The Mynock's Guide To
T H E C H A R A C T E R S
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Terra Branford - A mysterious young woman, controlled by the Empire, and
born with the gift of magic...
Special Skill: Morph
When Terra morphs she'll have twice as much strength. She'll
stay in her morphed state for a limited time.
Locke Cole - Treasure hunter and trail-worn traveler, searching the world
over for relics of the past...
Special Skill : Steal ---> Capture
Locke can steal items from enemies. Equipped with the Thief
Glove he also attacks when he steals.
Edgar Roni Figaro - The young king of Figaro Castle, ally to the Empire,
and a master designer of machinery...
Special Skill: Tools
Edgar has the ability to use the following tools:
Tool: Effect: Cost: Colosseum:
AutoCrossbow Strikes multiple enemies 250 *
NoiseBlaster Confuse multiple enemies 500 *
BioBlaster Gasses multiple enemies 750 *
Chain Saw Randomly kills target --- *
Flash Blinds multiple enemies 1000 *
Debilitator Casts weak point randomly 5000 *
Drill Penetrates enemies defenses 3000 *
Air Anchor Makes enemies self-destructive --- ZephyrCape:Brontaur
Sabin Rene Figaro - Edgar's twin brother, who traded the throne for his
own freedom...
Special Skill: Blitz
By doing a certain combination of button presses Sabin can
unleash the following devastating attacks:
UL=up & left UR=up & right DL=down & left DR=down & right
Pummel - left, right, left
AuraBolt - down, DL, left
or down, down, left
Suplex - X, Y, down, up
Fire Dance - left, DL, down, DR, right
or left, left, down, down, right
Mantra - R, L, R, L, X, Y
Air Blade - up, UR, right, DR, down, DL, left
or up, up, right, right, down, down, left
Spiraler - R, L, X, Y, right, left
Bum Rush - left, UL, up, UR, right, DR, down ,DL, left
or left, left, up, up, right, right, down, down, left
Shadow - He owes allegiance to no one, and will do anything for money.
He comes and goes like the wind...
Special Skill: Throw
Shadow can throw a variety of weapons to inflict damage.
Celes Chere - Product of genetic engineering, battle-hardened MagiTek
Knight, with a spirit as pure as snow...
Special Skill: Runic
Celes absorbs magic spells (yours and the enemies) and turns
them into mps.
Cyan Garamonde - Faithful retainer to his family's liege, with the courage
and strength of a hundred men...
Special Skill: SwdTech
Cyan can do the following 8 sword techniques:
1 Dispatch - Quick attack on single enemy
2 Retort - Automatically counterattack when hit
3 Slash - Absorb hps for the enemy
4 QuadraSlam - Four hit attack
5 Empowerer - Takes hps and mps from enemy
6 Stunner - Hits all enemies and stops them
7 QuadraSlice - Four hit attack that's twice as strong as #4
8 Cleave - Cuts enemies to pieces
Gau - Draped in monster hides, eyes shining with intelligence. A youth
surviving against all odds...
Special Skill: Rage
In the Veldt Gau can leap into a group of enemies and learn
their attacks.
Setzer Gabbiani - A black jack-playing, world-traveling, casino-dwelling
free spirit...
Special Skill: Slot ---> GP Rain
Setzer's special skill involves a slot machine. Certain
combinations will win you attacks. Equipped with the Coin Toss
Setzer's Slot turns into GP Rain, which cost as many GPs as
damage done. Winning slots are:
All 7s - defeat to enemy party
Two 7s and a BAR - defeat to both the enemy party and your party
Any losing spin - some hps and status recovery
All AIRSHIPs - hydrogen bomb attack
All BARs - random Esper attack
All CHOCOBOs - flock of Chocobos attack
All GREY BIRDs - similar to Flare spell
All DIAMONDs - blast of light attack
Mog - Human-loving, fast-talking, street-smart, SLAM-dancing...Moogle...
Special Skill: Dance
Mog learns dances in different areas of the world. Each dance
has a variety of effects.
Dance: Where learned: Effects:
Wind Song Grass fields Wind Slash, Sun Bath, Plasma, Cockatric
e
Forest Suite Woods Rage, Wild Bear, Elf Fire, Wombat
Desert Aria Desert regions Sand Storm, Wind Slash, Antlion, Kitty
Love Sonata Towns Elf Fire, Snare, Specter, Tapir
Earth Blues Mountains Land Slide, Sun Bath, Sonic Boom, Whump
Water Rondo Underwater El Nino, Specter, Plasma, Wild Bear
Dusk Requiem Caves Cave In, Elf Fire, Snare, Pois. Frog
Snowman Jazz Snow fields Snowball, Snare, Surge, Ice Rabbit
Strago Magus - An elderly gentleman, pure of heart, and learned in the
ways of monsters...
Special Skill: Lore
Strago can use an attack of a monster when he has experienced
its effects. The attacks he learns are:
LORE: MPS: WHAT IT DOES: LEARNED FROM:
Aqua Rake 22 water elemental attack Chimera,Rhyos,Vectagoyle,
Anguiform,Darkforce,
Actaneon,Enuo,BlueDrgn,
Suriander
Stone 22 Damages and confuses target Brawler,Iron Fist,Poppers,
Guardian,1st Class,Darkforce
Aero 41 wind attack DoomGaze,Sprinter,Tyranosaur,
Harpy,Darkforce,Storm Drgn,
Rhyos,Poltrgeist
Dischord 68 drops targets level by 1/2 Pipsqueak,Figaliz,Iron Hitman,
Chaser,Scullion,Crawler,
Darkforce
Quasar 50 pierces enemy defenses Goddess,Dark Force
Sour Mouth 32 inflist status changes Mad Oscar,Evil Oscar,Darkforce
Grand Train 64 damaging attack Hidon
Condemned 20 countdown to doom Veteran,Critic,Still Life,
Dark Force,Nerapa
Roulette 10 round 'n round it goes... Dark Force,Veteran,Critic,
Pipsqueak
Exploder 1 big damage Bomb,Grenade,Balloon,Junk,
Scullion,Pipsqueak,DarkForce
Clean Sweep 30 water elemental attack Enuo,Blue Drgn,Dark Force,
Atma
Rippler 66 trade status with enemy Dark Force,Blue Drgn,
Reach Frogs
Blow Fish 50 1000 points of damage Brain Pan,Phase,Cactrot,
Presenter,Mover,Dark Force,
Phunbaba,KatanaSoul
Force Field 24 barrier against offenses Doom,Dark Force
Step Mine 22 gradual damage Pug,Mesosaur,Grease Monk,
Crawler,Master Pug,
Tomb Thumb,Brachosaur,
Dark Force
Pearl Wind 45 recovery Peepers,Vectaur,Dark Force,
Ogor,Abolisher,Sprinter,
Storm Drgn,Curley
Big Guard 80 casts Safe and Shell Mover,Dark Force,Earth Guard,
Guardian
Pep Up 1 cures one character at the Flan,Muus,Junk,Intangir,
expense of Strago's life Dark Force
Reflect??? 0 effects relate to status Dark Force
Revenge 31 equalizing blow Dragon,Pan Dora,Dark Force,
Gigantos,Borras
L.3 Muddle 28 confuses targets with levels Apokryphos,Goblin,Dark Force,
at a multiple of 3 Dante
L.4 Flare 42 targets with levels at a Apokryphos,Goblin,Dueller,
multiple of 4 get hit Trapper,Dark Force
L.5 Doom 22 targets with levels at a Sky Base,Didalos,Dark Force,
multiple of 5 die Goblin,Trapper,Dueller
L? Pearl 50 multiple factor is last Dullahan,Critic,Dark Force,
digit of GP total Innoc
Relm Arrowny - In her pictures she captures everything: forests, water,
light... the very essence of life...
Special Skill: Sketch ---> Control
Relm can draw an enemy and then have her drawings attack.
Wearing the FakeMustache she can control enemies.
Umaro - Admirer of bone-carvings, as strong as a gigas, a sasquatch pal
with muscle!
Special Skill: Storm, Rage
Umaro does what every he wants. But if you equip him with the
Blizzard Orb he can cause an ice storm. If equipped with the
Rage Ring he can pick up another character and throw them at
the enemy for a lot of damage.
Gogo - Shrouded in odd clothing,... is this a man...?...a woman...?...or
should we ask...?
Special Skill: Mimic
The only thing Gogo can do is mimic the last person to attack.
If they attacked, Gogo attacks. If they cast a spell, Gogo
casts the same spell. If they use an item, Gogo uses that
item too. He'll even dance if Mog dances before him.
Gogo can also do ANY of the other character's attacks by going
to the status screen and filling the empty slots under "Mimic".
(Move the pointer down to an empty slot and press A).
W A L K T H R U
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This walkthru is exactly that, a walkthru. It takes the player through
every location in the game, in the best order to go through them. The
numbers before each location corresponds to the numbers on the maps that
come with the game.
- The World of Balance -
(1) Mines of Narshe
Party: Vicks, Wedge, ????? (Terra)
BOSS: Whelk
After fighting Whelk you come to the frozen Esper. You'll go into
a fight sequence where Vicks and Wedge get blown away leaving Terra.
(1) Arvis' House
Items: Search the clock for an Elixir
Terra wakes up back in Narshe where a man removes the slave crown.
Terra can't remember anything. The Imperial guards come and Terra
is forced to escape thru the back door of the house and run back to
the mines.
(1) Mines
Party: Terra, Locke
Chests: Fenix Down, Sleeping Bag
(if you wait until the World of Ruin to get these, they'll
have changed to a Pod Bracelet and an Elixir)
BOSS: Marshal
Additional items: You can take Mog's Mithril Shld and Mithril Pike
After entering the mines, Terra walks a little ways and is spotted
by the guards. She is cornered and the floor gives out and she
falls. There is a flashback where Terra remembers some stuff. The
scene shifts back to Arvis' House where Locke is introduced. Locke
finds Terra and the guards find them both. Moogles come and offer
to help. Three Moogles (Kupek, Kupop, Kumama) form a group with
Locke plus there are two other groups with four Moogles each (Mog,
Kuku, Kutan, Kupan and Kushu, Kurin, Kuru, Kamog). You can control
each of the groups, the object is to stop the guards from reaching
Terra and defeating the commander. Before defeating the commander
switch to the party Mog is in and remove his shield and pike (Locke
can use the shield and the pike can be used by Edgar who you'll get
shortly), after all Mog won't be needing them for quite a while and
by then you'll be able to equip him with other stuff. After defeating
the commander, Locke grabs Terra and takes off through the mines. He
comes to a switch and pulls it, opening a secret passage. Remember
where this passage is, you'll need it later. You are now outside
Narshe. You can't enter the main part of town but you can enter the
classroom.
(1) Classroom
Party: Terra, Locke
Points of interest: A bucket of recovery water (recovers hps and mps)
A save spot
Chests: Monster-in-a-box, Sleeping Bag, Tonic
Items: Search a pot for Tincture
Besides getting the stuff in the chests and the pot, the classroom
is basically there to tell you stuff about the game: how to do this
and where to do that, most of which is in the instruction book.
(2) Figaro
Party: Terra, Locke, Edgar
Points of interest: Item shop, Tool Shop
Chests: Fenix Down, Soft, Tonic, Antidote
BOSS: M-TekArmor
After heading south from Narshe, you come to the desert castle of
Figaro. Upon entering the castle go straight ahead to the throne
room. Here Edgar is introduced. You are now free to explore the
castle. If you talk to the Matron (in the left tower) she will tell
you about Sabin, who you'll meet later. After talking the Matron
return to the throne room and talk to Edgar again. One of Edgar's
guards comes in and informs him that Kefka is approaching the castle.
As Edgar, talk to Kefka's guards and then Kefka himself. After they're
done talking walk up to where Locke is waiting. Edgar decides to
protect Terra. Now, as Terra, follow Locke to 'your' room. Kefka
comes back and sets fire to Figaro. Talk to the guards (Beavis and
Butthead ?) and then talk to Kefka. Go up and talk to the guard there.
Your party escapes and Figaro enters submerge mode. After fighting
the M-TekArmor, go south to the Cave of Figaro. If Terra uses
magic during the fight with the M-TekArmor you'll see a little scene.
(3) Cave of Figaro
Party: Terra, Locke, Edgar
Points of interest: the pond with the turtle is a recovery spring
Chests: 2 tinctures, Fenix Down (Before you get Celes)
Thunder Rod, Tincture, X-Potion (After you get Celes)
Hero Ring, Ether, X-Potion (In the World of Ruin)
Wait until after you get Celes, or until the World of Ruin to get the
treasures for different stuff.
(4) South Figaro
Chests: 500 GP, 1000 GP, 1500 GP
Items: search barrel to left of Chocobo stable for Tonic
search barrel to right of Chocobo stable for Green Cherry
search barrel to right of rich guy's house for Fenix Down
search barrel above and behind Chocobo stable for Warp Stone
(or Fenix Down if you wait until World of Ruin)
search box in lower left section of town for Eyedrop
(or Elixir if you wait until World of Ruin)
search barrel in lower left section of town for Antidote
(or Tent if you wait until World of Ruin)
search box in lower left section of town for Soft
(or Remedy if you wait until World of Ruin)
search barrel between Armor & Weapon shops for Tonic
(or X-Potion if you wait until World of Ruin)
At the Cafe, Shadow is introduced, you'll be seeing him later. At
the Relic Shop, buy a pair of Sprint Shoes (unless you like going
slow), one pair is enough for the entire party. At the house north
of the Inn check behind the bookcase in the room with a draft to find
a secret passage. Nothing but money down there right now but later
you'll need to know about it. After getting equipped go to the
Chocobo Stables and pay the 80 GP (unless you want to fight to your
next location). It's not very far but riding the Chocobo is fun :)
(5) Sabin's Cabin
Items: search the bucket next to the stove for a Tonic
Points of interest: you can catch some Z's in any of the beds
(6) Mt. Kolts
Chests: Guardian,Atlas Armlet,2 Tents
BOSS: Vargas
The path is straight forward. At the end you reach Vargas. After
a bit of fighting with Vargas, Sabin will come. Vargas will blow the
others away and Sabin will have to fight alone. Sabin joins you after
Vargas is finished.
(7) Returner's Hideout
Party: Terra, Locke, Edgar, Sabin
Chests: Fenix Down (x2), Air Lancet, True Knight, Potion, White Cape
Items: search a bucket for Antidote
search a pot for Tincture
search a pot for Green Cherry
search the top of the table for a piece of paper (purpose ?)
Additional items: You can either get a Genji Glove or a Gauntlet
After entering, follow the guard to Banon's room. After talking to
Banon talk to everyone and get everything (including the White Cape
that is in a secret passage on the right side of the 'storage room'),
then go out of the hideout where Banon will be waiting. First, tell him
"no" then go back inside and the man in the 'storage room' will give
you a Genji Glove. If you say "no" to Banon 3 times and you'll skip
the part where everyone's at the table and one of the guards will give
you a Genji Glove (if you didn't already get the one from the guy
in the store room). If you go to Banon and tell him you will become
there last ray of hope he will give you Gauntlet (if you haven't alread
y
gotten the Genji Glove from the guy in the store room). Locke will spli
t
to scope out South Figaro after the Empire invades. Banon joins you
and you head for the raft on the Lete River.
Lete River
BOSS: Ultros
If Banon dies the game is over, so protect him. There are several
save spots along the way, these spots are also the only places you
can access the subscreen. Do whatever you need to before jumping
back on the raft. Toward the end of the raft ride you reach Ultros
the octopus. After the fight, Sabin jumps in after Ultros and is
swept down river.
The game now gives you a choice of three scenarios. One with Terra, Edgar
and Banon, one with Locke, and the last one with Sabin. You can do these
in any order you want, it doesn't matter what order you pick. However,
if you do Terra, Edgar, and Banon's before Sabin's then Shadow will stay
longer.
--TERRA, EDGAR, and BANON scenario--
Lete River continued
Party: Terra, Edgar, Banon
The trio continue the raft ride on the Lete River. Again, make sure
Banon doesn't kick the bucket or your game is over. At the end of the
ride you find yourself a little east of Narshe, which is where you
want to go.
(1) Narshe/Mines
Chest: Rune Edge [in mines] (if you don't get this chest until the World
of Ruin it'll become a Ribbon)
The guards won't let you in thru the main entrance so you'll have to find another way in. Remember the secret entrance Locke showed you? That's the way in. You're now in the mines. Go a little ways and you come to a follow-the-light-maze. If you make a mistake all you need to do is press the A button when the yellow light is in front of you. If you miss it you'll have to fight some enemies and then you'll have to start at the beginning of the maze again.
Once you get past this maze you can reach a cave of Moogles (and a
chest containing a Rune Edge or Ribbon if you wait) by going slightly
out of your way. Remember where this cave is because later in the game
Mog will join you here). Once you get out of the mines you will be bac
k
in Arvis' House where you started. You will talk a bit with
Arvis and then the scenario will end.
--LOCKE's scenario--
(4) South Figaro
Party: Locke
Chest: Hyperwrist, RunningShoes
Items: Check the clock you see when you first come out of the secret
passage for an Elixir
Check a pail in the old man-who-wants-cider's house for Tonic
Additional items: Cider is located here (Rare item)
Old Clock-Key is located here (Rare item)
First of all, DO NOT talk the guards in MagiTek armor (unless of
course you have a death wish :) Oh, and don't forget to equip your
stuff. Go to the Item shop and talk to the merchant next to the clock.
This will start a fight. Use Locke's Steal command and you'll steal
the clothes right off him. Dressed as a merchant, enter the house
to the south of the Item Shop and go down stairs. The kid will only
allow you to pass if your dresses as a merchant. Now go up onto the
perimeter wall and talk to the green suited guard. Steal his clothes.
Go towards the center of town where you'll find three guards (one
guarding the door to the rich guy's house, one in MagiTek armor, and
one guarding the path to the rest of the town). Talk to the bottom
guards. Enter the Cafe and go downstairs. Steal the merchant's
clothes. You'll also get Cider. Go back to the house with the kid
and go upstairs. Talk to the old man at the desk. Go back down
stairs and give the password ("Courage") to the kid. He'll open up
a secret passage for you. Go to the upstairs of the house and into
the first room. Walk behind the bookcase to find a stairway. Go all
the way down and follow the hall. After you are asked about changing
clothes (doesn't matter if you do), go straight down into the
wall (there is a stairway there):
If you are wearing the merchant's clothes or your normal clothes you'll
hide in the rafters. If you're wearing the soldier's uniform you
stand next to the door and salute, and then when you rescue Celes she
says something close to what Princess Liea said in Star Wars when
Luke rescued her on the Death Star (replace soldier with Stormtrooper).
After dropping from the rafters, enter the open door. Remove Celes'
chains. Talk to the sleeping guard and take the clock key. The
second door is a save spot and the third is where you want to go.
Go to the clock in the far back and check it. Wind the clock to
open a secret passage.
(4) Secret Passage
Party: Locke, Celes
Chests: Iron Armor, Heavy Shld, RegalCutlass, X-Potion, Ribbon,
Ether, Earrings
BOSS: TunnlArmr
In the secret passage there is a spot that you can push on the left
wall to reach a stairway leading down to a X-Potion, a Ribbon, and
and Ether. Once you make it out of the secret passage you'll be in a
spot where all you need to do is leave the town. Go west to the Cave
of Figaro. You've been here before, just go back out the way you came
in. Don't forget the pond with the turtle is a recovery spring. As
you are about to exit the cave, TunnelArmr attacks.Defeating TunnelArmr
will end this scenario.
--SABIN's scenario--
Hut (Gau's father's house)
Party: Sabin, Shadow
Enter the hut just east of where you start. Quickly talk to the guy
on the Chocobo. He sells lots of stuff. Next talk to Shadow and
he'll join you. Go east a bit then south until you come to a bridge.
This is the Imperial camp.
(9) Imperial Camp
Party: Sabin, Shadow
Your group hides and overhears the plans to storm Doma Castle.
(10)Doma Castle
Party: Cyan
BOSS: Leader
You can kill the soldiers on either side of the leader pretty easily
but just kill the leader and get it over with.
(9) Imperial Camp
Party: Sabin, Shadow
Chest: Star Pendant, Monster-in-a-box(Telstar), MithrilGlove,BarrierRing
In the left tent there is a chest. Kicking it brings the dogs, which
you have to fight, and hitting it brings a sentry which you fool by
meowing. Inside is a Star Pendant. There's a little bit of story
about Kefka poisoning Doma and you decide to try and stop him. After
the first time you chase him, instead of talking to him, explore the
camp for more treasures. You fight and chase him around for a bit but
are stopped by some soldiers. While fighting them, Kefka poisons Doma.
After showing a bunch of soldiers die of poison in Doma Castle you
control Cyan. Go to the throne room. After the King dies go to the
room east of the throne room. Cyan's family dies. Scene cuts back to
the Imperial Camp where Cyan joins Sabin and Shadow. Escape the camp.
After leaving the camp go south to the forest.
(11) Phantom Forest
Party: Sabin, Shadow, Cyan
Points of interest: after the first stretch of forest you go up, the pond
right in front of you is a recovery spring.
At the end of the forest you'll come to the Phantom Train. If you
haven't done Terra, Edgar, and Banon's scenerio yet, then Shadow
will leave you somewhere in the Forest.
(11) Phantom Train
Chests: Earrings, Monster-in-a-box(Specter), 2 Fenix Downs, Sniper Sight
BOSS: Ghost Train
Caboose: Upon enter the train go right to find the caboose. Talk to
the ghost and you can have him join you (if you use its
POSSESS command, and it works, you'll lose it). Also in the
caboose is a guy who'll tell you about the train, and a save
spot.
Car 1 & 2: In the first two cars there are a bunch of ghosts. These
ghosts will either try to join you, attack you, or sell
you stuff (Item Shop). The rest of the ghosts in the
train will do the same things.
Car 3: Upon entering a ghost comes and blocks the door behind you.
You have to kill the ghost to leave. Once back out, climb
to the top of the car and you'll jump across to the next car
and then again to car 5.
Car 5: Enter the car and pull the switch to detach the rear cars.
Pull it again to open the wall up so you can continue.
Car 6: Sit at the center table and the ghost will serve you (this
replenishes your stats). After sitting down the first time
sit down again with different members at the head of your
party to see different sequences (For instance, Shadow will
get up and feed Interceptor).
Car 7: 1st room: Siegfried attacks as you approach the chest. After
defeating him, he grabs the contents of the chest
and runs.
Car 8: 2nd room: four chests.
After car 8 your ghost companion leaves.
Car 9: save spot
Engine: Pull the 1st and 3rd switches on the inside then go out and
pull the switch on the smoke stack. The Ghost Train now
attacks. After showing the people of Doma enter the train
you are on the other side of the Phantom Forest. Go to the
mountain pass to the east.
(12)Barren Falls
Here Shadow leaves the party (if he hasn't already). Jump off the
edge of the cliff. You have to fight Piranha and a Rizopas as you
fall.
(13)The Veldt
Party: Sabin, Cyan
After landing you awake to find Gau standing next to you. He runs when
you speak to him. Until you have Dried Meat just attack Gau if you
meet him. Go east to the town of Mobliz.
(14)Mobliz
Items: search the clock in the messenger's house for Elixir
Additional items: You can get a Tintinabar here
Buy at least one Dried Meat at the item shop. Talk to the injured
lad from Maranda. After talking to him you can send a message to his
girlfriend at the messenger's house. It costs 500 GP. You can sleep
in the bed at the back of the Relic Shop so no need to spend money
at the Inn. After talking to the Relic Shop keeper go back to the
injured lad, another letter has arrived. For another 500 GP you can
send a record for the injured lad. Talk to the Relic Shop keeper
again, return to the lad for another letter, send a Tonic for another
500 GP, talk to the Relic Shop keeper, etc. Keep doing this and
eventually the injured lad will reward you with a Tintinabar for all
your help. Now leave town and go find Gau.
(13)The Veldt
When you see Gau use Dried Meat on him and he'll join you. Once you
have Gau and have advance his Rage skills as much as you want, go to
the cave in Crescent Mountain.
(15)Crescent Mountain
Party: Sabin, Cyan, Gau
Additional items: Exploring the cave Gau will find a Tonic for you
By taking Gau around inside the cave he'll find stuff. On the little
platform to the left of the entrance he'll find Tonic. On the
platform at the top left part of the cave Gau will pretend to have
found something. Sabin will walk over and Gau will scare him, causing
him to lose his pouch with 500 GP in it. Finally at the end of the
cave he'll find his treasure, a diving suit helmet. After you jump
in you'll be in the "Serpent's Trench."
Serpent's Trench
Chests: X-Potion, Green Beret
As you can see taking two lefts is the fastest way out but taking two
rights will get you all the treasure. Anyway you go you come out
of the trench at Nikeah.
(16)Nikeah
Items: check the clock in the Inn for Elixir
Besides the Elixir in the Inn, there really isn't much here. Go back
to the guy on the boat and hop aboard. End of Scenerio.
(1) Hills of Narshe
Party: Terra, Locke, Edgar, Sabin, Gau, Celes, Cyan
BOSS: Kefka
You'll fight in 3 groups. You have to defeat Kefka before his troops
reach Banon. Your best bet is probably to take out all the soldiers
then you can keep trying Kefka until you beat him. Or you can make
a party of four characters (with 2 and 1 in the other ones) and go
straight for Kefka. If done right you can dodge all the soldiers and
get to Kefka before they are even halfway to Banon. After the fight
Terra will morph because of the Esper and fly away.
--IN SEARCH OF TERRA--
(1) Narshe
Party: Pick four (3 if you want Shadow to join you a bit later) out of
Locke, Cyan, Edgar, Sabin, Celes, or Gau
Items: Check the clock in the Elder's house for Elixir
Chests: Wall Ring, Sneak Ring, Hyperwrist, ThiefKnife, Earrings, 5000 GP
You can sleep in the bed in the back room of the Weapon Shop. If
you go north to the mines and look at the little black hole to the
upper right of the entrance you'll see Umaro the sasquatch (he'll
join you later). Upon exiting go to Figaro (its in the same spot it
was before).
(2) Figaro
Enter the castle and go down the stairs to you left. Talk to the guy
and he'll take you (and the rest of Figaro Castle) past the mountains
to a point near Kohlingen (your next destination). Just exit Figaro
and go north. If you have both Edgar and Sabin in your party you'll
learn more about their past if you go to the spot where you can sleep.
If you enter the main part of Figaro and shop put Edgar at the head of
your party and the shopkeepers will give you a 50% discount.
(17)Kohlingen
Chests: Green Beret
Items: Check the clock in Rachel's house for Elixir
Check a pot in the hut northwest of Kohlingen for Hero Ring
Shadow is in the Cafe. If you have less than 4 in you party he'll
join you for 3000 GP. If you have 4 and you want him to join you
go back to Figaro and have the guy in the basement return Figaro back
to where it was. Then go back to Narshe and talk to one of your
companions. Change your party so it only has three members. Now
come back to Kohlingen the way you did before. If you have Locke and
go to the house in the top left corner you'll see a flashback telling
why Locke is so keen on keeping his word about protecting Terra and
Celes. The house on the top right will also show a flashback if you
have Locke and if you go behind the house and push down you'll find
a back entrance to this house which leads to a chest. From
Kohlingen go south to Jidoor or you can go northwest to a hut where
you'll find a Hero Ring in a pot then go south to Jidoor.
(18)Jidoor
Items: in the very top house check a pot for Tincture
From here head north (on the right side of the mountains) to Zozo.
Take a Chocobo for a faster trip. Just follow the light green strip
of grass.
(19)Zozo
Chests: Tincture, Chain Saw, Tonic, ThiefGlove, FireKnuckle, RunningShoes,
X-Potion
Items: check a pot in the far left building for Tincture and another pot
for Potion
BOSS: Dadaluma
Espers: Ramuh, Stray, Siren, Kirin
In the building marked Inn there is a clock you are supposed to reset.
The correct time is 6:10:50. Setting the clock open a secret passage
where a chest containing a Chain Saw is. The building marked as
Armor Shop has a chest with a Tonic. Go to the building marked as the
Relic Shop. Go up as far as you can and you'll find a chest with the
ThiefGlove. From there go back down to the floor with the doorless
doorway (just below the guy jumping from window to window). Push
over against the window and you'll jump across. Keep going up, jumping
from building to building where need be, and eventually you'll reach
Terra. Before you reach Terra you'll have to near Dadaluma. After
reaching Terra you'll get 4 Espers: Ramuh, Stray, Siren, and Kirin.
There are also two chests on each side of this room. Once your done
go down and talk to one of your other three companions that just
arrived. Everyone goes back down the building and you find yourself
back at the entrance of Zozo where your party will break up into two
groups: one consists of Celes, Locke, and two others of your choice.
Shadow splits again so you can't choose him. This group is the one
you'll control to get to your next destination. The other two
companions will return to Narshe. Next stop: Jidoor again.
(18)Jidoor
Go to the big house at the far north of town. Here you'll find the
director of the Opera. As he leaves he drops a letter. Read it and
you find out about Setzer, the wandering gambler who owns an airship
(which you need). From Jidoor go south to the Opera House (taking a
Chocobo makes the trip much faster).
(20)Opera House
BOSS: Ultros
Celes looks like the opera singer Maria, so she takes her place in
order to get to Setzer. As Celes you have to sing the right parts
of the song (the full song is printed in the book in Celes' dressing
room). The correct parts are:
Oh, my hero...
I'm the darkness...
Must I...
If you sing the wrong part you'll get kicked out of the opera house.
Re-enter and the director will let you try again. You only get four
tries to get it right before it's game over. Once you get it right,
keep talking to the guy who comes out. Then when he disappears grab
the flowers then go up to the platform on the top floor. If you take
too much time doing any of this you'll get kicked out again and will
have to start over from the beginning of the singing part again.
Take Locke and read the letter in the dressing room. Now return to
the balcony and talk to Impressario. Once Ultros shows himself on
the girders with a 4 ton weight poised over Celes' head, you'll have
5 minutes to get to him. First you have to go northeast where you'll
find a guy who tells you to pull the far right switch, do this then
return to Impressario and go to the northwest side of the balcony
where you'll find your way onto the girders. Navigate the girders
and make it to Ultros. When you're done Setzer will come and grab
Celes. After some convincing (with a nice double-headed coin)
Setzer will take you to your next destination in his airship.
(For more about the airship, see ON THE AIRSHIP).
(21)Albrook
Items: Search the clock in the Cafe for Elixir
Pot in weapon shop has Tincture
Search barrel next to the Inn for Potion
From Albrook head north past Vector and on up to the town of Tzen.
(Going to Tzen and Maranda is not mandatory, you can go directly to
Vector).
(22)Tzen
Nothing here but some info and some decent weapons and armor. From
here go southwest to Maranda.
(23)Maranda
Items: Search box to left of entrance of town for Revivify
Search box on right side of town for Remedy
The house in the top right corner is the house of the girl you were
sending stuff to for that injured lad. Next stop Vector.
(24)Vector
The Inn says it free but sometimes when you're sleeping the keeper
will steal 1000 GP. In the skinny house there is an old woman asking
if you pledge allegance to the Empire. Answer "no" and two guards
attack you. When you beat them and talk to the woman again she'll
heal you. Don't talk to any of the guards or you'll be attacked and
sent back to the entrance. If you go north to the Imperial Castle
you'll get attacked by Guardian. Run from it. To the right of
the Inn there is a guy hiding behind a box. Talk to him. Notice
where he moves to. When he distracts the guards go to that spot and
push on the box. Now go north and you'll be at the MagiTek Factory.
(24)MagiTek Factory
Chests: Flame Sabre, Tincture, X-Potion, ThunderBlade, Remedy, Zephyr Cape,
Blizzard, DragoonBoots, Tent, Gold Helmet,Gold Shld,Gold Armor,
Break Blade
BOSS: Ifrit, Shiva, Number 024, Number 128, Cranes
Espers: Ifrit, Shiva, Unicorn, Maduin, Shoat, Phantom, Carbunkl, Bismark
Go down the stairs and go to where the little hook is moving back and
forth. Push A to jump onto it. Get the chest and the jump back
across. Now go right and enter the second little pipe that is to the
right of the stairs. Grab the chest then climb back thru the pipe
and enter the first pipe. Grab the treasure and go across the conveyer
belt for another two treasures. Now get on the conveyer belt to go
down a level. Down here you'll find 5 chests: one on the left side,
one on the right side, one through a door just to the left of
where you entered, one at the bottom (you can see it when you go
down on from where you entered but you have to go around and underneath
to get it), and one in a small room to the east of the room with the
gold helmet in it. On the right wall there is a spot where you can
go between two walls to enter a pipe which leads to 2 more chests.
When you're ready step onto the conveyer belt to the right of where the
last belt dropped you off. You'll see Kefka push a couple of Espers
onto a conveyer belt. When you can move, follow the Espers. Go over
and talk to the Esper on the left. You'll now have to fight Ifrit and
Shiva. They'll give you their powers as magicite when you defeat them.
Now, entering the left door you'll find a save spot. The right
door is the way out. After you go up a bunch of stairs you'll come to
a hall with the Esper holding tanks in them. There is a hidden chest
in this room. Go to the far left end of the hall. Now go down nect
to the holding tank and search around. You'll find the Break Blade.
After the hall you'll reach the exit with Number 024 blocking it.
After you beat Number 024 you'll enter a room with Espers floating
in tanks. Go to the far north wall and press the switch. You'll
get the Espers: Unicorn, Maduin, Shoat, Phantom, Carbunkl, and
Bismark. Kefka comes out and Celes zaps herself, Kefka, and his
guards away. Follow Cid. Talk to Cid. Ride the rails. At the end
of the mine cart ride you'll have to fight Number 128. You'll now
be back in town. Follow the rails and you'll be back in the main
part of town where Setzer will come and get you. As you attempt
to get away in the airship you'll be attacked by 2 Cranes. Once
you defeat the cranes, you'll go back to Zozo automatically.
(19)Zozo
You'll automatically be in Terra's room. A magicite will glow and
Terra will remember. You now control Maduin, the Esper and Terra's
father, in the Esper's world. This part is fairly straightforward.
After the flashback you'll be in control of the airship. You can go
where ever you want now. Narshe is your next destination.
(1) Narshe
Items: Gold Hairpin (if you don't get Mog)
Points of interest: New stuff in the weapon and armor shops
As you enter a guard will appear and take you to Banon. From here
go to the house with the locked treasure chest. You'll find Lone Wolf
the pickpocket. He escapes and the chest is empty. Follow him north
to the mines. If you keep following you'll eventually reach him up
where the Esper in ice is. He's holding a Moogle hostage. Just hold
still for a bit and the Moogle will escape. Now you have a choice:
go over and talk to the Moogle and he joins your party and Lone Wolf
drops over the cliff, OR talk to Lone Wolf and you'll get Gold Hairpin
and then both Lone Wolf and Mog drops over the cliff. Now return to
town, do whatever shopping you want and go to the airship.
Imperial Base
If you enter without Terra you'll be kicked out. So if you don't have
Terra return to the airship and change party members. In the building
is a treasure room with a locked door. Make your way thru to the
other side of the base and exit. Head east and you'll enter the Cave
to the Sealed Gate.
(25)Cave to the Sealed Gate
Chests: Assassin, Tempest, Coin Toss, X-Potion, 3 Ethers, Genji Glove,
Tent, Inviz Edge, Water Skean, Remedy, 2000 GP, Elixir,
3 Magicites, Atma Weapon
In the room after the one with the moving bridges, pull the switch
on the bridge. Now follow the left path to reach a chest with Genji
Glove. Now go back and take the right path. Go up and pull the left
switch. Enter the doorway that appears, get the chest, and save your
game. Pulling the right switch makes you fight Ninja. Pull the switch
on the next bridge and go down to the stairway it makes. Search the
ground in the area that is below the stairway, there are 4 hidden
treasures: 1 to the left of the stairs, 1 a couple steps above the
hole going right, 1 a couple steps to the left of the slope that
leads up to the chest, and 1 a few steps above the chests. This is
the treasure that the Ninja refers to when you defeat him. Go thru the
hole after you get the chest and hidden stuff. Step on both switches
you can see. Go down and then left. Step on that switch and enter the
door that appears. After getting the treasure leave the room and go
right to the far bridge and then up. Pull the switch, cross the
bridge, and pull another switch. Go up and left across the brides.
Flick the switch inside the chest and return back to your right. Grab
the chest up the stairs then go down and exit the room. Go up the
stairs in the next room and your at the Sealed Gate. Now you have to
fight Kefka again (kinda). To get back to the airship all you need
to do is go down and out, and then go back thru the Imperial Base.
On the airship the Espers attack and you lose control of the ship,
crashing just south of Maranda. From here go northeast to Vector.
(24)Vector revisited - The Imperial Palace
Chests: Back Guard, X-Potion, Tincture, Gale Hairpin, Revivify
Points of interest: if you examine a toilet, you'll jump on it, squat,
and flush :)
Additional items: It's possible to get a Tintinabar and Charm Bangle
Go north to the Imperial Castle (the Guardian isn't here now). Follow
the guy who comes out to greet you on the stairs. Talk to Gestahl.
He'll invite you to a banquet, but before dinner you have four minutes
to talk to as many of the 24 soldiers in the castle as you can. The
more you talk to the better your reward. Don't waste time getting
treasures (you can get them later) and don't talk to Kefka (he rambles
on forever).
At the banquet: During the banquet you'll be given choices. Each
choice is worth a certain amount of points. The point system is as
follows:
Each guard talked to : 1 pt each (24 pts total)
Each guard fought : 4 pts each (20 pts total)
Who to toast?
To the Empire : 2 pts
To the Returners : 1 pt
To our hometowns : 5 pts
About Kefka?
Leave him in jail : 5 pts
Let him go : 1 pt
Execute him : 3 pts
About Doma?
What's done is done : 1 pt
That was inexcusable : 5 pts
Apologize again!! : 3 pts
About Celes?
Was she a spy? : 1 pt
Celes is one of us : 5 pts
We trust Celes : 3 pts
Any questions? : 2 pts each
(-10 pts if a question is asked twice)
About the Espers?
They've gone to far : 5 pts
You unleashed their power: 2 pts
Which question asked first? : 5 pts
Take a break : 5 pts
Anything you'd like me to say?
All I want is peace : 3 pts
The war is over : 5 pts
I'm sorry : 1 pt
Do me a favor?
Say yes the first time : 3pts
Towards the middle of the banquet Cid will ask if you want to take a break. If you answer yes you can walk around the room. The four sentries at Gestahl's sides will 'test your strength' if you talk to them. Return to the center seat when you're ready to continue the meal. Terra and Locke decide to head to Albrook. Before you go remember to go back for all the treasure you saw while talking to the soldiers. As you leave the banquet hall a sentry will approach you and reward you for talking the soldiers. You will now be rewarded based on the above point system as follows: 0-49 pts: Imperial troops withdraw from South Figaro 50-66 pts: Imperial troops withdraw from Doma 67-76 pts: The locked door in the house in the Imperial Base will be unlocked. 77-89 pts: You get Tintinabar. 90-93 pts: You get Charm Bangle. When you're done in Vector, return to the Imperial Base if you got the reward that unlocks the treasure room. If not go to Tzen.
Imperial Base Again
Chests: Cherub Down, X-Potion, 8000 GP, Ether, Cure Ring, Back Guard,
2 Elixirs, RunningShoes, 20000 GP, Wall Ring, 13000 GP
Items: Check the stove for Flame Sabre
Go the house and down the stairs. The door is now unlocked if you
got that reward in Vector. Grab all the treasure (there is a hidden
chest in the bottom righthand corner of the room). Now leave the base
and go west to Tzen.
(22)Tzen
Espers: Sraphim
Talk to the guy hiding in the trees behind the Relic Shop. He'll sell
you the Esper Sraphim for 3000 GP. If you get Sraphim now you'll be
out 3000 GP but you'll have more time to have it equipped. If, however
,
you wait until the World of Ruin you can buy it from the same guy for
a measly 10 GP.
(21)Albrook
Items: search box on right side of docks for Warp Stone
Party: Locke, Terra
Go the dock and get on the boat. Talk to General Leo. After you're
thru there, go to the Inn and take a nap. When you wake up return
to the ship and talk to Leo and your on your way.
(27)Thamasa
Party: Locke, Terra, Shadow
Items: Check the middle barrel by the item shop for Eyedrop
Check a barrel by the Relic shop for Soft
Check a barrel by the Elder's house for Echo Screen
Check a barrel by Strago's house for Green Cherry
Check left wall in the upstairs of Strago's house for Memento Ring
Once your ship lands, follow the light green path and then go out onto
the peninsula to get to Thamasa. Notice the Inn costs a lot
(1500 GP !!), after you talk to Strago, it'll only cost 1 GP (cool
beans :). After talking to Strago, go to the Inn and take a nap.
In the middle of the night Strago will come in and wake you up. His
grand-daughter Relm is in a house that's on fire. Talk to Strago
outside the burning house. He'll join you and you'll have to go
in to save Relm.
(27)Inside the Burning House
Party: Locke, Terra, Strago
Chests: Fire Rod, Ice Rod
BOSS: FlameEater
If you touch any of the roaming flames you'll be attacked by Balloons.
I suggest you equip someone with Shiva. When you come to a choice
of two doors pick the right one. You'll get attacked if you enter
the left one. You'll now have a choice of two more doors. The right
one has a chest in it. The left one leads you to two more doors.
The right one has an Ice Rod, and the left leads upstairs. Once
upstairs you'll meet the source of the flames - FlameEater. After
you defeat FlameEater you'll find Relm. After saving you, Shadow
will split (yet again). Now, with Strago, go west along the mountains
and you'll find your next destination - a cave.
(28)Gathering Place of the Espers
Party: Locke, Terra, Strago
Chests: Heal Rod, X-Potion, Tabby Suit, Chocobo Suit
BOSS: Ultros
In the first room there are 3 exits. The left one and the top one
lead to one another so the right one is the correct way to go. After
a bit you'll reach three statues, the source of all magic. As you
walk away from the statues your pal Ultros attacks. If you kill Ultros
with the Vanish/Doom technique Relm will still take credit for helping
defeat him even though she had nothing to do with it :) When you get t
o
the room with the save spot step onto one of the squares on the floor.
You'll fall down a level. The rightmost hole leads to a chest, the
top left hole leads to another two chests, and the bottom left hole
leads to the Espers.
(27)Back in Thamasa
BOSS: Kefka (you fight against him with General Leo)
This is almost like a fake ending: the Espers and the humans have
reached an agreement and everyone is happy.... then Kefka shows up.
You now have control of General Leo. If you try to leave town you'll
be attacked by the invincible Guardian. Go talk to Kefka, you'll have
to fight him. It doesn't matter how you fight him, you're going to
win (or so you think). You now have control of the airship again.
If you re-enter Thamasa you'll find Strago's friend Gungho and you'll
learn more about Hidon (who you can defeat later). When you're ready
enter the airship. The island with the Sealed Gate on it will break
off and float up into the sky. When you're ready go and find the
floating continent. Pick a party of 3 and you're on your way.
On the way to the Floating Island
BOSS: Ultros, Chupon, Air Force
Before reaching the Floating Island you'll have to fight a whole
bunch of Sky Armors and Spit Fires, and then when you're almost there
you get to fight you good buddy Ultros, but this time he's brought
his friend Chupon. After Chupon sneezes you away (if you kill Ultros
before Chupon appears using the Vanish/Doom trick Chupon won't show
up and instead of being sneezed off you'll just kinda jump off :),
you'll fall off the airship and have to fight Air Force. After
defeating it you'll land on the Floating Island.
Floating Island
Chests (Blue orbs): Murasame, Monster-in-a-box(Gigantos), Beret, Elixir
Additional items: Gigantos gives you Hardened
BOSS: AtmaWeapon, Nerapa
You'll land near a save spot. And just a little below that you'll
see Shadow. He'll join you when you talk to him. Go right and you'll
come to a stairway leading to a seemingly solid wall. Just press up
against the wall and it'll open up. When you come to a blue orb,
examine it and you'll get Murasame. Go as far as you can to the right
and push down along the wall until you find a path leading to another
blue orb. This one has a monster-in-a-box, namely Gigantos. When
you beat it you get the Hardened. Now go back to your left a little
until you see a indentation on the upper wall. Press you here and a
passage will open up. Go up and step into the center of the square.
When you reappear go down as far as you can and then press up into the
indentation on your right. Now go right and down and right again.
Follow this path and enter the transporter. Now enter the bottom
left transporter. Go down and step on the switch and then go up and
step on another switch. Now go down and left until you come to stairs
going down. Go down as far as you can and then go right. Follow this
path until you have a choice of going left or right. Go right and
step on the switch. Before entering the path that opens, go to your
far right and get a Beret from the blue orb. Now go back to the
transporter and go down to another transporter which leads to a save
spot. Save your game and then go back up and enter the other
transporter. When you go down the stairs you have a choice of
returning to the airship (if you do return to the airship, Shadow
will leave the party, but he'll be waiting for you in the same
spot he was before, so when you come back to the Floating Island
you can get him again). Go left and up where you'll meet AtmaWeapon.
After defeating it, Shadow splits again. Go up and you'll
find Kefka and Gestahl. Celes comes and join you. Kefka moves the
Goddesses out of alignment. When Shadow comes back run like crazy.
You have 6 minutes to get away. To get the blue orb containing an
Elixir go around to the right side and then go up to it (approaching
it from the left side will cause the floor to fall away). Once
you reach something that looks like a save spot, examine it and you'll
fight Nerapa. After you beat Nerapa run to the edge and choose 'wait'
twice then just sit there. When there is 5 seconds left Shadow will
come and jump with you. This is the end of the World of Balance.
--World of Ruin - One Year Later--
(1) Solitary Island
You wake up as Celes on a small island. It seems you and Cid are the
only ones there. Leave the house and go south to the beach. Catch
the fish and return to Cid. You can save Cid from dying by feeding
him the fast-moving fish or kill him by feeding him the slow-moving
fish (or just not feeding him). If Cid dies then Celes will go throw
herself off a cliff, else Cid will just show her the raft and the
following about the seagull won't happen. The seagull will nurse
her back to health. Return to the house and read the letter
next to the bed. Follow its instructions by going down the stairway
hidden in the lefthand wall. There you'll find a raft. Examine it
and you're on your way to Albrook. Note: Don't forget to equip yourself
.
(2) Albrook
Party: Celes
A man was here looking for his friends. He said he was going north,
to Tzen. Ok, so go to Tzen.
(3) Tzen
Party: Celes
Chests (in house): 2 Monster-in-a-box(Pm Stalker), Magicite, Drainer,
HyperWrist, Tincture, Pearl Rod, Heal Rod
Espers: Sraphim (if you didn't buy it in the World of Balance)
As you walk up the stairs to enter the town, the "Light of Judgment"
hits the town. Go to the back of town to where Sabin is holding up
a house. If you don't have a Jewel Ring go to the Relic Shop and
buy one. Equip it and enter the house. You have 6 minutes to save
the kid and get out. So save the kid and the get as many treasures
as you can leaving yourself enough time to get out. Avoid two chests:
the one next to the stairs going down and the one to the left of the
kid. When you get out safely, Sabin will join you. If you didn't
buy the Sraphim Esper in the World of Balance, you can now for 10 GP.
Leave town and go to the far east to Mobliz.
(4) Mobliz
Party: Celes, Sabin
Items: Check barrel next to far left house for Fenix Down
BOSS: Phunbaba
Espers: Fenrir
Go into the house the kid enters and then down stairs. Here you find
Terra. After the flashback, leave the cave and Phunbaba attacks the
village. Terra tries fighting it but is defeated easily. It's up
to Celes and Sabin. After scaring it away Terra won't go with you but
a kid will give you the Esper Fenrir. Now leave town and head
northwest to Nikeah.
(5) Nikeah
Enter the Cafe and talk to everyone. Go out and follow the thieves
onto the ship. Now go back into town and talk to Gerad (across from
the Armor Shop). Follow him. You're now on your way to South Figaro.
(6) South Figaro
Items: if you didn't get the items in the barrels and boxes in the
World of Balance, then search them now to get:
Fenix Down, Elixir, Tent, Remedy, X-Potion
Go to the Cafe. Go into the door marked Inn and straight through to
Gerad's room. After talking to Gerad (AKA Edgar) the thieves will
leave town. When you're done shopping head west to the Cave of Figaro.
(7) Cave of Figaro
Chests: Hero Ring, Ether, X-Potion (if you haven't gotten them yet)
As you enter you'll find Sigfried. He says to wait there but don't
listen to him. There is nothing new in this part of the cave since the
lst time you were here so just keep going until you reach the thieves.
Follow their example and jump onto the turtle. This part of the cave
is new to you but all the chests have been looted already, however
in the second section you can go up to where you'll find Siegfried
messing around with a chest and when you approach he runs off. If you
continue going you'll reach the basement of Figaro Castle.
(8) Basement of Figaro Castle
Chests: Gravity Rod, Crystal Helm, Ether, X-Potion, Regal Crown
Item: Search statue in treasure room for Soul Sabre
BOSS: Tentacles
Go up the stairs and then continue straight down the other stairs.
Keep going down. Eventually you'll reach a room with 3 doors and 4
chests. The right door is where you enter this room. The left door
leads upstairs to a chest and the middles door leads to Edgar (er...
Gerad). Talk to Gerad and he'll finally admit he's Edgar. He then
joins your party, just in time to fight 4 Tentacles. When you've
beat it, go into the back room and search the statue in the center
of the room for Soul Sabre. Now turn around and back track your way
out of the castle. As you're going up the stairs the old guy near
the exit will bring the castle to the surface. You can go upstairs
and do some shopping. When you're ready to go return to the old man
and have him take you to Kohlingen.
(9) Kohlingen
Party: Celes, Sabin, Edgar
Enter the Inn/Cafe. Here you'll find Setzer, who'll join your party.
When you're ready, head west to Darill's Tomb.
(10)Darill's Tomb
Party: Celes, Sabin, Edgar, Setzer
Chests: Crystal Mail, Czarina Gown, Exp.Egg, Genji Helmet, Man Eater,
Monster-in-a-box(Presenter)
Additional items: Presenter gives you Dragon Claw
BOSS: Dullahan
Go down to Basement 2. First go left and down. Grab the chest and
go north thru the doorway. Press the switch in the turtle pond. Then
go back to the room with the stairs going up and the chest in the
middle. Walk down until all you can see is your head, then walk right,
through the wall. Go up to the treasure chest when you can't go any
further and you can get Exp.Egg. Return the way you came, go up the
stairs, and then go north through the door and then east as far as
you can. Go up thru the door and examine the gravestone. Go up and
press the switch and then go south and grab the treasure. Return
north and then go west and south thru the indentation. Jump on the
turtle and it'll take you across the water. When you get off press
the switch then go south. Examine the four gravestones:
ERAU QSSI
DLRO WHET
Now go north past the room with the turtle on your right and into the
big room where you started Basement 2. Go west and north thru the
door. Examine the gravestone and carve in the following order:
WEHT DLRO QSSI ERAU
"The World Is Square" backwards. This tells you where the Exp.Egg
is (just in case you didn't read above ;) Now return to the room
with the turtle on your right and hop on it. You're now in a room
with a save spot and 2 chests. The left one is a monster-in-a-box.
Defeat the Presenter and you get Dragon Claw. Once you get the
treasures go up and examine the big statue. This will cause
Dullahan to attack. After you defeat it a passage will open up in
the back, enter it and you've got yourself a new airship. Now you
can go get Sabin his most powerful Blitz at Duncan's House (it's where
5 trees make a plus (+) sign just below some mountains. His house
is the center tree).
(22)Duncan's House
Party: Include Sabin
Make sure you have Sabin in your party. As you enter the house
Duncan will come out and teach Sabin the Bum Rush blitz.
(11)Maranda
Items: Lola's Letter (Rare item)
Go to Lola's house and talk to her. Read the letter she places on
the desk. Now go out and talk to the carrier pigeon. Go outside
and go where the pigeon went (which is Zozo).
(12)Zozo
Items: Rust-Rid is here (Rare item)
Go over and talk to the guy in front of the building marked Inn. Buy
the Rust-Rid from him for 1000 GP. Now enter the building marked Cafe
and climb until you reach the door that is rusted shut. You can now
enter it and go to Mt. Zozo.
(12)Mt. Zozo
Chests: Red Cap, Ice Shld, Thunder Shld, Aegis Shld, Gold Hairpin,
Machinery Manual, Book of Secrets
Additional items: Storm Drgn gives you Force Armor
BOSS: Storm Drgn (**DRAGON #1**)
The 1st section is straight forward, just walk around getting treasure.
At the end of the 1st section you'll find two exits. The left one
gets you more treasure and the right one continues onward. Eventually
you'll find Cyan. After you have control again return to where you
found Cyan and get the key to the locked chest. Now return to the
save spot and then go over and step on the switch. This will release
the Storm Drgn. After you beat it you'll get Force Armor. Only 7
more dragons to go. Now back track your way out of the cave (or use
the warp stone/spell). Once you're out return to the airship and head
towards the cave in the Veldt.
(13)Cave in the Veldt
Chests: Rage Ring, Monster-in-a-box(Allo Ver), Striker
Additional items: Allo Ver gives you Tiger Fangs
BOSS: SrBehemoth (Gray and Pink)
When you defeat Allo Ver you get Tiger Fangs. In that wall you
walked thru to get to the monster-in-a-box, you can also go down
in a spot to reach another section of the cave. Follow the path
and eventually you'll reach a door with a switch to the right of it.
Pull the switch and go through the path it opens. Continue
following this path and eventually you'll find Shadow (or Relm if you
abandoned Shadow back on the Floating Island). As you're examining
his wounds you're attacked by a SrBehemoth. After defeating the
SrBehemoths you'll take Shadow (or Relm) to Thamasa.
(14)Thamasa
Go to the Inn and rest. When you wake up return to Shadow and check
up on him. How return to the airship, reduce your party to 3 members,
and go back to the Veldt. You'll see more of Shadow (or Relm) later.
Veldt
Party: 3 members
Wander around until Gau joins you. Now return to the small island
you started at. If you return to Thamasa you'll find out that
Shadow has gone to the Colosseum (that is if Shadow is still alive).
If you take Sabin and Gau to the shack located on the big island
north of the Veldt, you'll learn more about Gau's past.
(1) Solitary Island
Espers: Palidor
Go to the beach where you caught the fish for Cid. Here you'll find
the Esper Palidor. Return to the airship and go to the Colosseum.
(15)Colosseum
Here you'll find some information. You can also fight monsters
one-on-one for prizes. Bet the Striker (found in the cave in the
Veldt) and you'll fight Shadow. He'll join you after the fight.
When you're done playing around in the Colosseum return to the
airship and go to Jidoor.
(16)Jidoor
Chests [in the house]: Moogle Suit, Relic Ring, 2000 GP, Potion, Ether,
Remedy
Additional items: search Gestahl's portrait twice = Royal Letter (Rare item
)
BOSS: Chadarnook
Esper: Starlet
You can bid in the auction house if you didn't before going to the
Floating Island (see section called The Auction House for more). Enter
the big house at the north part of town. Try going up the stairs.
You'll be pushed back and a book will appear on the desk. Read it. Go
to the light next to the stairs and push A to turn it on. Examine the
picture of Emperor Gestahl twice and you'll receive information.
Examine the picture of the flowers and you'll be attacked by some
Nightshade. Now examine the picture of a lovely lady. This time you'll
be attacked by Dahlings. Kill them and enter the door that appears.
Examine the picture of a chair and you'll be attacked by Souldancer and
some Wild Cats. The left door leads to a chest. After getting the
chest go through the right door. You'll come to some "revolving
doors". In the little pathway behind the doors there is a hidden
chest. The middle and right doors take you back to the room with a
picture of a chair. Obviously the left door is the right way to go :)
Keep going and you'll come to a room with some floating chests. Walk
underneath them and they'll fall (and you'll get attacked). Examine
the picture of armor and you'll have to fight Still Life.
Enter the door that appears when you defeat it. You're
now in a room with a save spot and 2 doors. The left one takes you
back a few rooms. The right one leads to a big room where you find
Owzer and Relm. Talk to Owzer and you'll find out what happened and
will be asked to defeat Chadarnook, the monster in the painting.
After you defeat it you can get the Esper Starlet by examining the
book case and Relm will join you.
Now exit the town and add Cyan to your party (if he's not already in
it). Go back to Maranda and talk to Lola. Examine the letter on the
desk and Cyan will switch it with another one. Now return to
Mobliz.
(4) Mobliz
Items: Examine the pot in the cave where Terra & Katarin are for Ether
BOSS: Phunbaba
Go down to the cave where you first found Terra. All the kids say
Katarin is missing. Exit the house and go to the house to the left
of it. Here you'll find Duane. Notice where the dog went. There's
a secret passage behind the bookshelf. Here you'll find Terra and
Katarin. While you're down there, Phunbaba will return. You'll
have to defeat him again. Return to the surface and you'll face it.
After defeating it, Terra is back in your party. The characters that
Phunbaba blew away are on the airship. Return to the airship and go
either fight Doom Gaze or go to the Fanatics' Tower.
Fight Doom Gaze
BOSS: Doom Gaze
Esper: Bahamut
At this point it may be a good idea to fight Doom Gaze. Fly around
the map and eventually he'll attack you. He escapes after a while
but the next time you meet with it, its hps will not have regenerated.
So if you continue to run into it, eventually you'll kill it. And
when you do the Esper Bahamut is yours. You may want to fly around
until you defeat it. It's worth it to get Bahamut.
(20)Fanatics' Tower
Before you enter put Relm in your party. Now enter the tower. Relm
will get Strago's attention and he'll join you. Don't actually try
going up the tower yet, you`ll have your chance later. For now
return to the airship and go to the center of where the mountains
form a star (north of Tzen). Push B to descend.
(17) Phoenix Cave
Party: 2 groups with 4 members each
Chests: Wing Edge, Warp Stone, Ribbon, Dragon Horn
BOSS: Red Dragon (**DRAGON #2**)
Have your first group (G1) enter the cave and step on the switch.
Now switch to your other group (G2) and have them enter the path that
opened. At the top of the stairs go left and try to get the chest.
You'll fall down a level. Go south and up the stairs. Step on the
switch and get the chest. Go east past the stairs and down to a switch
.
Change to G1 and enter the passage that opens when G2 stepped on the
switch. Step on the switch that you come to as you go north. Switch
back to G2 and go north past where the spikes were, and then right unti
l
you come to another switch. Step on it and switch back to G1 again.
The chest is empty but go down and you should find a hidden room thru
the wall containing a chest with a warp stone in it. After you get it
return to where you were and go down the stairs. Go left and
step on the switch (the chest is empty). Now turn around and go the
opposite way. Keep going past the chest (this one's empty too).
When you come to a dead end switch to G2. Go left, past the spikes,
and down the stairs. Go right onto the bridge and jump across on the
little stones. Turn around and go back on the top set of stones.
Don't worry about the chest (it's empty). Press the switch and change
to G1. Have G1 go up thru the spot that just opened and then around
and back down to a switch. Step on the switch and then change to G2.
Go up and step on the switch you find. Switch back to G1 again and
go up, across the spot where the spikes were, and the down. Jump
from stone to stone. Keep doing this and eventually you'll reach a
stairway leading up. Go up it and pull the switch you find. Now go
down as far as you can a switch back to G2. Go left and step on the
switch. Switch back to G1 and go down where you'll find the Red
Dragon. You can fight it now or wait until later. Take G2 and go down
and left. Follow this path and you'll come to where the lava was
cooled off. Walk out and get the chest in the center (this one isn't
empty :) then go over to the left side and go up. Follow this path
until you can't go any farther and switch to G1. Go and step on the
top switch. Now have G2 jump across the stones that appeared and then
have them go down and step on one of the switches then switch groups
and have them step on the other switch. Take you strongest group and
go fight the Red Dragon (if you haven't already) and then after you
kill it have the other group go down and you'll find Locke. You'll
now automatically return to Kohlingen.
NOTE: If for some reason you return to the Phoenix Cave you can
instantly return to the airship by going to where you found Locke
.
Here you can press to the right and you'll hop over some rocks
to a platform where you'll find the transporter (it looks like
a red save spot).
(9) Kohlingen
Items: X-Potion, Fenix Down, X-Ether, Elixir, Flame Shld, ValiantKnife
Espers: Phoenix
Here you'll receive the Esper Phoenix plus all the stuff that was in
the chests that you found empty: X-Potion, Fenix Down, X-Ether, Elixir,
Flame Shld, and ValiantKnife. Now it's on to Narshe.
(18)Narshe
Chests: Gauntlet, X-Ether, Monster-in-a-box(Pugs)
Additional items: Cursed Shld, Moogle Charm,
Pugs may leave Minerva, possibly the
Ragnarok sword (depends on your choice), and possibly
a Ribbon, a Pod Bracelet, and an Elixir (depends on if
you already got the chests or not previously)
BOSS: Ice Dragon (**DRAGON #3**), Tritoch, Umaro
Espers: Ragnarok, Tritoch, Terrato
As you enter Lone Wolf come out and tell you some stuff. Almost all
the buildings are locked. If you have Locke he can open them. Go
to the house with no markings and have Locke get you in. Inside
you'll find a man in bed who'll give you Cursed Shld. Equip this
shield to someone. It may be a pain for a while, but in 255 battles
it'll all be worth it. (Being equipped for 255 fights removes the
curse and changes the shield into the Paladin Shld which teaches the
Ultima spell [a Ribbon must be equipped to the person using the shield
in order to uncurse it. It would make sense to have it equipped any
way because it counteracts all the bad effects of the Cursed Shld --
except Condemned, but, hey, you can't have everything :) ].
Go to the Weapon Shop and have Locke get you in. In the
back room you'll find and old man. Talk to him. He'll give you a
choice of either getting the Esper Ragnarok or making it into a sword.
Tough choice: the sword is VERY powerful (and can be bet in the
Colosseum for an even more powerful sword) but the Esper teaches you th
e
most powerful spell in the game - Ultima. Once you've decided (I'd go
for the Esper) enter the mines thru the secret passage Locke showed you
or thru the entrance behind Arvis' house, and then go to the Moogle Cav
e
where you'll find Mog waiting to join you. Once he's out of the way,
search the wall behind him for the Moogle Charm [also in this cave
is a chest that may contain a Ribbon if you didn't get the Rune Sword
that was in it in the World of Balance]. If you explore the cave
some more you'll find two other chests (the 1st two chests that Terra
found in the beginning of the game). If you haven't gotten them
yet, they'll contain a Pod Bracelet and an Elixir.Return to the airship
and add Mog to your party. Now go back into Narshe and go north to the
mines where you first saw Umaro (straight back from the entrance of
town). Once inside the mines take a right, and continue following
that path until you reach the Ice Dragon. You may want to go past
the dragon to the save spot before fighting it. After defeating it
continue north to the frozen Esper Tritoch. You'll have to fight it
before you can have it. Now go to the edge of the cliff and jump off.
You'll land in a new area of the mines. Wander around and you'll
be able to find 3 chests. The monster-in-a-box sometimes leaves
Minerva armor. When you come to a switch, pass it up, cross the bridge
and pull that switch. When you fall down search the skull carving and
you'll get the Esper Terrato. Then Umaro will come down and attack
you. When you defeat him and if Mog is in your party, he'll join you.
If you follow him out you'll end up just below the spot where you
first saw Umaro. Enter the mines to your left. Follow that path and
you're on your way out. Once you're out of Narshe go to Triangle
Island.
(19)Triangle Island
Wander around until you get attacked. The only monster on the island
is the ZoneEater. If you kill it it's worth 1000 xp, but in order
to continue you must have all four of your characters get engulfed,
so just sit there. Once you get engulfed you'll be in a cave.
(19)Cave in Triangle Island
Chests: Ether, Red Jacket, Genji Armor, Magical Brsh, FakeMustache,
Zephyr Cape, Hero Ring, Tack Star, Thunder Shld
To get out go north and step into the light. To get Gogo go down and
left. Push A to jump from bridge to bridge but try not to touch
the little green guys because they'll knock you down (get knocked
down at least once for some treasure). Once past the save spot you'll
come to a room with a moving wall. If you get caught by the wall
you die. To get past it, stop behind the first chest and go as soon
as you can move. Do the same for the second chest. For the third
chest go down from it and then when you can move go up and get
the chest then quickly come back down again. After that spot you come
to a room with open chests. Press A to jump onto a chest and then
across. When you can, jump across to the switch, now you can reach
a treasure on the left side of the room. When you're ready go thru
the door. Here you'll find Gogo the copycat. He'll join you. To
get out you can either backtrack or use a warp stone/spell. Next
stop...Fanatics' Tower.
(20)Fanatic's Tower
Party: I suggest taking Umaro, Gogo and your two best magic users.
Chests: Safety Bit, Air Anchor, Genji Shld, Stunner, Force Armor, Gem Box
Additional items: Pearl Lance
BOSS: White Dragon (**DRAGON #4**), MagiMaster
If you use Gogo make sure to add the Fight (yes Fight, not Magic)
command to his list. If you use Mog you can equip him with the
Moogle Charm and put him in the lead for an easy time getting up
the tower. If you cast Bserk on your party they'll attack with weapons
and you can save your mps for healing and stuff. If you don't have
Life3 then equip the Esper that teaches it and keep fighting until you
learn it (you can beat the boss of the tower without Life3 but it takes
a LONG time or a shit load of hps). Each level has a doorway (there
are four levels plus the roof). In the first level door go to the
right of the chest and press A. When you leave you'll see another
door below you. Inside is an Air Anchor. The third level door leads
to the White Dragon. You get Pearl Lance when you defeat it. Once on
the roof get the Gem Box and equip it to someone (the one with the best
spells). Now, if you have Life3 (or Rasp, Bserk, and the Fenrir Epser
equipped to do it the long way) then exit the room,if not wander around
the room and battle monsters until you get it (make sure the Esper
equipped teaches it). When you've got Life3 exit the room and try to
leave. You'll be stopped by the MagiMaster. After you defeat him you
have to climb back down the tower (this is the time you'll want Mog in
the lead with the Moogle Charm). Now go to Doma Castle.
(21)Doma Castle
Party: Cyan and 3 others
Chest: X-Potion, Fenix Down, Beads, Ether
Items: Search a pot near the sleeping room for Remedy
Search the clock in the room next to the sleeping room for Elixir
Make sure you have Cyan in your party. Go to the room to the right
of the throne room for treasure. Enter the door south of this room
and follow the path until you reach a door which leads to a couple
more chests. Now return to the hall leading to the throne room. Go
south from the throne room door and then into the right door. Search
the pot then go left and enter the second door you come to. Get the
chest and then go back and enter the door you passed up. Take a nap.
You will now enter Cyan's Soul.
(21)Cyan's Soul
Party: the party you took to Doma Castle minus Cyan
Chests: Genji Glove, Lump of metal, Flame Shld, X-Potion, Ice Shld
BOSS: The 3 Dream Stooges, Wrexsoul
Espers: Alexandr
You start out with one of the 3 characters in a weird dreamworld.
Head left and enter the right door and then the next right door. Now
you can go down and get another of your characters back. Now enter
the door, go right and enter that door. Now go left again and this
time enter the left door. Go down and get your remaining character.
Enter the door. Now enter the top door, then the door on the right,
and then the only door there. Now go right and enter the door. Go
down and try entering the door. Larry, Curly, and Moe will attack.
Enter the door and you'll find yourself on a train. Go left into the
train car. In the second car pull the switch twice as you enter and
get the treasure. Now go to the far left of the car and get the Lump
of Metal from the chest. Return right, to the open chest that moves.
Push A and you'll put the Metal into the chest allowing you to get by
it and get the chest in the back. Now go left and pull the switch,
notice which chests close. Continue left into the next car. Notice
there is a chest just to the left of the entrance on the other side of
the couch. There are 4 switches. To continue use them in the following
order (they are numbered 1 to 4, from right to left): 1, 2, 1, 3. Now
you can reach switch #4. Before pulling it, close the chests so they
match the set-up in the previous car:
Once you have the chests set up like above, pull the switch and the
wall will open allowing you to go on to the next car. Enter the
engine room and then attempt to exit. You'll find yourself in some
mines. Go down and follow the path until you re-enter the cave. As
soon as you enter the cave turn around and exit. You'll end up in
a new spot. Trying to cross the bridge you'll fall and end up in the
sleeping chambers of Doma Castle. Before going to the throne room
where Wrexsoul awaits take some time to explore. There are 3 little
scenes that deal with Cyan's life that you can see: one in the
room to the right of the throne room ('I loveth thee'), one on left
side of the castle (fencing lesson), and one on the right side of
the castle (fishing). Go to the throne room where you'll find
Wrexsoul. After defeating Wrexsoul Cyan will rejoin your party capable
of using all 8 SwdTechs and you'll wake up back in the sleeping
chambers. Go to the throne room and you'll find the Esper Alexandr.
(7) Figaro Castle
Party: who ever you want
Enter the castle and go down the stairs to you left. Talk to the guy
and have him take you back to Figaro. On the way you'll get stuck.
Stop and explore. Go up the stairs and then down the other ones.
In the back of the far right jail cell is a doorway. Enter it and
you'll be on your way to the Ancient Castle.
(23)Cave to Ancient Castle
Chests: Ether, Wing Edge, Doom Darts, monster-in-a-box(Master Pug),
Magicite, X-Potion
Additional items: Gradeus
When you defeat the Master Pug (monster-in-a-box) you'll receive
Gradeus. Once you reach a room with a stairway going down into a
hole, get the two chests in that room then go down the stairs, past
the save spot and up some stairs. You're now at the Ancient Castle.
(23)Ancient Castle
Chests: Blizzard Orb, Gold Hairpin, Punisher, Monster-in-a-box(KatanaSoul)
Items: search a bucket for X-Ether
Additional items: Offering,Scimitar
BOSS: Blue Dragon (**DRAGON #5**)
Espers: Odin, Raiden
Go straight into the castle until you reach the statue of Odin.
Examine it and you'll get the Esper Odin. Stand on the right throne
and walk five steps down. Press A and a secret passage will open.
In the secret room you'll find a statue of a girl and the Blue Dragon.
Defeat the dragon then examine the statue. This will change the
Esper Odin into the Esper Raiden. Once you've visited all four rooms
that go off from the throne room (one on the left, one on the right,
one to the north, plus the secret one) then return outside. A couple
steps to the right of the stairs is a door. Enter and get the chest.
Now enter one of the doors to the left of the stairs. When you
defeat the monster-in-a-box(KatanaSoul) you get Offering. Now
return to Figaro castle by going back the way you came and have the
guy continue your journey to Figaro. Once you get there talk to him
again and have him take you back to Kohlingen so you can get your
airship. Now go to Thamasa.
Party: include Strago and Relm
As you enter you'll find out that Gungho is hurt. You find out that
Hidon did it and that Gungho wants you to avenge him. Now go to
Ebot's Rock (called Eboshi Rock on the map).
(24)Ebot's Rock
Chests: all the chests contain Coral
BOSS: Hidon
As you enter step on the switch to be transported. North of where
you appear is a Coral eating treasure chest. Wander around the cave,
stepping on switches to get around, and pick up coral from the chests.
If you end up back at the coral eating chest, feed it. If you've
fed it enough he'll let you thru. If not go get more coral. Once
it lets you thru go straight north and you'll find Hidon. Kill
the Hidonites and Hidon will cast Grand Train (Strago's most powerful
Lore). After you beat Hidon you'll return to Thamasa to brag to Gungho.
Now go to the Opera House.
NOTE: To make Hidon reset all you have to do is talk to Gungho a few
times.
(25)Opera House
BOSS: Dirt Drgn (**DRAGON #6**)
Additional Items: Dirt Drgn may leave a Magus Rod
Equip as many characters in your party as you can with Gaia stuff.
If you have some on each character it'll make life much easier for
you. Go to the balcony and talk to Impressario. You'll learn
there is a dragon on the stage. Go northeast to where the stage
master and 4 switches are. The rightmost switch won't do anything.
The leftmost switch barks and the one right next to that turns the
lights off. Pulling the only one left will cause you to fall to
the stage where you'll have to fight the Dirt Drgn. To see your
character jump on the heads of the audience go back to the switches
after you defeat the dragon and pull the one that drops you to the
stage. Next and final stop -- Kefka's Tower.
(26)Kefka's Tower
Party: 3 groups of 4
Chests: Coronet, Fixed Dice, Minerva, 2 Tack Stars, Force Shld, Force Armor
Ribbon (x2), Red Cap, Nutkin Suit, Gauntlet, Hero Ring,
Aegis Shld, Megalixir, Rainbow Brsh
Additional items: Crystal Orb, Muscle Belt, Sky Render, Excalibur, AuraLanc
e
BOSS: Atma, Gold Dragon (**DRAGON #7**), Inferno,Skull Drgn (**DRAGON #8**)
,
Doom, Goddess, Guardian, Poltrgiest, Kefka
Espers: If you killed all 8 dragons you get Crusader
Note: When you find the chest with the Hero Ring in it search the south
wall to find a secret passage to a room where a chest is that
contains an Aegis Shld.
Your 3 groups will land in 3 different areas of the tower. Each
group will be designated as follows: G1 will be the group that landed
on the left side of the tower, G2 will be the group in the middle,
and G3 will be the group on the right. You start as G1.
G1: Go around to your right and get the chest then enter the little
hatchway to your left. Continue on this path until you come to
a dead end. You should see a switch and a chest on the other
side of the room.
G2: When you have to choose between going up and down, go up first
and get the treasure then go down. Going down will lead to a
prison. In the far left cell you'll find Atma. Defeat it and
it'll change into a save spot. Now go down out of the prison
and continue on that path until you have to choose between two
pipes. Don't go in the rightmost pipe, it'll just take you back
before the prison. Enter the left pipe. Before you enter the
hatchway that you find, go to your far left to get a chest.
Enter the hatchway, step on the switch and get the chest, then
go back up and enter the door to you right. Keep going staight
and you'll reach the Gold Dragon. After defeating it you get
the Crystal Orb. Now continue you journey. When you reach a room
with a switch, stand on it and switch groups.
G3: First enter the hatchway that is next to the chest to get two more
chests then come back and enter the other hatchway. Continue on
that path and you'll eventually reach a save spot. A few more
steps and you'll get attacked by Inferno, Striker, and Rough
(a big ol' monster and it claws). Once you've defeated them
continue on your journey. When you get to a chest with a glowing
thing on it, examine it to open up a passage that your other group
will need to get past. Then keep going and you'll reach the
Skull Drgn. When you defeat it you'll get the Muscle Belt. If
you've killed the other 7 dragons, you'll also receive the Esper
Crusader. Keep going and you'll end up on the other side of the
room you left G2 in. Stand on the switch.
G1: You are no longer at a dead end. Follow the path and you'll
eventually reach the room your other two groups are in.
Continue straight and then, after you reach the switch, pick a
side to go on (it doesn't matter which). For illustrative
purposes I'm gonna say go left. Now go down. Move G2 off the
switch and then push the weight off the edge. Now go back inside
and stand on the switch.
G2: Enter the main doorway and do what G1 did, except on the right
side.
G3: Go in through the main door and step on the switch. This will
open up a pathway. Go south and step on the platform to open up
a couple other pathways.
G1: Go down and out to where you pushed the weight off. To your left
there is a door. Enter the door and go straight where you'll find
Doom. When you beat it you'll get Sky Render and there will be
a save spot there. Now enter the pipe to the north and stand
on the switch.
G2: Go down and out to where you pushed the weight off. To your right
is a door. Enter the door and go straight where you'll find
Goddess. When you beat it you'll get Excalibur and there will
be a save spot there. Enter the door and step on the switch.
G3: Go north and you'll be attacked by Guardian (remember it? this
time you can beat it thought :) When you defeat it a save spot
will be there. Go north through the door, then to the left and
down through another door. Search the wall below and to the
right of you to find a Ribbon. Now go up and battle
Poltrgeist. Defeating it will get you the AuraLance. Go
north and drop down the hole. Step on the switch and it's time
for the final multi-battle showdown.
Put your characters in the order you want them to fight. The first
4 in your list will fight 1st. If anyone of those 4 are dead at the
end of any of the stages of the last fight the next characters in
line will replace them. This goes on until all 4 fighting members
die or you beat the game.
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