAULT-fireballs behave...oddly TELLEY-helium-filled Mario has a hard time staying on the ground IOEOIO-Mario is permanently invincible, but music is normal IVYIVY-very fast Goombas SUEISA-run into enemies to power up SEPUEG-hit first mushroom block and your score starts climbing fast PEGLEG-jumpy mushrooms EATLEG-mushrooms and fireflowers absent, 1up mushrooms jumpy GAPOAO-come out of pipes wrong-cool code ZTSLEG-no special items XVSUOS-all 1ups replaced with starmen OKKULT-fireballs ignore laws of gravity and physics EEEULT-fire shooting behavior odd-can produce machine-gun effect UNNUUN-Mario has difficulty jumping NAXULT-hold jump to hop once you get Fire Flower POIISK-can't hit bricks POIISG-items in ? blocks are random VENPIS-all blocks are items VALLEY-enemies either move fast or don't move at all TALLEY-enemies move left only POIISO-stomp an enemy and he flips over and floats downstream PONISO-stomp an enemy and get hurt YLLLLI-mobile powerups will fall off-screen rather quickly ULLLLI-Mario is slow PSKIST-Mario cannot move AYYNIE-Mario cannot move AYYYYP-Mario cannot move-stupid POIIOG-Mario can pass through boxes PIGOAP-swim without water--neat code TIKAPO-slow motion YXZLNY-Mario is fast EATSSY-walk through things YAZSNO-get hit by enemy and power up ELVISS-zombie mario-pulled to right side of screen YPZTZZ-invisibly tall Goombas YEZTZZ-cannot be touched by enemies or powerups YAZYIZ-lots of teleportation--fun code YZZENO-lots of enemies throw hammers at you EVYIVY-things on ground bounce YZXLNY-run really fast SSASSA-invincible PAASNO-Mario can stomp all enemies PAZSNO-Mario can always throw fireballs ZEVLGK-very high jumps EEVLGK-rocket jump from standing start ZEVLEY-jump a little higher EVYIVN-enemies walk through walls YZXLNN-no enemies and you have super speed NZXLNY-can go left until you stop KGXVYU-Enemy position different than perceived position. EGXVYU, EPXVYU, AGXVYU, EPIVYU-Enemy position different than appearance. EEEVYU-Enemies, powerups fall through ground. EPOXUN-Blocks turn invisible when hit. Also a graphics code. POPXUN-Random invisible blocks and vines appear. NNNVYU-Mario passes through objects and touches invisible ones. ZXLLUN-Mario jumps high, comes up from under screen, hits ground, and floats down slowly. Enemies and powerups also float down. Freezes if you get too close to the left edge of the screen. PUNLUN-Similar to ZXLLUN. UXLLUN-Mario cannot jump. UUUXUN-Scroll does not keep up with mario. ZALLUN, ZILLUN, ZPLLUN, ZZLLUN, ZGLLUN, ZTLLUN, ZYLLUN-Mario and enemies have trouble running and stopping properly. GENLAS-Mario has extra acceleration. GENUAS-Mario has super-speed. GENPTS-All question blocks contain powerups. GENPAZ-Mario, enemies fall through ground. POEISA-Mario is invincible and starts with 1000 points. NAGLAG-Certain blocks repel mario. NAGNAP-Coins move when you get them. NAZNAG-When you hit a block, all enemies move closer to you. PINAAO-Move around while game is paused! STAGEO-All enemies throw hammers! SPEPNY-Fire is shooting at you like in a dungeon. SGTOSK-Drop into levels. Die at 1-2 from time-up. GGIOOK-Mario is a zombie. Also a new world code. KGIOOK-Mario is a zombie. Also a new world code. EGIOOK-Mario is a zombie. Also a new world code. GANOPE-Enemies turn into headless bowsers. STOPYP-Come out of pipe in a cool way. ZONENO-Earthquake! OPPOAK-Earthquake! SEPTAT-Coins are in odd places. TIKOAP-Starts level in odd location. TSTOIG-Zombie mario. NZXNLO-Mario stuck in upper left-hand corner of screen. KIGLUY-Mario, enemies teleport. YNPPPO-Invincibility. TVAPKG-Lowers ground one block. AETVEN-When mario shoots fire, strange things happen. TVTAGG-Everytime you get a powerup or stomp an enemy you get a 1up. OTGOTO-Swim without water. New World Codes (create new levels) You should use SSASSA (invincibility) and PIGOAP (swim without water) when using these codes to explore areas which would be otherwise inacessible. GENPAS-transposes certain game elements (pipes, question blocks, etc.) GENOAS, GENPZS, GENPLS, GENPGS, GENPIS, GENPOS-All of these do similar things to game elements, like GENPAS but they all differ from each other. ATEOPT-transposing error pt. II POOPIS-Transposing error. POOPIG, POOPIK-Puzzle piece world. Use PIGOAP or you will fall and die. TOOPIS, OOOPIS, LOOPIS, POAPIG, POLPIS, POYPIS-All new worlds. POZPIS-New world. Also a music code. SIIPKK-Flooded bullet land. 1-2 is a pit. SPEPNG-Underwater loop. SPPPOG-Underwater 4-1. 1-2 is underwater 4-3. 1-3 is underwater loop. PIPOIS-Altered 1-1. Cannot finish level. SIPPNG-Keep playing through this one. A later level takes place on clouds, like a bonus round! PGAPGG-Warped 1-1. PUPOIS, POPOIS-Altered 1-1. LIZONK-3-3 to 3-3 to 1-2 to freeze. XAAOOK-Water world->4-1->1-3 with Lakitu->underwater loop. NIXOOK-8.3 loop. PGAOOK-0-1 strange level. PGAOPK-Question block land which you cannot finish. NLXOOK-1-3->1-3->1-2->freeze. EGAOOK-Underwater 4-1->Underwater 4-3 with EARTHQUAKES and cheep-cheep swarms and then going to the underwater loop. PZXOOK-1-3 to 1/2 to freeze. Try this out. IPPPPI-Pipe and steps turn into question blocks. Freezes. SGKOKK-Repeating 8-1. TGOPSK-Repeating 2-2. OGOPOK-Underwater 4-1 to underwater 1-3 to underwater loop to freeze. PGOPOK-Underwater 4-1. OGIPOK-Short wacky land. OAKPOK-Misplaced-enemy land. PGOPSK-Underwater 4-3 with grey bowser to underwater 8-4 to freeze. ZIGPSK-1-3 with no platforms to 5-1 no enemies to nocturnal 8-3 to 2-3 bridge to 8-3 (1-5) as a castle to 5-1 no enemies to underwater 4-1 with no Lakitu to 1-8 boring level to some strange dungeon to ? Try this code! AYKPSK-Large ocean to 4-4 as a normal level to clouds. IAGPSK-4-1 with no Lakitu to 1-3 to underground underwater level to ? GAIOPK-Stone-filled universe! PGPOSK-2-1 to 2-3 to 2-3. SGOOSK-3-1 to 3-1 to 1-1 to 1-3 to ? SAGOSK-Cloud land to 2020 graphics to freeze. SGAOSK-Underwater 4-1 to underwater 4-3 with earthquakes to? OGIOOK-Wacky colored 1-1 with grey zombie mario. Also a behavioral code. OGOOKK-Repeating underwater castles. AGOOPK-Handicapped 1-1. PGOOKK-Underwater loop. AGIOPK-World of IF. EIGPSK-Some dumb level to underground night level to desolate plain level to underground 4-3 to ? to dungeon 4-3 to time-up death. VIGPSK-4-4 as a normal daytime level to cloud trap. OPOPOK-2020 graphics. Underwater 4-3 to cloud loop. VGKOKK-Nighttime in the mine. UGKOKK-Nighttime in the tunnel in greyscale. ZAGPSK-4-1 no Lakitu to 1-3 to fantastic sewer level. OGOPSK-Dungeon loop. ZIZPSK-1-1 with Lakitu to 1-2 with Toad! Loops. KGKOKK-Pipe to pipe to underwater 4-3 to fantastic 2-5. GGOPSK-Dungeon 1-3 to normal level to blackness. ZIGOSK-Drained 2-2 to daytime castle. IAGPSK+PGPOSK-Weird 1-1 to ? ZIGPKK-Fantastic daytime 2-4. ZIGPTK-Fantastic tetris levels! GGIOOK-Halloween land with zombie mario. Also a behavioral code. KGIOOK-Fall-colored stone land. Also a behavioral code. TGIOOK-Fall-colored land. EGIOOK-Stone land with zombie mario. Also a behavioral code. ZIGPYK-Stony land. PIPOIS+ZIGPSK-Strange plain with artifacts! SAGOOK-Drained 2-2! PGAOKK-World of OF. OAKOAK-Flat plain dead end world. SAZAKE-Altered 1-1. ULTPLT-Really strange world. OOOOAK-World riddled with holes. PPPOSK-Looping 1-3 and 2-3. LLLOAK-Strange world. LLLPSK-Strange castle lands. UUUOKK-Daytime castle world. TIKOIO-Flooded outside world. VPPPPI-Strange world with shooting coins. PXZOIG-Rock world. New World Traps (creates world in which you cannot move) TIKOKK-Weird castle land. UIGPSK-Dungeon trap. TIGPSK-Brick land trap. PSKOIG-Happy brick land (trapped.) SGSPSK-Trapped in cloud world. OAKPSK-Trapped in clouds. SGSOOK-Stuck in stone world. AGOOKK-Stuck in nice caste land. OGAOKK-Pipe-top world. UGIOOK-Nice stone trap. YGIOOK-Cloud castle! AGIOOK-Halloween trap! UGIOOK-Cloud trap. LGIOOK-Stone trap. ZGKOKK-Fantastic cloud trap at night. XGKOKK-Cloud trap with timeup death. SGAOKK-Purple cloud trap. POZOIG-Rock trap. Drop Codes-drop you into a pit--you may also die from time up instantly OGIPSK-Changing world with time-up death. ATEOAG-drop into a pit of blue OAKOSK-Drop from sky into nothing with time-up death. PGAOSK-Great drop into nothing with time-up death. SAGOKK-Warp to 6-7-8 warp zone and die. SGAOOK-Drop into white and die. PISPYP-Drop. Warp Codes SPPPNK-Loop of some level. OGOPSK-Warp to 8-4. OAKOKK-Warp to 6-1. SGOOKK-Warp to 1-4. TAKOKK-Warp to 3-3. SFX Codes NAGNAG-new sound for stomping KOTAGE-No sound at all. NAGNAK-Many SFX different. NAGYAG-Many SFX different. NZZNZG-Many SFX different. NAGNIG-Stomping effect different. NAGNZG-Hitting block effect different. NAGNLG-Stomp effect different. AAGNAG-Stomp effect different. Freezes. EAGNAG-Block, stomp effects different. NOGNAG-Go down pipe effect different. PAGNAG, NGGNAG, NTGNAG-Many effects different. Music Codes NGGNAY-creates interesting music from all songs (loops several notes and plays various bass parts over this) NIGNAY-takes the DrumMix (explained later) and inserts pauses into it YAGNAY-plays briefly some of the end-game music and then stops-only works occaisonally OGGNAY, XGGNAY, UGGNAY, KGGNAY, EGGNAY-All of these are similar to NGGNAY, but each is different from the rest. STAPTO-Music stops immediately. PPPPPP-Various tunes are switched around. EGXNAY-Drums are off-time. Also a graphics code. YYYVYU-When you stomp an enemy, music goes through several variations. KOTAGE-No sound at all. PIPPPP-Plays invincibility music constantly. PAPPPP-Loops normal music constantly. POZPIS-When you interact with blocks, enemies, the music screws up. NAGNAN-Music skips. NYGNAG-Music skips. AGGNAY, ZGGNAY-One instrument plays some wrong notes on a sine wave. GGGNAY-Same as AGGNAY but with banjo sound. POTPIE-Freezes with great grinding noise. EOPOPE-No music. Also a graphics code. APPPPP, PPPPPP, TPPPPP-Mixed-up music. EPPPPP, LPPPPP, SPPPPP, NPPPPP-Weird music. ZPPPPP, GPPPPP, VPPPPP-No music. XPPPPP, UPPPPP-Underwater music. KPPPPP-Fortress music. SKINIT-Between-level music. UNVUXV-Repeating music. STOPPP-Starman music. PGOPGO-No music. TGOOIG-Remixes on the fly. YGOOIG, TAOOIG, TPOOIG, TZOOIG, TLOOIG, TYOOIG-These all do fantastic remixing which depends on what mario does! EPONLY-Fragmented music; some instruments off-time. PISNLY-Music stops immediately. NZXNLY-Trance remix. NLXNLY-Similar remix. AEENLY, ZEANLY-Sound effect music freakout! NVXNLY, SEXNLY, XXXNLY, Adds a short-decay instrument (like a terrible synth banjo sound) playing the melody. OZXNAY, NZXNAY, EPXNAY, APXNAY-All these make the drums off-time in various ways. PPPNLY-Music starts and stops frequently. EPPNLY, APONAY, TVYNLY, EPONLY-All these make the melody off-time and the music starts and stops. PPENLY, NZANLY, NZENLY-All these make the bass strange. ZLLNLY, NZYNLY, NTXNLY, NYXNLY, NZNNLY, NZXNPY, NZXNZY-All these codes make really cool remixes of the music with extra drums. ZOANLY, ZXENLY-The melody is turned off. NUNNLY, YVYNLY, VNNNLY, UUUNLY-If the mario/duck hunt cart is in, these will first make weird slow interpretive ballad music and then go into a warped duck hunt with the coolest music you've ever heard!!! If the cartridge of just mario is in, that ballad music will continue. NANNLY, PZZNAY-Drums off-time, melody slow/off. YLYNLY, GINNLY-Music skips frequently. NSXNLY, NNXNLY, SUXNLY-Adds a pure, no decay sine wave (like a synthesized clarinet) playing the melody. NUXNLY, NXXNLY, IOXNLY-Adds another melody sounding more like an oboe. TZXNLY, NIXNLY, NGXNLY-Every instrument is odd or skipping. NZXNUY, NZXNOY, NZXNSY-Makes one note more prominent. EPONAY, EPONEY-Strange fragments of all songs and instruments. NEXNLY-Soft clarinet melody. NZONLY, NZPNLY-Strange transitions between sections of music. NIGNAY-Start/stop minimal music. PPONAY-Fragments of normal music. YEANLY-Like ZEANLY. YVONNE-Makes great noise. Deleter Codes (eliminates certain game elements) SEGAKE-no scenery XZZOEK-no enemies VULANE-world is invisible (blue screen code) IKTPOK-no outdoor enemies ZTSLEG-no items except coins TIKULT-fireballs disabled PIGNAX-Mario is invisible, enemies are gone NAGNAX-Mario is invisible, enemies are gone VENUSS-no items in bricks USSUSS-no mushrooms PZOPIG-Some background is gone. PIGPEG-No enemies. NZXNLZ-Mario, enemies invisible. Misc. Codes ALKELI-Score is strange. IANOXG-timer is goofed-starts on MOO! ATAPIX-continues automatically IGEAPO-game stuck in demo TIKPOG-more enemies EPZKIX-tons of turtles YSAOPE+YEAOZA+ AOAPYA-World H-1 POAPYA-World I-1 ZOAPYA-World J-1 LOAPYA-World K-1 GOAPYA-World L-1 IOAPYA-World M-1 TOAPYA-World N-1 YOAPYA-World O-1 AXAPYA-World X-1 LXAPYA-World -1 Failed Codes These are codes I have seen on other lists, tested, and found not to work. This may be due to differences among cartridges, or to the fact that I may have simply missed the effect. If anyone can discover an actual effect, please get in touch with me somehow. Thanks. POZXUN-No description available. NAPNAG-Description reads "Hit block for permanent 2020 graphics." APIAAE-No description available. KIZVUY-Description reads "I'm walking." GPPXXY-Description reads "Flying Mario." PAITEN-Description reads "Mirror mario." AYYYYP-Description reads "Things flying." KILLXV-Description reads "All blocks contain coins." Various things As long as you are here, I might as well tell you that I need several NES games. Here is my game list (titles only.) 3-d Worldrunner 720 Degrees Alpha Mission Amagon Astyanax Baseball Bases Loaded Bionic Commando Blades of Steel (2 copies) Castelian Castlevania Clash at Demonhead Double Dragon Double Dragon 2 Excitebike Final Fantasy Football (NES Play Action) Golf Gradius Gyromite Kings of the Beach Klax Mega Man 2 Micro Machines P.O.W. R.B.I. Baseball R.C. Pro-am Roadblasters Shinobi Silver Surfer Street Fighter 2010 Super Mario Brothers Super Mario Brothers/Duck Hunt (2 copies) Super Mario Brothers 2 (2 copies) Super Mario Brothers 2 (the Famicom "lost levels") Super Mario Brothers 3 (2 copies) Super Mario Brothers 3 (Famicom cartridge) Super Spike V'Ball Super Off Road Tecmo Super Bowl T&C Surf Designs Teenage Mutant Ninja Turtles 2--The Arcade Game Thundercade The Three Stooges Toobin' Track & Field 2 Venice Beach Volleyball Ultima Wolverine Zelda (3 copies) Zelda 2 (2 copies) Accessories Light Gun NES Max NES Advantage Game Genie Eliminator Japanese->U.S. adaptors (2) If you have a copy of any of the following games which you either have several of or you are just plain sick of and want to get rid of for very little money or one of my games, or just for the satisfaction of knowing that someone is enjoying the game greatly, let me know. I have gotten almost all of the games in my small collection for free, so if you need money, go to rec.videogames.marketplace or wherever they sell those. But if you want a game on my list or want to trade or have any of the following and want to get rid of them, get in touch NOW! Games I want Megaman 1, 3, 4, 5, and 6 (funcoland's prices are simply absurd) Galaxy 5000 Famicom games Actually, that's about it. By the way, the famicom carts mario 3 and the rare mario 2 are not really mine to sell, but if you stop by riverside some time you're welcome to play anything I have :) ALL THESE CODES ARE YOURS. USE THEM TOGETHER. USE THEM IN PEACE.