Resources
In order to build up your army, you will need to collect the raw materials
necessary to develop and build your
war machines. There are two types of resources, Minerals and gas. You will
need to procure both in order to
build your full complement of troops.
Mineral Deposits
The planets along the rim are often dotted with clusters of precious Mineral
crystals, which
are collected and smelted to create the armored hulls of starships, vehicles,
and personal
armor. Even the Zerg require Minerals to harden their carapaces and develop
strong teeth
and bones. The crystals take some time to gather, and only Terran SCVs,
Zerg Drones, and Protoss Probes
have the necessary equipment to break off bits of the crystals and return
them to the proper building.
Gathering Minerals
Each Mineral spot can only be mined by one worker at a time. If there is
a free Mineral spot available,
workers will try to head to it. If there are no free Mineral chunks available,
miners will get in line behind one of
the chunks and wait their turn. Because of this, there is a point where
you can have too many miners working
a group of Minerals, and you won't be able to gather any faster no matter
how many workers you add. A good
rule to follow is to have 2-2 1/2 miners for each Mineral chunk. If the
main headquarters is further away from
the deposits, this rule changes, and you will need to add more miners to
bring in Minerals at the fastest
possible rate.
Placing Your Command Centers/Nexus/Hatchery
Try to move your headquarters as close as possible to the Minerals if they
aren't pre-placed. Players of all
species should try to place their resource centers as close to the Minerals
as possible to reduce walking
distances for their workers. The further away from the Minerals gatherers
have to go, the longer they will take
to return the resources. You will notice a difference.
When given the choice to place the building closer to Minerals or gas,
pick Minerals. When you place it closer
to gas, you have to build more workers for each of the Mineral chunks,
but when you are closer to the
Minerals, you need only build more workers for one gas spot, rather than
5-10+ Mineral spots (since you can
only mine geysers with one worker at a time).
Since Minerals come in multiple chunks and do not require a building to
extract them they are much more
plentiful. More often than not, gas is a worry while Minerals are not.
Minerals are required for all buildings and
units but there are many Mineral-only units, consisting of the lower tech
tree units like the Terran Marines,
SCVs, and Basic Buildings; Protoss Probes, Zealots, and Basic Buildings;
and Zerg Drones, Zergling,
Overlords, and basic buildings. While players can survive on Minerals only
it is not recommended, since both
upgrades and high-level units will be unavailable.
Gatherers bring back 8 Minerals per trip. To see how many Minerals are
left in a particular patch, select it
then look at the status display. A number will indicate how many Minerals
are left.
When you initially start the game, it is a bad idea to select all four
workers and right click on a Mineral patch.
What happens is that all four workers go to the same patch and try to mine
it. Since only one can mine at a
time, the other three wait in line for that specific Mineral. This makes
for a very slow start early in the game
when it's vitally important not to make mistakes. A faster way to do this
is to individually select each worker
and then right click on a different patch for each worker. The fastest
way, which requires more micro
management, is to initially select all four then right click on the same
Mineral patch to get them moving, then
individually select each one as they are moving and move them to their
own patch. Either method is a
significant improvement over simply ordering the entire group to mine one
location.
Vespene Geysers
Vespene gas has an unusually high potential energy rating, and as such
is highly valued for use as a fuel in
high-performance engines and energy reactors. The Zerg have adapted themselves
to use raw Vespene as a
source of nourishment to drive their greatly accelerated metabolisms. Even
the Protoss require Vespene to
work as a catalyst for their psi-driven machines. Geysers of this powerful
green gas can be found on many
planets along the Rim, and several space stations have been built over
Vespene-rich asteroid belts. A Refinery
of some sort must be built over an active geyser to process and package
the gas for its collection by the
difference species.
Terran players must build a Refinery to extract the gas, Protoss must warp
in an Assimilator, and Zerg
players must morph a Drone into an Extractor. While an individual geyser
has an effectively unlimited amount
of gas within it, after a certain point the geyser "collapses" and only
trace amounts of Vespene can be refined
from it. Most players would do well to seek fresh geysers to ensure they
have enough fuel to maintain their
military.
When a geyser collapses, you will receive the message: "Geyser has been
depleted" and you'll hear the
collapse. Pressing the space bar will center your screen on the collapsed
geyser. At this point, it is not worth
it to further mine the geyser unless there are no further fresh geysers
available. If you do not find a new
geyser, you will soon notice a large decrease in your gas gathering. Select
all the workers mining the
collapsed geyser and move them to another spot. When moving workers carrying
gas, be sure to right-click
them on the new geyser so they will start returning from the new gas mine.
If the gas mine is as close as possible to your headquarters then you don't
need more than four workers
collecting gas from that location. If you place any more on mining gas
they will be wasted. If the gas mine is
further away, you may need an additional worker or two to collect gas at
the fastest speed. If you see more
than one gas miner stacked up waiting for the gas mine to be free, you
know you have too many mining it.
Gas is by far the most coveted resource. It is used for upgrades and to
build all the higher tech tree units and
buildings. One should attempt to get multiple gas mines until gas is not
a worry. It is not uncommon to need
3-4+ gas mines to properly power a high-tech war machine.
Generally it is not a wise idea to specifically attack workers mining gas.
Only 4 workers are usually mining
the gas at a time, and it is really easy for your opponent to make another
4 workers if they are destroyed,
then put them back on gas. Target the workers mining Minerals specifically
because there will be many more
workers in that area, and they will be fully exposed while they're harvesting.
To see how much gas is left in the geyser, select it or the Refinery (Assimilator,
Extractor) then look at the
status display. A number will indicate how many gas is left. A depleted
mine will simply read "depleted". You
might want to select a few units and destroy your own Assimilator, Refinery,
or Extractor after the geyser is
depleted so you know which geysers are still worth mining or not. Just
select a few guys and destroy it. With
multiple towns it can be quite confusing which geysers are depleted and
which aren't, and this method can
help.
The basics of Transports
Transports are used to ferry your units across vast
distances and impassible terrain. Each race has a unit
capable of transporting ground units. Terrans have the Dropship, Protoss
have the Shuttle, and the Zerg use
Overlords. While Terrans and Protoss transports are designed specifically
to transport units, Zerg Overlords
must evolve Ventral Sacs at a Hive or Lair before they can be used to carry
units.
The Protoss Shuttle with the Gravitic Drive upgrade (researched at the
Robotics Support Bay) is the fastest of
the three transports. The Dropship is the second fastest, and Overlords
are the slowest even when after they
receive the Pneumatized Carapace upgrade.
Terran Dropships can be repaired very quickly with multiple SCVs. Protoss
Shuttles can have their shields
recharged with a Shield Battery, but they can never repair hit point damage.
Zerg Overlords can completely
regenerate their health, but it takes quite a while. With Dropships and
Shuttles, you'll want to make sure you
repair/recharge them between sorties. Zerg players usually have enough
Overlords that they can simply grab a
fresh, uninjured group and allow damaged Overlords to heal.
Transports are capable of delivering ground units anywhere where there
is room to land. Keep this in mind
when building your defenses and looking for weak spots in your opponent's
towns. If only land routes and
choke points are defended in a town, it's going to be a perfect target
for a transport drop-- Reavers or
StimPacked Marines are especially deadly. Be sure to keep your entire base
protected by anti-air defenses,
as well as ground troops to kill off any enemies that do manage to drop
in.
Transports unload units one at a time at a very slow pace. It is best to
unload units in areas where they will
not come under attack. You will find that if you send transports into a
hot zone, you will only get 1-3 units
unloaded before your transport is destroyed. If landing in defended territory
is the only option, Terran players
can use Defensive Matrix to protect their Dropships, and Protoss players
might consider sending a few
Hallucinations to soak up enemy fire. Zerg will simply have to rely on
sheer numbers, but should be prepared
for the drop in Control if they lose several Overlords.
It is very damaging to lose a transport full of units because you're not
only losing that transport but all the
units inside without a fight. If a transport is in danger of being destroyed,
or is about to encounter attack, try to
unload as soon as possible wherever you can. Better to unload and save
one or two units than to lose all of
them. The units might even be able to help defend the transport from attack.
If your town is extremely cramped, you might have new units occasionally
become trapped when they appear.
Rather than destroying this unit, use a transport to get them out. It's
also a good idea to move your workers
from exhausted resource spots to new ones with a transport, instead of
building a new batch in your
expansions.
Loading and Unloading (or, "What good is that Load button, anyway?")
To load ground units in a transport, select them, then right click on the
transport. The units and the transport
will move towards each other. If you have multiple troops spread out over
a wide area, this method isn't the
best to use, as the transport and units will take a while to coordinate.
Use this when you want to pick up a
group of units that are fairly close to each other.
Each transport also has a Load button on it. Select this button or use
the hot key L and click on the unit that
you want to pick up. The transport will move to pick it up. While this
may seem like a more complicated
method, you can combine it with command queuing to explicitly order your
transport to pick up several units
in order. Select the Transport then hold down Shift. While holding down
Shift select Load or hot key L and
click on each unit you want to load, no matter where they are or how far
they are away. Release the Shift
button when you have clicked on all the units you want to load. The transport
will fly to each unit in order and
pick it up.
You can also do the opposite if you want to load up several transports
at once-- select the units that you want
to load, hold down the Shift key, and right-click on the transports that
you want to load up. The units will fill
up each transport in order. This is especially useful when loading up large
units like Reavers and Siege Tanks.