Spell Listings
A
Acid blast-sends forth a stream of acid to eradicate your foes
Acid Breath-uses the black dragon's attack upon an enemy
Armor-provides the target with an extra layer of defense
B
Bless-bestows divine favor upon the target
Burning hands-sends a blast of fire into your foe
Blindness-strikes the target blind
C
Calm-if successful, stops all fighting in the room
Charm person-turns an enemy into a trusted friend
Create Deathhound-This spell uses the arcane energies of a Dark-one to trap the spirit of a slain victim in undead form as a darkhound to assist the Dark-one.
Chill touch-weakens your enemy with a frigid grasp
Chain lightning-sends lightning bolts arcing through foes
Cure Blindness-restored sight to the blind
Cure Disease-heals the plague
Cure Poison-removes the harmful effects of poison
Cure Light-heals minor wounds
Cure Serious-heals wounds
Cure Critical-closes all but the little wounds
Continual light-creates an eternal light source
Create food-produces a nourishing mushroom
Create rose-creates a beautiful red rose
Create spring-calls forth a small but pure spring from the ground
Create water-fills any available container with water
Cause Light-inflicts minor wounds on an enemy
Cause Serious-inflicts wounds on a foe
Cause Critical-causes major damage to the target
Curse-prevents recalling and weakens the target in combat
Cancellation-a powerful dispel, used for removing spells from friends
Call Lightning-summons a huge bolt from the heavens, if the weather is right
Control Weather-changes the weather in the manner desired by the caster
D
Demonfire-a powerful, but very evil, spell
Dispel evil-torments evil foes
Dispel good-calls down unholy power on good creatures
Detect Evil-reveals the aura of evil monsters
Detect Good-similar to above, only for good monsters
Detect Hidden-shows the whereabouts of hidden foes
Detect Invisibility-allows the caster to see the unseeable
Detect Magic-reveals magical auras to the caster
Detect Poison-determines if food is safe to eat
Drain Blade-This spell causes a weapon to become charged with negative energy, sucking life from the victim, and bestowing a portion of it upon the wielder of the weapon
Dispel Magic-removes spells from enemies, not as effective as cancel
E
Earthquake-brings the power of earth to bear against your foes
Enchant Weapon-increases the hit and damage bonuses of a weapon
Enchant Armor-increases the protective value of armor
Energy Drain-drains experience and mana, while strengthening the caster
F
Faerie Fire-surrounds the target in a glowing aura
Faerie Fog-reveals all hidden creatures in the room
Fly-allows the target to fly over nearly all obstacles
Fireproof-shields items from the harmful effects of fire and acid
Frost Blade-This spell causes a weapon to become freezing cold, inflicting cold damage, as well as weapon damage.
Flame Blade-This spell causes the weapon it is cast upon to become flaming, thus inflicting fire damage as well as weapon damages.
Fire Breath-calls forth the flames of a red dragon
Frost Breath-drains the life from a foe with the power a white dragon
Farsight-searches for living beings near the caster.
Floating disc-creates a floating disc of force perfect for hauling treasure
Fireball-a powerful spell, great for burning your enemy to ashes
Frenzy-puts the recipient into beserker rage
Flamestrike-sends a column of flame from the heavens
G
Gate-transports the caster to the target
Grace-The grace spell offers a 20% damage reduction in combat. It also reduces armor by -25, and increase damage roll by 5.
Gas Breath-suffocates your enemies with poison gas
H
Heat metal-heats metal equipment to searing temperatures
Holy Word-aids your allies while calling divine wrath upon your foes
Haste-doubles the speed of the target, but slows down healing
Harm-the most deadly harmful spell
Heal-the most powerful healing spell
I
Identify-gives information about the nature of an object
Infravision-allows monsters to be seen in the dark
Invisibility-turns the target invisible
J
K
Know Alignment-determines the moral character of a monster or person
L
Lightning bolt-sends forth a single bolt of lightning into an enemy
Locate Object-finds a specific item
Lightning Breath-summons the electrical fury of a blue dragon
M
Mass Invisibility-turns the caster's group invisible
Mana-Converts movement into mana
Mass Healing-casts a heal spell on each player in the room
Magic missile-send a weak energy bolt into a foe
N
Nexus-forms a two-way portal to a far off destination
O
P
Plague-causes the target to suffer a slow, painful death from plague
Poison-weaker than plague, but often fatal
Protection Evil-provides defense from the attacks of evil creatures
Protection Good-protects from the attacks of good beings
Pass door-allows the caster to walk through doors
Portal-creates a one-way portal to a destination
Q
R
Ray of truth-sends forth a blinding ray of holy energy
Remove Curse-removes malevolent magic from players and items
Remove Alignment-removes the alignment of an item
Remove Invisibility-remove invisibility from an item
Recharge-restores power to a depleted wand or staff
Refresh-restores vigor to a tired adventurer
S
Summon-transports the target to the caster
Sanctuary-reduces all damage taken by the recipient by half
Shield-puts a shimmering shield between you and your enemies
Stoneskin-turns skin hard as stone, providing a huge armor boost
Slow-slows your enemies down, reducing their rate of attack
Sharp Blade-This spell causes an item to become VERY sharp, inflicting a little more damage than it normally would.
Shocking Blade-This spell causes a weapon to become charged with electricity, inflicting lightning damage, as well as weapon damage.
Shocking grasp-sends a powerful jolt into a foe
Sleep-puts a foe into enchanted slumber
Spiritual Hammer-calls forth a magic hammer to strike any foes down
T
Teleport-sends the target to a random location
U
V
Vorpal Blade-This spell causes the weapon to become magically charged so it has a chance to kill an opponent instantly.
Ventriloquate-allows the caster to put words in someone's mouth
W
Word of recall-transports the caster to safety in Midgaard
Weaken-drains the strength of the target
X
Y
Z
That’s it. Pretty much, I think. Lata.
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