Card Review

Fossil Card Set Review

 


Name: Aerodactyl
Type: Stage 1 -- from Fossil
Card #: card 1 of 62
Rarity: Rare - Holo
Color: Fighting
HP: 60 HP
Weakness: G 
Resistance: F -30
Retreat: 2
Pokemon #: 142
Species: Fossil
Level: 28
Power: "Prehistoric Power"
No more Evolution cards can be played. This power stops working
while Aerodactyl is Asleep, Confused, or Paralyzed.
Attack: [3] Wing Attack (30)

Name: Articuno
Type: Basic Pokemon
Card #: card 2 of 62
Rarity: Rare - Holo
Color: Water
HP: 70 HP
Weakness: none 
Resistance: F -30
Retreat: 2
Pokemon #: 144 
Species: Freeze
Level: 35
Attack: [WWW] Freeze Dry (30)
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Attack: [WWWW] Blizzard (50)
Flip a coin. If heads, this attack does 10 damage to each of your
opponent's Benched Pokemon. If tails, this attack does 10 damage to
each of your own Benched Pokemon. (Don't apply Weakness and
Resistance for Benched Pokemon.)

Name: Ditto
Type: Basic Pokemon
Card #: card 3 of 62
Rarity: Rare - Holo
Color: Colorless
HP: 50 HP
Weakness: F 
Resistance: P -30
Retreat: 1
Pokemon #: 132
Species: Transform
Level: 20
Power: "Transform"
If Ditto is your Active Pokemon, treat it as if it were the same
card as the Defending Pokemon, including type, Hit Points,
Weakness, and so on, except Ditto can't evolve, always has this
Pokemon Power, and you may treat any Energy attached to Ditto as
Energy of any type. Ditto isn't a copy of any other Pokemon while
Ditto is Asleep, Confused, or Paralyzed.

Name: Dragonite
Type: Stage 2 -- from Dragonair
Card #: card 4 of 62
Rarity: Rare - Holo
Color: Colorless
HP: 100 HP
Weakness: none 
Resistance: F -30
Retreat: 1
Pokemon #: 149
Species: Dragon
Level: 45
Power: "Step In"
Once during your turn (before you attack) if Dragonite is on your
Bench, you may switch it with your Active Pokemon.
Attack: [4] Slam (40x)
Flip 2 coins. This attack does 40 damage times the number of heads.

Name: Gengar
Type: Stage 2 -- from Haunter
Card #: card 5 of 62
Rarity: Rare - Holo
Color: Psychic
HP: 80 HP
Weakness: none 
Resistance: F -30
Retreat: 1
Pokemon #: 94
Species: Shadow
Level: 38
Power: "Curse"
Once during your turn (before your attack), you may move 1 damage
counter from 1 of your opponent's Pokemon to another (even if it
would Knock Out the other Pokemon). This power can't be used if
Gengar is Asleep, Confused, or Paralyzed.
Attack: [PPP] Dark Mind (30)
If your opponent has any Benched Pokemon, choose 1 of them and this
attack does 10 damage to it. (Don't apply Weakness and Resistance
for Benched Pokemon.)

Name: Haunter
Type: Stage 1 -- from Gastly 
Rarity: Rare - Holo
Color: Psychic
HP: 50 HP
Weakness: none 
Resistance: F -30 
Retreat: 0
Pokemon #: 93
Species: Gas
Level: 17
Power: "Transparency"
Whenever an attack does anything to Haunter, flip a coin. If
heads, prevent all effects of that attack, including damage, done
to Haunter. This power stops working while Haunter is Asleep.
Attack: [1P] Nightmare (10)
The Defending Pokemon is now Asleep.

Name: Hitmonlee 
Type: Basic Pokemon
Card #: card 7 of 62
Rarity: Rare - Holo
Color: Fighting
HP: 60 HP
Weakness: P 
Resistance: none
Retreat: 1
Pokemon #: 106
Species: Kicking
Level: 30
Attack: [FF] Stretch Kick
If your opponent has any Benched Pokemon, choose 1 of them and this
attack does 20 damage to it. (Don't apply Weakness and Resistance
for Benched Pokemon.)
Attack: [FFF] High Jump Kick (50)

Name: Hypno 
Type: Stage 1 -- from Drowzee
Card #: card 8 of 62
Rarity: Rare - Holo
Color: Psychic
HP: 90 HP
Weakness: P 
Resistance: none 
Retreat: 2
Pokemon #: 97
Species: Hypnosis
Level: 36
Attack: [P] Prophecy
Look at up to 3 cards from the top of either player's deck and
rearrange them as you like.
Attack: [PPP] Dark Mind (30)
If your opponent has any Benched Pokemon, choose 1 of them and this
attack does 10 damage to it. (Don't apply Weakness and Resistance
for Benched Pokemon.)

Name: Kabutops
Type: Stage 2 -- from Kabuto
Card #: card 9 of 62
Rarity: Rare - Holo
Color: Fighting
HP: 60 HP
Weakness: G
Resistance: none
Retreat: 1
Pokemon #: 141
Species: Shellfish
Level: 30
Attack: [FF] Sharp Sickle (30)
Attack: [FFFF] Absorb (40)
Remove a number of damage counters from Kabutops equal to half the
damage done to Defending Pokemon (after applying Weakness and
Resistance) (rounded up to the nearest 10). If Kabutops has fewer
damage counters than that, remove all of them.

Name: Lapras
Type: Basic Pokemon
Card #: card 10 of 62
Rarity: Rare - Holo
Color: Water
HP: 80 HP
Weakness: L 
Resistance: none 
Retreat: 2
Pokemon #: 131
Species: Transport
Level: 31
Attack: [W] Water Gun (10+)
Does 10 damage plus 10 more damage for each W Energy attached to
Lapras but not used to pay for this attack's Energy cost. You
can't add more than 20 damage this way.
Attack: [WW] Confuse Ray (10)
Flip a coin. If heads, the Defending Pokemon is now Confused.

Name: Mangeton
Type: Stage 1 -- from Magnemite
Card #: card 11 of 62
Rarity: Rare - Holo
Color: Lightning
HP: 80 HP
Weakness: F 
Resistance: none
Retreat: 2
Pokemon #: 82
Species: Magnet
Level: 35
Attack: [1L] Sonicboom (20)
Don't apply Weakness and Resistance for this attack. (Any other
effects that would happen after applying Weakness and Resistance
still happen.)
Attack: [LLLL] Selfdestruct (100)
Does 20 damage to each Pokemon on each player's Bench. (Don't
apply Weakness and Resistance for Benched Pokemon.) Magneton does
100 damage to itself.

Name: Moltres
Type: Basic Pokemon
Card #: card 12 of 62
Rarity: Rare - Holo
Color: Fire
HP: 70 HP
Weakness: none 
Resistance: F -30 
Retreat: 2
Pokemon #: 146
Species: Flame
Level: 35
Attack: [R] Wildfire
You may discard any number of R Energy cards attached to Moltres
when you use this attack. If you do, discard that many cards from
the top of your opponent's deck.
Attack: [RRRR] Dive Bomb (80)
Flip a coin. If tails, this attack does nothing.

Name: Muk
Type: Stage 1 -- from Grimer
Card #: card 13 of 62
Rarity: Rare - Holo
Color: Grass
HP: 70 HP
Weakness: P 
Resistance: none
Retreat: 2
Pokemon #: 89
Species: Sludge
Level: 34
Power: "Toxic Gas"
Ignore all Pokemon Powers other than Toxic Gases. This power stops
working while Muk is Asleep, Confused, or Paralyzed.
Attack: [GGG] Sludge (30)
Flip a coin. If heads, the Defending Pokemon is now Poisoned.

Name: Raichu
Type: Stage 1 -- from Pikachu
Card #: card 14 of 62
Rarity: Rare - Holo
Color: Lightning
HP: 90 HP
Weakness: F 
Resistance: none 
Retreat: 1
Pokemon #: 26
Species: Mouse
Level: 45
Attack: [LLLL] Gigashock (30)
Choose 3 of your opponent's Benched Pokemon and this attack does 10
damage to each of them. (Don't apply Weakness and Resistance for
Benched Pokemon.) If your opponent has fewer than 3 Benched
Pokemon, do the damage to each of them.

Name: Zapdos
Type: Basic Pokemon
Card #: card 15 of 62
Rarity: Rare - Holo
Color: Lightning
HP: 80 HP
Weakness: none
Resistance: F -30 
Retreat: 2
Pokemon #: 145
Species: Electric
Level: 40
Attack: [LLLL] Thunderstorm (40)
For each of your opponent's Benched Pokemon, flip a coin. If
heads, this attack does 20 damage to that Pokemon. (Don't apply
Weakness and Resistance for Benched Pokemon.) Then, Zapdos does 10
damage times the number of tails to itself.

Name: Aerodactyl
Type: Stage 1 -- from Fossil
Card #: card 16 of 62
Rarity: Rare
Color: Fighting
HP: 60 HP
Weakness: G 
Resistance: F -30
Retreat: 2
Pokemon #: 142
Species: Fossil
Level: 28
Power: "Prehistoric Power"
No more Evolution cards can be played. This power stops working
while Aerodactyl is Asleep, Confused, or Paralyzed.
Attack: [3] Wing Attack (30)

Name: Articuno
Type: Basic Pokemon
Card #: card 17 of 62
Rarity: Rare
Color: Water
HP: 70 HP
Weakness: none 
Resistance: F -30
Retreat: 2
Pokemon #: 144 
Species: Freeze
Level: 35
Attack: [WWW] Freeze Dry (30)
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Attack: [WWWW] Blizzard (50)
Flip a coin. If heads, this attack does 10 damage to each of your
opponent's Benched Pokemon. If tails, this attack does 10 damage to
each of your own Benched Pokemon. (Don't apply Weakness and
Resistance for Benched Pokemon.)

Name: Ditto
Type: Basic Pokemon
Card #: card 18 of 62
Rarity: Rare
Color: Colorless
HP: 50 HP
Weakness: F 
Resistance: P -30
Retreat: 1
Pokemon #: 132
Species: Transform
Level: 20
Power: "Transform"
If Ditto is your Active Pokemon, treat it as if it were the same
card as the Defending Pokemon, including type, Hit Points,
Weakness, and so on, except Ditto can't evolve, always has this
Pokemon Power, and you may treat any Energy attached to Ditto as
Energy of any type. Ditto isn't a copy of any other Pokemon while
Ditto is Asleep, Confused, or Paralyzed.

Name: Dragonite
Type: Stage 2 -- from Dragonair
Card #: card 19 of 62
Rarity: Rare 
Color: Colorless
HP: 100 HP
Weakness: none 
Resistance: F -30
Retreat: 1
Pokemon #: 149
Species: Dragon
Level: 45
Power: "Step In"
Once during your turn (before you attack) if Dragonite is on your
Bench, you may switch it with your Active Pokemon.
Attack: [4] Slam (40x)
Flip 2 coins. This attack does 40 damage times the number of
heads.

Name: Gengar
Type: Stage 2 -- from Haunter
Card #: card 20 of 62
Rarity: Rare
Color: Psychic
HP: 80 HP
Weakness: none 
Resistance: F -30
Retreat: 1
Pokemon #: 94
Species: Shadow
Level: 38
Power: "Curse"
Once during your turn (before your attack), you may move 1 damage
counter from 1 of your opponent's Pokemon to another (even if it
would Knock Out the other Pokemon). This power can't be used if
Gengar is Asleep, Confused, or Paralyzed.
Attack: [PPP] Dark Mind (30)
If your opponent has any Benched Pokemon, choose 1 of them and this
attack does 10 damage to it. (Don't apply Weakness and Resistance
for Benched Pokemon.)

Name: Haunter
Type: Stage 1 -- from Gastly 
Card #: card 21 of 62
Rarity: Rare
Color: Psychic
HP: 50 HP
Weakness: none 
Resistance: F -30 
Retreat: 0
Pokemon #: 93
Species: Gas
Level: 17
Power: "Transparency"
Whenever an attack does anything to Haunter, flip a coin. If
heads, prevent all effects of that attack, including damage, done
to Haunter. This power stops working while Haunter is Asleep.
Attack: [1P] Nightmare (10)
The Defending Pokemon is now Asleep.

Name: Hitmonlee 
Type: Basic Pokemon
Card #: card 22 of 62
Rarity: Rare 
Color: Fighting
HP: 60 HP
Weakness: P 
Resistance: none
Retreat: 1
Pokemon #: 106
Species: Kicking
Level: 30
Attack: [FF] Stretch Kick
If your opponent has any Benched Pokemon, choose 1 of them and this
attack does 20 damage to it. (Don't apply Weakness and Resistance
for Benched Pokemon.)
Attack: [FFF] High Jump Kick (50)

Name: Hypno 
Type: Stage 1 -- from Drowzee
Card #: card 23 of 62
Rarity: Rare 
Color: Psychic
HP: 90 HP
Weakness: P 
Resistance: none 
Retreat: 2
Pokemon #: 97
Species: Hypnosis
Level: 36
Attack: [P] Prophecy
Look at up to 3 cards from the top of either player's deck and
rearrange them as you like.
Attack: [PPP] Dark Mind (30)
If your opponent has any Benched Pokemon, choose 1 of them and this
attack does 10 damage to it. (Don't apply Weakness and Resistance
for Benched Pokemon.)

Name: Kabutops
Type: Stage 2 -- from Kabuto
Card #: card 24 of 62
Rarity: Rare 
Color: Fighting
HP: 60 HP
Weakness: G
Resistance: none
Retreat: 1
Pokemon #: 141
Species: Shellfish
Level: 30
Attack: [FF] Sharp Sickle (30)
Attack: [FFFF] Absorb (40)
Remove a number of damage counters from Kabutops equal to half the
damage done to Defending Pokemon (after applying Weakness and
Resistance) (rounded up to the nearest 10). If Kabutops has fewer
damage counters than that, remove all of them.

Name: Lapras
Type: Basic Pokemon
Card #: card 25 of 62
Rarity: Rare
Color: Water
HP: 80 HP
Weakness: L 
Resistance: none 
Retreat: 2
Pokemon #: 131
Species: Transport
Level: 31
Attack: [W] Water Gun (10+)
Does 10 damage plus 10 more damage for each W Energy attached to
Lapras but not used to pay for this attack's Energy cost. You
can't add more than 20 damage this way.
Attack: [WW] Confuse Ray (10)
Flip a coin. If heads, the Defending Pokemon is now Confused.

Name: Mangeton
Type: Stage 1 -- from Magnemite
Card #: card 26 of 62
Rarity: Rare 
Color: Lightning
HP: 80 HP
Weakness: F 
Resistance: none
Retreat: 2
Pokemon #: 82
Species: Magnet
Level: 35
Attack: [1L] Sonicboom (20)
Don't apply Weakness and Resistance for this attack. (Any other
effects that would happen after applying Weakness and Resistance
still happen.)
Attack: [LLLL] Selfdestruct (100)
Does 20 damage to each Pokemon on each player's Bench. (Don't
apply Weakness and Resistance for Benched Pokemon.) Magneton does
100 damage to itself.

Name: Moltres
Type: Basic Pokemon
Card #: card 27 of 62
Rarity: Rare
Color: Fire
HP: 70 HP
Weakness: none 
Resistance: F -30 
Retreat: 2
Pokemon #: 146
Species: Flame
Level: 35
Attack: [R] Wildfire
You may discard any number of R Energy cards attached to Moltres
when you use this attack. If you do, discard that many cards from
the top of your opponent's deck.
Attack: [RRRR] Dive Bomb (80)
Flip a coin. If tails, this attack does nothing.

Name: Muk
Type: Stage 1 -- from Grimer
Card #: card 28 of 62
Rarity: Rare
Color: Grass
HP: 70 HP
Weakness: P 
Resistance: none
Retreat: 2
Pokemon #: 89
Species: Sludge
Level: 34
Power: "Toxic Gas"
Ignore all Pokemon Powers other than Toxic Gases. This power stops
working while Muk is Asleep, Confused, or Paralyzed.
Attack: [GGG] Sludge (30)
Flip a coin. If heads, the Defending Pokemon is now Poisoned.

Name: Raichu
Type: Stage 1 -- from Pikachu
Card #: card 29 of 62
Rarity: Rare 
Color: Lightning
HP: 90 HP
Weakness: F 
Resistance: none 
Retreat: 1
Pokemon #: 26
Species: Mouse
Level: 45
Attack: [LLLL] Gigashock (30)
Choose 3 of your opponent's Benched Pokemon and this attack does 10
damage to each of them. (Don't apply Weakness and Resistance for
Benched Pokemon.) If your opponent has fewer than 3 Benched
Pokemon, do the damage to each of them.

Name: Zapdos
Type: Basic Pokemon
Card #: card 30 of 62
Rarity: Rare 
Color: Lightning
HP: 80 HP
Weakness: none
Resistance: F -30 
Retreat: 2
Pokemon #: 145
Species: Electric
Level: 40
Attack: [LLLL] Thunderstorm (40)
For each of your opponent's Benched Pokemon, flip a coin. If
heads, this attack does 20 damage to that Pokemon. (Don't apply
Weakness and Resistance for Benched Pokemon.) Then, Zapdos does 10
damage times the number of tails to itself.

Name: Arbok
Type: Stage 1 -- from Ekans
Card #: card 31 of 62
Rarity: Uncommon
Color: Grass
HP: 60 HP
Weakness: P
Resistance: none
Retreat: 2
Pokemon #: 24
Species: Cobra
Level: 27
Attack: [G] Terror Strike (10)
Flip a coin. If heads and if your opponent has any Benched
Pokemon, he or she chooses 1 of them and switches it with the
Defending Pokemon. (Do the damage before switching the Pokemon.)

Name: Cloyster
Type: Stage 1 -- from Shelder
Card #: card 32 of 62
Rarity: Uncommon
Color: Water
HP: 50 HP
Weakness: L
Resistance: none
Retreat: 2
Pokemon #: 91
Species: Bivalve
Level: 25
Attack: [WW] Clamp (30)
Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If
tails, this attack does nothing (not even damage).
Attack: [WW] Spike Cannon (30x)
Flip 2 coins. This attack does 30 damage times the number of
heads.

Name: Gastly
Type: Basic Pokemon
Card #: card 33 of 62
Rarity: Uncommon
Color: Psychic
HP: 50 HP
Weakness: none
Resistance: F -30
Retreat: 0
Pokemon #: 92
Species: Gas
Level: 17
Attack: [P] Lick (10)
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Attack: [PP] Energy Conversion
Put up to 2 Energy cards from your discard pile into your hand. 
Gastly does 10 damage to itself.

Name: Golbat
Type: Stage 1 -- from Zubat
Card #: card 34 of 62
Rarity: Uncommon
Color: Grass
HP: 60 HP
Weakness: P
Resistance: F -30
Retreat: 0
Pokemon #: 42
Species: Bat
Level: 29
Attack: [3] Wing Attack (30)
Attack: [1GG] Leech Life (20)
Remove a number of damage counters from Golbat equal to the damage
done to the Defending Pokemon (after applying Weakness and
Resistance). If Golbat has fewer damage counters than that, remove
all of them.

Name: Golduck
Type: Stage 1 -- from Psyduck
Card #: card 35 of 62
Rarity: Uncommon
Color: Water
HP: 70 HP
Weakness: L
Resistance: none
Retreat: 1
Pokemon #: 55
Species: Duck
Level: 27
Attack: [P] Psyshock (10)
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Attack: [1WW] Hyper Beam (20)
If the Defending Pokemon has any Energy cards attached to it,
choose 1 of them and discard it.

Name: Golem
Type: Stage 2 -- from Graveler
Card #: card 36 of 62
Rarity: Uncommon
Color: Fighting
HP: 80 HP
Weakness: G
Resistance: none
Retreat: 4
Pokemon #: 76
Species: Megaton
Level: 36
Attack: [1FFF] Avalanche (60)
Attack: [FFFF] Selfdestruct (100)
Does 20 damage to each Pokemon on each player's Bench. (Don't apply
Weakness and Resistance for Benched Pokemon.) Golem does 100
damage to itself.

Name: Graveler
Type: Stage 1 -- from Geodude 
Card #: card 37 of 62
Rarity: Uncommon
Color: Fighting
HP: 60 HP
Weakness: G
Resistance: none
Retreat: 2
Pokemon #: 75
Species: Rock
Level: 29
Attack: [FF] Harden
During your opponent's next turn, whenever 30 or less damage is
done to Graveler (after applying Weakness and Resistance), prevent
that damage. (Any other effects of attacks still happen.)

Name: Kingler
Type: Stage 1 -- from Krabby
Card #: card 38 of 62
Rarity: Uncommon
Color: Water
HP: 60 HP
Weakness: L
Resistance: none
Retreat: 3
Pokemon #: 99
Species: Pincer
Level: 27
Attack: [W] Flail (10x)
Does 10 damage times the number of damage counters on Kingler.
Attack: [1WW] Crabhammer (40)

Name: Magmar
Type: Basic Pokemon
Card #: card 39 of 62
Rarity: Uncommon
Color: Fire
HP: 70 HP
Weakness: W
Resistance: none
Retreat: 1
Pokemon #: 126
Species: Spitfire
Level: 31
Attack: [R] Smokescreen (10)
If the Defending Pokemon tries to attack during your opponent's
next turn, your opponent flips a coin. If tails, that attack does
nothing.
Attack: [RR] Smog (20)
Flip a coin. If heads, the Defending Pokemon is now Poisoned.

Name: Omastar
Type: Stage 2 -- from Omanyte
Card #: card 40 of 62
Rarity: Uncommon
Color: Water
HP: 70 HP
Weakness: G
Resistance: none
Retreat: 1
Pokemon #: 139
Species: Spiral
Level: 32
Attack: [1W] Water Gun (20+)
Does 20 damage plus 10 more damage for each W Energy attached to
Omastar but not used to pay for this attack's Energy cost. You
can't add more than 20 damage in this way.

Name: Sandslash
Type: Stage 1 -- from Sandshrew
Card #: card 41 of 62
Rarity: Uncommon
Color: Fighting
HP: 70 HP
Weakness: G
Resistance: L -30
Retreat: 1
Pokemon #: 28
Species: Mouse
Level: 33
Attack: [2] Slash (20)
Attack: [FF] Fury Swipes (20x)
Flip 3 coins. This attack does 20 damage times the number of
heads.

Name: Seadra
Type: Stage 1 -- from Horsea
Card #: card 42 of 62
Rarity: Uncommon
Color: Water
HP: 60 HP
Weakness: L
Resistance: none
Retreat: 1
Pokemon #: 117
Species: Dragon
Level: 23
Attack: [1W] Water Gun (20+)
Does 20 damage plus 10 more damage for each W Energy attached to
Seadra but not used to pay for this attack's Energy cost. You
can't add more than 20 damage in this way.
Attack: [2W] Agility (20)
Flip a coin. If heads, during your opponent's next turn, prevent
all effects of attacks, including damage, done to Seadra.

Name: Slowbro
Type: Stage 1 -- from Slowpoke
Card #: card 43 of 62
Rarity: Uncommon
Color: Psychic
HP: 60 HP
Weakness: P
Resistance: none
Retreat: 1
Pokemon #: 80
Species: Hermitcrab
Level: 26
Power: "Strange Behavior"
As often as you like during your turn (before your attack), you may
move 1 damage counter from 1 of your Pokemon to Slowbro as long as
you don't Knock Out Slowbro. This power can't be used if Slowbro
is Asleep, Confused, or Paralyzed.
Attack: [PP] Psyshock (20)
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Name: Tentacruel
Type: Stage 1 -- from Tentacool
Card #: card 44 of 62
Rarity: Uncommon
Color: Water
HP: 60 HP
Weakness: L
Resistance: none
Retreat: 0
Pokemon #: 73
Species: Jellyfish
Level: 21
Attack: [W] Supersonic
Flip a coin. If heads, the Defending Pokemon is now Confused.
Attack: [WW] Jellyfish Sting (10)
The Defending Pokemon is now Poisoned.

Name: Weezing
Type: Stage 1 -- from Koffing
Card #: card 45 of 62
Rarity: Uncommon
Color: Grass
HP: 60 HP
Weakness: P
Resistance: none
Retreat: 1
Pokemon #: 110
Species: Poison Gas
Level: 27
Attack: [GG] Smog (20)
Flip a coin. If heads, the Defending Pokemon is now Poisoned.
Attack: [1GG] Selfdestruct (60)
Does 10 damage to each Pokemon on each player's Bench. (Don't
apply Weakness and Resistance for Benched Pokemon.) Weezing does
60 damage to itself.

Name: Ekans
Type: Basic Pokemon
Card #: card 46 of 62
Rarity: Common
Color: Grass
HP: 40 HP
Weakness: P
Resistance: none
Retreat: 1
Pokemon #: 23
Species: Snake
Level: 10
Attack: [G] Spit Poison
Flip a coin. If heads, the Defending Pokemon is now Poisoned.
Attack: [1G] Wrap (20)
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Name: Geodude
Type: Basic Pokemon
Card #: card 47 of 62
Rarity: Common
Color: Fighting
HP: 50 HP
Weakness: G
Resistance: none
Retreat: 1
Pokemon #: 74
Species: Rock
Level: 16
Attack: [1F] Stone Barrage (10x)
Flip a coin until you get tails. This attack does 10 damage times
the number of heads.

Name: Grimer
Type: Basic Pokemon
Card #: card 48 of 62
Rarity: Common
Color: Grass
HP: 50 HP
Weakness: P
Resistance: none
Retreat: 1
Pokemon #: 88
Species: Sludge
Level: 17
Attack: [1] Nasty Goo (10)
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Attack: [G] Minimize
All damage done by attacks to Grimer during your opponent's next
turn is reduced by 20 (after applying Weakness and Resistance).

Name: Horsea
Type: Basic Pokemon
Card #: card 49 of 62
Rarity: Common
Color: Water
HP: 40 HP
Weakness: L
Resistance: none
Retreat: 0
Pokemon #: 116
Species: Dragon
Level: 19
Attack: [W] Smokescreen (10)
If the Defending Pokemon tries to attack during your opponent's
next turn, your opponent flips a coin. If tails, that attack does
nothing.

Name: Kabuto
Type: Stage 1 -- from Fossil
Card #: card 50 of 62
Rarity: Common
Color: Fighting
HP: 30 HP
Weakness: G
Resistance: none
Retreat: 1
Pokemon #: 140
Species: Shellfish
Level: 9
Power: "Kabuto Armor"
Whenever an attack (even your own) does damage to Kabuto (after
applying Weakness and Resistance), that attack only does half the
damage to Kabuto (rounded down to nearest 10). (Any other effects
of attacks still happen.) This power stops working while Kabuto is
Asleep, Confused, or Paralyzed.
Attack: [1] Scratch (10)

Name: Krabby
Type: Basic Pokemon
Card #: card 51 of 62
Rarity: Common
Color: Water
HP: 50 HP
Weakness: L
Resistance: none
Retreat: 2
Pokemon #: 98
Species: River Crab
Level: 20
Attack: [W] Call for Family
Search your deck for a Basic Pokemon named Krabby and put it onto
your Bench. Shuffle your deck afterward. (You can't use this
attack if your Bench is full.)
Attack: [1W] Irongrip (20)

Name: Omanyte
Type: Stage 1 -- from Fossil
Card #: card 52 of 62
Rarity: Common
Color: Water
HP: 40 HP
Weakness: G
Resistance: none
Retreat: 1
Pokemon #: 138
Species: Spiral
Level: 19
Power: "Clairvoyance"
Your opponent plays with his or her hand face up. This power stops
working while Omanyte is Asleep, Confused, or Paralyzed.
Attack: [W] Water Gun (10+)
Does 10 damage plus 10 more damage for each W Energy attached to
Omanyte but not used to pay for this attack's Energy cost. You
can't add more than 20 damage in this way.

Name: Psyduck
Type: Basic Pokemon
Card #: card 53 of 62
Rarity: Common
Color: Water
HP: 50 HP
Weakness: L
Resistance: none
Retreat: 1
Pokemon #: 54
Species: Duck
Level: 15
Attack: [P] Headache
Your opponent can't play Trainer cards during his or her next turn.
Attack: [W] Fury Swipes (10x)
Flip 3 coins. This attack does 10 damage times the number of
heads.

Name: Shellder
Type: Basic Pokemon
Card #: card 54 of 62
Rarity: Common
Color: Water
HP: 30 HP
Weakness: L
Resistance: none
Retreat: 1
Pokemon #: 90
Species: Bivalve
Level: 8
Attack: [W] Supersonic
Flip a coin. If heads, the Defending Pokemon is now Confused.
Attack: [W] Hide in Shell
Flip a coin. If heads, prevent all damage done to Shellder during
your oponent's next turn. (Any other effects of attacks still
happen.)

Name: Slowpoke
Type: Basic Pokemon
Card #: card 55 of 62
Rarity: Common
Color: Psychic
HP: 50 HP
Weakness: P
Resistance: none
Retreat: 1
Pokemon #: 79
Species: Dopey
Level: 18
Attack: [1] Spacing Out
Flip a coin. If heads, remove a damage counter from Slowpoke. 
This attack can't be used if Slowpoke has no damage counters on it.
Attack: [PP] Scavenge
Discard 1 P Energy card attached to Slowpoke in order to use this
attack. Put a Trainer card from your discard pile into your hand.

Name: Tentacool
Type: Basic Pokemon
Card #: card 56 of 62
Rarity: Common
Color: Water
HP: 30 HP
Weakness: L
Resistance: none
Retreat: 0
Pokemon #: 72
Species: Jellyfish
Level: 10
Power: "Cowardice"
At any time during your turn (before your attack), you may return
Tentacool to your hand. (Discard all cards attached to Tentacool.)
This power can't be used the turn you put Tentacool into play or if
Tentacool is Asleep, Confused, or Paralyzed.
Attack: [W] Acid (10)

Name: Zubat
Type: Basic Pokemon
Card #: card 57 of 62
Rarity: Common
Color: Grass
HP: 40 HP
Weakness: P
Resistance: F -30
Retreat: 0
Pokemon #: 41
Species: Bat
Level: 10
Attack: [2] Supersonic
Flip a coin. If heads, the Defending Pokemon is now Confused.
Attack: [1G] Leech Life (10)
Remove a number of damage counters from Zubat equal to the damage
done to the Defending Pokemon (after applying Weakness and
Resistance). If Zubat has fewer damage counters than that, remove
all of them.

Name: Old Man Fuji
Type: Trainer
Card #: card 58 of 62 
Rarity: Uncommon
Text: Choose a Pokemon on your Bench. Shuffle it and any cards attached
to it into your deck.

Name: Energy Search
Type: Trainer
Card #: card 59 of 62 
Rarity: Common
Text: Search your deck for a basic Energy card and put it into your hand.
Shuffle your deck afterward.

Name: Gambler
Type: Trainer
Card #: card 60 of 62
Rarity: Common
Text: Shuffle your hand into your deck. Flip a coin. If heads, draw 8
cards. If tails, draw 1 card.

Name: Recycle
Type: Trainer
Card #: card 61 of 62 
Rarity: Common
Text: Flip a coin. If heads, put a card in your discard pile on top of
your deck.

Name: Mysterious Fossil
Type: Trainer
Card #: card 62 of 62
Rarity: Common
Text: Play Mysterious Fossil as if it were a Basic Pokemon. While in
play, Mysterious Fossil counts as a Pokemon (instead of a Trainer
card). Mysterious Fossil has no attacks, can't retreat, and can't
be Asleep, Confused, Paralyzed, or Poisoned. If Mysterious Fossil
is Knocked Out, it doesn't count as a Knocked Out Pokemon. 
(Discard it anyway.) At any time during your turn before your
attack, you may discard Mysterious Fossil from play.