Prince or Persia II walk thru... Erratum in the manual: The way to fire a fireball is to fire! i.e., press 0, NOT 2!!! General hints: 1. You can drop loose tiles by jumping up and down near them. If you must be under them when then fall, you can avoid losing strength by crouching so that it breaks on your back. 2. Killing heads: They pause (usually) directly in front of you for just about half a second. Hit them during this pause - and repeat. Several times. It gets easy with practice... 3. Killing snakes: strike before you would think. You have quite a reach... 4. Killing shadows...to fight a shadow, you need to be a shadow. 5. Killing fighters of any sort: The best strategy seems to be to get to a point where your swords are just touching, then do 'block-strike' without pause. It protects you from his blow and seems to make you do an overhand swipe that's virtually impossible for him to deflect. 6. And don't forget...if the odds are impossible...you can always put your sword away and run! 7. POTIONS: There are several types of potions. There are Major health potions (blue; restore all of your strength bottles and give you another); Minor health potions (also blue; just fill one of your bottles, or do nothing if you're at full strength already); poisons (magenta; empty one of your strength bottles) and weird potions (green; will do very unexpected things...) ******************************************** Level 1: No major potions Kill the two men, go left to the next screen, kill 2 more guards, go to the next screen (left) and take a running jump to the next building, keep running and jump again to the next builing. Turn quickly, draw your sword, and dispatch the next three men that come from the right. Turn, and, keeping your sword drawn, advance left to the next screen. Kill two more men, put your sword away, climb a level, and go left. Take a running jump to the next building and climb down (hanging drop) the left side. Jump off the ledge (1 level) and run to your left - down the pier. Just as you get to the end, jump/press shift. You'll just make the departing ship... Level 2: No major potions Go left -- just to the edge of the quicksand.Floating bits will appear, then sink when you step on them. One has a pattern that matches the pattern on the wall. Step on EVERY TILE BUT THAT ONE.The wall on the far side will open... Level 3: 2 major potions There are a couple ways to go through this. The way to get the potions is as follows: Go right, drop three levels. To get first potion, go left, jump across the pit with the spikes, go through the door and get the potion. Trip the switch on the far side again to get back out the way you came, jump back over the spike pit. Now go right again (jump over the two arrow traps), trip the floor switch, drop down 1 level and immediately jump left when the door opens. Go right again, hitting another floor switch and dropping down another level. At this point, you can go two ways. A. To get the second potion, go left to the edge. Hanging-drop down (keep shift down as you fall). Get the Major potion on the ledge. Drop down again. Fight the skeleton till he lies down, then trip the floor switch and run left through the door. Keep going up and to the left. Eventually you'll come to another stone door. Go to the ledge across the gap from it, jump so that you land on the switch, and move as close as you can to the door. When it's up at about neck level, jump through and run run run to the next gap. Jump the gap with shift held down, pull yourself up and jump to get through the door before it closes... Then go through the main door out. B. To avoid the second potion: Go right till you get to the edge. You'll trip two floor tiles in the process, and one wil fall on a switch, keeping a door open that you want open permanently. Hanging drop down, go right to the end, up a level, left till you trip the main door switch, then back the way you came. Go through the door. Level 4: There's a very easy way to do this, but you get no potions. Run right to the edge. Hanging drop of of it; drink the green potion and immediately jump off the ledge -- the green potion will make you float down to the bottom. Run all the way to the right, go up a level and trip the main door switch (on the right side, hard to see) then RUN RUN RUN to the left -- the skeletons will wake but don't stay to fight them. Run to the main door and go out. To get the potion, however... From the beginning, go right and take a running jump off the edge. Hold shift down, but DON'T pull yourself up -- drop down three levels to the next ledge. You'll lose strength, but that's ok. Go right, up 1 level, and right again. Jump right at the edge to avoid the spikes. Drink the minor potion, then hanging drop off the edge 2 levels. Go right again, jump right and down to avoid the spikes. To get the potion: from here, go right. Trip the floor switch and get as close as you can to the door. When it's at neck level, jump forward, take one running step, drink the potion and hit turn as your drinking, then jump left immediately before the door shuts. If you get stuck, you're done for! Go left and hanging drop 2 levels, then walk left off the edge while holding shift -- thus you'll trip the arrow trap without getting hit. Pull yourself up, got left to the edge, and hanging drop two levels. You can fight the skeleton, or you can just drop another 3 levels to the main door. Run right to the end, up one level to trip the main door switch (hidden, on the right side), jump down and RUNRUNRUN left. The skeletons will wake, but just keep running. Go through the main door. Level 5: Several save areas. 5.1: Go right, up and over the hump (avoid the spikes) and fight the skeleton until you either push him into the lava or else he goes back to sleep.Jump right over the lava, go up one level when you can, and run right. You'll hit an arrow trap, but oh well. Some things can't be helped. Actually, I haven't tried this, but you may be able to avoid getting hit by crouching and jumping forward (hit 2 and 6) -- the arrow will probably whizz over your head. Jump over the gap and through the two doors. Run right -- don't stop, or if you must, stop on the loose tiles so that you drop and the arrows fly over your head. Drop one level to the magic carpet. Do NOT sit on it yet. The grating above must be opened first! Instead, go right, up one level, and right again to the edge. Drop down one level, go to the edge and jump right with shift on, get the minor potion. Go to the left edge and jump left and down (two levels); Go to the right edge and jump right and down 1 level (get another minor potion); go to the left edge and jump left and down 1 level.Hanging drop 2 levels, jump right. Go right (tripping floor switch) and through the door, jump over the ditch running as you land to avoid the arrow (if you need the minor potion, jump down into the ditch, get it, and walk CAREFULLY up to the spikes. Climb up the left side and jump right over the ditch) up and over the lava bed (still going right) to the end. 5.2 (save here) Go up four levels, jump to the right side of the crevice and knock down the loose tile. It will land on a switch that opens the door on the left side. From here, you can just go up four levels (6 levels, if you need more minor potions -- there are two up there, once you knock down a loose tile) then go left to get to the skeleton on the bridge. See 5.3, below...You won't get the major potion this way, though. To get the major potion, jump to the left side of the crevice, walk left to a bit before the edge of the screen, and jump. There are three floor switches. The two on your level are irrelevant; but the one under the loose floor tile must not be tripped, so DON'T KNOCK DOWN THAT TILE! Go to the left edge, jump left with shift held down, and pull yourself up the other side. 5.3 The skeleton...save here! If you need strength, release the loose ceiling tile above by jumping up and down a few times and go up. There are two potions up there. Now, go left, tripping the floor switch. You'll end up on a shaky bridge with a nasty skeleton. There's know way to kill him, and he won't go to sleep, so you have to keep him occupied until the bridge collapses. This is tricky. The way to do it is fight your way past him, then turn around and keep him occupied - don't just run away, or he'll run back to the floor switch and close the door in front of you! So, with your foot just at the edge of the second bridge panel (looks like the 4th piece of wood), just do the block/slash move described above in the general hints. The big advantage to doing block-slashes (no delay) instead of block...slash....(delay between) is that ...your feet don't move. The bridge seems to fall sooner, however, if you move just slightly back and forth over the crack between the 2nd and 3rd tile...When it does finally go, as SOON AS the rightmost tiles start to fall, press shift and turn left - don't bother to put your swrod away. You WILL drop it. Them's the breaks. Pull yourself up, go left, and get the minor potion. Jump over arrow trap, jump over gap, and go up one level. Now. You've lost your sword, so you don't want to mess with the skeleton on the next screen, so as SOON as you've pulled youself up, start running left. Jump over the gap -- you'll get hit by an arrow, but so what. Once you're on the other side, STOP RUNNING. advance SLOWLY to the next screen...trip the switch (leaving the ceiling screen OPEN), hanging drop down two level, and go sit on the carpet. Level 6: One major potion Go left, avoiding the switch. Go to the second tile from the edge, and jump over the last tile. You need that loose tile later...Crawl left through the tunnel, and pick up the sword on the far side. Go left to the wall, up one level, knock down the ceiling tiles and go up one more level. Kill the flying head, knock down two more ceiling tiles, and climb up 4 levels. Jump right over the gap, and carefully go right to the next screen. Now that you know where the edge is, get a running start and jump the gap. Drink the major potion, then hanging drop down...if you've left the first loose tile in place, this fall won't kill you. You're now back at the tunnel again, Crawl through it (left), go up about ten stories. At the top, go left to the edge, drop down till you can jump to the left side, then go left. Hanging drop down, go right (avoid the slicer), go right and kill the flying head, then go through one of the two doors. The next level will look a little different depending on which door you go through... Level 7: one major potion for each path. Right door path: Go left until you get to the tunnel. To get the major potion, go through the tunnel. Jump up and down to knock the floor tiles loose, then drop down one level. Kill the flying head, and proceed left until you get the potion. Then come back the way you came, up to the tunnel again, and back through it. Now, go up a level and through the gate (going left). Go under slicer, down 1 level and kill the head. **** Go left, up 1 level, drink minor potion, up two more levels. Run right and jump just at the edge (push shift!). Pull yourself up, get minor potion, loosen tiles and go up one more level. Go right, killing 2 snakes and going under slicer. Go down two levels, kill 2 snakes, and get minor potion if you need to; otherwise just go up one level, kill head (another minor potion there), and go up four more levels. Go left, kill the head, left again, and up and over the gate you can't open. Kill snake and take a running jump left over the gap. (It's actually easier two floors up...). Run left, go through the tunnel and back if you need a minor potion, go down two levels; take a running jump right; go right until you get to the slicer, and CRAWL UNDER IT (don't even try to go over...). Hit switch, then head left and blow this joint... Left door path: Drop down through loose panel; Go right, down, kill snake, left, and down, kill head, down two levels, R, up one level and drink minor potion. Loosen ceiling tile and go up one more level. Kill flying head, drink major potion, then go back down two levels. Go right, and from here the level is like the right door path as of ****. Level 8: one major potion 8.1 Kill snake. Go left, down two levels, and carefully drop down one more (hanging drop) and jump left over the loose tile -- DO NOT drop the loose floor tile on the 3rd ledge down! Hanging drop down two levels, missing floor switch, and jump left and down. Go left through gate, drop down one level and kill the head. Go left, up one level, and jump once up and down to dislodge two loose floor tiles. Now, to get the major potion: Go down 3 levels. Head right, till you get to the closed gate. Go up 1 level and knock the panel down onto the gate switch. Do NOT go hold onto the second ledge up -- it's another switch that will close the gate again! Now, go down and right through the gate; under the slicer, crawl through the tunnel, kill the head, jump over the switch, and get the major potion. Go back the way you came, until you get through the gate. NOW go up two levels. Go to column next to the switch, and get to the right edge of it. Jump LEFT holding shift, and pull yourself up ont the second column. Climb back up to where you were...and jump to left side of gap. 8.2 (SAVE) Go left, drop one level, kill two snakes and get minor potion. Go left, kill head BEFORE going under slicer, go up one level, kill another head, then go left to the end and up into the ruins. Get sword (your father's sword!) 8.3 (SAVE) Jump left over puddle; Go left through three screens of three flying heads and head out the main door! Level 9: No major potions Go left, kill head, jump left and go 1 level down. Kill snake, go left through two screens (1 head each); Go under slicer, go to next screen, kill two heads. Now, go one screen left. Note the horse statue. You need to land on it. So, go all the way back to the right to where you killed the snake. Go up two levels and run left over the loose tiles. When you get to the next screen, stop and collect yourself! Now, run and jump, run and shift-jump over the next two sections. Pull yourself up. Shift-jump left again. Pull yourself up. Get to the left edge, and jump. STOP. Now, running jump left one last time to land on the horse's back! Level 10: 1 major potion Run right; kill two birdmen, go up one level, and get minor potion. Jump across gap to statues and dislodge the loose tile to kill the guard below. Drop down to his level and go left. Now, to get the major potion (if you want to avoid this, just hanging drop 3 levels and go to the section marked ****) Take a running shift-jump left and pull yourself up. Walk two steps left, jump over spikes, and kill the two birdmen. Run left. A birdman will appear from the right (behind you), but will stop and stay put if you just turn to face him and draw your sword. With your sword drawn, advance left to the next screen. Kill the birdman there, then crawl under the slicer and drop down one level, and jump right over the spikes. Now. To the left, up one level (behind the statues) note that there is a closed gate. The switch is on the next screen to the right. So, kill TWO of the birdmen, but get to the right side of the third and quickly backpedal until you're backed up against the wall on the next screen. NOW kill the birdman, so that he dies on the switch. Go left, step CAREFULLY up to the spikes and go up one level, then go left to claim the major potion. Go right, back to where you killed the last birdman. Go up, right, and hanging drop down 2 levels. Kill the birdman, go right, crawl under the slicer, and go up 1 level.Jump through the gate and over the spikes. **** Kill the birdman, go right 1 screen, get potion, go right again and under slicer. Don't worry about the birdman who comes running up behind you -- he'll stop before the slicer! Go right to the end, kill the birdman, and drink the minor potion. Go up two levels, and head left. The first gap is tricky because there's a slicer on the far side. So, standing shift-jump from a little ways BEFORE the edge; pull yourself up, take one small step forward and crawl under the slicer. Keep heading left until you get to the gate. Go under it, crawl under the slicer, and up one level. You will trip the switch for the main door. Walk carefully left up to the spikes. Climb up one floor, and now you're back to where you dropped the tile on the guard. So, go left, drop 3 levels, and go right, killing the birdman and heading under the slicer. Now, when you get to the end, go up four levels, draw your sword and advance left. Dispatch the three birdmen and run/jump left over 2 gaps until you get to the main door. Level 11 One major potion 11.1 Go left, then up three levels. Left again, up one level, TWO STEPS left (to avoid the spikes), up one level. Dislodge ceiling tile by jumping 3 times, and go up one more time. Jump to the left side, then trip the switch and jump right. Go right through the gate before it close. Take a running shift-jump to the right, and climb to the higest accesible level. Go right. Now...to get major potion. Dislodge ceiling tile, quickly climb up 1 level to the gate. Jump TWICE to dislodge the ceiling tile and MAKE SURE YOU FALL TO THE RIGHT WITH IT! (It will land on a switch that will close the gate you're standing under!) Take ONE step right, jump right, and get major potion. Go up to the left one level, jump left, and go up and back through the gate. Jump to the left side of the crevice and go up three levels. The timing on this next part is tricky. See the switch just before the slicer? Trip it and run-jump-run-run-shift- jump left over the next gap and yourself up before the gate closes! (whew!) 11.2 (SAVE) Go up 4 levels, (dislodge the floor tile 3 floors up) and go right to 1 tile before the edge. Now. Timing is agin critical. Without any delays between, take 2 steps forward, turn and hanging drop to the statues below. Jump left, take 1 step forward, jump again, and either jump or press left repeatedly to get out from under the gate as it closes. There's a minor potion here, but if you have all of your strength, save it... Run left to the next screen, kill four birdmen (you can actually avoid killing two of the by luring the first birdman that appears into the screen to the right. Kill him and his buddy, who will soon follow, and then go left and up before the other two arrive) and go up 3 levels. Get minor potion. Go right to the end, up one level, dislodge the ceiling tile, and go up one more level. Now, run right, trip the floor switch, run left and jump the gap. Pull yourself up one level, draw your sword, and advance to the next screen and under the gate before it closes. Kill the birdman. Avoid the trap door (locate by jumping up and down) and jump to the other side. Go up one level and dislodge ONLY THE LEFTMOST ceiling tile. (If you drop the right one, it'll land on the switch for the gate and you won't be able to trip it again...) Go up one level, jump left over the loose tile and crawl under the slicer. Go right, then up three levels (dislodge ceiling tile to get through ceiling), go right and jump first gap, then go down second. Jump up and down to dislodge the tile on the other side of the screen, then go up two floors, right, and hanging drop. IMMEDIATELY run right and fall through the gap in the floor before the big squisher gets you! Run left, jump the gap, go under the slicer, take one step forward and jump to the gap -- missing the loose tile. Then go down two levels, jump right, and run through the gate (jump over the switch in front of it). Go out the door! Level 12: 1 major potion There are a myriad of ways to do this level. It's one of the best levels of the game. First, go right to trip the switch, jump left and go under the first gate. From here, the paths diverge... 12.1A If you wish to get the major potion, go up 2 levels and head the the left. When you get to the gap across from the birdman, go up one level and jump down to him. Knock him off the ledge. He'll die on an important switch down there. Jump to the right side, and jump up and down three times to knock down some tiles on the other side (where the birdman was). Those will trip another important switch. Go up a level. Jump up and down three times to shake loose another tile. Another tile, another switch. Notice that to your upper left, there are four gates in a row. Three should now be open. To trip the fourth, go up two levels and shake one last tile loose. Now, go down one level and take a running jump left across to the other side. Go under the four gates. 12.2 (SAVE) Take a running jump left. Jump left again -- don't trip the loose tile because you'll need that in a second. Drink the major potion. Take a running jump-shift right, then drop down two levels and head right. Go up two levels where you killed the birdman, and head right till you get to the gap. Knock down the loose ceiling tile, then go up. Run right and, when you get to the end turn IMMEDIATELY while pressing shift and pull yourself up. Or, just jump up and down to shake the floor tile down. Go back left and down. Head left to the edge, climb up 2 levels, and go right...carefully. Jump the trap door, got under the gates, and head right. The next bit's a little tricky. You have to jump exactly right. Do NOT jump to soon. Running jump across the gap but DO NOT hold shift; if you jump from the edge, you should land right under the gate on the far side. Immediately run once forward before the gate comes crashing down... 12.3 Get all the way to the left, then running jump left. When the disembodied flaming sword attacks, get to the right side of him, put away your sword and run like hell right. Jump the gap. Again, the path diverges. 12.3.1 Immediately take a running jump-shift left from about 1 tile BEFORE the edge. Pull yourself up and under the gate before it closes. Go forward and down, tripping the main door switch, and hanging drop two levels. **** Now head right, going through several screens of birdmen and slicers until you reach the end. Go up three levels, knock the ceiling tile loose, go up one level, head right to where you killed the first birdman, up two levels, right again, down two levels at the first gap and right through the gate. Run one more screen right and go out the main door. 12.3.2 Go right. Jump the gap and knock the birdman off the right edge. He'll fall on a door switch and fix it open. Drop down two levels and jump right, through the gate and over spikes you can't see from this screen. Now. The third tile from the left shuts that gate. Don't step on it. The fourth tile opens the main door gate. Step on it. Now, go to the crack between the fourth and fifth tiles and jump left. Carefully walk up to the spikes, go up 1 level and through the gate. Go up another level, left, drop down 2 levels, head left and follow 12.3.1 from ****. 12.3.3 Follow 12.3.2, but if you don't manage to knock the birdman off the ledge, all is not lost. Go down to the switch he would have tripped. Trip it, jump right through the gate, and note the floor switches. Trip the second one (4th tile from the left; opens the main door). Now, go one screen right. Drink the green potion. A little man will appear and run through the locked gate to the right, tripping a switch on the far side which will...temporarily...open the gate behind you. So, run run run to the left, stopping JUST SHY of the fourth tile. jump over it, take two steps up to the spikes, and climb up and past the gate before it closes! Now, go left, up, left down 2 levels, left again and follow 12.3.1 from ****. Plan 12.B If you don't care about the potion, After you go through the first gate, jump left and go down one level. Take a running shift-jump right, catch the far panel and drop down. Head through the gate, and go right until the end. Now you can either go up three levels and follow plan 12.3.2, or go up two levels, right, and down two, trip the switch, go up one level and jump right, and follow plan 12.3.3! Level 13 One major potions 13.1 The studly way: Go left, under the slicer, left and jump across the gap. Kill birdmen, keep going left, keep killing birdmen until you get to the next gap. *** Jump the gap, then run left to the next screen. A birdman will appear from the right. If you can, lure him to the right and kill him right on the egde of the gap, so that he dies on the switch. If you can't do this, it�s not hopeless, just difficult. Trip the switch and run run run left, go up, run left and leap across the gap (holding shift) and pull yourslef up and through the gate before it closes...hint: jumping forward is faster than running forward... 13.1 the wimpy way Go left, down under the slicer, left again, and hanging drop down the gap. Jump right, dropping through the gap 2 floors, then head left until you can go up. Go up to rejoin the studly way at **** (There are several minor potions down here that you can get...) 13.2 (SAVE) Go left, kill kill kill, go left again, kill kill kill (you can also put your sword away and run once you've only got guys to the right of you), run left, jump the gap, and drink the major potion. Now...go left to the flame. LET THE BIRDMAN KILL YOU. Then, when the screen says 'push space bar to continue'....don't. Wait and watch... Level 14: no potions, short and quick... Go to the right side of the tower, hanging drop (hold shift as you fall), grab the ledge and pull yourself up. Level 15: As many potions as you like... You�re on a chess board. If you need potions (you must have 11 to complete this level!) Go left and hanging drop down one left, then go right and down 2 levels. Kill the men. When they die, they often turn into potions..sometimes minor, sometimes major. Drink until you have 11! From the chessboard, go right, jumping the 2 gaps. You should be in the crystal room with 4 shadows...turn yourself into a shadow to kill them (turn left then right then left then right....over and over till your shadow separates. This will kill off strength potions, so you SHOULD have 3 left over. If you had enough potions, you should be glowing with blue flame now.) Kill three of the shadows. The fourth will disappear. Go to the top platform and pull yourself up to the next level ****, a weird level full optical illusions. Take a little time to aquaint yourself with this level....The perspective is all wrong. Now, go kill Jaffar...from where you started, go right a step, pull yourself up, go right one running step, pull yourself up, then run right, jumping the gap and jumping down one level at the end, Run left, down one level, left again (you should be chasing Jaffar by now), jump the gap. Take a walking step left. You should be where you started. Repeat the process once more. Now, you should be RIGHT BEHIND Jaffar. When he pulls himself up (where you were at point ****, above) pull yourself up right with him and press 0. This fires the fireball and torches him. :)