Subj: DIG HINTS FAQ! c/o FPN1000! Date: 95-11-26 02:50:58 EST From: FPN1000 Here we are! The first installment of my Dig frequently asked questions! these have been asked a lot, and contain spoilers, so watch out! I have the Purple rod, but I can’t use it on any of the doors! People keep yelling about using some sort of "robot" replace a "lens" in the nexus power room down the ramp! What robot? What Lens? The "robot" (not so aptly named) is controlled by the panels in the nexus power room. one keyboard tells it which direction to go and to pick up/drop, and the yellow button activates to robot after you key in a sequence. Try this sequence. Purple, purple, purple, yellow, yellow, red- then click on the exit button and press the yellow button on the other console. You will be pleasantly surprised! This will cause the robot to pick up the lens. Next, you must make the "robot" place the lens on the third "spike", making It reflect the energy up into the center. Use the sequence purple, purple, purple, purple, blue, blue, blue, blue, and finally red. Then you can return to the nexus and open one (1) of the doors with your purple rod (it only works on one of them). I can’t get those darn bones right on the six-legged-turtle type thing! Subtle hint: Look at the fossil one screen to the left of them. That will help you. Detailed explanation: Get the canister from the room that is full of "life" crystals, and use it on the creature before you revive him. The head goes at the top left, with the blunt (without bumps) end of the head facing north east. Attached to the head is a small, thin neck bone with the thinner end attaching to the head. That neck bone attaches to the first (and largest) set of fins, which look sort of bent forward, and have two very large joints. The second and third set of arms come immediately afterward, moving downward in size. After that is back/rib bone section, followed by the pelvis, then a thick, large bone, which attaches to the tail, the pointed end of which faces lower right. How do I catch the rat-like-creature that stole a part to a door I need to get into? First, pick up the dowel and rod from the surrounding ground. Put the dowel into the hole in the large, circular wheel shaped carving next to you. Pick up the long, heavy hook and fit it to the dowel. Put the rib cage on the end of the hook. Use the rod on the trap. Walk to the hole in the upper right part of the screen, and search through the holes until the little critter runs out. Taking care NOT to come too close, move downward and left, back around the wheel shape and up again once you pass it. Move right and scare the creature in that direction. He will walk right into the trap. Use the bracelet you got in the beginning on the lil’ fellow, then let him go. Use your shovel on the cave a little to the left of you, widening it enough for you to enter. Go inside and use the blue orb. There will now appear an indicated spot by the orb. Dig there to retrieve the part! I don’t have any sort of bracelet! Go to the plateau (the original area you come to on the planet) and use the orb. It directs you to the area called "dirt ramp", and you dig in the mound of dirt, where you find the bracelet. What the HECK can I do in the tomb? People keep talking about a room underneath it! you need to: 1) use the rod to hold the loose plate down 2) put the energy cell in the hole 3) use the scepters in the planetarium (where you got them) on the faint light in the ceiling 4)move the moons so that the small eclipses the larger 5)return to the tomb and clear away the dirt from the panel. Well, that’s nice, how can I get them to eclipse one another? Align the moons so that the light is coming from the same direction. The silver scepter moves one moon, the gold moves the other. Moves the larger moon around that general 2 o' clock area until you get a cinematic of the moon rotating. then click the right mouse button. choose the other sceptre from inventory. Move the smaller moon in between the planet and larger moon until you see another cinematic. right click move the mouse to the edge of the screen so that it says "exit". left click. That should do it! AAAAAAAAH! Maggie (That babe) has been kidnapped! HELP! First, you have to get Ludger with you. Go to the cavern just before where he is and use your flashlight on the bat-like-creatures. Run in there and grab his stash of crystals. You'll make a deal automatically, and go to the nest again, then show your flashlight to Ludger. He will distract the creature so that you can run through the door to the right. Go up to the falls and push the rock down on the piece of the stone that diverts the water. Go back to the nest and tell ludger about the grate, which will trigger your plan. (Bet you didn't even know you had one!) You’ve reduced me to tears! What NEST? Go to the map room. There are two exits, one "opening", one "pit". go to "pit". go through the only other door in the pit room. cross as far to the left as you can go. enter the room called "nest". In all of these hints, they refer to a beach, but I can’t seem to apply any of those hints to MY beach. What planet are THEY on? There are two beaches. A piece of the inventors machine is found at one of them (don't worry, this is later). One is where the secret island is found. One is found when you enter the Map spire, something that is often missed is that there are two doors once you leave the tram room. One in the foreground, and one in the background. the one in the background leads to the beach where the piece is found. The other is in the same area where you divert the water to save Maggie from the monster. When you enter the falls area, you can either go to the falls, or to another beach. Good luck to you all! May the force be with you all!

WALKTHROUGH #2

 

 

</p> <p>The full walkthrough of THE ____ _ | _ \(_) ____ | | | | |/ _ \ | |_| | | (_| | |____/|_|\___ | _ _/ / (____/ ---------------------------------------------------------- November 27, 1995 BY Paul Greunke ---------------------------------------------------------- SPACE SHUTTLE: ------------- use pen ultimate to talk to Miles about Flying pig Click on Flying pig Astroid: ------- Click on pig to open it up Get Shovel Get Zero-G digger Get Explosive Unit Alpha Get Explosive Unit Beta Click on Space Go to quadrant 2 use zero-G digger with target surface use explosive unit alpha with dirt use arming key with explosive unit alpha click on space go to quadrant 3 use shovel with boulder use explosive unit beta with surface use arming key with explosive unit beta click on space go to shuttle SHUTTLE: ------- use pen ultimate to talk to Ken Borden about explosives watch video clip Go back to astroide INSIDE THE ASTROIDE: ------------------- click on metallic plate use zero-G digger on all 3 odd projections click on all 3 metallic plates click on dark tunnel watch video clip CENTER OF ASTROID: ----------------- click on pedestal get all 4 plates click on square indentation use all 4 plates on square watch video clip PLANET: ------ go to clearing go to the ? at the left (wreck) WRECK: ----- click on wreck open chest get device pull on hanging wire watch video clip get wire get engraved rod leave wreck go to clearing GRAVE: ----- go to ? at top of screen (grave) get tusk use shovel on grave get jaw bone leave grave go to clearing DIRT RAMP: --------- go to ? at right of screen (dirt ramp) use device use shovel with small mound get bracelet leave dirt ramp go to dias Dias: ---- watch video clip use shovel with small hole watch video clip (Brink dies, but don't worry he won't stay that way...) NEXUS 1: ------- get plate walk right until you find the purple rod get purple engraved rod click on all the panels near doors examine purple rod click on the buttons until they match the purple rod do this with all the panels(doors will not open yet) exit panels click on ramp(bottom of screen. near dark tunnel) RAMP: ---- click on edge look at unattached lens click on edge to see yourself again click on control panel -------------------------------------- NOTE: there are 7 buttons that program a robot top white is backspace bottom white is clear purple is left blue is up green is right yellow is down red is stop/pause --------------------------------------- to get the lens push: purple 4 times,yellow 2 times,and red 1 time then exit the control panel leaving the panel lit click the triangular button watch video clip click on control panel push bottom white to clear panel to restore power (to open doors) push: purple 5 times,blue 4 times, and red 1 time then exit the control panel leaving the panel lit click the triangular button go to nexus watch video clip NEXUS 2: ------- enter open door click on ? (tram call) get on tram watch video clip MUSEUM SPIRE: ------------ try to open weakened door (can't open it yet) don't even try to open the broken door it is never needed go outside go up start light bridge 1. click on strange device(light bridge control) 2. click an HOLD down switch 3. move on lens 4. repeat steps 1-3 until light bridge in formed (light bridge makes it easier to travel when all are lit) click on light bridge look at crystal go back to museum spire enter door(museum) get tablet get glowing crystals click on all displays and watch them(they give hints) get red engraved rod enter door to left (library0 talk to Maggie Robbins about everything leave and go back to nexus NEXUS 3: ------- use tusk on panel nearest sparks use wire on open panel use wire with sparks(fixes panel for later use) click on panel nearest acove (at right) examine red rod click buttons on panel until they match red rod enter open door click on tram call (tram won't come) leave and enter nexus use glowing crystals on Brink's body Watch video clip use museum tram MUSEUM SPIRE: ------------ clisk on weakened door Watch video clip get cannister leave room go outside look at fossil(try and remember it) go to water Watch video clip(Brink will run off) click on loose bones(ex turtle) arrange bones to look like the fossil (legs all curve the same way. feet at back) use cannister with dead creature (bones) use glowing crystals with dead creature Watch video clip enter water Watch video clip UNDER WATER CAVE: ---------------- enter chamber get plate get orange engraved rod leave chamber enter water go back to nexus NEXUS 4: ------- open door using orange rod (same way as before) enter door use tram call enter tram PLANETARIUM SPIRE: ----------------- go outside go up click on far side(water will carry you) use shovel with boulder get light bridge to work (same as before) click on plateau use shovel on closest cave to clearing get dowel get cover get rib cage use dowel with hole in wood frame circle get pole get pole again use pole with pin (dowel) use rib cage with hook get rod use rod with cage catch critter 1. click on holes (get critter to run right off screen) 2. stand between wood circles and wait (may have to repeat steps 1 and 2) 3. when critter shows up near wood circles click on trap (critter will run under trap and get caught) use bracelet with critter click on trap (setting critter free) get rod get rib cage enter cave stand near bowel use device use shovel with tracker spot get machine part leave cave go to clearing (we'll come back latter) go to crevice(far right) get blue rod (don't bother trying to get into crevice. not needed) go back to nexus NEXUS 5: ------- enter dark tunnel Watch video clip walk left click on button enter air lock push button in air lock twice enter door click on glowing panel click on black crystal use blue rod with hole click on black crystal again click and drag sliding crystal until crystal is white (for each sliding crystal there is a spot that turns it really white) exit go back to nexus NEXUS 6: ------- enter open door(the one with the broken tram) push tram call(it will work this time) enter tram Watch video clip enter spire go to plateau use shovel with stone plate enter hole(tomb) use blue crystal with hole walk to bottom of screen stoping on the 2 C markings use rod with loose stone leave tomb click on dirt click on path get light bridge to work (same as before) click on light bridge go to spire from the light bridge SPIRE (CRITTER AREA): ----- go to plateau use machine part with panel use cover with panel click on panel enter door get green rod get plate get twin sceptors use gold scepter with faint light click gold scepter on planet at 2 o'clock position(light part) Watch video clip click siver scepter on large moon at 7 o'clock position Watch video clip push button go to nexus NEXUS 7: ------- open closed door with green rod (same as before) enter door use tram call enter tram MAP SPIRE: --------- enter opening (top of screen) click on strange field exit enter cavern enter pit enter opening click on panel use all the rods on the buttons as you did the door lock (shows you hidden room) exit click on opening get light bridge to work (won't work just yet) open panel click on panel click on source 3 times (points to bottom prism) click on bottom prism 3 times click on top prism 1 time click on left prism 3 times use light bridge click on light bridge go to tomb TOMB: ---- click on statue click on crypt twice go left click on door Watch video clip use glowing crystals on broken bones use yellow engraved rod with slot enter door click on pyramid use yellow engraved rod on panel use glowing crystals on dead alien try talking to alien Watch video clip Exit tomb click on path click on cave interior click on plataeu talk to Brink go to cavern use flash light on bat-like-creatures go to plataeu get Brinks crystals Watch video clip go to nest ------------------------ NOTE: to get to nest go to map room go to pit go left door walk all the way left enter nest ------------------------ walk right talk to Brink(he will distract the monster) go through right door go to top of water fall push rock go back to nest talk to Brink about grate talk to Maggie about grate Watch video clip go talk to dead alien with Maggie Watch video clip go to map spire go to beach near map spire tram (strange field) look at strange field use tablet with Maggie enter island opening get plate go to cavern Watch video clip(Brink is trapped) go to planetarium spire go to crevice Watch video clip use jaw bone on Brink Watch video clip use plates on acove enter door use tram call enter tram Watch video clip enter door look at console look at gap exit console view walk up ramp to top of screen look at controls look at alien device go outside(up) talk to Maggie go left click on nest get light bridge to work (same as before) go talk to dead alien again(for the last time) get creature's engraving go to map room use creator's engraving with panel (like the rods) go to beach near water fall (where you saved Maggie) get eye part go to cathedral spire go to machine room (the one with the console) Watch video clip go to tomb spire go to platform where Brink was/is use eye part on Brink Watch video clip use eye part with slot in relic Watch video clip get eye part Watch video clip use eye part with slot in relic get eye part and crystals go to cathedral spire click on the console use glowing crystals with empty slots use eye part with gap SAVE GAME HERE (there are 2 endings) talk to Maggie Watch video clip *this is where you can choose your ending *either use a glowing crystal on maggie or skip it go to light bridge click on light bridge Watch video clip turn off light bridge (push button) Watch video clip turn light bridge back on click on light bridge click on eye Watch video clip click on portal Watch end video clip THE END I hope this was of some help to you people who found parts of the game difficult. P.S. This game was really fun. Right? By Paul Greunke