Soul Blade
Frequently Asked Questions
Soul Edge / Soul Blade Move List (Condensed Format) Compiled by Dave Connoy Send (intelligent) comments and questions to [email protected] v1.0 FINAL 3/9/97 Feel free to distribute this document - if you want to modify it, or use material from it, and then distribute it, acknowledge your sources. This document, and all parts within, are NOT for commercial use without express written consent of the author. This FAQ's home is the Stage of History at absolut.sites.uiuc.edu/~japierce ----------------- Table of Contents ----------------- Some General Information Notation Individual Character Info & Moves -Hwang Sung Kyung -Seung Han Myong (PSX only) -Rock -Taki -Sophitia Alexandra -Mitsurugi Heishiro -Siegfried Schtauffen -Seung Mina -Li Long -Voldo -Cervantes De Leon -Soul Edge (PSX only) Credits ------------------------ Some General Information ------------------------ This is just a move list. The full FAQ with detailed moves and tactics will be out... well, it'll be out as soon as I write it, how about that? This is a 'condensed' version created for easy printing. Though it's not as detailed as it could be if I wrote each move separately, it takes up a LOT less space. ALL this is painstakingly verified on my North American, NTSC version copy of Soul Blade PSX. That being the case, this list should need no more revisions. This list is off the online command lists, so some common moves are not listed (mainly sidestep, crouch, and jumping attacks). And rest assured that I've corrected Namco's GLARING error of not including Rock's ground throw on his online command list. -------- Notation -------- Commands represent taps on the: 8 direction joystick (b=back,d=down,u=up,f=forward, and combinations thereof with "/"), and 4 buttons, G, A, B, and K. If you don't know this stuff by now you're in trouble. RTFM. + indicates to do the separated commands at the same time , indicates to do the separated commands one after another ~ between two commands indicates they must be in very quick succession All moves are executed from a standing position unless one of these is used: 'crouch' - the move is done entirely from a crouching position. Hold the joystick in a down position and do the appropriate motion. 'run' - the move is done while running. Tap f, then hold F to make your character run, then press the appropriate button. Keep in mind you must have ample space to run to execute this type of move. 'WS (While Standing)' - WS motions are executed by first crouching (or executing a move with crouching recovery), and tapping the appropriate buttons as you release the joystick to netural. 'backwards' - You back must be to your opponent. -------------------------- Individual Character Moves -------------------------- This is organized by command, level, damage if hit, weapon damage if blocked, recovery position, and extra stuff. If you see a move indented then it is done immediately after the move preceding it connects and can't be done by itself. In the Level column: H is a high attack; can be evaded by ducking and will hit standing non-guarding opponents only. M is a mid-level attack; will hit all positions except standing guard. n is a non-block attack; the game calls it "SpecialMiddle". Hits non-blockers regardless of standing/crouching. L is a low attack; can be evaded by hopping and will hit all positions except crouching guard. ST is a standing throw; a standing opponent will be thrown if you're in range regardless of blocking status. Misses crouching opponents. BT is a back throw; like a standing throw except you're facing your opponent's back. G is a ground-level hit; only comes out when your opponent is down. GT is a ground throw; a throw when the opponent is already down. It is only possible if the opponent's feet are towards you. U is unblockable; interrupt it or get the hell outta the way. A sidestep will evade all unblockables EXCEPT Voldo's, which must be crouched under. R is a reversal; reversible attacks include downward vertical cuts (standing B), stabs (f+B), and standing kicks (K and d/f+K). More on exactly which moves can be reversed in the expanded version. In the Damage and WDamage colums, numbers separated by commas are for the individual moves in the combo. A plus (+) sign indicates multiple hits on a single move; I've added these up in parentheses afterwards for the arithmetically impaired. If a move hits a 3 times or more for the same damage each hit, it's notated #xD(T): number of hits x damage per hit (total damage). Keep in mind that these values are base values and do not include guard, counter, float, or multi-hit modifiers, so Your Mileage Will Vary. In the Rec column, S denotes standing and C denotes crouching. You can execute a WS move immediately after a C-recovery move if you have the right timing. Hwang Sung Kyung ---------------- Command Level Damage WDamage Rec Comments A,A,A HHH 15,15,20 5,5,5 SSS A,A,d+A HHL 15,15,35 5,5,5 SSS A,A,B HHM 15,15,49 5,5,3 SSS f+A H 15 7 S d/f+A,A,B LHM 15,21,46 8,8,8 SSS d+A L 18 6 C b+A H 56 9 S d/b+A L 30 7 S B,B,A,d+A MMHL 18,18,17,35 5,5,5,5 SSSS B,B,A,B MMHM 18,18,17,49 5,5,5,3 SSSS f+B M 18 6 S d/f+B M 35 9 S d+B n 29 6 C b+B M 46 9 S f,F+B M 55 9 S K,K HM 26,35 0,0 SS f+K H 26 0 S d/f+K M 26 0 S b+K H 40 0 S d/b+K L 24 0 C d+K,B LM 16,46 0,9 CS f,F+K,K,K MMM 24,26,40 0,0,0 SSS b,f+K H 35 0 S A+B M 39+57(96) 5+3(8) S f,F+A+B M 75 9 S d,d/f,f - -- - C Crouch dash d,d/f,f+A,B nM 21,46 8,8 SS d,d/f,f+B n 55 7 S d,d/f,f+K M 26+26(52) 0+0(0) S WS+A,B nM 21,46 8,8 SS WS+B n 55 7 S WS+K M 26+26(52) 0+0(0) S Run+K L 36 0 S A+G ST 3x20(60) - S B+G ST 6x13(78) - S A+G or B+G BT 44+44(88) - S d/f+K G 20 - S b+B+K U 110 - S A+B+K M 28+20+15+14(77) 20 S HCF+A+B 18+25+25(145) S HCF+B+K 18+15+25(135) S Seung Han Myong (PSX version only) --------------- Han Myong has the same moves as Hwang plus the following: Command Level Damage WDamage Rec Comments d/b+B M 15 0 S b,f+B M 35 0 S K,K,K HMH 26,35,35 0,0,0 SSS K,K,d+K HML 26,35,16 0,0,0 SSC f+K,A HH 26,56 0,9 SS f+K,B HM 26,46 0,9 SS b+K,d+K HL 40,24 0,0 SC f,F+A+B,B MM 50,49 3,3 SS u/f+B+K MH 30+20(50) 2+2(4) S b+B+K U 60+55(115) - S A+B+K M 28+20+15+14(77) 20 S HCF+B+K 18+15+10+18(138) - S Rock ---- f,F+A,B changes its damage depending on whether the opponent is standing or knocked down. d/f+B also changes damage based upon range to target. Command Level Damage WDamage Rec Comments A,A,A HHH 26,24,40 9,9,11 SSS A,B HM 26,34 9,8 SS A,K HH 26,27 9,0 SS f+A,A,A HHL 26,30,66 0,9,11 SSS f+A,A,B HHM 26,30,34 0,9,8 SSS d/f+A M 35 9 S d+A L 23 7 C d/b+A L 48 11 S f,F+A,B MM 34,93 9,18 SS Opponent standing f,F+A,B MM 34,40 9,18 SS Opponent down B,B,B MMM 36,31,41 9,8,8 SSS B,A MH 36,26 9,8 SS f+B M 31 8 S d/f+B (far) M 32 7 S d/f+B (near) M 35 11 S d+B n 34 7 C b+B M 25 0 S f,F+B M 33 10 S K H 28 0 S f+K M 40 0 S d/f+K,A MH 29,36 0,11 SS d+K L 20 0 C d/b+K L 23 0 C f,F+K M 58 0 S WS+A n 31 9 S WS+B M 31 8 S WS+K M 50 0 S Run+K L 33 0 S crouch+A,B LM 23,50 7,11 CS b+A+B M 44 0 S A+G ST 58 - S B+G ST 42+42(84) - S A+G or B+G BT 88 - S d,d/b,b+B+G ST 95 - S d/f+A+G GT 33+33(66) - S u+K G 20 - S d,d/f,f+B+K U 130 - S A+B+K M 25+18+18+18(79) 20 S HCB+A+G 16+16+30(141) - S HCB+B+G 16+16+30(141) - S Taki ---- The K in the QCF+B,K only connects if the B does. Command Level Damage WDamage Rec Comments A,A,A HHH 14,20,18 6,6,6 SSS A,A,B HHM 14,20,40 6,6,6 SSS A,A,d+K HHL 14,20,27 6,6,0 SSC A,B,K HMH 14,24,40 6,6,0 SSS A,K HH 14,26 6,0 SS f+A,B,B,B HMMM 15,11,11,11 6,6,6,6 SSSS d/f+A M 25 6 S d+A L 15 5 C d/b+A L 34 6 C f,F+A H 31 7 S B,B,B MMM 20,22,40 6,6,7 SSS B,B,A,K MMHH 20,22,21,34 6,6,6,0 SSSS B,A,K MHH 20,23,34 6,6,0 SSS B,A,f+K MHM 20,23,39 6,6,0 SSS B,A,d+K MHL 20,23,21 6,6,0 SSC B,K MH 20,29 6,0 SS f+B M 30 6 S d/f+B M 33 6 S d+B n 31 6 C f,F+B M 54 9 S K,K,K HHH 24,22,24 0,0,0 SSS K,K,d+K HHL 24,22,25 0,0,0 SSC K,K,A HHH 24,22,26 0,0,6 SSS d/f+K,K,K MMM 22,18,40 0,0,0 SSS f+K M 44 0 S b+K H 32 0 S d+K,K LM 22,39 0,0 SS f,F+K H 47 0 S d,d/f,f - -- - C Forward roll d,d/f,f+B,K MJ 49,27 8,0 SS d,d/f,f+K L 18 0 C WS+A n 35 6 S WS+B,B nM 36,28 7,8 SS WS+K M 45 0 S Run+K L 33 0 S A+K n 38+38(76) 0+0(0) S f,F+A+B - -- - S Jump over A+G ST 54 - S B+G ST 80 - S A+G or B+G BT 75 - S d,d/b,b+B+G ST 3x30(90) - S b+A+G R 55 - S Kick reversal d/f+K G 20 - S HCB+B U 135 - S A+B+K M 22+16+12+13(63) 22 S d,u+B+K 12+15+15+30(135) - S Sophitia Alexandra ------------------ If b+A connects as major counter (interrupt) then she adds a second hit with a flourish for mega damage (105 total). The trick is getting b+A to connect, period. Command Level Damage WDamage Rec Comment A,A,d+A HHL 15,15,24 6,6,5 SSC A,A,A,K HHHM 15,15,19,35 6,6,6,0 SSSS A,A,B HHM 15,15,35 6,6,7 SSS A,A,K HHM 15,15,40 6,6,0 SSS A,A,d+K HHL 15,15,18 6,6,0 SSC f+A H 37 7 S d/f+A M 20 6 S d+A L 10 5 C b+A M 36+51(87) 10 S 2nd hit on counter B,B,B MMM 19,20,44 6,6,8 SSS B,B,d+A MML 19,20,22 6,6,4 SSC B,B,d+K MML 19,20,17 6,6,0 SSC B,B,A,B MMHM 19,20,12,44 6,6,0,8 SSSS f+B M 10 6 S d/f+B M 35 10 S d+B M 35 10 S b+B M 40 10 S K,K,d+K,f+K HMLM 24,19,27,36 0,0,0,0 SSSS f+K H 12 0 S d/f+K M 22 0 S d+K L 15 0 C d/b+K L 29 0 S u/f+K,A ML 32,50 0,7 SS u/f+K,B MM 32,37 0,6 SS u/f+K,K MM 32,33 0,0 SS d,d/f,f - -- - C Crouch dash d,d/f,f+B M 55 7 S f,d,d/f - -- - C "DP" crouch dash f,d,d/f+A M 45 6 S f,d,d/f+B M 54 0 S WS+A n 35 6 S WS+B n 40 6 S WS+K M 30 0 S crouch,d/f+A L 36 6 C crouch,d/f+B L 12 0 C Run+K L 36 0 S A+K H 35 0 S A+G ST 48 - S "I'm sorry!" B+G ST 48 - S d+A+B+K 36 - S A+G or B+G BT 40 - S b+A+G R 30+30(60) - S Overhead reversal b+A+G R 55 - S Stab reversal b+A+G R 43 - S Kick reversal d/f+B,B,B,B GGGG 5,5,5,5 0 S b,b,b+A~B U 116 - S A+B+K M 24+18+15+15(72) 23 S d,d/f,f+A+G 18+25+25(140) - S d,d/f,f+B+G 18+15+25(130) - S Heishiro Mitsurugi ------------------ Command Level Damage WDamage Rec Comments A,A,A HHH 15,15,20 5,5,5 SSS A,A,d+A HHL 15,15,38 5,5,5 SSS A,A,B HHM 15,15,51 5,5,3 SSS f+A,d+A HL 17,38 7,5 SS f+A,B HM 17,51 7,3 SS d/f+A M 15 0 S d+A L 20 7 C b+A H 56 9 S d/b+A L 30 7 S B,B,A,d+A MMHL 18,18,17,38 5,5,5,5 SSSS B,B,A,B MMHM 18,18,17,51 5,5,5,3 SSSS f+B M 18 6 S d/f+B M 30 6 S d+B n 29 6 C b+B M 46 9 S f,F+B M 60 9 S K H 26 0 S f+K M 35 0 S d/f+K M 26 0 S b+K,B MM 24,35 0,8 SS d+K,B LM 16,46 0,9 CS WS+A,d+A nL 25,38 7,5 SS WS+A,B nM 25,51 7,3 SS WS+B n 30 6 S WS+K M 30 0 S A+B M 39+57(96) 5+3(8) S f,F+A+B M 75 9 S d,d/f,f - -- - C Crouch dash d,d/f,f+A,d+A nL 25,38 7,5 SS d,d/f,f+A,B nM 25,51 7,3 SS d,d/f,f+B n 30 6 S d,d/f,f+K M 30 0 S Run+K L 36 0 S A+G ST 3x24(72) - S B+G ST 42+42(84) - S A+G or B+G BT 44+44(88) - S b+A+G R 34+34(68) - S Overhead reversal b+A+G R 50 - S Stab reversal d/f+B G 20 - S HCB+B U 180 - S A+B+K M 28+17+15+14(74) 20 S HCF+B+K - 18+25+25(142) - S HCF+A+K - 18+15+25(132) - S Siegfried Schtauffen -------------------- Like Rock, Ziggy's uppercut changes based on range, but he has THREE different damage values. Also like Rock, his f,F+A+B changes when the opponent is down. Command Level Damage WDamage Rec Comments A,A,B HHM 24,26,58 8,8,10 SSS A,d+A HL 24,51 8,8 SS f+A H 38 8 S d/f+A M 25 7 S d+A L 19 7 C b+A H 68 12 S B,B,B MML 22,31,56 8,7,8 SSS B,B,K MMM 22,31,30 8,7,0 SSS B,d+A ML 22,54 8,8 SS B,K MM 22,33 8,0 SS f+B M 57 9 S d/f+B M 30 8 S Far from opponent d/f+B M 35 8 S Near opponent d/f+B M 40 8 S Within throw range d+B n 30 8 C b+B,A,B HHH 19,19,19 0,0,0 SSS d/b+B M 57 9 S b+B - 42 - S Combos after d/b+B b,b+B,B ML 63,44 10,18 SS K H 24 0 S f+K H 34 0 S d/f+K,K,B MLM 23,22,29 0,0,0 SSS d+K L 15 0 C f,F+K H 46 0 S WS+A,A nL 48,46 8,8 SS WS+B M 35 8 S WS+K M 21+21(42) 0+0(0) S Run+K L 36 0 S Run+B+K H 65 0 S A+K H 35 0 S f,F+A+B M 80 12 S Opponent standing f,F+A+B G 30 10 S Opponent down f+B+K M 25 0 S A+G ST 32+32(64) - S B+G ST 42+42(84) - S A+G or B+G BT 56 - S d+A+G ST 36 - S d+A+G (missed) ST -- - C d/f+K,K,K,K GGGG 5,5,5,5 - S d,d/f,f+B U 157 - S A+B+K M 14+17+14+13(58) 26 S f,d,d/f+B+K - 17+22+40(137) - S Seung Mina ---------- Command Level Damage WDamage Rec Comments A,K HH 26,31 7,0 SS A,A,A,K HHHM 26,24,32,37+37(74) 7,7,7,0+0 SSSS A,A,A,d+K HHHL 26,24,32,32 7,7,7,0 SSSS A,A,B HHM 26,24,48 7,7,6 SSS A,A,K HHH 26,24,31 7,7,0 SSS A,f+A,A,K HHHM 26,20,22,37+37(74) 7,6,6,0+0 SSSS A,f+A,A,d+K HHHL 26,20,22,32 7,6,6,0 SSSS f+A,K HH 23,33 6,0 SS d/f+A M 56 9 S d+A L 16 6 C d/b+A L 18 6 S B,B,B MMM 30,26,60 7,7,9 SSS B,B,d+A MML 30,26,38 7,7,8 SSS B,A MH 30,54 7,7 SS B,d+A ML 30,35 7,7 SS B,K MH 30,31 7,0 SS f+B,B MM 25,60 7,9 SS f+B,A MM 25,56 7,9 SS f+B,d+A ML 25,38 7,8 SS b+B,d+A+B MM 36,75 8,16 SS d/f+B M 39 7 S d+B n 34 7 C K H 22 0 S f+K M 34 0 S d/f+K M 24 0 S d+K L 13 0 C b+K H 31 0 S d/b+K L 23 0 S b,f+K H 35 0 S f,F+K,K,K MMM 26,29,32 0,0,0 SSS WS+A M 40 6 S WS+B n 40 7 S WS+K M 24 0 S Run+K L 22 0 S A+B,f+A,B MHM 3x28(84),22,35 3x4(12),6,8 SSS A+B,A+B MM 3x28,3x28(84) 3x4,3x4(12) SS u+A+B M 50 5 S B+K M 47 0 S u/f+B+K M 3x35(105) 3x3(9) S A+G ST 65 - S B+G ST 73 - S A+G or B+G BT 38+38(76) - S d/f+K G 20 - S u/f+A+B U 144 - S A+B+K M 25+16+16+15(72) 24 S b,b+A+B 14+25+30(141) - S Li Long ------- Any combination starting with A can be started with f+A instead. Same Damage and WDamage values apply. K can be delayed after B to either cancel it or combo after it. You can cancel or retract QCF+B by tapping back on the joystick. Command Level Damage WDamage Rec Comments (f+)A,A,A HHH 15,15,30 6,6,6 SSS (f+)A,A,d+A HHL 15,15,31 6,6,6 SSC (f+)A,A,K HHM 15,15,25 6,6,0 SSS (f+)A,A,d+K,B HHLM 15,15,24,51 6,6,0,11 SSSS (f+)A,B,K HMH 15,23,31 6,6,0 SSS d/f+A M 40 5 S d+A L 16 5 C b+A M 48 7 S d/b+A L 21 6 S crouch+A,u+B LM 16,31 5,6 CS B,B,B MMM 17,19,35 6,6,6 SSS B,A MH 17,26 6,6 SS B,K MM 17,39 6,0 SS f+B,B HM 25,31 6,6 SS d/f+B M 35 6 S b+B,B,B nMM 14,18,18 3,3,3 SSS d+B n 29 6 C d/b+B~A ML 46,31 6,6 SS A cancels B f,F+B M 56 7 S K,K HM 27,36 0,0 SS K,d+K HL 27,24 0,0 SS K,d+A HL 27,29 0,6 SS f+K M 40 0 S d/f+K M 26 0 S d+K L 30 0 C f,F+K H 49 0 S d,d/f,f+B M 36+31+31+31(129) 4x5(20) S Tap b to retract d,d/b,b - -- - S Turn around d,d/b,b,B,b+B MM 31,31 6,0 SS WS+A n 36 5 S WS+B n 50 5 S WS+K M 26 0 S Run+K L 35 0 S A+B M 29+47(76) 5+6(11) S A+G ST 70 - S B+G ST 40+40(80) - S A+G or B+G BT 35+35(70) - S b+A+G R 60 - S Kick reversal d/f+K G 25 - S d/b+B+K U 130 - S A+B+K M 20+16+15+16(67) 20 S f,f+A+B 18+21+30(136) - S Voldo ----- Command Level Damage WDamage Rec Comment A,A,B HHM 18,20,27 7,7,6 SSS A,B,A HMM 18,21,35 7,6,6 SSS A~d+B L 17 4 S A,K HM 18,27 7,0 SS f+A H 18 6 S d/f+A M 46 8 S b+A,A HH 25,28 7,7 SS d+A,K LH 16,48 4,0 SS d+A,A,A,K LLLH 16,16,16,48 4,4,4,0 SSSS B,B,B,B,B MMMMM 25,25,20,20,20 7,6,10,10,10 SSSSS hits 3,4,5 only on MC f+B H 28 7 S d/f+B M 30 6 S b+B M 29 7 S d+B,B MM 30,30 6,6 SS f,F+B M 70 0 S K H 25 0 S f+K M 25 0 S d/f+K M 25 0 S d+K L 20 0 C d/b+K M 28 0 S WS+A n 38 7 S WS+B n 40 7 S WS+K M 40 0 S A+B M 40 8 S b+A+B M 43 10 S d+A+B L 38 8 C f,F+A+B,K MM 40,24 8,0 SS f,F+A+B+G,K MM 30,43 10,0 SS A+K H 50+36(86) 10+0(10) S d,d/b,b - -- - S Turn around backwards:A+G L 32 0 S u+B - 46 0 S Combos after A+G backwards:d+A+B L 45 8 C crouch,d/f+A+B H 55 6 S Run+A L 40 7 C Run+K L 33 0 S A+G ST 5x13(65) - S B+G ST 35+35(70) - S A+G or B+G BT 6x13(78) - S d,d/f,f+B+G ST 7x14(98) - S d/f+A,A,A G 6,8,8 - S d,d/f,f+A U 130 - S A+B+K M 22+16+15+17(70) 20 S u,d+A+B - 30+30(140) - S Cervantes De Leon ----------------- Command Level Damage WDamage Rec Comment A,A,A HHH 20,22,30 8,7,7 SSS A,A,d+A HHL 20,22,30 8,7,7 SSC A,A,B HHM 20,22,54 8,7,7 SSS f+A H 20 9 S d/f+A M 30+30(60) 7+7(14) S d+A L 22 6 C d/b+A L 40 7 C B,B,B MMM 22,19,54 6,6,7 SSS B,B,d+A MML 22,19,30 6,6,7 SSC d/f+B M 35 7 S f+B,B,B MMM 15,15,48 7,7,7 SSS d+B n 36 7 C b,b+B M 68+68(136) 7+7(14) S f,F+B M 36 7 S K,d/f+K HM 27,32 0,0 SS K,b+K HH 27,36 0,0 SS d/f+K M 25 0 S f+K H 30 0 S d+K L 18 0 C b+K H 29 0 S d/b+K L 24 0 C f,F+K H 45 0 S WS+A n 36 8 S WS+B n 32+32(64) 5+5(10) S WS+K M 31 0 S A+B M 28+28(56) 3+3(6) S f+A+B M 30+30(60) 4+4(8) S d/f+A+B M 30+30(60) 7+7(14) S d/b+A+K L 32 0 C f,F+A+B M 41+41(82) 7+7(14) S f,F+B+K M 37 0 S f,d,d/f+B M 60+60(120) 7+7(14) S Happy dance! d,d/b,b,B M 34+34+34(102) 7+7+7(21) S Uses sword energy Run+K L 33 0 S A+G ST 35+35(70) - S B+G ST 40+40(80) - S A+G or B+G BT 45+45(90) - S d/f+A+B G 20 - S d/b+A+B U 70 - S Crummy unblockable A+B+K M 25+15+15+15(70) 20 S f,d,d/f+A+K 10+24+25+25(154) - S Soul Edge (PSX version only) --------- Soul Edge has the same moves as Cervantes plus the following: Command Level Damage WDamage Rec Comment f+B,B,d+A MML 15,15,40 7,7,7 SSC A+B,B,B MMM 28+28(56),19,54 3+3(6),6,7 SSS A+B,B,d+A MML 28+28(56),19,30 3+3(6),6,7 SSC b+A+B M 44 8 8 b,f - -- - S Long dash b,f,K L 33 0 S Instant tackle A+B+K M 25+15+15+15(70) 20 S d,d/f,f+A+B+K - 10+24+30+30(164) - S ------- Credits ------- Justin Pierce ([email protected]) for his import version of SE, which I got the first version info from, and for webmastering Stage of History so that my FAQs have a home. Tyler Lawson for the disclaimer and his FAQ format. Donny CHAN for some suggestions and helping me correct the Eastern characters' names. -- cut here -- Dave Connoy [email protected]; remove "nospam." from my address to reply to me. Visit The Stage of History at: absolut.sites.uiuc.edu/~japierce for more Soul Edge info than you can shake a zanbatou at.
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