Twisted Metal 2
PlayStation Hints/Cheats
TWISTED METAL 2 - CHARACTER FAQ v1.0 by Graham Fredrick 12-13-96 --------------------------------------------------------------------- This FAQ is actually intended to be a strategy guide for each of the different vehicles in TM2. I won't talk about any secret stuff other than the codes for Minion and Sweet Tooth (i.e. no extra tracks) If you would like to discuss strategies or add something to this FAQ, please contact me at "[email protected]" --------------------------------------------------------------------- General Strategies: The best advanced attacks to use are Ice (L,R,U) Napalm (R,L,U) and Shield (U,U,R). Ice is used to stop your opponent and set them up for another attack, like your special attack. That's the first basic combo, since anyone can do it. Napalm explodes on impact and spreads fire. The impact is pretty powerful, plus the flames constantly drain a car's energy. This can be stopped with a dip into water or using your Shield. This stops all damage against you for a few seconds. The Mine (R,L,D) can be useful in tunnels or narrow spaces (Amazon, Hong Kong) or in places where you know enemy cars will go (landing places from warps in Paris and Antarctica). They are also good for enemies on your tail. You can try to drop them near the edges of cliffs, but enemies probably won't hit them since they disappear after a while. Rear Attack (L,R,D) sends your highlited weapon shooting out behind you. Unless you have a good homing weapon, you could easily miss. Jump (U,U,L) is more of a utility than a weapon, although you can get out of some bad situations with Jump and turbo, since it doesn't cost as much as Shield. Invisibility (R,D,L,U) is utterly useless. Large characters can be easily punished by Napalm shots. Just stand right next to them, release the Napalm, and it will hit them on the way up. AMBUSH POINTS There are certain areas where any car can effectively destroy most opponents with little risk to themselves. These are ambush points. Always destroy Spectre first to avoid getting knocked out of place, and also watch for Warthog and his long range missles. Generally, cliffs, tunnels, and teleporters are the ideal places. Specifically: LOS ANGELES Useless against the CPU but helpful in 2P battles, you can hide in smoking buildings and attack while your enemy is puzzled as to where you are. MOSCOW No real good places here PARIS There are three good areas in Paris, in order of decreasing help. First there is the Lourve (the building at the end of the street facing the Eifel tower). Enemies will teleport up and drive right off the edge, making easy targets. Also, you can do it in the Eifel Tower before it gets blown to smithereens. Lastly, use the very narrow diagonal sidestreets as perfect ambush points. AMAZONIA Get some remote bombs and power missles and hide in the tunnel or a temple with a small opening. In the tunnel you can drop the remote at the opening or use mines, and then follow up with Napalm and missles. In the temples, set the remote in front of the entrance and manuver to the side so that the polygons disappear and you can see outside. These tactics are perfect against Minion. NEW YORK The teleporter that ends up on top of the green glass building is perfect. Park yourself so that your back is to a barricade and ice and ram/ricochet anyone who goes up. A more risky spot is the swimming pool. Drop a remote bomb (from the locker room) right where the cars fall and blast them with your special. ANTARCTICA The epitome of the perfect ambush is the teleport to the small island. There you can find ricochet bombs that can be fired on cars exiting the warp. One well-positioned bomb will put any car into the icy ocean. Plus, the rest of the level will disintigrate while you wait patiently on the solid island. HOLLAND Holland has few places to hide. You can use the windmills as bases, but they are quickly demolished by the enemy cars. You can use the tall crops if you are using a small vehicle, playing 2P, and the radars are turned off. HONG KONG This level is like a cross between Amazonia and New York. The subway tunnels act like the Amazon tunnels, the teleporter in the temple is like the glass building in NY, and the small sidestreet next to the harbor can be used as a cliff if you have a pop-up weapon. --------------------------------------------------------------------- AXEL Handling: Intermediate Armor: *** Special: *** Speed: ** - 101 top, 138 turbo One of the new characters, Axel is the large guy stuck between the two huge wheels. He is a good all-around large character. His special damages everyone around him plus makes them jump into the air, somewhat incapacitating them. Unfortunately his low speed and large size makes him an easy target. Strategies as: 1) If there is a group of cars smashing each other, turbo past them and release your special attack to damage most of the enemies. Also try ramming the center of the pack and then using the special repeatedly. The cars won't be able to escape fast enough to avoid all of the attacks. 2) When you freeze someone, drive up and stop right next to them. Use your special to pop them up and strike them with Napalm or press (R,L,U) if you don't have any. This can be followed up with a ricochet bomb, ram, and another freeze for a very damaging push-back combo. If you use this on a human, they will probably have enough time to shield themselves. 3) Use your special as a substitute for mines. Wait on an edge in New York for an enemy to come screaming towards you, activate your Shield to prevent icing, and use you special as the come towards you. Try to park in front of a barricade in case the other car uses bombs. In a tunnel, the bouncing effect causes even more damage. Strategy against: In case you didn't notice, every CPU controlled character does something you would never be able to do. Axel uses his special attack multiple times, sometimes 3 or 4. Keep your distance and use anything you can that doesn't require you to get close (Ice, Napalm, Homing Missles). If you do get trapped, immediately use Shield and turbo away. --------------------------------------------------------------------- MR. GRIMM Handling: Tight Armor: * Special: ***** Speed: **** - 124 top, 166 turbo Mr. Grimm is the small ghoul riding the fast motorcycle. His special weapon is probably the most powerful in the game. It is quite large, moves fast, and can take off nearly 40-50% of a life bar. Another good thing is that it won't remove the ice from a trapped car. It doesn't home in on enemies, so make sure you have a clean shot. Mr. Grimm's downfall is his lack of armor, but a Shield is all you need. If you want to beat the game quickly, Mr. Grimm is probably your best choice. Strategies as: 1) Since the special doesn't free frozen opponents, use it often to destroy your opponents. Run away and wait until you get another special and hunt down your next victim. He can be very powerful in Paris and Hong Kong where you can lose your opponents in the winding streets. 2) Similar to mines, you can wait at a warp point (especially in the Lourve at Paris) and ambush your enemies. If the Eifel Tower hasn't fallen, almost nobody can hurt you if you wait on the Lourve's roof. Strategy against: Mr.Grimm is probably the least cheesy of all the CPU characters, but that still doesn't say much. NEVER drive behind or head-on when facing him, because he can only shoot it straight. He is so small that any car can ram him and cause major damage. If you can ram his side, he can get knocked over. Follow this with Ice and your choice of attacks. --------------------------------------------------------------------- OUTLAW-2 Handling: Intermediate Armor: ** Special: *** Speed: **** - 126 top, 168 turbo Outlaw-2 is slightly different from the TM1 incarnation. The taser special now pops the enemy up in the air and can be used similar to Axel's special, since it hit one person near the car. Remember that it damages when you first hit and when it shuts off. Outlaw's speed makes ramming a breeze, but the bad handling plus the speed make her tricky to use on levels like New York. Strategies as: 1) Outlaw plays very similar to Axel: you can drive by a group of cars and use your special or pop someone up and Napalm them or set them up for a combo. Similarly, you can wait by an edge, use the taser, and the enemy will float right off the edge. 2) Position yourself next to a building or a wall in the course. When an enemy comes at you, use the special and the enemy will bounce along the wall, racking up damage. Strategy against: Outlaw tends to be the last person on the course because she is difficult to approach. Treat her like Axel and you should be safe. --------------------------------------------------------------------- MR. SLAM Handling: Sluggish Armor: **** Special: ***** Speed: * - 91 top, 138 turbo A new character, Mr. Slam is a huge bulldozer with an even larger pair of chompers, used for slamming (what else?) your enemy multiple times. He's quite powerful since he has a strong special attack and thick armor. Unfortunately, he is extremely large and moves slowly, making him a sitting duck. Strategies as: 1) A great CPU killer is to load up on weapons and grab a car. Use everything you have (Napalm,Power,Homers) and re-ice or ram and repeat. Cars are totally vulnerable when you slam them: they can't use a Shield and they get turned sideways. Also try driving against a wall for more damage. 2) Mr. Slam can be brutal on the cliff levels. Even if an enemy puts up a Shield, you can turbo-ram them right off the edge. Just be careful you don't drive off the edge, too. 3) Nothing is more fun than picking up a vehicle and using it as a shield! This is EXTREMELY helpful in Holland. All you have to do is pick someone up and the CPU characters will blast the car, trying to get at you. Strategy against: Mr. Slam is one of those characters that just loves to ice you to death. Whenever his is far to mid range away, he will continually shoot ice, missles, and bullets. Either stay close or stay away. He shouldn't be too hard to take down with Ice. Oddly, sometimes he will ice you and move in for the kill but turn away at the last moment. Capitalize on this. --------------------------------------------------------------------- SHADOW Handling: Intermediate Armor: ** Special: **** Speed: *** - 112 top, 149 turbo Another newbie, Shadow takes a little bit of practice to use effectively. His special attack acts much like a cross between a ricochet and and a remote bomb: it hugs the ground as it travels and damages everyone around it when it explodes. Make sure you never detonate it too close to yourself. It is very damaging and useful for large groups of cars. Strategies as: 1) Since the special can't be fired rapidly, you'll need some good combos. Try freezing someone, shooting a special quickly followed by a Napalm blast and some more ice. Or, begin by freezing and planting a remote bomb, back off and do the special/Napalm attack. 2) Since it pops enemies in the air, use it like Axel's and Outlaw's as a substitute for mine attacks (cliffs and tunnels). Just remember to stay clear. 3) Always look for unusual shots, especially in 2P mode. Since the attack is small and dark, it can be a deadly surprise in Holland or dark colored rooftops. Strategy against: Like Mr. Grimm, avoid trailing or facing Shadow head-on. He's too eager to blast you away. Going for his side is easy because of his average speed, handling, and the length of his frame. --------------------------------------------------------------------- HAMMERHEAD Handling: Sluggish Armor: *** Special: *** Speed: * - 94 top, 138 turbo This rather large monster truck has not changed from TM1. He's still a great up-close fighter, good for ramming and driving over opponents with his special. Since it is automatic, you can't miss, letting you concentrate on othe attacks. For such a large vehicle, Hammerhead has light armor. Strategies as: 1) Whenever you drive over an enemy, drop a mine for extra damage. Strategy against: Hammerhead is fairly easy to beat. He seems to have plenty of Power missles, but is otherwise slow and simple to destroy. No real strategies are really needed, just avoid the ice. --------------------------------------------------------------------- WARTHOG Handling: Sluggish Armor: **** Special: *** Speed: ** - 100 top, 138 turbo Warthog is slightly different from TM1: his triple-missle special turns into fireballs if the missles stay in the air long enough. His Armor makes him somewhat difficult to destroy. His only real problem is his turning ability. Strategies as: 1) Practice using the special to find out the magic range when the missles turn into powerful fireballs. Then in battle, ice someone, back up and shoot Napalm, back up some more and use the special. Turbo helps in getting to the right distance quickly. Strategy against: Because of his good speed and armor, he is sometimes a tough customer to beat. Like many other drivers, try not to tail him and especially avoid head on confrontations. His speed and armor create the perfect ramming machine. He doesn't ice excessively, so you won't need to worry about that. --------------------------------------------------------------------- GRASSHOPPER Handling: Tight Armor: * Special: ** Speed: *** - 119 top, 157 turbo Probably the hardest vehicle to use against the CPU, Grasshopper looks suspiciously like Pit Viper from TM1, but the special is quite different. This is Grasshopper's only strong point: her weak armor and mediocre speed make her hard to use well. If anybody can find some good strategies as her, I'd be open for suggestions! Strategy as: Please send me any strategies! Strategy against: Grasshopper can be a nightmare if she's right next to you, so keep a little distance. If she does her special, drive backwards and hit her with anyithing. Napalm usually works well. Avoid her rear ice and pummel her whenever she's on the ground. --------------------------------------------------------------------- THUMPER Handling: Intermediate Armor: ** Special: **** Speed: *** - 110 top, 147 turbo Thumper is a very strong contender: his speed and special are quite good and don't seem to have changed from his TM1 version. If you can ice an enemy, his special can take off even more energy than Mr. Grimm's special! I believe this is caused by the car catching on fire for extra damage. Thumper is an excellent CPU killer. Strategy as: 1) Thumper's special is quite straight-forward :). Just ice an enemy and use your special to eat away their energy bar. Strategy against: Whatever you do, do NOT get too close to him or you'll eat flames. He also loves to use rear Napalm and rear special attacks. Ice will stop his flames in no time. --------------------------------------------------------------------- SPECTRE Handling: Tight Armor: * Special: **** Speed: **** - 129 top, 171 turbo I haven't used Spectre very much, but his special missles are very handy since they pass through obstacles. His armor is so weak that you'll need them often to get out of jams. They also knock a person slightly backwards, interrupting whatever they were doing. Strategy as: Please send me any strategies! Strategy against: Spectre is one of the most annoying CPU characters in the game, IMHO. I ALWAYS take him out first to keep him from disrupting my attacks on other people. Since his armor is so weak, any type of frontal assault will demolish him quickly. --------------------------------------------------------------------- ROADKILL Handling: Intermediate Armor: ** Special: *** Speed: *** - 117 top, 156 turbo Roadkill has changed quite a bit from TM1. His special is now a boomerang that becomes extremely powerful on it's return trip and can take about 1/3 off a life bar. Another good plus is that if the boomerang makes its way back to the car, it will go back into the special move stockpile. They also seem to regenerate quickly. Plus he's the only game character who KNOWS he is a game character! Strategies as: 1) Above all else, practice using the special on a nice flat course so you can find out it's range, like with Warthog. Since you can fire the boomerangs quickly, you can kill opponents with three well timed blasts. 2) I haven't mastered this yet, but you can get the boomerang to spin around you, making a powerful offensive Shield. It takes a lot of practice, but is very useful. Strategies against: Roadkill can be the most devastating opponent because he has no problems with repeatedly freezing you at point blank range. You might get lucky and he might turn away like Mr. Slam, but don't count on it. Hit and run tactics are very helpful. --------------------------------------------------------------------- TWISTER Handling: Ultra Tight Armor: * Special: **** Speed: ***** - 140 top, 178 turbo The last new challenger, F-1 type Twister has a *DEVASTATING* special attack, but her armor is so weak that she often takes lots of damage during it. This is her only downfall. That, and open spaces. Strategies as: 1) Much like area specials, (Axel, Outlaw) you can use your special at ambush points for easy kills. Don't forget to use your shield. 2) You might think that the enemies swirling above you are getting plenty of damage, but to maximize this do the special near buildings and add plenty of Napalm and missles. Sometimes you can kill enemies in one special combo! Strategy against: Like many opponents, keep your distance. If you feel lucky, use some ice; unfortunately you'll miss often since she's so speedy. The best times to hit her with ice are when she does her special (the car gets flipped up and can't move as fast) and after a knock- back attack (mines, ricochet, remote). --------------------------------------------------------------------- SWEET TOOTH - (U, L1, Tri, R) Handling: Sluggish Armor: **** Special: *** Speed: * - 91 top, 138 turbo Sweet Tooth is the semi-hidden ice-cream truck that sticks out like a sore thumb. Anybody who can beat the game with this vehicle deserves an award. He's slow, huge, has a weak special, plus you don't get any passwords (you have to beat the game without continuing!), plus he seems to roll over excessively when he gets hit. In addition, his special wavers up and down, sometimes allowing small cars to completely avoid damage. Only use him if you want a real challenge. Strategy as: 1) The only good thing about him is that his special knocks enemies back a little and it recharges quickly. Use it to pummel your opponent repeatedly. Strategy against: Probably #2 in my book of difficult CPU characters, he uses his special constantly, making him difficult to approach. Fortunately, his big frame makes him an easy target from far away. --------------------------------------------------------------------- MINION - (L1, U, D, L) Handling: Intermediate Armor: ***** Special: ***** Speed: **** - 126 top, 168 turbo Definitely the strongest contender that can be played without a Game Shark, Minion is a wonderful vehicle. He is somewhat different from other vehicles, but plays like a cross between Warthog and Hammerhead with some speed added in. His special is like Warthogs with an ice attack added on, and he is so large that he can roll over any enemy with ease. Plus his special builds up quickly. You won't be able to continue with him, and you'll have trouble convincing your friends to let you play as him, but he is obviously the most powerfull car in the game. Strategies as: 1) A simple special combined with a ram should take any car to at least 50% health or less. Just don't go after too many cars at once and you'll be fine. Strategy against: Since you face Minion on the Amazonia course, use the ambush points and remote bombs to their fullest. Note: Hammerhead can't usually drive over Minion. Try Jumping to get on top. --------------------------------------------------------------------- I hope you find my strategies helpful or interesting. If you have anything to add, pleas e-mail me and I'll be glad to put it in. Graham Fredrick [email protected] -------------------==== Posted via Deja News ====----------------------- http://www.dejanews.com/ Search, Read, Post to Usenet
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