Manual re-write by: VmprHntrD (8/21/96) e-mail: kenne002@coyote.csusm.edu This is the manual to the NES game..... Mike Tyson's Punch-Out!! (from Nintendo) [Controls DURING the Game] ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿³ ³³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ³³ ³³ ÚÄÄÄ¿ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ Nintendo ³³ ³³ ³  ³ ³ SELECT START ³ ³³ ³³ ÚÄÄÄÙ ÀÄÄÄ¿ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ B A ³³ ³³ ³ < O > ³ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄ¿ ÚÄÄÄÄÄ¿ ³³ ³³ ÀÄÄÄ¿ ÚÄÄÄÙ ³ ÛÛÛÛÛÛ ÛÛÛÛÛÛ ³ ³ÛÛÛÛÛ³ ³ÛÛÛÛÛ³ ³³ ³³ ³  ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÙ ÀÄÄÄÄÄÙ ³³ ³³ ÀÄÄÄÙ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³³ ³ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Left: Dodge Left Right: Dodge Right Up+B: Punch to left face Up+A: Punch to right face Down: (Once)block | (Twice)ducking B: Left body blow A: Right body blow Select: If pressed between rounds, Doc's encouraging advice can increase Mac's stamina Start: Uppercut (If the number of stars is 1 or greater) B+A: Once knocked down press rapidly to get up [How to Play] The title will appear when the START button is pressed during the demonstration display. Using the top and bottom of the directional control pad, select either a new game or continued game. If NEW is selected, the game will begin when the START button is pressed. If CONTINUE is selected, use the left and right sides of the directional control pad to select the pass key, then press the A or B button to input the pass key. Id the pass key is correct, the game will begin from the boxing circuit cooresponding to the pass key. The title will reappear if the pass key is incorrect. Reselect CONTINUE and input the correct pass key. þ The game will begin with Little Mac ranked in 3rd place on the minor circuit. His ranking will go up each time he wins a match. If he loses, rematch or his ranking will go down. þ Little Mac will give up and retire if he loses a total of three matches. þ the World Video Boxing Association's(WVBA) circuits begin with the minor circuit and continue through the major circuit and the world circuit. [Pass Keys] þ Pass keys will be displayed when Little Mac becomes the champion of the minor circuit and the major circuit. Write down the pass key when it appears. These pass keys can be input to begin the game from the bottom ranking in the major or world circuit, even when the game has been turned off before proceeding. þ Little Mac's match record and circuit level are saved with the pass key until he becomes circuit champion. [WVBA Rules] þ A match consists of three rounds, each of which is three minutes long. þ A boxer is knocked out (KO) if he does not get up within a count of 10 after being knocked down. þ A technical knockout (TKO) is scored if a boxer goes down three time in one round. þ The referee determines the winner according to match points if time runs out in the 3rd round. (Watch out for unfair "hometown decisions" against Little Mac.) "Defeat all your opponents, and challenge Mike Tyson in the Dream Fight!" [Hearts(Mac's fighting spirit)] Little Mac can punch whenever he has one or more hearts. He will lose a heart each time his opponent blocks or dodges out of the way of one of his punches, and will lose three hearts if he is punched by his opponent. When the number of hearts goes to zero, Little Mac is too tired to punch(he will change color), and must avoid punches by dodging or ducking to gain hearts. [Stars] The number of stars is the number of uppercuts that Little mac can use. When he scores with an effective punch, a star will appear on his opponent's head and the number of stars will increase by one. Little Mac will lose one star if punched by his opponent and will lose all of his stars if he gets knocked down. The maximum number of stars is three. [Stamina Meters ÛÛÛÛ°°°] These meters show how much stamina Little Mac and his opponent have left. Stamina will drop when a boxer is punched. A boxer will go down if his stamina drops to zero; his stamina will recover when he gets back up(although the amount of recovery depend on the count on which he gets back up). [Match Points] Match points are won when Little Mac punches his opponent. Uppercuts and effective punches win the greatest number of match points. [Round] Shows the number of the current round. [Basic Technique] 1. More of your punches will reach the opponent if you aim where he's not guarding. 2. Little Mac won't be able to punch when he's tired(when he has no hearts), and his opponent will immediately start punching. Dodge his punches and recover hearts. 3. Little Mac's left is a little faster than his right, but it's not quite as strong. [Winning Technique] 1. Dodge opponent's punches and then punch back immediately. You'll startle your opponent(his face will show it). This is your chance -- punch furiously and you should score. 2. If your opponent comes up on the count of 1 after you've knocked him down, go with an uppercut for a sure knock-down. 3. During an interval: use the advise of trainer Doc Louis to your best advantage.