MANHUNTER ][ SAN FRANSISCO
------------------------------------------------------------------------------- Before we
begin we have to explain something. You do not have to type in actual commands as in other
sierra games. You can move around with the arrow keys or use an joystick Directions are
given as north, east, south, west, left, right, forward, backward or travel. (when
needed). Some of the acti ons in the game are activated by function keys, they will be
shown as .. .Or as the TAB key. IMPORTANT: ---------- It is not our intension to give
you a complete read out of the people you can follow with tracker that's in the MAD.
instead we will give all the locations that you can visit on that day, if you track ALL
the people. Note down the hints you get,such as partial names,drawings markings etc etc.
If you have trouble playing the arcade sequences try using and go to easy arcade.
Remember;every time you die the arcade sequence will be reset to hard ! Save your game as
much as you like. It will prove to be the best approach in case that you have forgotten
something or worse you DIE !. Well, off to the game !!
------------------------------------------------------------------------------- DAY 1 You
start day one in the spaceship ,chasing phil. You crash into a building (watch the
corners), and make an emergency landing. You see youself coming out o f the ship (you can
tell by the 3 on the screen). To the left you can see a man lying under the ship. The game
is hardly 2 minutes underway and there's the first corps already. Seems to be a tradition
with the manhunter series. Don't be afraid, many will follow. Now move to the man lying
under the ship. Move to take the ID card and the manhunter assignment device ( MAD). Use
the INFO on the MAD to type in the name on the ID card. Exit the info by typing BYE and go
to the tracker. Now track everyo ne you see. If you have done this properly you can visit
the next locations. The scene of the crash. Bank of canton. Warehouse. Ferry building.
Embarcadero fountain. Hyde street pier. Manhunter appartment. (There will be more places
you can visit,but first you must gather some equipment an clues). Exit the MAD and use to
travel to the manhunter appartment. In the appartment open the drawer and get the cloth.
(Note the hint on it). Look out the windows and move arround to see some locations. Now
travel to the Warehouse and enter it. Play the game and enter the room on the bottom left.
Get the mallet right next of the desk.(look at the fish on the mallet). Move over to the
desk and note the writing on the desk. Leave the Warehouse and travel to the Bank of
canton. Enter the tunnel. Look at the corps and take the note from the desk right of the
man. Get the piece of newspaper left on the desk. Note the words on the glass door. BAT
VOMIT. Never new bats could throw up. (must have been something he ate). Just reverse the
letters, and there you have a name: TAD TIMOV. Enter your MAD and enter the name. Leave
the bank and move to the left. There's a dead man lying there. You can look at his hand
and his body. Take the fang from his neck and take the laundry receipt. Leave this scene
and travel to the Embarcadero fountain. Go into the fountain. You must press enter to
spinout and reach the tunnel on the right. Once in the tunnel you will have to fight of
rats. Ju st stand there and wait for the rats to come(put it on easy arcade !). If you
have killed all the rats move to the right. Get the drivers license from near the bed(note
the name),and look at the corps. Take The flask. Go to the MAD and enter the name of MIC
STONE. Leave the fountain and travel to the Ferry building. Look at the poster on the
right wall. Leave the building and travel to the Hyde street pier. Look at the fence,move
to the left down the stairs. move the ( 3 ) under the pier and clim b the pole. Climb back
and move to the tunnel on the right . Enter it. Don't worry you'll survive. (remember ,you
MUST have been eaten by the rat,so don't restore the game). Leave the pier and travel to
TAD TIMOV'S appartment. Enter it. You will be eaten by the dog.This is also nessecary. Now
leave the appartment. You will get an orb override and you must enter the two names. END
OF DAY ONE. DAY 2: ------ You are given the assignment to investigate a burning boat at
pier 5. Travel there and track everyone. (there are a lot to track !). If you have done
this properly you can visit the next locations. Pier 5. The temple The shop Transamerica
pyramid Dr's house. Laundry Cable car barn Private club There are more locations,but you
will be able to visit them as you gather more information and clues. Now travel to Pier 5
and look at the boat.Look at the corps. Get the muzzle. Move the arrow to the mouth of the
creature. A broken fang,how nice ,use ,go to fang an d press . A perfect fit. Travel to
TAD TIMOV'S appartment and enter it. When the dog attacks you ,use and use the muzzle.
The dog is now harmless. Get the camera from the bench. You have just one flash,so don't
spoil it.It may save your life someday! Look at the painting on the left wall. HEAVEN
VISION. Note the signs on it. they are: -------- -------- -------- --- --- --------
-------- Leave and travel to The temple. Move to the rig ht open the door and go to the
man. Rememember the HEAVEN VISION SIGNS ?. Take four pinches from the second pot on the
LEFT. Move to the pipe and smoke it, press .. Watch the HEAVEN VISION of the girl turning
into a monster. Get the statue and look at the inscription. Leave the man and enter the
temple. Walk to the shield and get it. Play the game. Now walk under the statue. You are
now at the stairs. Use and look at the dragon note. Seems to be some sort of code.Guessed
it alread y ??. NO !!!. Well here's the explenation. The R3 is the L1 to R4. Just look at
the staue third from the right. Just look at the staue first from the left. Just look at
the staue fourth from the right. The message is :The castle is the gateway to hell. Use
and look at the cloth.Read the text. Let's do just that. Go to the second statue on the
right and look at it. Use and use the cloth. Watch the puzzle. F oar P ruler. for orb
ruler,or something like that. Now walk up the s tairs. Play the acid game.(no we're not
into new beat,we're into the heavy stuff). If you finish the game you will find yourself
in the ninja initiation room. Watch the man in front of you get branded. When it is your
turn move the arrow to the box behind the man. Get one of the scrolls. Now move the arrow
to the right and jump out of the window. Note WEST on the scroll. It could be a
direction,but it is part of a name. Enter the name ZAC WEST in your MAD. Ton
Kroon_facility douglas cameron 10/27/89 solution of manhuntr. san fr.
======================================================================== 488 Received:
from OHSTVMA.IRCC.OHIO-STATE.EDU by AKRONVM.UAKRON.EDU (Mailer R2.04) with BSMTP id 7378;
Fri, 27 Oct 89 05:49:01 EDT Received: by OHSTVMA (Mailer R2.04) id 6758; Fri, 27 Oct 89
05:50:02 EDT Date: Fri, 27 Oct 89 10:30:00 N Reply-To: Ton Kroon_facility manager Sender:
Computer Games List From: Ton Kroon_facility manager Subject: solution of manhuntr. san
fr. To: douglas cameron , "bruce a. orcutt" MANHUNTER �� SAN FRANSISCO
------------------------------------------------------------------------------- Before we
begin we have to explain something. You do not have to type in actual commands as in other
sierra games. You can move around with the arrow keys or use an joystick Directions are
given as north, east, south, west, left, right, forward, backward or travel. (when
needed). Some of the acti ons in the game are activated by function keys, they will be
shown as .. .Or as the TAB key. IMPORTANT: ---------- It is not our intension to give
you a complete read out of the people you can follow with tracker that's in the MAD.
instead we will give all the locations that you can visit on that day, if you track ALL
the people. Note down the hints you get,such as partial names,drawings markings etc etc.
If you have trouble playing the arcade sequences try using and go to easy arcade.
Remember;every time you die the arcade sequence will be reset to hard ! Save your game as
much as you like. It will prove to be the best approach in case that you have forgotten
something or worse you DIE !. Well, off to the game !!
------------------------------------------------------------------------------- DAY 1 You
start day one in the spaceship ,chasing phil. You crash into a building (watch the
corners), and make an emergency landing. You see youself coming out o f the ship (you can
tell by the 3 on the screen). To the left you can see a man lying under the ship. The game
is hardly 2 minutes underway and there's the first corps already. Seems to be a tradition
with the manhunter series. Don't be afraid, many will follow. Now move to the man lying
under the ship. Move to take the ID card and the manhunter assignment device ( MAD). Use
the INFO on the MAD to type in the name on the ID card. Exit the info by typing BYE and go
to the tracker. Now track everyo ne you see. If you have done this properly you can visit
the next locations. The scene of the crash. Bank of canton. Warehouse. Ferry building.
Embarcadero fountain. Hyde street pier. Manhunter appartment. (There will be more places
you can visit,but first you must gather some equipment an clues). Exit the MAD and use to
travel to the manhunter appartment. In the appartment open the drawer and get the cloth.
(Note the hint on it). Look out the windows and move arround to see some locations. Now
travel to the Warehouse and enter it. Play the game and enter the room on the bottom left.
Get the mallet right next of the desk.(look at the fish on the mallet). Move over to the
desk and note the writing on the desk. Leave the Warehouse and travel to the Bank of
canton. Enter the tunnel. Look at the corps and take the note from the desk right of the
man. Get the piece of newspaper left on the desk. Note the words on the glass door. BAT
VOMIT. Never new bats could throw up. (must have been something he ate). Just reverse the
letters, and there you have a name: TAD TIMOV. Enter your MAD and enter the name. Leave
the bank and move to the left. There's a dead man lying there. You can look at his hand
and his body. Take the fang from his neck and take the laundry receipt. Leave this scene
and travel to the Embarcadero fountain. Go into the fountain. You must press enter to
spinout and reach the tunnel on the right. Once in the tunnel you will have to fight of
rats. Ju st stand there and wait for the rats to come(put it on easy arcade !). If you
have killed all the rats move to the right. Get the drivers license from near the bed(note
the name),and look at the corps. Take The flask. Go to the MAD and enter the name of MIC
STONE. Leave the fountain and travel to the Ferry building. Look at the poster on the
right wall. Leave the building and travel to the Hyde street pier. Look at the fence,move
to the left down the stairs. move the ( 3 ) under the pier and clim b the pole. Climb back
and move to the tunnel on the right . Enter it. Don't worry you'll survive. (remember ,you
MUST have been eaten by the rat,so don't restore the game). Leave the pier and travel to
TAD TIMOV'S appartment. Enter it. You will be eaten by the dog.This is also nessecary. Now
leave the appartment. You will get an orb override and you must enter the two names. END
OF DAY ONE. DAY 2: ------ You are given the assignment to investigate a burning boat at
pier 5. Travel there and track everyone. (there are a lot to track !). If you have done
this properly you can visit the next locations. Pier 5. The temple The shop Transamerica
pyramid Dr's house. Laundry Cable car barn Private club There are more locations,but you
will be able to visit them as you gather more information and clues. Now travel to Pier 5
and look at the boat.Look at the corps. Get the muzzle. Move the arrow to the mouth of the
creature. A broken fang,how nice ,use ,go to fang an d press . A perfect fit. Travel to
TAD TIMOV'S appartment and enter it. When the dog attacks you ,use and use the muzzle.
The dog is now harmless. Get the camera from the bench. You have just one flash,so don't
spoil it.It may save your life someday! Look at the painting on the left wall. HEAVEN
VISION. Note the signs on it. they are: -------- -------- -------- --- --- --------
-------- Leave and travel to The temple. Move to the rig ht open the door and go to the
man. Rememember the HEAVEN VISION SIGNS ?. Take four pinches from the second pot on the
LEFT. Move to the pipe and smoke it, press .. Watch the HEAVEN VISION of the girl turning
into a monster. Get the statue and look at the inscription. Leave the man and enter the
temple. Walk to the shield and get it. Play the game. Now walk under the statue. You are
now at the stairs. Use and look at the dragon note. Seems to be some sort of code.Guessed
it alread y ??. NO !!!. Well here's the explenation. The R3 is the L1 to R4. Just look at
the staue third from the right. Just look at the staue first from the left. Just look at
the staue fourth from the right. The message is :The castle is the gateway to hell. Use
and look at the cloth.Read the text. Let's do just that. Go to the second statue on the
right and look at it. Use and use the cloth. Watch the puzzle. F oar P ruler. for orb
ruler,or something like that. Now walk up the s tairs. Play the acid game.(no we're not
into new beat,we're into the heavy stuff). If you finish the game you will find yourself
in the ninja initiation room. Watch the man in front of you get branded. When it is your
turn move the arrow to the box behind the man. Get one of the scrolls. Now move the arrow
to the right and jump out of the window. Note WEST on the scroll. It could be a
direction,but it is part of a name. Enter the name ZAC WEST in your MAD. Now you have
another location you can tr avel to. Travel to The transamerica pyramid. Move to the base
of the pyramid and enter it. Look at the wall on the right and get the gun. Enter the
pyramid again and move to the robot. Play the game. It's a little bit tricky but it can be
done. After finishing the game and freeing the slave that the robot was beating up, travel
to the laudry and try to enter it. It is closed today,maybe it's open tomorrow. Travel to
the docter's house and enter it. Look at the man on the table,he's missing an a rm. Move
to the room at the back and look at the man. Get the letter from his pocket. Note the name
on it.Now you have another name. Use MAD to enter it.(NOAH GORING). Look at the test tube
on the desk. Use and use the empty flask. It's now full. Mmmm a nice appetiser. Leave the
docter's house and travel to the scientists house (noah goring). Look at the window. you
can see coit tower and alcatraz and julius castle. Remember that the gateway to hell is
the castle. Maybe this is it !. Mov e to the table and notice the needle and thread.
Somebody has done some handy work here. Get the matchbook. Look at the files on the floor
and read them all. Travel to the wax museum and go to the wax figure there. Remember the
fish on the mallet ?. Use and use the mallet. Press the button and watch the show. Move
to the left.just look at this picture.Nothing to do here YET. Move left and climb up the
chimney. ZAC'S HOWSE. Leave the wax museum and travel to the cable car barn and enter it.
Hitch a ride on the next available car. You're now in the cable car barn game. As you have
seen when you tracked the person going here, he went to the right side of a block ,top row
, farmost right. (if you don't now what we mean track this scene again and watch
carefully). Don't touch any other blocks or you'll be dead. And watch the robots. Now flip
the switch on that block and walk through the door on the bottom righthand side of the
screen. Look at the posters and look at the dead man. Ge t the letter from the belt. now
go back and leave the cable car barn. Travel to the shop and note what the man has got in
his hand. It's a rat's finger. Leave the shop and select travel. You now get an orb
override. Enter the two names you've found. END OF DAY TWO. day three: ---------- You are
given the assignment to investigate a human on the chirardelli square. Track everyone. If
you have done this properly you can visit the next location. Chirardelli square. Travel to
the chirardelli square. Move to the alley and get the rats paw. Enter the alley. After
being revived again travel to the laundry. It's open now. Show the laundry receipt to the
girl there. Watch the show. You are set free by the slave that you freed from the
transamerica pyramid. Get the walking stick and leave. Travel to the shop and enter it.
Give the rat paw to the man.At least he seems to like it. Play the card game until you can
get the rat masks as price. Take the rat mask on the left. This i s rat mask 1. (Tip: wait
until the cards are shuffled.save the game.pick one card. if it's the wrong one restore
and try another one.do this if you can't win). Leave the shop and travel to the wax
museum. Hit the fish over the head with the mallet. (don't worry he's made out of wax so
he never gets a headache). Go to the middle screen. Look at the fresh meat on the pile.
Take a closer look. It's noah goring. Look at his tie.Remember the needle and thread in
his appartment. Use the fang to cut the tie. Get the card. Go to the left and climb up the
chimney. Just intime for desert. Don't restore but leave the wax museum and travel to the
private club. Take a closer look at the door and wear the rat mask. Knock and you will go
into the club. Now you have to play with the dice. Look at the arm that the rat shows you.
Remember the signs on it.(write them down). When it's your turn to play the rats will
unmask you. When they do, use the flask to distract their attention. Get the hatchet and
leave the club. Travel to chirardelli square. Climb up the rope and go to the right.
Ther's a man hanging from the sign and he's throwing things at you. This man has a ring on
his neck and you must get it. In order to get to him you must climb the sign. You must get
very close to him and use the walking stick to get the ring. When you've got the ring you
can just let yourself drop on the ground. Now enter the window on the left. Use the ring
to open the gate. Phil is aware of your presence beca use he has the viewer. When you move
through the tunnel you will fall. When you drop into phil's kingdom ,you will drop right
ontop of him, ripping of his arm. He also drops something.Get this. It's an orb on a stick
. (not orat,thats another game you've played and finished thanx to our solution. don't
thank us we're glad doing it for you). When phil throws you into the rat pit use the
camera to blind the rats. Once on the pier descend the stairs and go under the pier. Climb
the pole and u se the hatchet to make a hole. Now you're in for a pretty long show. Once
in the warehouse use the hatchet to free yourself from the crate. You find yourself in
some sort of a detention block. Look at the prisoner second from the middle row. Looks
familiar eh ?!. It's the girl who has turned into a mutant from the HEAVEN VISION. Give
the statue to her.If the mutant cries you've got the right one. Now move to the left and
take a look at the cell door machine. Use the orb card to open it and use th e
orb-on-a-stick to fool the camera. You are carried away buy the girl mutant.(where's the
boobs ?). When you are in the balloon take a closer look at the burner. Pull the handle
and use the matchbook to light the fire. Enjoy your flight. And now for some serious
landing. Remember that the gateway to hell is the castle ?. Well when you are flying over
the city you can see coit tower on the right side of the screen. Left from it is a castle.
You have to land exactely on top of it. Now you have r eached hell. Look at the screen. At
the left you will see: lava button. slave button. robot button. The object of this game is
to kill the robots with lava and save the slaves. Think this is hard,just watch the next
game. We will try to explain how to pull this off. If it doesn't work don't blame us,try
solving it yourself. On the map you can see lava lakes,pipes, lava doors(green), little
rooms and three bigger rooms.Named HELL,FREEDOM and SLAVERY. Move to the slave button and
press it. L ook where the slaves are. Move to the robot button and press it. Look where
the robots are. Move all the robots to a room where there a NO slaves. You can use the
room above the FREEDOM room. If you have done that close ALL the lava doors. The closed
doors are represented by an *. Move to the slave button and press it. Move ALL the slaves
to the SLAVERY room. Move to the robot button and press it. Move ALL the robots in the
room above the FREEDOM room to the little room on the bottom of the scre en.(just above
the lava lake at the bottom). You can recognize it by a pipe sticking out of the bottem
with a dead end. Now switch to lava again. Move to the top of the screen. You can see the
city there and the buildings. Move to the building named: bank of america headquarters.
Just below it you can see a lava door. Direct under that lava door you see another lava
door. Open that one. Move to the bottom of the screen and open the lava door above the
room where you have put all the robots in.(t he one with the dead end pipe). Now move a
bit down and to the right and open the final lava door. If all goes well you have killed
the robots and saved the slaves. After the show is over move to the slave button and press
it. Move the slaves from SLAVERY to HELL (where you are). The slaves will come and pick
you up and carry you to FREEDOM. They will put you in somesort of a giant drill. Remember
the markihgs on the mans arm that the rat showed you. Enter them on the screen. Press the
big red bu tton above it and look at the map below. And now we can not help you anymore.
You're on your own now. This is the lava maze. You have to find a way through the maze and
come up in the city. The exit is two screens to the right and one up,in the top corner
right. If you want a map of the maze you can order one by: SIERRA ON LINE. P.O. BOX 485
COARSEGOLD CALIFORNIA. CA 93614. WE FOUND THE EXIT,AND SO CAN YOU. If you are out of the
lava maze you will see phil escaping in his ship. Watch this. Press to continue and look
at the middle of the screen. To be continued..... So see you in MANHUNTER �I� THE END.
-------- HOPE YOU ENJOYED THE GAME AS MUCH AS WE DID!!!!!!. WE'LL BE SEEING YOU IN
MANHUNTER �I�, SPACEQUEST IV,LARRY �I�, ETC. ETC.
--------------------------------------- ------------------------------------------ IF YOU
HAVE A PROBLEM THAT CAN'T WAIT AND NEED S IMMEDIATE SOLVING, OR IF YOU ARE TO LAZY TO POST
A MESSAGE ON A KNOW BBS IN THIS GALAXY. YOU CAN CALL US (VOICE).!?!. ON WEEKDAYS BETWEEN:
19.00 Hrs AND 23.00 Hrs. ON WEEKENDS BETWEEN: 13.00 Hrs AND 23.00 Hrs. CALLING OUTSIDE
HOURS MEANS IMMEDIATE TERMINATION BY VAPORATION !!!!!
---------------------------------------------------------------------- IF YOU HAVE ANY
PROBLEMS JUST LEAVE A MESSAGE ON THE LAMP (01717-3263). YOUR GUIDING LIGHT THROUGH A WORLD
OF MYSTERY AND ADVENTURES. O R AT THE GAMEBOARD EUROPE (08851-15661): FOR ALL YOUR GAMES.
------------------------------ ------------------------------ +S SOLUTION (WE THINK ?!??)
AND FOR MARC SCHOLTIS FOR NOT UPDATING THIS SOLUTION. SPECIAL SPECIAL SPECIAL THANKS TO
SIERRA ON LINE INC. FOR BRINGING US THEIR GREAT GAMES. IF THERE IS ANYBODY OUT THERE WHO
KNOWS WHAT TO DO WITH THE EMPTY GUN. ACCORDING TO US YOU CAN LOAD IT SOMEWHERE. IT'S THE
ONLY THING YOU DON'T USE IN THIS GAME. PS.PS. WE TAKE NO RESPONSIBILITY FOR ANY MISTAKES
MADE IN THIS SOLUTION. TRY SOLVING IT YOURSELF THE NEXT TIME. OR BLAME YOURSELF FOR BUYING
THIS GAME. YOU DID BUY IT,OR DIDN'T YOU ?!?!?!? ************************************ BYE
BYE ! GAMES-L BROWNVM 10/27/89 Ton Kroon_facility douglas cameron 10/27/89 solution of
manhuntr. san fr.