MAPS

UT Maps:

Oldmines
This CTF map is in phase 1 beta testing. The General Layout will stay the same. Everything will be spiced up though, so if ya like yer maps spicy wait until phase 2.

 

DEATH MATCH MAPS
BATTLE PIT V2.0
Battle Pit was inspired by the need to be inspired..umm or something like that. I tried to make this fairly centralized map have a lot to see from different angles but yet keep the poly count low. I think I accomplished this a fairly decent manner. Weapons are spread throughout to ensure proper use of most of the map.

 

DARK KEEP V2.0
Dark Keep was a pretty highly rated DM Match by most Unreal pages out there. It is on the dark side as far as lighting goes. There are numerous flashlights around to assist you in your duel with darkness. This was the first map I felt pretty satisfied with. Bot Support included Free of charge.

DARK KEEP XL
Dark Keep with an attitude. Actually I expanded it in 3 of four directions and added a crossover portal for quick end to end movement.

 

Pillars of Death
This was my first map ever and it shows :). It does have a few redeeming qualities, such as decent sniper angles and such . This map is currently out of production (seems i lost my copy of the zip file, will repost it soon).

CITADEL OF SLAYING
This map was made using the 2D Lofter for 99% of the map. It is a fairly large map and has bot support. This map started as an experiment with the lofter and turned out good enough for general release.

Hope Station
This Dm comes complete with a GravityBubble and a backed up sewage system. This map has been on my HD for ages due to polycount problems. I finally decided to eliminate the problem objects (losing a bit of that neato look) and released it.