Game
story (a sequel of Dune 2000)
One year after the emperor's challenge started, a full-scale war raged
on Dune. Before that, the emperor just watched and sent only a few troops
here and there. But now things got out of his hand. The Imperial House
(House Corrino) got officially involved and declared war to the other houses.
The war on Dune was now fought between four armies. But there were also
the smugglers. The war drastically reduced spice production. The smugglers
became the best spice miners. This brought them enough wealth to raise
a large army. After 5 years, they got involved in the war as well, but
not officially. They fought the four houses to increase spice production.
3 years from then, the war became universal. Everyone in the universe was
on one of the four (actually five) sides. That is, except the sisterhood
of the Bene Gesserit. They decided this total war was severely interfering
with their gene selection process. Using The Voice and their visions, the
Bene Gesserit created themselves an army. They landed on Dune and swiped
through the weaken armies fighting for so long. The Bene Gesserit crushed
their enemies and made themselves supreme rulers of Dune.
25 years have passed, and the Bene Gesserit still rule Dune. However, their
supreme reverend mother recently died without naming it's successor. Different
factions inside the sisterhood fought for power. Large areas of Arrakis
remained unguarded. This was the four houses' best chance (the smugglers
were already there, hiding as always). Four large fleets landed on the
desert planet. Taking the Bene Gesserit by surprise, they regained most
of Dune. But they were by no means allies. They turned their attention
to each other. With highly improved technology, the war once again scars
the face of Arrakis. THE ULTIMATE CONFLICT HAS BEGUN.
Armies
There
are 7 armies in Dune 3000. Four of them are the playable houses. The other
three are non-player sides (but two of them are playable under some special
circumstances). The four playable houses are:
House Atreides: The noble atreides
of Caladan. Their planet is a lush green environment. The Duke Leto Atreides
was killed in the first Dune war. The present leader is his son, Duke Paul
Atreides, the mentat Duke. He's the only nobleman of the empire that's
also a mentat. For 25 years, the Atreides had no connection with their
old allies, the fremen. They hope the fremen haven't forgoten them.
House Ordos: This insidious,
mysterious and extremely rich house is back looking for vengeance. For
25 years, The Cartel has been planning the assault on Arrakis. They are
"friends" with many Guild navigators. They might even be planning to overthrow
the emperor. We don't know who their mentat is. In the first Dune war,
they seemed to use a highly ilegal technology: a cyborg. Now, it is said
they have a whole group of cyborg mentats. The Cartel won't stop at nothing
until Dune is theirs.
House Harkonnen: The evil harkonnen
come from the dark world of Giedi Prime. Baron Vladimir Harkonnen died
5 years ago, of old age. The present leader of the house is his nephew,
Baron Feyd-Rautha Harkonnen. His swore on his oncle's grave that he'll
take the ducal ring from Paul Atreides' dead body. He upgraded the harkonnen
nuclear arsenal. Once the Bene Gesserit hold on Dune began to weaken, he
ordered his troops to "Go, take Arrakis! Kill them all! But Paul
Atreides is mine!" The present Harkonnen mentat is Piter de Vries, who
took the place of the old mentat Hayt by... disposing of him.
Imperial House (Corrino): The
old emperor Shaddam IV is the man who started all of this, 35 years ago.
His challenge started the 10-year Dune war. Now the weakness of the Bene
Gesserit started this second war. The emperor is old, but he still is emperor.
He wants to take back what was once his: the planet Arrakis. The imperial
sardaukar are ready and willing to do just that. The imperial mentat is
Elizabeth of Kaitain, the only woman-mentat of the great houses.
Interface
The game interface is similar to that of other Westwood games, but with
some important new features.
-----The
sidebar stays mostly the same as in Dune 2000. The unit and building lists
are the same format (or maybe it could use the TAB system that will be
first introduced in RA2). How many units or buildings can you queue (or
build at the same time) depends on your army. Above the lists there can
be two special buttons (instead of the starport and upgrade buttons of
Dune2k). Just what those buttons are, that depends on the side you're playing
with. Some armies only have one possible button. Above these there are
the five classic buttons from Dune 2000: repair, sell, radar map toggle,
retreat and guard (it's actually called "guard area"), plus four new buttons:
stand ground (units on "stand ground" won't move, but they'll shoot any
enemy in range), patrol (you'll have to select an area for the unit to
patrol), deactivate structure (like in Tiberian Sun) and place waypoints
(also like in TS). Above these buttons there's the good old radar map (also
called minimap), which only becomes active when you have a radar-type building
and enough power. When it's not active you'll see your house logo over
there. Above it there's the "money counter", where you can see how much
money you've got. There's also the power column in it's normal position,
but next to it you've also got the "storage space" column, which shows
you how much spice storage space you've got. The sidebar will have a different
"texture" for each army: silver for the atreides, gold for the ordos, shining
black metal for the harkonnen, shining purple metal for the emperor, rock
for the smugglers and crystal for the Bene Gesserit (same as the material
from which each army's buildings are built). Tip: right-clicking on
the "place waypoints" button will allow you to draw a "forbidden zone".
A forbidden zone is a rectangular area of the map where your units won't
move unless you tell them to. You can remove a forbidden zone (or a part
of it) by drawing another one on top of it. Forbidden zones will have a
flashing orange border (both in the game and on the radar map).
------The
cursors will be mostly the same as in Dune 2000, but they'll have a different
look (maybe even a different look for each army). There will be two new
commands: guard unit (select a unit, hold down ctrl+alt and click on the
unit to be guarded) and select all units of the same type (shift-click
on a unit to select all your units of that type).
----On
the top of the screen you'll have three buttons: options, mentat and diplomacy.
The options are the ones we all know and love from Dune2k. Some small modifications
are needed, for example different soundtracks for in-game music. The mentat
button will actually be a help button, like in Dune2. Your mentat will
give you all sorts of game help (just in writing, the only voice clips
will be for the names of units, buildings and other topics). The diplomacy
button will allow you to set your diplomatic relations with other players.
You'll have a list of player names (in single player, you'll have a list
of other houses and armies). Next to each name there are three boxes: ally,
neutral and enemy. Tick a box to set you relations with that player (the
default is enemy). Beneath each name, you'll see that player's relation
to you (ally, neutral or enemy). If you're someone's enemy, your units
will get an attack cursor over his units or buildings and they'll attack
any of his units or buildings within range. If you're neutral, your units
will get an attack cursor, but they won't automatically attack his units
or buildings. If you're his ally, your units will get a "no move" cursor
over his units or buildings and they won't attack. Click on an ally's name
to send him money. You'll have to type out the amount, of course (in a
pop-up box). Above the player list there are also three more boxes that
you can tick: "allies share view" (your ally can see everything you can
see), "immediate response" (your status towards someone is always the same
as his status towards you) and "allied victory" (allies win together, they
don't have to fight each other after the enemies are destroyed).
Tutorial
The tutorial menu has 3 options: "tutorial mission", "testing ground" and
"return to main menu".
The tutorial mission is a special Bene Gesserit mission with lots of simple
objectives that teach you how to play. You'll also get real-time help all
through the mission, actually voice-clips with Helena Mohiam's voice. This
is also the key to unlocking the secret Bene Gesserit mission (this one
isn't for beginners). If you do something special in the tutorial mission
(like attacking a certain "landmark" or building something in a certain
spot), you get a high-priority transmission (a briefing movie) in which
you're told Bene Gesserit intelligence just managed to get all the four
houses to land their invasion troops in the same region. The smuggler HQ
is also there. Because of your excellent performance, you've been chosen
to lead the Bene Gesserit army to victory against them. Basically, this
is a last-level-type mission with multiple enemies. You'll see a Bene Gesserit
win movie if you finish it.
The "testing ground" is a special very small map (the kind that's too small
to be in the multiplayer) and you get no sidebar while playing on it. It's
made so you can test all the units. Before starting to play, you select
which units you want to test (up to 20 at a time). There's no enemy, you
control all the units. You just play around with them, see what they can
do and test their effectiveness against each other. There's no winning,
you can only quit.
Campaigns
The campaigns are very different from those of other Westwood games. The
only one who's the same is the secret smuggler campaign (5 missions). You
get to it from the main menu, by doing something special (like you got
to the ant missions in Red Alert: Conterstrike). You still see a map of
Arrakis between missions, but each time you'll only have one possible region
to attack.
The other four campaigns are very non-linear. The starting movie is your
arrival on Arrakis. Then you see the classic map, this time divided in
20 regions (16 owned by the Bene Gesserit and 4 owned by the smugglers).
One of the regions is marked by a flag. That's where Arakeen (the capital
of Arrakis) is. After a few seconds, you see the smugglers conquering one
more region and each one of the other three houses getting two or three
regions. Then you have to choose where to land your invasion force (you
can choose between two Bene Gesserit regions). After that you see a short
cut-scene of your invasion force landing and you start the first mission.
Once you've accomplished it, a frigate will land giving you your first
base construction vehicle and will also bring you on the planet. This introduces
a new concept: you are no longer an "invulnerable god" that couldn't care
less about his army. You exist in the game as a hero (you've typed in your
name at the beginning of the campaign). If you die, the game is over (with
a really cool screen-exploding animation). In the game, you're a "soldier"
with very little health and no weapon. To prevent you from dying to easily,
you can build a "residence" in which to live in. You can build as many
as you want (a very good idea, since the enemy doesn't know in which one
you live). If you kill an enemy leader, his army will be in total chaos
for a while (until they elect a new one). After each mission, you get into
"developing phase", in which you build your base in the region you just
conquered. You can always switch to another region to develop that one.
You can attack enemy regions whenever you fell like it. When you do that,
you also see a movie. You can attack any region along your border, so the
game is non-linear. Sometimes you'll conquer regions without having to
fight for them (you'll fight for one region and get two of them if you
win). Also, the enemies won't just sit there and take it. They'll attack
your regions, and that's why you have to develop them. You also see a movie
when you have to defend one of your regions. There are lots of movies (all
on the CD, of course), to suit all situations. Depending on a few factors,
the computer will choose which movie to show you before a mission. A special
region is the one with Arakeen. Whoever owns Arakeen is the official ruler
of Arrakis. But this title is worth nothing unless you have a large army
to back it up with and crush the "unwelcome guests" on your planet. The
Bene Gesserit start with Arakeen, but they'll soon have to fight for it
because they loose regions at an incredible rate in the beginning of the
game. Arakeen is a huge, non-selectable and non-destructible building.
The only thing you can do is to capture it. You can't destroy it.
Multiplayer
The multiplayer should be more classic than the campaigns. The beginning
selection screen will have all the "good old" options from Dune 2000, plus
some new features. First of all, new game types: Capture the flag, Control
points ("king of the hill"-like) and so on. This will make sure you'll
have some other things to do except killing them all in a deathmatch. There
should also be more options, like: fog of war, re-deployable BCV, repairable
bridges, non-player sides (except the normal human players and AIs, there'll
also be some smuggler and/or Bene Gesserit bases, depending on the map),
quick game and so on. You can play with any one of the four houses without
any restrictions. You can also play with the smugglers, but only in practice
(skirmish) and only on the maps made by Westwood (not on the ones you make
with the map editor). Of course, the "non-player sides" option can't be
turned on if you play with the smugglers. Also, there has to be an internet-based
tournament on WWO, much like "World Domination" from Firestorm. It will
use the same Arrakis map like the campaigns, but there won't be any heroes
(and no residences, of course).
Map
editor
Dune 3000 MUST have a multiplayer map editor. Westwood made big mistakes
by not giving map editors with it's recent games. They're still the best
I've ever seen, but map editors would add entire years to the already long
"lives" of those games. The Dune 3000 map editor should be fully capable
of creating multiplayer maps with everything on them. I'm not going to
talk about the editor's interface, because I don't know how would a voxel
editor look like (or an editor for a whole new engine that Dune3k might
use).
Veterancy
Units should have about 5 veterancy ranks. The names could be: sergeant
(marked by a line), lieutenant (two lines), captain (a circle), major (a
star) and colonel (a house logo, of the house which owns it). Defensive
structures only have 3 ranks (they can only get to the captain rank). When
it's first built, a unit or structure has no rank. To become sergeant,
it needs to kill 7 enemies (enemies, not allies or brothers in arms). To
become lieutenant, it needs to kill another 7, and so on. Sergeants and
lieutenants get the usual: range, firepower, rate of fire, sight, speed
and armor upgrades. Captains get a big weapon upgrade (for example AA capability
for a non-AA weapon). Majors get a house-specific special utility (shroud
generator for atreides, stealth for ordos, shield for harkonnen, all-weapons
for corrino and so on). If they already have that, it gets a big upgrade.
Colonels have a morale-boosting effect (your units get to the next veterancy
rank while they're near one of your colonels). Of course, all these upgrades
are added over the already-existing ones (for example a colonel still has
the upgrade for becoming a major). Deviators, nerve gas troopers and deviation
turrets score 1 kill for every unit they deviate.
Note: Units and defensive
structures don't score kills for destroying (or deviating) enemy units
and structures much lower in the tech tree than they are (for example a
tank doesn't score a kill for killing an infantry soldier).