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Strategy Guide
INCREASING METAL PRODUTION
Metal Makers are often overlooked, but can mean the difference
between a high unit production and a low one. To use them
effectively, however, you first must make sure that you have a
high energy storage. It helps to combine your metal makers with
energy storage containers, and have at least one fusion or a few
geothermals. Also, try grouping your metal makers and assigning
them to a hotkey. This way if you get into a bind with your
energy, you can shut them off quickly. (Remember, each metal
maker drains 60 energy).
Another way to boost your metal production is to send out squads
of construction aircraft over a map with one objective: building
metal extractors. I usually have about 6 or so in a squad and
SHIFT-assign them to start building over the map. Once I get some
Freedom Fighters or Hawks built I have a few of them guard the
squads. Pretty soon your metal production will be sky high.
INCREASING ENERGY PRODUCTION
So far, the easiest way to conserve space and at the same time
boost your energy production is to build 4 geothermals on one
vent, but this is the same as building one fusion rector, so you
decide.
Also, don't overlook carriers, they are like portable geothermals
and even provide more energy. They need to be guarded, just as
any energy production facility needs to be. Assigning a few naval
escorts and some stealth fighters to guard them is often
essential.
THE METAL MAKER TRICK
Anti-Production is where this tactic fits in. Its really simple,
you build tons of metal makers towards the beginning of the game,
turning each one off as it is finished building. After they are
finished attack your opponent's base and turn the metal makers on,
then give them to your opponent by pressing the H key. Not only
does this make his energy production fall like a brick, but it
can disable laser towers, and laser based units like The Can.
This aids you in the destruction of his base.
STEALING ENEMY TECHNOLOGY
Find a lonely enemy construction vehicle/kbot and attack it with
Spiders.
When it's paralyzed, pick it up with a transport, fly it to a
place away from your base so your defences wont fire at it, and
capture it with your commander. Now you dont have to worry which
side's units are better bacause you can build both!
DEFENDING AGAINST FLASH RUSHING
This one is quite simple just build heaps of LLTs and suround
each one with dragons teeth (HLTs are better but normally you don't
have enough time to build them.)
DEFENDING AGINST GUNSHIPS
Basically, Flakkers were designed to kill Brawlers, and they do a
good job too. Also, Brawlers are easily hit with missle fire, so
keep a few AA units nearby an important structure.
Also, against gunships, spiders can be very useful. They can
freeze the gunships in the air, giving your missle towers and
Jethros an easier shot. Remember that HLT's normally would have
trouble hitting aircraft, but not paralyzed aircraft. Against
bombers and other fast-moving aircraft it is a different story,
for the Spider's laser usually misses them.