Protoss Units
Probe
Zealot
The protoss Probe is
The zealot is the main melee
used to gather minerals
fighter of the zealot with it's
and gas and is used
strong psionic blades it can easily
to warp in the many
destroy 2 marines or 3 zerglings.
protoss buildings.
Dragoon
High Templar
Having a ranged attack
The high templar can easily
and ability to attack air
be considered the most powerful
the dragoon is the perfect
unit in the game with its psionic storms
support warrior for zealots.
able to reek havioc on troops wouldn't you
agree?
Reaver
Archon
The reaver completely
Created by morphing two templars
dominates ground forces
the archons psionic attack will level
with its 100 damage scarabs
most ground troops and most air as well
and incredible splash damage.
Scout
Carrier
The Scout is extremely useful
The carriers use of its interceptors
in air to air combat and large numbers
can attack things from afar while
of them can devestate almost any
keeping the carrier itself away from
air attack force.
harm.
Arbiter
Observor
The arbiter is the second
The observors permanent
of the protoss spell casters
cloaking field makes it perfect
and with stasis field it can
for mobile detection.
cut an attacking force in half
temporarily and recall can
eliminate the need for shuttles.
Its permenant cloaking field also
provides a problem for the oppenent.
Shuttle
The protoss shuttle is the
fastest of the flying transports
and can be made the fastest
putting the protoss at a further
advantage on an island map.
Protoss Build Orders
Protoss Island Build order-This
is the build order I use at it pretty much guarentees victory against any
zerg player and any terran player on isles only problem is against another
protoss player which would mean that it will be a race between who can
get shuttles the fastest.
1. Send all 4 drones to harvest
at different mineral patches.
2. Build drones up to 7 and
while the 8th probe is halfway done build a pylon.
3. If you have done everything
correctly so far as soon as the pylon finishes your 9th probe should be
done and you should have enough minerals to build a gateway. At this
time build a gateway.
4. continue building probes
until gateway finishes and as soon as gateway finishes build a cybernetics
core.
5. While cybernetics core
builds build an assimilator and a forge.
6. When cybernetics core
finishes build citadel of adun.
7. Build a templar archives
and a robotics facility.
8. Build pylons as needed
and surround your nexus with about 4 photon cannons.
9. When robotics facility
finishes build a shuttle and robotics support bay.
10.When templar archives finishes
build a templar research psionic storm.
11.Now begin to expand and when
you expand build pylons and photon cannons around your island expansion
before building the nexus once you feel the island is secure build the
nexus.
12.From here its up to you and
your attack squads should consist of a few scouts reavers in shuttles templras
in shuttles and archons in shuttles.
Zealot Rush-Can be effective but
I dont use this one often.
1. Send all 4 tProbes to
gather minerals at separate patches. Warp in three more Probes at the Nexus,
assigning them to mineral patches as they are produced. With the
third Probe (7/9)warp in a Pylon, then order it to gather minerals.
From this point on, always have one Probe (and only one) warping in at
the Nexus. As soon as the Pylon is finished, you should be working on your
ninth Probe. Start a Gateway the instant you have 150 minerals.
2. Begin a second Gateway
as soon as you have the resources. Whenever a Probe is produced,
order it to gather minerals from a patch that has yet to be mined. If there
are no free mineral patches, double the Probes up. Remember to continually
create Probes until you have 15 or so). then the first Gateway is complete,
begin warping a Zealot. Do the same for the second Gateway. Before
warping in a second Zealot from the first Gateway, create a second Pylon.
Use that Probe to scout out the location of your opponent.
3. Continue warping Zealots
in from your Gateways, but be sure to have only one unit cued up at each
facility. The goal here is to maximize the rate of production. When you
have 150 minerals on hand and both Gateways are working on a Zealot, begin
a third Gateway. Remember to make Pylons when the Psi Counter is at least
two less than its maximum. Once you've acquired six to eight Zealots,
attack! If you wait too long, your opponent will have had time to prepare.
If you attack with too few, you'll be beaten back. With your scouting Probe
decide which opponent is the most vulnerable to a rush and nail him! Continue
cranking out Zealots from your three Gateways. When making the initial
attack, try to rush past any prepared defenses and take out the workers;
although you might loose your initial assault team, you'll have crippled
his economy. The key is not to let up! Keep pounding them back with Zealots.
If you're not gradually gaining an edge, however, you're better off to
cancel the rush and try to start climbing the tech tree to reavers and
dragoons.