The D

Hints/Walkthrough Style

Hints:
Beetle symbols
Glowing beetles will appear up to four times during the game. Once triggered, Laura will experience some disturbing flashback sequences. They are located in varying areas in the game and are only accessible after certain specific actions are completed.

Laura's compact
Select the compact from Laura's inventory to receive a pictorial hint to solve the current puzzle. This may only be done three times per game.

Laura's father
At varying locations in the game, Laura's father will speak to her.

Laura's watch
The game must be completed in two hours (real time). The watch in the inventory will keep track of the elapsed game time. The game begins at 3:00, and will end at 5:00.


Solution:
Note: This solution presents all actions available in the game, including many that are optional. Once certain information is known (e.g., the number of the drawers to open or the combination to the safe, there is no need to play those sections that will reveal those clues).

[Laura walks up to the entrance of Los Angeles National Hospital. She looks at the dead bodies in the waiting room. Suddenly, the interior of the hospital transforms into a gothic structure.]

Dining Room

First Floor Hallway

Barrel Room

Second Floor Hallway

Second Floor Sitting Room

Dining Room

Second Floor Sitting Room

Barrel Room.

Dining Room

First Floor Bedroom

Barrel Room

[The door opens to reveal a circular stairway. As Laura walks down, a large stone ball appears and begins to roll behind her. Laura runs down the stairs, with the ball inches away from crushing her. She enters the Downstairs Bedroom just as the ball is stopped by the archway leading into the room. The stairway back to the first floor is blocked by the ball.]

Downstairs Bedroom

            Chicken
     Horse           Rabbit
             Deer

Library

Prison

[Laura looks at the dead prisoners. A gold key on the floor comes into view, still held by a prisoner. Laura picks up the prisoner's arm and drops it to the floor, dislodging the key, which she takes.]

Downstairs Bedroom

Library

[Laura walks up the stairs in the secret passage. As she passes through the archway at the opposite end, a metal gate and door slam down, blocking her way back. Laura is now in the Rotating Room.]

Rotating Room

    1. Entrance
    2. Wall
    3. Wall
    4. Stairs leading down to the Circular Pool.
    5. Wall
    6. Stairs leading up to the Garden.
    7. Room with a Stained Glass Window.
    8. Wall
    9. Wall
    10. Wall
    11. Stairs leading down to the Hall Of Knights.
    12. Wall

Hall Of Knights

[Laura walks down a flight of stairs into a hallway with suits of armored knights. She stares into a circular pit at the end of the hall. Turning around, she comes face to face with one of the knights, which now blocks her path.]

[Laura climbs out of the pit and faces the knight. Press Left when prompted to move Laura out of the way of his sword. The knight points his sword inches from her eye. Press Right when prompted to move Laura away from another swing. Laura slips and hangs from the edge of the pit. She pulls herself up slowly. After she reaches the top, the knight steps in front of Laura and grabs her. The knight throws Laura against the wall. Press Left when prompted to avoid his sword again. Press A when prompted to push the knight into the pit. Laura will take the Knight's sword out of the wall.]

Rotating Room

Garden

[Laura climbs up a stairway and climbs through a trap door into a garden.]

Tower

[Laura walks up the stairs into the Tower]

Garden

[The fountain in the garden drains, simultaneously filling the Circular Pool with water. The chest that was in the middle of the pool floats over to the edge.]

Rotating Room

Circular Pool

Rotating Room

Stained Glass Window

[The window shatters, revealing Laura's location in a huge tower. Laura climbs up a set of metal rungs next to the window to reach the Attic.]

Attic

[Laura climbs in through the window. The shutters close and lock behind her.]

[The hallway shakes, and the wall in front of Laura splits open to reveal the Gear Room.]

Gear Room

[The machine moves back into the wall on a large screw. Laura walks up a flight of white stairs that are suspended in mid-air to the Spire.]

Spire

[Laura reaches the top of the stairs to face a wall with a painting of her mother.]

[A series of images will be displayed. The view shifts to a room with Laura's father. He explains the meaning of "D", and Laura's disturbing visions. Her father begins to transform and asks Laura to come to him.]

[The ending animation will begin. Watch the entire sequence of credits for a hint to the plot of the sequel, D2.]

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