"Havoc's Misery"
DeathMatch map for Quake 2.
by Sgt.Havoc [DPC] (Stevan Hill) & Capt. Misery [DPC] (A.B. Cannon)
sgrhavoc@pdn.net
www.fortunecity.com/underworld/descent/36/index.html

**VERSION** 
April 12, 1998

**FILES**

misery.bsp
misery.txt

**PLAY INFO**

Single Player:	no
Deathmatch:  yes up to 8 players
Cooperative:  no.
Skill Settings: no

**INSTALLING**

1)  Create a new folder in your quake2/baseq2 directory called "maps."
    (unless you already have such a folder)
2)  Extract misery.bsp to the "maps" folder, or just drag and drop it there.
3)  Run quake 2 with the following command line:

	quake2.exe +map misery

     That will load "Havoc's Misery."

     Alternately, you can start Quake 2 as usual and bring down the console
     with the tilde (~) key and type "map misery"  

     

**THE MISSION**

To stay alive. This is DeathMatch remember?

Good luck, marine.

**BUILD INFO**

...people seem to love knowing this stuff, so here it is:

BUILD TIME:	+/- 80 hours or so (over several weeks, of course)
BUILD MACHINE:  Home built w/a P133, 32 meg RAM.
UTILITIES:	Just plain DMM2 by Virtus
BRUSHCOUNT:	forgot to look
ENTITIES: 	forgot to look
COMPILER DATA:
	
	qBSP3:  .................................................2 mins elapsed
	qVIS3:	
	qRAD3:	
                Total time to compile was right around 30 mins 

KNOWN BUGS:	None.

		My beta testers and I did thorough testing, but we can't catch
		everything.  I'm sure something stupid will turn up.

**NOTES**

First off, thank you very much for downloading my map and giving it a play.

Well, this is my first Quake 2 map 


**COPYRIGHT/PERMISSIONS**

I don't wanna sound like some pompous bloke, but this is the standard schpiel:

"Havoc's Misery" is Copyright (c) 1998 by Stevan Hill and A.B. Cannon
Quake 2 is Copyright (c) 1997 by ID Software Inc.  All rights reserved.
The Quake 2 logo and likenesses are trademarks of ID Software Inc.
All artwork including 3D models, textures, and skins is the exclusive
propety of ID software.  

You may distribute this map on the internet, on a network or other electronic
medium where it can be obtained for FREE, but only as long as it is distributed
in the misery.zip file ALONG WITH this .txt file (misery.txt).  You may NOT remove the .bsp
file and distribute it alone--the map and this .txt must go together.  In addition,
this .txt file must remain unaltered when distributed.

If you wanna put this on a magazine CD, great, but you must first obtain from me
HANDWRITTEN permission.

You may NOT use this map as a base for building other maps.
You may NOT convert this .bsp file into a .map file or reverse engineer it in any way.

It's NOT like I think everyone is going to try this crap, I'm just trying to cover my
butt and include the standard warnings everyone else does.  Cheers.

**THANKS**

ID SOFTWARE:  But of course, for the coolest game in town.
BETA TESTERS:  Capt. Misery, Justice, LJ, and Kacy.
	Special thanx to Capt. Misery who's helped me out with a bunch of
	stuff, on top of being a beta tester.
Virtus: For a great editor--DMM2

SPECIAL THANX:

A.B. Cannon,Jr "Capt. Misery" --I wouldn't know where to find the power button on a
	computer without Rob.  Thanx for all the help since before I can remember.
	
