From: tsrken@voicenet.com visit tsr's nes archive! http://www.voicenet.com/~tsrken/nes Super Sprint(r) Instruction booklet Manufactured by TENGEN --- Object of the game/game description Experience the speed and danger of Grand Prix racing on seven exciting tracks. Compete against a friend or computer-controlled "drone" cars. Your goal is to win a five-lap race on the first track, move up to the next, and keep winning until you finish all seven. Ever track will drive you nuts with oil spills, twisters, exploding traffic cones, over/underpasses and hairpin turns. Opportunities arise to let you customize your car with such options as super traction, higher top speed, and turbo acceleration. Go ahead. Burn some rubber and kick some asphalt. --- Introduction Super Sprint, the arcade hit, makes its home entertainment debut with this TENGEN game for the Nintendo Entertainment System(r). If you crave life in the fast land, this is it! Super Sprint is racing action at its best. Seven exotic race tracks, a unique view of the entire track on one screen, dangerous obstacles, valuable bonuses - it's all here! Race against computer-controlled drone cars or shift into intense competition against a friend in a pedal-to-the-metal 2-player race for the finish line! Along the way you must dodge oil slicks, exploding cones and tornados. Collect wrenches to upgrade your vehicle with special features such as turbo acceleration and extra traction. A race ends after five grueling laps, and the winner advances to the next level on a new track. The game ends when a computer-controlled car wins the race. To restart racing at the track and level where you just lose, press the B button. Each race level is a combination of track and obstacle difficulties. Tracks 1 through 7 correspond to levels 0 through 6. Your second time on tracks 1 through 7 will be even tougher: you'll face more obstacles and faster drone cars. This time, tracks 1 through 7 become levels 7 through 13, and so on. Racers, start your engines! --- How to operate the controller [Select] Use the Select button to choose between a one-player and two-player game. Either Controller 1 or 2 can be used to select. (Note: If the game selection screen isn't displayed when you're ready to play, press either the Select button or the Start button.) [Start] After you have selected either a one-player or two-player game, begin the game by pressing the Start button. The first track will appear on the screen. One-player game: Controller 1 lets you drive the yellow car; Controller 2, the blue car. Cars not driven by you are computerized drone cars that you must beat. Two-player game: Player 1 will drive the yellow car and player 2 will drive the blue car. The red and grey cars are computerized drones that compete against you and your friend. To join a one-player game in progress: If you're competing in a one-player game and a friend wants to join in, simply wait for the WINNER screen to appear (at the end of a race) and press the START button on the controller not in use. [B] The B button has two functions: 1. For quick replay of a race you've just lost: At GAME OVER, press B on either controller. Your customizing features stay with your car, but you'll lose all wrenches and points. Caution: This feature works only twice. Pressing the B button a third time will restart the game from the beginning. 2. To skip a screen: Any time there's a delay at a screen (for example, the WINNER scren), press the B button to skip directly to the next screen. Note: If you skip over the WINNER screen in a one-player game, you won't be able to add a friend to a game in progress. [Pause] If you wish to interrupt play during a game, press the START button. The game will stop, and the word PAUSE will appear in the middle of the screen. Press the START button again to continue playing. The word PAUSE will then disappear and the game will continue where you left off. Note: The direction of a turn is always from the car's point of view. For example, a left turn means to the car's left, not necessarily to the left of the screen. --- Scoring The scoring system is the same for all seven tracks. There are fourteen different check points for each lap. Each check point, when crossed in the correct order, is worth 100 points, providing a possible 1400 points per lap, or 7000 points plus 1000 points bonus for the winner of each five lap race. You can also add 3000 points to this by ssleecting "Increase Score" from the vehicle customizing screen (see page 9). The only other way to score points is by collecting bonus flags when they appear on the tracks. The flags can be worth either 100 or 150 points. During a race the flags will unpredictably appear for a short time at certain points on the track. When you run over a flag, you add the flag's point value to your score. --- Obstacles to avoid Water puddle: Slows you down without causing you to lose control. Mud puddle: Spins your car 360' and causes you to slow down. Oil slick: Spins your car 360'. Exploding cones: As you hit the cones, they explode and disappear, causing you to slow down. Cones slow you down more than water puddles and mud puddles. The tornado: This is like a moving oil slick - it will spin your car 360'. Hydraulic poles: These poles rise up from the track to obstruct your safe passage. They alternate going up and down, and only one pole will be up at a time. --- Customizing your vehicle You can customize your mean machine by picking up wrenches that appear on every track. There are two wrenches in each five-lap race. One-player game: You must collect at least two wrenches and win the race. If you do so, the screen to customize your car will appear after the winner's circle screen. You can then choose either to increase your total score or to customize your vehicle with super traction, higher top speed, or turbo acceleration. Two-player game: You need the two wrenches and a human player must win in order to customize your car. --- Tips & strategy - The best way to guarantee success is to start out fast, drive hard (but carefully) and try to maintain the lead throughout the race. - If you do fall behind, some tracks allow you shortcuts. We'll leave it to you to find them. - Try to collect both wrenches every race. Spend them to increase your car's attributes and leave "Increase Score" for later rounds. - Each track has an optimum "groove" which provides the quickest time around the track. With a little practice, you'll find the groove and 1st place. - If you should find yourself in a spinout, it is possible to correct more quickly by trying to steer out of it. - Don't go out of your way to collect bonus points. You get the highest score by staying in the race. ===