1.3 STEINLITZ INFORMATION CHART

UNIT TYPE

COMBAT MODS
 
DRD
/
RTr
NO.
 
RSP
/
DSP
b
 
FIRE
/
MODS
1
MOVEMENT c
MOVE MODS
COL
or
LIM
LIN
or
ULM
SQ
VS
OT
a
VS
OT
COL
or
LIM
LIN
or
ULM
 
MCH
COL
RGH
or
SQ
BCK
or
SID
CG
FM
d
BOTH General Officer eq -- -- -- -- -- -- -- -- 36" -- 2/1 1/1 --
Messenger ep -- -- -- -- -- -- -- -- 36" -- 2/1 1/1 --
Wagon/Pack Train p -7 -- f f k 3/- -- 10" -- 14" 6/1 -- --
Dismounted Cavalry -3 -2 +3 -7 i i 2"/-4 5" 1" 15" 2/1 3/1 i
FRENCH FrLC Light Cavalry h -2g 0g -- +4 2/3 6/D -- 15 " 14 " 22 " 3/1 2/1 7 "
FrPLN Prov. Line Infantry -2 0 +5 -6 2/3 5/D 3"/-1 8" 1" 15 4/1 3/1 1"
FrLN Line Infantry -2 +1 +6 -5 2/3 5/D 4"/ 0 9" 1" 16" 3/1 3/1 1"
FrLT Light Infantry -2 +1 +6 -5 2/3 5/D 4"/ 0 10" 1" 18" 2/1 2/1 1"
FrPLT Prov. Light Infantry -2 +1 +5 -5 2/3 5/D 4"/ 0 10" 1" 17" 3/2 3/2 1"
Fr12# 12# Heavy Arty. p -5 -3 f f k 6/- 12"/+2 9" 2" 14" 6/1 1/1 2"
Fr6# 6# Horse Arty. p -5g -3g f f k 6/- 9"/+2 12" 4" 21" 4/1 1/1 3"
WpLN Line Infantry -2 +1 +6 -5 2/3 4/C 4"/ 0 10" 3" 16" 2/1 2/1 2"
WpLC Light Cavalry h -2g 0g -- +3 2/3 5/C -- 15" 14" 24" 3/1 2/1 7"
RUSSIAN RsLC Light Cavalry h -2g 0g -- +3 2/3 5/C -- 15" 14" 24" 3/1 3/1 8"
RsCLC Cossack Cav. h* -4g -2g -- +2 1/2 4/E -- 17" 16" 26" 2/1 2/1 8"
RsGN Grenadier Infantry 0 +3 +8 -2 3/5 5/B 4"/ 0 10" 3" 18" 2/1 3/2 1"
RsCGN Conv. Gren. Inf. -1 +2 +7 -3 2/5 4/B 4"/ 0 10" 3" 18" 2/1 3/2 2"
RsLN Line Infantry -2 +1 +6 -4 2/5 4/C 3"/-1 9" 2" 16" 2/1 2/1 2"
RsJG Jager Infantry -2 0 +6 -4 2/4 5/C 4"/ 0 10" 4" 18" 2/1 2/1 2"
Rs12# 12# Heavy Arty. p -5 -3 f f k 5/- 12"/ 0 8" 2" 14" 6/1 1/1 2"
Rs6# 6# Horse Arty. p -5g -3g f f k 5/- 9"/ 0 11" 3" 21" 4/1 1/1 3"

NOTES: a. For infantry in square, use the "OT" ("Other") modifier if vs. any infantry. For infantry not in square, use the "OT" modifier if vs. any attacking cavalry, and not in a town, woods, entrenched, or with friendly cavalry in the same combat. For attacking cavalry, use the "OT" modifier vs. infantry or artillery not in square and not in a town, woods, entrenched, or with friendly cavalry in the same combat. Use the current formation modifiers in all other combats. b. The "RSP" ("Response") number is used for cavalry recall (with recall modifiers of "-4" for British [not KGL] cavalry, "-1" Austrian HC and LC, and "-2" for all other cavalry), rallying, and for infantry attempts to form square (with a "-1" line formation modifier for British/KGL GD, GN, LN and LT and Prussian GD, GN, and LN [until 1809], a +2 column modifier for Austrian GN and LN [after 1807], and a "+1" column modifier for all other infantry except Turkish FHI [no modifier] and Portugese and Spanish GRL [can't form square]. General "RSP" modifiers are "-1" if Poor, "+1" if Good and "+2" if Excellent. The disorder modifier is "-3". A modified "RSP" number is also the withdrawal modifier. c. Routs: Infantry and gunners = 18", cavalry and limbered artillery = 27". Routing units always in column or limbered formation. d. Subtract from "LIN" or "ULM" speed. Also the cost to "about face". Cannot be used while within 1" of an enemy combat unit. e. Eliminated on "1-3" when alone or when attached to a routed, dispersed or eliminated unit. f. Use the current formation modifier. g. May evade infantry (horse artillery limbers, if not so when contacted) unless disordered or routed. Only reacting cavalry may evade enemy cavalry. h. May dismount. i. Same as when mounted. j. Can all-out attack. Number = army morale value. k. 2 fire hits from one shot or 1 combat hit are required to eliminate an artillery, pack train or wagon crew figure (also disorders the unit). Any artillery, pack train or wagon is eliminated with 2 eliminated crew. l. Use a "-1" modifier for artillery representing only 4-5 guns. Gunners without their gun lose the ability to fire. m. Per 4 cavalry or infantry bases or per 1 artillery, pack train, or wagon base. 1 point less for batteries of only 4-5 guns. n. 10-14 gun batteries represented by 2 separate bases. p. May not initiate combats. q. May initiate combats only if attached to infantry or cavalry. r. Rout number is "+1" with 6 or more bases. s. Is skirmish infantry. * Does not count for army morale.