From: tsrken@voicenet.com visit tsr's nes archive! http://www.voicenet.com/~tsrken/nes Deathbots Instruction booklet --- We interrupt this program to bring you a special news bulletin! Good evening! The situation at Mutech Corporation's Gamma Base, previously Alcatraz Federal prison, has gone from bad to worse. Scientists now believe that the computerized consciousness or digital life-form in control of Gamma Base somehow has evolved inside the company's massive computer network. Nineteen hours ago, this digital life-form imposed a 24 hour deadline for all countries of the world to begin destruction of their conventional and nuclear weapons. Jonathan Mendex, official spokesbot for Mutech, has also demanded that every country begin production of the technology designed by Mutech to increase the processing power and intelligence of this malignant digital life-form. Any country that refuses, he claims, will be destroyed by a Gamma Bomb. The very existence of such a weapon was debated at an emergency United Nations meeting five hours ago. With the recent detonation of such a weapon at a secret site in the center of Australia and the subsequent destruction of the entire continent, there can be no doubt that such a weapon does exist. The US, Israel, and Iraq had originally refused to ever give in to terrorist threats. However, inside sources say that after witnessing the unbelievable destructive force of the Gamma Bomb, surrender from these three countries will be forthcoming. This and other news at 11! --- Meanwhile, in a secret government facility deep beneath the Rocky Mountains, a man is bolted into a top secret battlesuit. He is getting ready for what is perhaps the most important mission ever undertaken. There is only one chance of beating this techno-monstrosity. The Gamma Bomb must be located and destroyed. Unfortunately it is hundreds of feet under ground on the 8th floor of Gamma Base. The entire complex is guarded by the most sophisticated security force in the world, DEATHBOTS, powerful killer robots designed to destroy. As the last bolts seal him tightly into the battlesuit, he knows he must return or this protective shell will becomd your high-test coffin. Now it's up to you! Are you ready to take control and begin a mission to save the world? Take a deep breath and prepare for battle! --- Getting started Make sure the power switch on your control deck is turned off. Insert DEATHBOTS into your NES console, carefully following the power up instructions in your NES user manual. If the title screen flashes on and off and the game will not play see pages 13-15. From the title screen press START to begin a new game. --- Controlling the action Direction Pad In Action Mode the Control Pad moves your man Up, Down, Right and Left through the corridors of Gamma Base. It is also used to view available weapons in Weapons Select Mode. Select Switches between Action Mode and Weapon Select Mode. Start Press to Pause a game in progress or to begin a new game. B Button In Action Mode fires the weapon controlled by the B Button. In Weapon Select Mode it switches between USE and DROP options. A Button In Action Mode fires the weapon you are holding. In Weapon Select Mode it tells your computer to Drop or Use the selected weapon. --- The complex Gamma Base When the game begins your man, located on the lower right side of the screen, will be on the upper most ground level of Gamma Base. To destroy the Gamma Bomb you must descent to the 8th floor. Upon entering the complex the Deathbots will sense your presence and begin to instantly atack. The row of six light blue rectangles on the upper right part of the screen is your Energy Level. Each rectangle represents four hit points. As the Deathbots blast at you, your Energy Level gets lower. When you run out of energy you will lose one life. Gamma Base consists of eight levels. The 8th floor being the central control area. It is here on the 8th level that the Gamma Bomb is located. It must be found and destroyed! Elevators are the only access between floors and each elevator entrance is guarded by a huge Deathbot sentinel. These sentinels must be eliminated before you can continue to the next level. Transporters and mines As you explore the complex you will encounter Red and Blue transporters. Like doorways, transporters let you enter new locations. To use a transporter, walk on the platform. The unit will activate automatically and transport you to a new location. You will also see mines that look similar to transporters but are the same color as the floor. They will explode when touched and should be avoided if possible. --- Using computers During the mission you will find computer terminals. These are identified by small squares in the walls and were designed to by used only by Deathbots. Usually when a human tries to use a terminal, access will be denied. Sometimes you may find that you can access the main computer and get new weapons. To try to use a terminal stand in front of it. If the terminal is usable it will display weapons available to you. When you are carrying 15 weapons all computers will be inaccessible. By Moving the Direction Pad Up or Down, you can choose one of three choices. Once you have made a selection press A Button. NEXT: This will display the weapons that are available. TAKE: This tranfers the selected weapon from the computer to your backpack. When you Take a weapon from a terminal you will be logged off the system automatically and further access through that particular terminal will be denied. EXIT: This selection will log off the terminal, no weapon will be taken, and further access through this terminal will prohibited. --- Weapons select mode Anytime during game play you can choose new weapons from your backpack by entering Weapons Select Mode. To go to Weapons Select Mode simply press the Select Button. Once selected weapons and objects are used by pressing either the A Button or B Button, while the Power Pack and Shield Belt become active automatically. SCORE: Displays your current score. Sentry Deathbots are worth more points as you go deeper into the complex. RECHRG: Recharges your armor when your player's Energy runs out. You start the game with 5 Recharges. When your Energy runs out and you have no more RECHRG the game will end. You can continue the game up to 3 times. SHOTS: The number on the left of the slash is the number of unused shots for the A Button weapon. The number to the right of the slash is the number of unused shots for the B Button weapon. ENERGY: This line relates directly to the life line that is on the Action screen. To view the objects that you have in your backpack press the Direction Pad UP or DOWN. There are hundreds of weapons scattered around the complex. You can hold up to 15 objects in your back pack at one time. Sometimes you may want to drop an object in order to pick up a new object. Pressing the B Button switches between "DRP" to drop a weapon and "USE" to use the object. Pressing A Button will transfer the weapon. --- Weapons Hand guns and rifles available to you. Handgun (HG) This is the weapon you begin with. It is also the weakest weapon and takes many shots to destroy a target. SPECIFICATIONS: A Button weapon, 99 shots, short range, low power. Laser Pistol (LP) A short range pulsed plasma beam weapon with frequency modulation Good against most of the first level enemies. SPECIFICATIONS: A Button weapon, 50 shots, long range, medium power. Laser Rifle (LF) This is a long range version of the laser pistol. This weapon is extremely effective against most guardian Deathbots. SPECIFICATIONS: A Button weapon, 25 shots, very long range, high powered. Blaster Pistol (BP) Standard issue titanium piercing particle beam. Great for short range high power attacks. SPECIFICATIONS: A Button weapon, 35 shots, short range, high power. Blaster Rifle (BF) Very high powered destruction device which uses heavy slugs. SPECIFICATIONS: A Button weapon, 15 shots, long range, very high powered. Additional objects available to you. Hand Grenade (GR) Regular hand delivered explosive device. Not very destructive. SPECIFICATIONS: B Button weapon, 1 shot, very short range, low power. Fusion Grenade (FG) This is one of your most powerful weapons. It generates a low level localized warp field. Although your battle suit offers some protection against this weapon, it should always be used with caution. Best used when you are wearing the Shield Belt. SPECIFICATIONS: B Button weapon, 1 shot, very short range. Shield Belt (SB) Generates a PPF (Personal Protection Field) around your body making you invulnerable to any attack. It lasts for only 10 to 15 seconds. Power Pack This small battery will recharge your battle suit to one fourth of full power. If your power is running low it is wise to use one, because if you run out of power you will lose one life. --- Sentinel Deathbots There are many different models of Deathbots that you will encounter. There are some which are unknown because they were designed and created by computers depe inside the Gamma Base complex and have never been seen by man. The most powerful are Sentinel Deathbots that guard the elevator doors that leads to the next level. These are some of the Sentinel Deathbots you may come in contact with: Terminus RX-400 This Deathbot is the first Sentinel you will encounter. Although powerful and highly mobile it can be defeated easily. Avoid its plasma blasts and use your fusion grenade if you have one. Biotron HY-2266 This is a genetically engineered creature that, although synthetic, is actually alive. It will attack with the savagery of a wild animal. Use your Blaster Rifle and avoid its napalm like fire bombs. Vexial 5-C This flying sentinel is propelled by liquid rockets. It is fast, intelligent, and heavily armed. It is believed to somehow sense terror. Your confidence must be total because if will zero in on feelings of fear. Any doubt in your mind and it will pound you into dust. The Gamma Bomb The Gamma Bomb is housed inside a Deathbot. It is a mobile bomb that will try to defend itself. It is both well shielded and heavily armed. Destroying this Deathbot will also destroy the Gamma Bomb and end the crisis that threatens to enslave the world. --- Hints to complete the mission It is a good strategy to avoid direct battles with Deathbots whenever possible. Save your fire for the huge Deathbot Sentinel that guards the Elevator to the next lower level. The floor pads that open and close doors may not always by in front of the doors that they open. If a door won't open, walk around the hallway and try to find the hidden floor pad. Open and close doorways to trap Deathbots in rooms you will no longer need to enter. Always enter Weapons Select Mode to see if you have any more Power Packs before your energy level runs out completely. Once your energy level runs out you will lose one recharge. You can only carry 15 weapons at a time, so it is wise to never have a full backpack so you always have room for new, more powerful weapons. --- Notice to American Video Entertainment customers Should you encounter any problems with this cartridge two important questions must be asked: a. Was your Nintendo control deck purchased after October of 1990? b. Does the cartridge play on other control decks purchased prior to Oct.1990? If the answer to both of these questions is yes then you probably have a control deck which was secretly modified by Nintendo to prevent some cartridges from working. In order to enjoy many fine products from independent American manufacturers, American Video Entertainment, recommends you get a control desk compatible with all legal games. If you do not, you will be prevented from enjoying many great, value priced cartridges. You have several options available to you: 1. We have included in this manual simple instructions which will provide any qualified TV repair technician with the necessary information to upgrade your unit. When you do this and sign the enclosed $10.00 upgrade certificate, American Video Entertainment will give you a $10.00 discount on any AVE game purchased DIRECTLY FROM AMERICAN VIDEO ENTERTAINMENT. 2. American Video Entertainment will upgrade your incompatible Rev. 11 unit free for a postage and handling charge of $9.95. NES unit must be in working order. AVE cannot repair non-functional units. THIS CHARGE WILL BE CREDITED TO ANY FUTURE PURCHASE OF AN AMERICAN VIDEO ENTERTAINMENT PRODUCT PURCHASED DIRECTLY FROM AMERICAN VIDEO ENTERTAINMENT. (Call 1-800-HOT-4-AVE and allow 1 week for return.) 3. If none of the above is suitable please call our consumer hotline at 1-800-HOT-4-AVE and one of our consellors will help you further.