Homeworld: Unification
Single-player campaign




INTRODUCTION
We are the Keepers of Kadesh. For 14 generations we have protected The Garden from the unclean Turanics who wanted to consume it. At times other species entered it. 7 generations ago, a Girrak vessel made contact with us. They joined and are now our brothers. But one generation ago we met the Kushan - who may well be our true brothers. For the first time in known memory, someone defiled The Garden and escaped. We need to find and punish them. We have built a new Worldship [that's how the Kadesh Motherships are called] prototype for travels outside The Garden. It took a long time to find volontiers for the crew, as we don't know what awaits us. But now we are ready.

MISSION 1 - The Garden of Kadesh
Armada Command (the voice of the Kadesh ambassador from Homeworld) presents to you Strategy Center, a fleet intelligence-type character.
You are supposed to prepare your Worldship prototype (named The Hypership) for hyperspace. Another Worldship is close to assist you. Suddenly, a Turanic Assault Carrier hyperspaces in with Repulse Frigate escorts (a new Turanic ship model) and launches waves of strike craft. The other Worldship's commander says "These Turanics never learn" and launches Advanced Swarmers and Fuel Pods to take out the frigates and the Carrier. You're left with the task of taking out the Turanic Resourcers first, then the strike craft. The ships you can build so far are Swarmers, Support Corvettes and Scouters. Once the Turanics are dead, the other Worldship advises you to build a Researcher (a lot like the Research Ship of Homeworld), which just became available. Then it hyperspaces out. Once the Researcher is complete, you can research two basic techs that give you nothing ("corvette chasis" and "frigate drive"), plus "salvaging ability", so you can build Salvagers (corvette class). Nothing more to do here, hit the hyperspace button.
Note #1: This map is overflowing with resources, but you can't harvest any, because you don't have the necessary ships.
Note #2: The "swarmer drive & chasis" research is already done when you start the game. It allows you to build swarmers. The "corvette drive" tech is also pre-researched. It allows you to build Support Corvettes.

MISSION 2 - Diamond shoals
Between the missions, Command tells you he decided to go towards the edge of the galaxy, which appears to be the origin point of the Kushan. So you end up in Diamond shoals [Remember?]. Strategy points out the obvious asteroids. Your mission is to make sure the Hypership isn't destroyed by them. But since it'd be rather hard to destroy them with swarmers, the only choice is to navigate the Hypership between them. It's actually a bit faster than the Kuun-Lan, with a particullary quick turn rate. Once you've cleared the field, Command says "A few asteroids aren't moving. We could use the asteroid material to build ships. This would be a profanity in The Garden, but out here, with no enemy ships to trap, it might be our only way to gather resources. Salvage an asteroid for further studies." Once you've salvaged it, the Harvester is available for construction. You can also research "Fighter drive & chasis", which gives you nothing yet. And you can hyperspace.

MISSION 3 - The Great Wastelands
You just hyperspaced in the middle of nowhere. The map is pretty much empty, with only a few dust clouds scattered about. Your first objective is to harvest. Once the Harvesters return with the first load, two Turanic Assault Carriers hyperspace one next to each other. They start launching Fighters and Standard Corvettes. But that's just the first wave. They're also building Ion Array Frigates. Strategy says: "They're obviously trying to take their revenge. Destroy them." You get a new research option: "frigate drive & chasis", which allows you to build the Fuel Pod (frigate class). Once the first Assault Carrier is destroyed, the other one retreats and hyperspaces. You can harvest whatever is left, and then hyperspace.

MISSION 4 - Turanic Base
You continue your journey. When you exit hyperspace, you find out the Turanics haven't really retreated. As a matter of fact, they were calling for reinforcements. There is a Turanic Outpost on the map, but they haven't detected you yet. They will, though, quite soon. You must take the time to harvest and build up your fleet. Once they descover you, the 3 Carriers positioned near the base send out Resourcers and start building ships. You must destroy the outpost. You'd better do it fast, before they have the time to build up a fleet. Once the Outpost is destroyed, all Turanics hyperspace out. But the Outpost was at the margin of a debris field. One of the derelicts seems to appear and dissapear from sensors. You must investigate and then salvage the object. Once that's done, you can research "cloaking ability", which, toghether with the "Fighter drive & chasis", allows you to build the Striker. You can also upgrade your scouters to become cloaked. And the mission is complete.

MISSION 5 - Outskirts of unknown system
Strategy is really bugged by those Turanics. It's time to destroy them once and for all, at least so he thinks. You've tracked down the 3 Carriers. They're spread out widely, so you can take them out one by one. There is a problem however: there seems to be a huge wall of mines protecting one of them. Once you've taken out the other two, if you approach the wall, Command will inform you he thinks there's a way to duplicate that technology. You can research "mine laying" and after that you can build the Miner corvette (corvette class). "Cloaking ability" is an upgrade for this ship, to make it invisible. If you already researched it, the upgrade is done automatically. Did I mention? If you lay mines near the wall, your mines and theirs will annihilate each other. And if your corvettes are cloaked, the enemy mines won't track them. Once the third Assault Carrier is destroyed, Command discoveres a strange derelict ship. You must take the Hypership (yes, the Hypership) close to study it, as it might have unexploded warheads dangerous to Salvagers. Well, what do ya know? It's the Khar-Selim! Command realizes this is a Kushan vessel, and you're on the outskirts of the Kushan home system. Maybe the Turanics work for them [yeah, right]. So you must hyperspace to the only planet in the system that could be habitable... Kharak, of course! But before that you're informed that the technolgy recovered from the Khar-Selim allows you to build the Resource Station (a sort of resource controller). Normally you'd have to research "compressed storage" to get it, but now the research is done automatically.

MISSION 6 - Kharak
"Holy Garden! What in the name of Kadesh happened here? This planet has been scorched... it's orbit is full of debris. There appears to have been a large structure of some kind in orbit." That's what Command says at the beginning. Strategy points out: "The planet is still habitable, at least the polar regions are. I detect destroyed cities and large water-covered areas at the poles. The marine life survived whatever happend here. Marine life! Incredibble! This world is a paradise! And it's here for us to colonize. Not to mention all the orbital debris we can use to build a defence fleet. I'm signaling back home to send two Worldships to prepare the area for our colonists". You can salvage all the orbital derelicts for RUs, but there's nothing to harvest. At some point, a Bentusi Exchange ship arrives. After a long (and I mean long) dialogue you find out what happened to this planet and it's name - Kharak. But Command doesn't believe the story with the Taiidan Empire and the Kushan Exiles. Just then, the two Worldships arrive and start unloading construction material to the surface, as well as a few thousand volontiers to rebuild the cities. Many more colonists said they'd come if Kharak proves to be safe. Command asks the 2 Worldships to activate their hyperspace inhibitors. The Bentusi say: "What, you are trapping us here". And Command goes: "You are lying to us. You will prepare to be boarded and we will find out the truth". And guess what the Bentusi say? "WE WILL NOT BE BOUND!!!" Oh, my, that's a lot of Super Acolytes you're launching! The other two Worldships have to defend their transports, so you're on your own. Your objective: Destroy all the Super Acolytes, but not the Bentusi Exchange. After a while the Super Acolyte waves stop and the Bentusi surrender. Just then the Worldships report they've finished unloading but are holding position to maintain the inhibitor field. You have to send 5 corvettes or 10 fighters to dock with the Bentusi Exchange. In a few moments they return with info and dock with The Hypership. Command says: "We are so terribly sorry, can we ever make up for what we've done". And the Bentusi respond: "Our fighters are automated vessels. We drive them from inside our Ship, using a complex telepathic system. You haven't killed anyone. You can make up for your mistake with resources, and we will offer you an exchange". Well, the exchange is terribly expensive. 5000 RUs for "defense field" tech. You have to do it, it's an objective. At least you don't have to research it yourself. This, combined with the "frigate drive & chasis" lets you build the Attack Frigate. Strategy asks the 2 Worldships to drop the inhibitor field. The Bentusi hyperspace and your mission is complete.

MISSION 7 - The cathedral of Kadesh
Between the missions Command tells you what you've found out about the Bentusi. Nothing new from Cataclysm, except you find out they weren't lying. Now you return to Kadesh, your adventure seems to be over. When you return there are some Worldships on the map, and also a lot of Kadeshi Colony Ships, hyperspacing one by one to Kharak. Your bosses congratulate you for a job well done. Just when you feel this campaign is over, a Somtaaw (yes, Somtaaw) Carrier and 5 Hive frigates hyperspace on your back. They attack you and Strategy says: "We've never seen ships like these before, salvage one of those frigates and destroy the rest". That's easier said then done, with all the strike craft launching from the Carrier. The other Worldships won't help you but they will go after any enemy workers and other ships that approach them, attacking with Multibeam Frigates. Once you're finished with the Somtaaw, Command informs you that these are Kushan ships, allies (a bit like servants) of the Turanic Raiders! The frigate captain managed to kill himself before we could find out more. This needs to be investigated and you head for the Galactic Core. But before that, your bosses tell you that you'll probably need Multibeam Frigates and Advanced Swarmers to fight whatever awaits you at the Galactic Core. You can research "ion cannon tech" and "spinning chasis", that allow you to build the Multibeam Frigates (just like the ones from the original Homeworld). You can also research "advanced swarmer components", after which you can build Advanced Swarmers.
Note #1: You can't harvest anything on this level. Your Harvesters just won't take the "harvest" command.
Note #2: The swarmers of the Hive Frigates are now called "hivebots", in all conditions.

MISSION 8 - The Outer Rim
This is the Outer Rim dust bank. Needless to say the map is full of asteroids and dust clouds. Some of them harvestable, some not. Turanic and Somtaaw ships are hiding there. There are no Carriers, but there are plenty of powerful ships around. You have to navigate through the dust bank to find a safe position to hyperspace from. While you're on you way, Command tells you that the scientists think they can design a corvette-class ship with 2 fighting modes. You can begin researching "engine-guns", which allows you to build the Dual Corvette. The dust bank is hiding the enemies from your sensors, but it's also hiding you from their sensors. You'll only be attacked by the ships you come in visual range with. Near the end of the dust bank you'll come across some Sentinels and/or Guardians (a Turanic ship). You'll get the objective to salvage one of them to study their miniature shield emitter. Once that's done you can research "mini-defense field", which gives you the Defense Corvette. When you get out of the dust bank all enemy ships see you and you get a huge armada on an intercept course. Hyperspace immediatelly.
Note: The Somtaaw Multi-Beam Frigates are now called Multi-Cannon Frigates in all circumstances.

MISSION 9 - Alien colony planet
You hyperspaced at some distance from an inhabited world. You want to study it, not attract attention. The map is pretty rich in resources. The first thing to do will be to send a scouter towards the planet. It will see many Taiidan ships, and also a Tai Carrier. At some point it will run into a prox sensor net and be detected. The Taiidan commander will say: "Identify yourself, trespasser!" A Carrier with 2 Heavy Cruisers will hyperspace right on top of The Hypership. Fighting them would NOT be a good idea, so Command starts to negotiate. You find out these are the republican Taiidan, the only Taiidan around. Some 10 years ago the Imperials saw the prosperity of the Republic and realized the error of their ways. But the Turanics didn't and tried to find new allies. The Somtaaw agreed to join forces with them, as they hungered for more power. The Somtaaw now live on the Angel Moon, toghether with their kiith allies. They are the Turanics' alllies, but are inferior in rank. So you just ran into a friendly colony planet. Command is reluctant to belive it at first. The Taiidan understand and, as a gesture of good will, they give you the "plasma bombs" tech, so you can build Plasma Bombers. You can also research "small GravWell", which, toghether with the "plasma bombs" tech, gives you the GravWell Frigate. Soon, a huge Somtaaw fleet hyperspaces close to the planet. A very big battle begins. The Taiidan can win only if you stop the Somtaaw reinforcements. So you join the battle. Once the Somtaaw are destroyed, Command finally believes the Taiidan and decides that it's time to jump out.

MISSION 10 - Deep Space
Strategy decided to continue your journey to Hiigara to get to the bootom of this. For now you've arrived in a nearly empty region of space, to answer a distress call. It's comming from a fast-moving ship of some sort and you have to investigate. You find a Kushan interceptor running from a Turanic fleet of cap ships. It looks comical at first, then you realize the Turanics are waiting for the interceptor's fuel to run out. You receive another distress call: "This is colonel Karan Sjet to all Hiigaran ships in range. Please respond. Code Red. Turanic attack!" Strategy sends a message: "We meet again, Sjet!" Karan says: "A Kadesh vessel? Here? Please help me! I'm being pursued by the Turanic Raiders and running out of fuel!". Strategy agrees and you get the objective to escort the interceptor to The Hypership for docking, then eradicate the raider fleet. Once that's done, Karan explaines what happened on Hiigara: a civil war is raging. On one side is kiith Somtaaw with their allies, the Manaan and Soban. On the other side is kiith Nabaal, with Sjet and Paktu as their allies. The Somtaaw have pledged alligeance to the Turanic Raiders and plan to split up the Galactic Core with them. They need the Turanic support to succeed. Nabaal is trying to get the Taiidan on their side, but the Taiidan don't want to be involved in another conflict. The Bentusi watch in silence. In order to get the Taiidan to ally with them, the Sjet plan to help the Taiidan realize their dream: rebuild their Mothership, but this time a Republican Mothership, one that can build a fleet to protect the Republic forever, one that can internally build Super Capital ships on the battlefield. But for this you need to recover the Kushan Mothership, which the Somtaaw threw away in the Karos junkyard before anyone knew their plans. While Karan says these things, you have to fight off waves of Somtaaw ships. Then you can research a new tech: "super capital drive & chasis", which gives you another tech: "heavy guns", that allows you to build the Annihilator. Once you're finished researching you can hyperspace. You could stay, but the Somtaaw waves never stop.

MISSION 11 - The Karos graveyard
Between the missions, Command asks if you could help by allying with them, since you DO have a Mothership-class vessel. Karan is quick to agree and thank you, but your Hypership and it's single fleet aren't powerful enough. When you hyperspace in, Karan warns you about the Junkyard Dawg. She says that her ships destroyed it when they were here the last time, but there could be more than one. That's right, there is another Dawg around. It's a bit slower and looks different. You'll have to destroy it, using GravWell Frigates. Once you've done that, Command tells you the scientists report they could make a bigger GravWell. You can research "large GravWell", which gives you the GravWell Generator. Karan points out the presumed location of The Mothership and get out of The Hypership in her interceptor. You have to escort her to The Mothership so she can become Fleet Command once again. You have to clear the way of Autoguns. On the way Strategy says that in future missions it would be best to have more advanced sensors. You can now research "mobile sensors", and then you can build the Explorer. When you get to the ping you see the Kushan Mothership severly damaged. Karan's interceptor docks with it and she says: "Drives online. Hyperdrive online. Hangar online. Sensors online... FLEET COMMAND ONLINE." All the lights of The Mothership are turned on. But suddenly some of the derelicts prove to be Somtaaw MCVs. You must protect The Mothership, since it's damaged already. Once it's fully repaired, 5 Somtaaw Dreadnoughts hyperspace in. You have to jump out as soon as possible.

MISSION 12 - The Labyrinth
Between the missions, Karan Sjet says: "The Mothership has been severely damaged. It's only able to build non-combat ships, as the weapon builders are destroyed. I'll inform kiith Naabal. The Taiidan remain our only hope for a Mothership-class battlefield vessel, with a large number of fleets. I thank you again for your help." Strategy suggests using the Kushan Mothership as a harvesting base, and Karan agrees. You arrive in a big dust cloud, with small unharvastable asteroids. There's a complicated path of such asteroids leading out of the cloud. The Mothership is harvesting dust clouds. You're not allowed to harvest them. After a few seconds, a large Somtaaw vessel hyperspaces in. It's the Faal-Corum, the Somtaaw secondary Command Ship. It's moving in to harvest the dust clouds with an insanely big escort fleet. You have to run away, but without being detected. The Mothership will follow your Hypership. You have to move through the complicated path of asteroids, known as The Labyrinth. On the way you'll find some Somattaw vessels that you have to destroy before they warn the Fall-Corum. Command says the best thing to do is to take them by surprise, and the research division thinks it can invent a large cloaking vessel. You can research "cloaking field", which allows you to build the Cloak Generator. You must make sure the Mothership and Hypership stay in The Labyrinth at all times. Near the end you find a missile launcher derelict that you have to salvage (it's an objective). After you've done that you can research "missile launchers", and then you can build the Multi-missile Destroyer. Once you reached the end of the Labyrinth, you're far enough to jump out without being detected.

MISSION 13 - Kadiir Nebula
In between the missions, Karan points out the best place to hide the Mothership and harvest resources is the Kadiir Nebula. There's an abandoned Imperial base there. You can dismantle is and give the important components to the Taiidan, like the large hyperdrive. This would help them build their Mothership. When you hyperspace in the nebula, all looks quiet. You have to investigate the probable location of the abandoned base. Before heading for it, you can harvest the huge resources. Once you scout out the ping, you'll see the heavily damaged base, with a Turanic Outpost next to it. It appears the Turanics are trying to put it back online. This Outpost has some upgrade modules, including hangars that can build even Super Capital ships. Strategy starts talking about attacking it, but stops when a friendly hyper signature it picked up. It's a Nabaal Carrier, the Veer-Rak! And it has some powerful escorts. They're here to help Karan. But the Outpost just finished building an Assault Carrier. You must protect The Mothership's resourcers and fight the Outpost. The Veer-Rak is buisy with the Carrier and can only send a few ships against it. Once the Outpost is destroyed, the Nabaal won't need any more help and you can concentrate on the base. Also, Command tells you the scientists can begin researching "carrier components", so you can build the Shield Carrier.
Your next objective is to dismantle the damaged base. You do that by using your harvesters on it. The base will break into pieces, some of which will explode. You have to salvage the "Large Hyperdrive" and the "Super Hangar". The rest will be handled by the Kushan salvage corvettes. You have to deliver the 2 components to the Taiidan on Gozan IV, where they're secretly building their Mothership.

MISSION 14 - Gozan IV (Taiidan shipyard)
You arrive near the huge Taiidan scaffold and The Mothership under construction (in close orbit around Gozan IV). The Taiidan have been informed of your arrival. There's a Destroyer there to escort you to the shipyard. While The Hypership follows it, the Taiidan salvage corvettes get the Hyperdrive and Hangar and rush towards the scaffold. When you get there, you see the large guard fleet with 3 Carriers, 6 Heavy Cruisers and so on. The Taiidan tell you the components you brought saved one year of build time! They thank you and agree to join your cause. The bulk of the guard fleet hyperspaces out to meet the Nabaal and offer their help in an ongoing battle. You're left with patrolling duty as the rest of the fleet guards The Mothership. They give you a patrol route. When you get at a long distance from the Taiidan, a crippled Bentusi ship just jumps in next to you. They say "The Raiders have sent their Core-Outpost against us. They do not respect The Unbound. Our neutrality must end." When you ask about the Core-Outpost, the Bentusi tell you it's the Turanic flagship. It's a mothership-class vessel, just like all their outposts, but it has unequaled capabilities. It took many special upgrade modules to make it like that. When the dialogue is finished, a Somtaaw an Turanic mixed fleet hyperspaces further on. The Bentusi say: "The Beastslayers are serving the Raiders now. As flicker-lives pass, Bound communities change so much... we regret this outcome." They start launching Super Acolytes against the Somtaaw. You must protect the Bentusi ship, as it is heavily damaged. The Super Acolytes can handle the Somtaaw, but you must make sure none of them get salvaged. The Somtaaw lost the Super Acolyte data soon after destroying the Beast and they must not get it back. After a few minutes, the Taiidan send ships to help you against the Raiders. But the Somtaaw prepared an ambush with leeches and workers to salvage the ships. You must destroy the workers before it's too late. Just repair the ships to remove the leeches. The Bentusi will destroy the Somtaaw before the Taiidan arrive, but not the Turanics (because they're far away and the Bentusi just protect themselves). The Turanics sent a lesser oupost, not the Core-Outpost. You'll fight against them with Taiidan help. You have to watch out for their Ambushers disguised like asteroids. Once the Turanics are destroyed (including the Outpost), the Taiidan thank the Bentusi for protecting the shipyard and give them some frigates as escorts. In their turn, the Bentusi thank you and give you about 10 Super Acolytes as escorts. They're not under your control though. They just stay with The Hypership and protect it, and you keep them at the next levels. The Bentusi also have a wide choice of upgrade techs for you and the Taiidan. If you have the money, grab them all.

MISSION 15 - Taiidan-Re (sector 001)
You see an in-game cutscene with the completed Taiidan Mothership being released from the scaffold. It looks the like the one in Homeworld. Then it moves next to The Hypership and they both hyperspace out with their fleets. When the actual mission begins, you and The Mothership arrive near Taiidan-Re, the Taiidan homeworld. It has the biggest defense fleet you've ever seen (5 Carriers and 10 Heavy Cruisers, not to mention the rest). And they're fighting the Somtaaw. As a matter of fact the Taiidan nearly won already. Their ships advance towards the leader of the assault, the Faal-Corum. Before you can get there, they blow it to ashes. The Mothership then moves in the middle of the Taiidan fleet and starts building ships (especially super cap ships). The Hypership goes a bit further to harvest resources. After a few minutes of harvesting, the Kuun-Lan (the Somtaaw Command Ship) arrives at the far end of the map. The Somtaaw say they consider the destruction of the Faal-Corum as an act of war and ask the Taiidan to surrender. Then the Taiidan say:
"You were once our allies against The Beast. You saved the galaxy. But this doesn't justify your greed for power. WE DECLARE WAR!"
The Somtaaw answer:
"You'll pay for this, Taiidan! YOU WILL PAY!!!"
6 Somtaaw fleets (each centered around a Carrier) hyperspace in a giant "sphere formation" centered on The Mothership. Then they start moving towards it. The Taiidan go after them and they meet half-way. This will be the single biggest battle in Homeworld history. The Kuun-Lan won't get involved in this. It will move away from the battle with it's escorts to harvest and build reinforcements. The Taiidan Mothership will do the same. You'll have to help the Taiidan by escorting their resourcers and fulfilling some objectives, like taking out a certain Dreadnought or salvaging a Deacon Destroyer, or destroying Somtaaw workers. At some point the Taiidan send a Heavy Cruiser against the Kuun-Lan. But the Kuun-Lan fires the siege cannon and blows it to hell. That's when Command points out that cannon's power and that you need massive and very powerful ships against it. You can then research "massive weapons systems" to be able to build the Battlecruiser, the biggest warship in your arsenal. The Taiidan eventually get the upper hand and crush the Somtaaw. Then they repair their fleet and go after the Kuun-Lan. But it doesn't wait for them. The Kuun-Lan and it's fleet do a quick hyperspace retreat. The Taiidan thank you for your help and ask for it again in a highly important mission. You agree and the mission is complete.
Note #1: The Somtaaw Destroyers are now called Deacon Destroyers (they're Deacon-class Destroyers).
Note #2: During this mission, you can't attack the Kuun-Lan or move your ships in the range of the siege cannon. They just won't take your order and say: "That's suicide!"

MISSION 16 - The Badlands
A few seconds after you arrive, the Taiidan Mothership hyperspaces in as well. This area is strategically placed between regions controlled by the Turanics. By taking over it you can cut their territory and reinforce your fleet by harvesting the countless resource asteroids. But it won't be easy. The Core-Outpost is here to defend it. First, you have to scout out it's presumed position. Once you find it, you also get spotted. The Raiders say:
"You fools! You'll never leave this place alive!"
3 Outposts and a tight group of 4 Assault Carriers arrive at different positions across the map, with their fleets. The Core-Outpost also has a powerful escort. The Taiidan signale the Kushan for reinforcements. 3 Kushan Carriers arrive. You divide the tasks: The Taiidan will attack the Outpost close to the resources, the Kushan will attack the Carriers and you have to take out the other two Outposts. Then you split up. The Outposts and Carriers are building ships and harvesting. The Core-Outpost is doing the same, but unlike the others it won't send it's ships directly against you and your allies, it will send them to guard the others. You have to move against a stream of ships comming your way. As time passes, different upgrades become available for researching. When the Outposts and Carriers are destroyed, the Core-Outpost's commander says:
"You may have won a battle, but you will lose the war!"
And it hyperspaces out with it's escort fleet. Now all you have left to do is destroy any remaining Raider ships. You and the Taiidan thank the Kushan for their help as they leave for Hiigara. The Taiidan Mothership and it's large fleet stay here to guard the region until reinforcements arrive. You decide to go and see Hiigara, your homeworld.

MISSION 17 - Hiigaran system
When you arrive, you find Hiigara under siege. The Turanics and Somtaaw are attacking from 2 different sides. The Kuun-Lan and the Core-Outpost are leading the assault. The Taiidan hyperspace in to help the Kushan. You ask what can you do to help and the Nabaal kiith-sa answer:
"All the Kushan fleets are here defending Hiigara. The Taiidan sent everything they could spare from their own battles. We are getting the upper hand but the enemy must not receive reinforcements. We know that some Turanic and Somtaaw fleets are waiting just beyond Gekhlan, the fifth planet in the system. Don't let them get here, or Hiigara falls!"
The Hypership immediatelly hyperspaces to the given coordonates and that's when the mission really begins. There are 2 pings on the map that you have to scout out. One to the left and one to the right of The Hypership. But before Strategy is finished telling you that, two Bentusi Exchange ships arrive in front of The Hypership. They are here to help you with some vital information. The group on the left is a Somtaaw fleet lead by 4 Carriers. The one on the right is a Turanic Raider fleet lead by an Outpost and 2 Carriers. They're on their way to Hiigara, but they've spotted you and are getting ready for an attack. The Bentusi also tell you about the Turanic homeworld, Tura-Noch. It's the fourth planet of a system not far from Hiigara. The system is hidden by it's own asteroid belts. The Bentusi wish you good luck and leave. You're left with the "simple" task of destroying the 2 fleets, that attack you from two sides. Command says:
"The enemy will probably jump to Hiigara if they're almost defeated. We must prevent this. So far our Hypership hasn't been able to accomodate a hyperspace inhibitor like the ones back home. But our scientists think they could design a custom-made inhibitor."
Then you can research "hyperspace inhibitor", which is an upgrade for The Hypership and Shield Carriers. The Hypership will be able to prevent any enemy hyperspacing for a while, before it needs to recharge. A Shield Carrier will be able to do the same, but only for the enemies within a 30 kilometer radius. This is the last tech you can research in the game. When you attack the Somtaaw or Turanic Carriers, as well as the Turanic Outpost, you must make sure they can't hyperspace (using The Hypership or a close enough Carrier). Otherwise they jump to Hiigara and your mission is failed. It will be a very hard battle. Once you destroyed them, the mission is complete.

MISSION 18 - The Angel Moon
The Kushan and Taiidan won the battle! Hiigara is safe. When they got to the Core-Outpost, it hyperspaced out with the whole Turanic armada saying that the Somtaaw have betrayed them and are now their enemies. The Somtaaw have nowhere to run and have retreated to a close orbit around the Angel Moon. The Taiidan-Kushan alliance is re-grouping around Hiigara. They don't have the firepower or morale to fight the cornered Somtaaw with their Kuun-Lan. You have to do it for them. You arrive close to the Angel Moon with the Somtaaw fleet all around you. Your mission is to destroy them all. And there's also the objective to annihilate the Kuun-Lan. Beware of their siege cannon! Once the Kuun-Lan is destroyed, the remaining Somtaaw will panic and run all over the place before settling down and re-grouping. When they're dead as well, you get a message from the Alliance (Taiidan-Kushan) defense fleets who can't stop thanking you for your help. You saved Hiigara and the Taiidan republic. But they're not at all safe. Not as long as the Turanics can strike again. You must go to their homeworld to finish them once and for all.

MISSION 19 - Tura-Noch (Turanic home planet)
You hyperspace in a very small asteroid field, the only place on the map not filled with Turanics. But they detect you as soon as you arrive and start sending wave after wave of ships against you, from all directions. You must survive first, then start taking them out. The Core-Outpost has a huge escort. When it gets crippled, it will try to hyperspace to the other side of the planet. You must use a hyperspace inhibitor to stop it. When you finally destroy it, the Turanics retreat to the part of the map closest to the planet, in a dense giant-wall formation. They're trying to stop you with everything they have. You must get rid of the turanic threat forever. Annihilate them all! Once you've done that, Command sends a victory message to Hiigara. The Taiidan Mothership and it's fleet arrive. In a few seconds, the Kushan Mothership jumps in as well, with two Carrier's fleets for escorts. They are here to land armies on Tura-Noch and take over this planet. You go to Hiigara.

ENDING
This isn't actually a mission, but an in-game "movie". There's an autosave at the beginning, though. You can't command your ships during this cut-scene. Just sit back and watch. The Hypership and it's fleet arrive near Hiigara. There's a Kadeshi Shield Carrier there to meat you! You follow it and get to a place with two rows of Multibeam frigates. The Hyperships follows the Carrier between the two rows. When you get at the end of it, 3 Worldships are waiting for you, escorted by Taiidan and Kushan vessels. They're your bosses from Kadesh here to congratulate you and make official contact with your Kushan brothers. From now on, Kadesh is no longer a dangerous place. The Kushan, Taiidan and Bentusi are welcome there. And some Kadeshi want to visit Hiigara, but there are no permanent colonists. Some of your ships will stay behind because their crew wants to visit the homeworld. In the mean time, The Hypership hyperspaces to Kadesh as Command says:
"Co-ordonates set. We're going home!"