King Edward's domain has been ravaged. Through trickery, three

of the King's items of power have been stolen from him. The

kingdom lies in ruin. It's downfall is imminent. It is up to you,

Sir Graham, to recover the King's treasures. Succeed and you

shall be crowned King of Daventry! Fail and the worst of fates

shall befall you.

 

One word of caution before you start: Never drop anything until

you're told to do so. Once an item is dropped in this game, you

cannot pick it up again. For some reason, you're never weighed

down by too many items; so you should be able to pick up and

carry every item with you at all times. Also, in order to get

maximum points, you must pick up everything you can and look at

it, read it, or whatever is required. (I lost 2 points for

pouring some water on the ground!) Enough said.

 

Begin your quest by going northwest to the garden. Once there,

pick a carrot and go west to the other side of the garden, south

to the left of the castle and west to the rock. Stand on the

north side of the rock and move it. Doing so reveals a dark hole.

Look in the hole and then get the dagger. Then go west and swim

west across the pond (both screens). Once out of the pond, go

north to the well and west to the gate in the corral.

 

Open the gate and enter the corral. When you see the goat, show

it the carrot. Now he'll follow you wherever you go. This is

important as you'll soon see. Exit the corral and head west

twice. You may or may not see a fairy godmother handing out

blessings. If you do see her, she'll give you a short lived

protective spell. If you don't see her, no problem. She'll pop up

every now and then.

 

Now go north to the clover patch and get a clover. This is a

four-leaf clover and will protect you from Leprechauns if the

need arises. Go north to the wooden bridge. (Goat still with

you?) As you start to cross the bridge, an ugly troll bars the

way and refuses to let you pass unless you throw him a treasure.

However, your goat, which hates trolls, rushes the troll and

butts him off the bridge! The troll is swept downriver, never to

be seen again. The goat, having fulfilled its use, strolls away.

So wave goodbye and cross the bridge and continue north.

 

You've found a crotchety old gnome and when you talk to him, he

informs you that he has something to give you that might be

useful...but only if you can guess his name! The crusty old

fellow gives you three chances. Type "IFNKVOHGROGHPRM" and the

gnome, in amazement, says "That's Right!" and leaves a handful of

magic beans laying on the ground. The gnome's name, by the way,

is a cryptogram. The alphabet's been reversed and the new letter

set has been substituted for "Rumpelstiltskin".

 

 

 

 

Get the beans and go east to another wooden bridge. Be careful

you don't fall in the gorge! Cross the bridge and go east to the

flower patch. Plant the beans here and all of a sudden, a huge

beanstalk stretches up out of sight into the clouds! Don't climb

it yet, though. Go east and swim east across the lake. When you

exit the lake, continue east Look in the hole in the big rock as

you pass...what an odd green glowing!) Go east again. A little

dwarf may come and make a quick inspection of your possessions to

see if there's anything of value. You don't have anything of note

and he leaves. Now go east once more to the little beach by the

river. Get the pebbles you see laying here then go west back to

the beanstalk. CAUTION! Save your game here. Climbing the

beanstalk is a risky business and you'll most certainly fall off

it many times before you reach the top.

 

Part II

 

Climb the beanstalk until it enters the clouds. Leave the

beanstalk by going east into theclouds and continue east until

you enter an area of trees. When you reach the first set of

trees, head south then east twice until you come to a tree with

a hole in its base. Look in the hole and get the sling. Go back

west twice to the fruit tree then north. Now this is a bit

tricky. There is a tree on the upper right edge of the screen

that you should go to before you go east to the next screen.

This area will give you the most amount of time to evade the

giant before he kills you!

 

Go east...there he is! Go as quickly as you can and hide behind

the center tree. Make sure Graham is completely hidden behind the

tree. Now just wait there. Eventually, the Giant will become

tired and lie down under the tree and go to sleep. Now's your

chance...

 

The chest he's carrying is King Edward's Magic Chest! Get it and

head west back to the beanstalk. Make sure you walk in the right

places or you'll fall out of the clouds! It would be a good idea

to save your game before you descend. Go back down the beanstalk

and head south three times then east to the well.

 

Stand on the north side of the well and cut the rope. Cutting

the rope gets the bucket for you. Now lower the rope into the

well and climb down the rope. When you get to the end of your

rope (so to speak!), dive under the water and head southwest into

the hole. Careful not to become tangled in the weeds!

When you exit the hole, you're face to face with a fire-

breathing dragon! Stay in the middle of your screen and go only

as far as the second rock. Throw water on the dragon's fire and

he's vanquished! In fact, he's so embarassed that he moves a

boulder blocking the western exit from the cave and skulks away!

On the northern side of the cave is the King's Magic Mirror! Take

the mirror and leave the cave by going west twice. Outside the

cave, you see a large, friendly bird flying back and forth. We'll

get to him later, though, so head south twice to the stump.

 

Look in the stump and you see an old canvas pouch. Get the pouch

and look inside it. When you do so, you see it's filled with

sparkling diamonds! Go east and swim east across the lake twice,

then continue east to where you found the dagger and north to the

big tree. Climb the tree and go to the nest. Craddled in the nest

is a large golden egg! Get the egg and climb back down the tree

and go north twice to the tree.

 

Laying on the ground under the tree are walnuts. Get a walnut

and open it. On the inside you find a solid gold walnut! Go east

and get the bowl you see, then go south. Running around the banks

of the lake is a friendly little elf.

Talk to the elf and he's so impressed by your manners that he

gives you a magic ring! Wearing it will make you invisible...but

only once! So save it until you need it!

 

Go north, east twice and north twice to the back of the

woodcutter's house. Now go west and enter the front door. Inside

you see a deplorable sight. A starving woodcutter and his wife

sit dejectedly at an empty table. Too bad you can't help

them...say perhaps that bowl...? Look at the bowl and you see the

word "FILL" written on its bottom. Give the bowl to the

woodcutter. He looks at you wonderering why you'd give them an

empty bowl. Say "FILL" and the simple ceramic bowl fills to the

brim with hot stew! For this precious gift (an unending supply of

food!), the woodcutter gives you his only other possession, an

old fiddle laying in the corner. Get the fiddle (careful you

don't fall through the floor!) and leave the cottage.

 

Part III

 

So go south from the woodcutter's house, swim across the lake in

a southerly direction, then continue south and go around to the

front door of the Witch's Cottage. (Taste

her house if you must, it's quite good!) Save your game at this

point. Open the cottage door and make your way to the bedroom.

Now wait. Eventually, the witch will come home. She won't see you

because you're in the other room. Sneak up on her and push her

into the stove! You done the old hag in and can move about her

house without fear now.

 

Go to the cabinet on the north wall, open it and take the cheese

wedge. Now go back south and leave the cottage. Now comes the fun

part. Go west and south to the front of the cave where you found

the Magic Mirror. The large friendly bird seems to be waiting for

you! Go down to the lower middle portion of your screen and keep

jumping up until the bird (which is actually a Condor) catches

you.

The Condor flies high up in the air and carries you to a small

island which lies in the moat in front of the castle. When he

drops you, your head spins as you try to regain your bearings.

There's an odd hole in the ground here, but don't go down into it

just yet. Head west and get the mushroom you see growing here.

Now go back east and down into the hole. Oops, the long drop

seems to have set your head spinning again! When it stops

spinning, go south to the end of the tunnel then *cautiously*

head west.

 

There's a hungry rat running in circles here and when you talk

to it, he says he won't let you pass until you give him a

treasure. Don't get too close to it! Throw the cheese to the rat.

Being hungry, he's just as satisfied with the cheese as he would

have been with a treasure, and he scurries away into some unseen

crevice in the rocks. Go to the door, open it, and go west

through the door.

 

On the other side of the door is a tiny leprechaun, who, upon

seeing your clover, lets you pass unmolested. Go south and play

the fiddle for the King of the Leprechauns. They dance and dance

to your music then finally they all leave the hall. As the King

of the Leprechauns leaves, he forgets to take his Sceptre! Get

the sceptre and look! Next to the Leprechaun King's throne is

King Edward's Magic Shield!

 

Get the shield and go west up the stairs. Continue west until

you come to the little hole in the western wall. Now, eat your

mushroom and you're shrunken down to a size small enough to allow

you to enter the hole. Go west into the hole and you find

yourself in front of the big rock where you saw the strange green

glow! Eventually, you regain your former size, but wasn't it fun

being so tiny?

 

Go north twice then east three times to the left hand side of

the castle. Walk (carefully!) across the bridge and open the

door. Enter the castle and follow the hallway to the throne of

King Edward. Bow to the King and he descends his throne. You've

managed to recover the Strength of Daventry and the king places

his crown upon your head! As he does so, he falls to the ground

in a seizure and dies. Heavy lies the head that wears the crown.

You ascend to the throne to govern Daventry as King Edward

had...guarding the Treasures of Power that you labored so long to

recover. Thus ends the King's Quest...congratulations, King

Graham.

 

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