Spell Listings

A

Acid blast-sends forth a stream of acid to eradicate your foes

Acid Breath-uses the black dragon's attack upon an enemy

Armor-provides the target with an extra layer of defense

B

Bless-bestows divine favor upon the target

Burning hands-sends a blast of fire into your foe

Blindness-strikes the target blind

C

 Calm-if successful, stops all fighting in the room

Charm person-turns an enemy into a trusted friend

Create Deathhound-This spell uses the arcane energies of a Dark-one to trap the spirit of a slain victim in undead form as a darkhound to assist the Dark-one.

Chill touch-weakens your enemy with a frigid grasp

Chain lightning-sends lightning bolts arcing through foes

Cure Blindness-restored sight to the blind

Cure Disease-heals the plague

Cure Poison-removes the harmful effects of poison

Cure Light-heals minor wounds

Cure Serious-heals wounds

Cure Critical-closes all but the little wounds

Continual light-creates an eternal light source

Create food-produces a nourishing mushroom

Create rose-creates a beautiful red rose

Create spring-calls forth a small but pure spring from the ground

Create water-fills any available container with water

Cause Light-inflicts minor wounds on an enemy

Cause Serious-inflicts wounds on a foe

Cause Critical-causes major damage to the target

Curse-prevents recalling and weakens the target in combat

Cancellation-a powerful dispel, used for removing spells from friends

Call Lightning-summons a huge bolt from the heavens, if the weather is right

Control Weather-changes the weather in the manner desired by the caster

D

Demonfire-a powerful, but very evil, spell

Dispel evil-torments evil foes

Dispel good-calls down unholy power on good creatures

Detect Evil-reveals the aura of evil monsters

Detect Good-similar to above, only for good monsters

Detect Hidden-shows the whereabouts of hidden foes

Detect Invisibility-allows the caster to see the unseeable

Detect Magic-reveals magical auras to the caster

Detect Poison-determines if food is safe to eat

Drain Blade-This spell causes a weapon to become charged with negative energy, sucking life from the victim, and bestowing a portion of it upon the wielder of the weapon

Dispel Magic-removes spells from enemies, not as effective as cancel

E

Earthquake-brings the power of earth to bear against your foes

Enchant Weapon-increases the hit and damage bonuses of a weapon

Enchant Armor-increases the protective value of armor

Energy Drain-drains experience and mana, while strengthening the caster

F

Faerie Fire-surrounds the target in a glowing aura

Faerie Fog-reveals all hidden creatures in the room

Fly-allows the target to fly over nearly all obstacles

Fireproof-shields items from the harmful effects of fire and acid

Frost Blade-This spell causes a weapon to become freezing cold, inflicting cold damage, as well as weapon damage.

Flame Blade-This spell causes the weapon it is cast upon to become flaming, thus inflicting fire damage as well as weapon damages.

Fire Breath-calls forth the flames of a red dragon

Frost Breath-drains the life from a foe with the power a white dragon

Farsight-searches for living beings near the caster.

Floating disc-creates a floating disc of force perfect for hauling treasure

Fireball-a powerful spell, great for burning your enemy to ashes

Frenzy-puts the recipient into beserker rage

Flamestrike-sends a column of flame from the heavens

G

Gate-transports the caster to the target

Grace-The grace spell offers a 20% damage reduction in combat. It also reduces armor by -25, and increase damage roll by 5.

Gas Breath-suffocates your enemies with poison gas

H

Heat metal-heats metal equipment to searing temperatures

Holy Word-aids your allies while calling divine wrath upon your foes

Haste-doubles the speed of the target, but slows down healing

Harm-the most deadly harmful spell

Heal-the most powerful healing spell

I

Identify-gives information about the nature of an object

Infravision-allows monsters to be seen in the dark

Invisibility-turns the target invisible

J

K

Know Alignment-determines the moral character of a monster or person

L

Lightning bolt-sends forth a single bolt of lightning into an enemy

Locate Object-finds a specific item

Lightning Breath-summons the electrical fury of a blue dragon

M

Mass Invisibility-turns the caster's group invisible

Mana-Converts movement into mana

Mass Healing-casts a heal spell on each player in the room

Magic missile-send a weak energy bolt into a foe

N

Nexus-forms a two-way portal to a far off destination

O

P

Plague-causes the target to suffer a slow, painful death from plague

Poison-weaker than plague, but often fatal

Protection Evil-provides defense from the attacks of evil creatures

Protection Good-protects from the attacks of good beings

Pass door-allows the caster to walk through doors

Portal-creates a one-way portal to a destination

Q

R

Ray of truth-sends forth a blinding ray of holy energy

Remove Curse-removes malevolent magic from players and items

Remove Alignment-removes the alignment of an item

Remove Invisibility-remove invisibility from an item

Recharge-restores power to a depleted wand or staff

Refresh-restores vigor to a tired adventurer

S

Summon-transports the target to the caster

Sanctuary-reduces all damage taken by the recipient by half

Shield-puts a shimmering shield between you and your enemies

Stoneskin-turns skin hard as stone, providing a huge armor boost

Slow-slows your enemies down, reducing their rate of attack

Sharp Blade-This spell causes an item to become VERY sharp, inflicting a little more damage than it normally would.

Shocking Blade-This spell causes a weapon to become charged with electricity, inflicting lightning damage, as well as weapon damage.

Shocking grasp-sends a powerful jolt into a foe

Sleep-puts a foe into enchanted slumber

Spiritual Hammer-calls forth a magic hammer to strike any foes down

T

Teleport-sends the target to a random location

U

V

Vorpal Blade-This spell causes the weapon to become magically charged so it has a chance to kill an opponent instantly.

Ventriloquate-allows the caster to put words in someone's mouth

W

Word of recall-transports the caster to safety in Midgaard

Weaken-drains the strength of the target

X

Y

Z

That’s it. Pretty much, I think. Lata.

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