DARKSEED WALKTHRU

DAY 1 Mike wakes up with a headache,so get him to the bathroom which is on the right In the medicine cabinet,you'll find an unlimited supply of tablets.Mike only needs 1 dose per visit.Click on the shower stall so Mike can make himself presentable. Next you'll need the Library card.Go to the 2nd upstairs bedroom thru the door on the rightof the bathroom.You'll detect the Library Card in the pocket of the raincoat(activate the examine icon and click on the pocket afew times).Mike should take the card.You may view it if you wish. Go downstairs.On your office desk you'll find plans to mike's new home and they do show a secret passage in both the study and bedroom where Mike sleeps.Now that you know there is a door here,you can use the hand to open it.It has a tendency to close behind you,s0 go backand open it.Climb the ladder.On the second floor you'll find some rope;TAKE IT.Exit the passage but make sure it remains open.If either of the secret doors close,they can cause problems for you on the darkside. Depending on how much time you've taken,the doorbell may be ringing.If so,run downstairs and answer it so it will stop.Surprised by the package?Now head back upstairs and go straight to the attic.There's a watch under the largest trunk; you can move the trunk using the hand icon on the lower corner of the trunk. Take the watch and wind it .The ancient timepiece will help you keep track of game time.Now that you've moved the chest,you can step out onto the balcony.Tie the rope to the gargoyle you find there,thus providing another means of access to the house. Now exit the balcony again,climd down the rope and enter the garage from the rear.Open the trunk of the car and examine the area.You should find a crowbar. Take it.Climb inside the car and take the glooves from the gloove box. Head around the front of the house and read the paper that's lying there. Go back inside,run to the attic and open the trunkon the right with the crowbar.You'll find some interesting reading there.Go back outside and move right towards the heart of Woodland Hills. Once in town you'll need to visit the library and the grocery store.In the library you must find the bobby pin on the floor infront of the Librarian. Look hard;IT'S THERE.Give the young lady the card you found earlier.She then tells you to go to isle C.Once there ,click on the green book to recieve an important message.Read the message.There is nothing else to do here for the moment. Next go to the grocery store and purchase a bottle of scotch.Delbert shows up and hands you a GET OUT OF JAIL FREE card and asks you over to his place tomorrow at six. Go home and open the clock case to find the JOHN MCKEEGAN name plate.You should still have plenty of time left for snooping.So look about the place until the librarian calls.After she calls run back into town and pick it up.Now go home again and go to bed. DAY 2 Take your aspirin,shower.If you haven't heard the ethereal voice yet then go to the garage and listen to the radio.The missing fragment to the palour mirror arrives and you need to slip it into place.This completes the portal to the darkside.Cross over. Take some time to get adjusted to the new colour sceme.You'll notice 2 doors. Take the right one to the room with skulls.Enter the room on the left.On the table you'll find plans for embryo implantation.Now you know what's causing your headaches.Go thru the door on the right.This corresponds with the secret passage door downstairs back home. Step into the recessed turbo lift.Go left to the observation deck.On the wall between the 2 doors(you just excited via the left door)you'll find a switch. Use the glooves to activate it.If you don't use glooves you could get a nasty shock.Return to the turbo lift and then the room with the skulls.There should be a new door open now.Go thru.Go left until you find the shovel. Return to the mirror portal and cross over. Go to the graveyard and exhume john Mckeegan.Read the journal extract. The Police will then throw you in the lock up.Leave the glooves,money and pin. Stick them under the pillow and grab the tin cup on you cot.Rattle it on the bars.When the policeman comes hand him the get out of jail card.Before leaving steal the gun. Go to Delberts,he won't be there so go to your garage and meet him there. Debert invites you over and begins to play with his dog.Offer him the scotch. After delbert leaves take the stick. Now MOVE QUICKLY!!!! Cross the portal.take first door on the right and then the door that you opened by pulling the lever.Follow the road on the right until you encounter Fido.Throw the stick into the abyss.Continue to the right until you reach the Dark Sargeant,he takes you into custody and also takes the gun. Grab the items under the pillow.Use the bobby pin on the door;you might have to do this a few times.Acroos the way,Sargo asks you for aid.Swap the pin for the headband.If you have'nt put on the headband,do so now.Exit the building and continue right.Walk past the guard and enter the archives to meet the keeper of the scrolls.Activate the machinery and she appears then gives you a roll of microfiche.RUN HOME !!!!!!!!!! DAY 3 Take aspirin and shower.Wait for a package.Within the box you will find an axe handle.Go to the library and head to the microfiche reader,it's in the periodicals room.Use film on the reader. On the way out get another bottle of scotch.Go around the back of Mike's place.Don't use the front door.Go to the cellar and locate the loose stone. Take the stone and look again.Take the keys. Take the stone back to the darkside nexus and energise it.Use the stone with the axe handle.Return to the real world and go to the garage.Pour the scotch into the fuel tank and start the car. Cross the portal again and enterthe spacecraft.Use the glooves on the lever. Run outside. Return to earth and smash the bloody mirror. YOU'VE DONE IT

 

WALKTHROUGH #2

 

</p> <p>Solution of DARK SEED --------------------- If you plan to use this only for hints, be sure to save the game many times!!! You may get stuck in the game and have to replay (happens a lot). 1st Day ------- Goto bathroom, take an aspirin (from mirror) and shower. Goto to room with globe. Read blueprint and open secret door. Climb ladder. Take rope. Open door and enter your room. Take a shower in the bathroom. Goto room with coat. See the bulge in pocket and take piece of paper. Read it. Go answer the doorbell. If you miss the delivery man, you will see the package near the door. Read the newspaper near the door. Enter your house. Answer the phone and talk with sue. Read the note on the mirror. Go out to the garage (right of the house). Open trunk and get crowbar. Enter the car. Open glove compartment and get gloves. Enter the house. Climb to the attic. Open locked trunk with crawbar. Read diary. Push trunk and get watch. Push trunk and go outside. Tie rope to gargoyle and go down. Goto food store. Buy scotch. Get delbert's card. Goto library. Talk to sue. Give her the book card. Goto aisle C and look at the green book. Read paper. Find bobby pin on floor and take it. Go to the tuttle and get the clock key. Go back home and read writing in the clock. Open both secret doors and leave them open. Sleep. 2nd Day ------- Goto bathroom, take an aspirin (from mirror) and shower. Goto the garage. Enter car and listen to the radio. Go back home. At 10:00 recieve the mirror shard. Put it in the mirror and goto the dark side. Goto the design room and look at the plans. Go through the machine, out and get the binoculars. With the gloves, pull the lever between the two doors. Go out the house door to the leftmost house (acients in stasis). Take shovel and examine around. Go back to the real world. Goto the garage. Enter car and listen to the radio. Dig up McKiggen grave in the cemetery. Read diary pages. Go back home and get arrested. Hide everything you can under the pillow. Use can to call guard and give him delbert's card. Take gun. Go home, shower. Wait for 6pm and meet delbert. Give him scotch. Take stick. Now don't waste time doing the following: (you must be in real world by bedtime or you die...) Goto the dark world. Goto the bridge and throw the stick into the abyss. Enter police station and get arrested. Take out your belongings from under the pillow. Pick the lock (twice) with the pin. Go out and give pin to sargo. Go out to the house of the scrolls (last on right). Use ring before entering. Enter, turn on screen and listen to the keeper of the scrolls. Go back home and sleep. 3rd Day ------- Goto bathroom, take an aspirin (from mirror) and shower. Goto library and read microfiche card you got from the keeper of the scrolls. Buy scotch in the store. Recieve the package (axe handle). Go home to the cellar and take out the loose rock. Put handle in rock to create a hammer. Take the car keys from hole. Goto garage. Pour scotch into gas tank. Enter car and start it using keys. Goto dark world. Goto the the last house on left. Enter. Put the hammer in the heart of the power nexus. Goto the garage and pull the lever using the gloves. Get out. You will be back in your home. Answer the phone. Go back to the mirror and hammer it! -- Yaron Keren (s2859479@techst02.technion.ac.il) With the help of: Alexandria North (alix@indetech.com) Charles M. Higgins (chuck@cco.caltech.edu) Vic Witek (witek@b8.b8.ingr.com)</p> </body> <!-- ARCHIVE by FORTUNECITY.ws --> <center> <div> <br> <script language="javascript" type="text/javascript" src="http://ad.broadcaststation.net/ads/show_ad.php?width=300&height=250&cache=0"></script> <script language="javascript" type="text/javascript" src="http://ad.broadcaststation.net/ads/show_ad.php?width=300&height=250"></script> </div> <br> <br> </center> </html>