Story | 6.5 |
Sounds | 8.5 |
Controls | 7.0 |
Graphics | 8.0 |
Game Play | 8.5 |
Replay Rate | 6.5 |
Fun Rate | 9.0 |
Time | 7.5 |
Overall | 8.3 |
Story- You play the part of "Snake", an espionage specialist on a mission to overturn a terrorist plot. Pretty simplistic, really.
Sounds-Together with a Dual Shock controller you get the full experience of both being shot at or shooting (or detonating an explosive). The voice acting is very good, too, though some dialog sequences tend to get a little on the long side. The music is appropriate, though a lack of it in some spots subtracts from the experience.
Controls-Quite complex, though understandable considering all you can do. You can hide against a wall, use IR goggles and spot your enemies from a distance, your gun has a laser site, you have a whole mess of physical attacks you can do, and even lure enemies away with knocks on the wall, footprints in the snow, etc. Still, when being seen usually means death, getting the right moves down can be difficult.
Graphics- Your basic polygon style graphics. The FMV is basically a touched-up polygon sequence. Very clean, though, and very fluid. The moves are done very well, right down to throwing yourself on the ground, forcing your way in an air duct, and setting some C4 explosives. Nothing spectacular, but what is there is nice all the same.
Game Play-Moderately Hard. As I mentioned already, being seen usual spells death. This means being seen by a surveillance camera, an armed guard, a police spotlight, or making too much noise an attracting attention. The little things you get, like IR goggles, Thermograph glasses, chaff bombs, grenades, C4 all adds to the atmosphere of the game. Heck, even the VR simulator kicks ass.
Replay Rate- Even when you are finished, you can go back and start again as there is more than one way to solve any situation. For example, I found a place where there were 2 ducts I could get to, and depending on which I took, I got the rough same story, though the details I picked up were different, and played a part later on. Also, in the VR simulator, you can compete against the clock to see how fast you can get out of a certain scene.
Fun Rate- This was a lot of fun, though it took a while to figure out some of the moves (and I understood the Japanese instructions). A nice feature was to allow you to save anywhere (unlike some "Fantasy" games I have played), which can reduce frustration because you can assure you are never more than a few minutes behind where you were.
Time- As I said, this is quite difficult, especially in certain areas. I still have not finished this yet, so I can not say how long a game you should expect.