As king of Daventry you are loved by your people and have the best of all

kingdoms. But something is missing in your life. You walk to your magic mirror

and in it you see a beautiful maiden. Her name is Valanice, and you know she is

to be you queen. But Valanice is very sad, for she was locked in a tower by the

evil witch Hagatha, and you know you must save her. So you lay down your crown

and set off for the kingdom of Kolyma, where you must unlock (literally) the

clues to rescue the beautiful Valanice.

Before you start: Never use object until told, or else you may have ruined

your chance to score 185 possible points, or it may cost you your life.

And be careful, don't walk into evil Hagatha, and watch out for dwarves and

evil enchanters. But don't worry, at one point in the game, a fairy will come

down and sprinkle fairy dust on you, which protect's you from Hagatha and the

others.

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King's Quest II

Start

 

To begin your adventure, move King Graham east for two boards.Here you will

see Grandma's house, and a mailbox. Open the mailbox, and inside the mailbox is

a basket of goodies. Get the goodies, and move west. Move south, and wait for a

few seconds.... Little Red Riding Hood should appear on the screen looking sad.

Move over to Red, and type: give girl goodies. In return Little Red Riding Hood

will give you a bouquet of flowers. Now move to the north, then west, and south

for three screens. If Red does not appear move north and then south, waiting a

few seconds on each board for Red to come.

You will come upon a scene with a log against a tree. The log has nothing

to do with it, but if you look south of the log you will see a clamshell (you

may have to look hard, because the shell blends in with the ground). Walk over

to the shell, pick it up, and underneath the shell there is a bracelet. Pick up

the bracelet, and move Graham to the east. Here you will come upon a scene with

a large tree, and resting against it is a stake, get the stake and then move

Graham back to the west. Move south, and south again. You will see a trident on

the ground, pick it up and move east, and then south.

Here you are going to see a cave, leave the board as quickly as you can by

going past the cave and going east. On the next board go north and you will see

two dead logs. Move between the log's, and type: get necklace. Then move to the

east, and then south.Lo and behold! There's a door in a tree? Anyway, just open

the door, and walk in. In this room is a ladder. Go down the ladder but be very

careful (there was many a time when I fell off). When you reach the bottom, go

east. You are in a small room, with a fireplace. If there is a dwarf in here

with you, leave the room, go up the ladder (be careful) and go back down again.

The dwarf should have left by now. And now just move in front of the fireplace

(don't worry about being burnt), and type: get soup. Then move in front of the

chest and type: open chest. Inside are some earrings, get the earrings. Now you

may leave. Once outside, go east, north, and you will see a tree with a hole in

it. Move to the north side of the tree and type: get mallet (which is in the

hole). If a dwarf steals you treasure, return to his home and you will find it

in his chest.

Now move Graham south, and then south again and here you will see a church.

Move to the east, and you will see the door of the church. Go in the door, move

to the altar, and type: pray. Once Graham gets up, the monk praying there will

get up and ask your name. Type: Graham or King Graham. the monk will give you a

cross. Wear the cross, and then leave the church. Move south, and move to the

pile of rocks. Type:look in opening. In the opening is a brooch. Get the brooch

and move back up to the north. Maneuver Graham around the church, and go to the

far left of the board (try not to go off the screen), and then go north.

Here is a bridge, cross it (don't fall into the chasm). Move Graham to the

east, and then north. What is this? A door is in the middle of nowhere, oh

well! Move to the door, and type: read inscription. Then move back, cross the

bridge again, and move south, and then west for five screens....

 

King's Quest II

Part I

 

Here you are back at the starting board (I hope). Move south for two boards

and you will see a mermaid sitting on a rock. Swim to the mermaid and give her

the flowers. She will then summon a seahorse. Get on the seahorse, and it will

lead you to King Neptune (ruler of the ocean). Give the king the trident, and

a giant clam will open, revealing a gold key. Move over to the clam and get the

key. Then move the seahorse east to the next scene.From there the seahorse will

guide you back up to the water. Swim back to shore, and then move south for 3

more scenes, and then east. Move south and enter the cave. Type: take cloth out

of bottle. Then move over to the cage and cover it with the cloth. Get the cage

and exit the cave. Move back up north and swim across the lake (both screens),

go east for two scenes, then south, and east again (pant pant).

Now you are back at the bridge, cross it, go east and then north. Move over

to the door and unlock it. Upon unlocking it you see another door, and another

inscription. Read the inscription and move back south and the west, and cross

the bridge again....

 

King's Quest II

Part II

 

Now go north for four scenes (that includes swimming across the lake) and

you will come upon a little shop. Enter the shop, and an old lady will ask if

she can help you. Give the lady the bird and in return she will give you an old

oil lamp. Exit the shop and then rub the lamp. A genie will appear and he will

give you a magic carpet. Rub the lamp again, and the genie will then give you a

sword. Rub the lamp once more and receive a bridle. Fly on the magic carpet and

it will lead you to the top of a cliff. Move east, and on the next screen is a

poisonous snake. Throw the bridle on the snake and it will turn into a flying

horse. Talk to the horse and it will give you a magic sugar cube, and then fly

away. Move east again and you will see a cave. Enter the cave, and there on a

rock is another key. Move over to the rock and get the key. Exit the cave, and

fly on the carpet again (which will lead you back to the shop).

Move back south for four screens, and cross the bridge. Go east, and then

north, and unlock the second door. Upon doing that you will reveal a third door

and another inscription. Read the inscription and cross the bridge again.

 

King's Quest II

Part III

 

Move south, and then west for three screens. Here you are back at Grandma's

house. Go into Grandma's house and move to Grandma. Give her the soup, and she

will tell you to look under the bed. Look under the bed, and you will be given

a ruby ring and a black cloak. Wear the ring and cloak and then exit Grandma's

house. Move east, and then north for three screens.

Here you will see a dreary castle on the other side of a poisoned moat. And

in the moat is a boatman. Eat your sugar cube and climb into the boat. When on

the other side, move north, and right in your way are two ghosts. Move past the

ghosts, and open the door.

When in the castle, move west. Here are some winding stairs. Move up the

stairs carefully (you may want to save your game at this point) and at the top

is a room. Walk over to the dresser and type: open drawer. A drawer will open

revealing a candle. Take the candle and leave. When you are by the torch that's

on the wall, light your candle off of it by typing: light candle. Now move down

to the bottom of the stairs and go east for two screens. Here is a table with a

slab of ham on it. Move to the south end of the table and get the ham. Exit the

room through the passage on your right. Here are a set of narrow stairs. Move

down them with caution, all the way to the bottom. Now go through the passage.

In this room is a coffin. If it is open, leave the room, and come back in.

(If it's not closed by now, repeat this step). Move to the coffin, open it, and

quickly type: kill dracula. With the mallet you will quickly pound the stake in

dracula's heart. After he dies, he will leave behind a silver key. Also, in his

coffin is a pillow. After retrieving the pillow you will see a gold key! The

last and final key. Exit the room, go up the stairs, and go through the passage

on the north wall. In here are more dangerous stairs. Go up them by constantly

keeping against the wall, and moving diagonally. In here is a chest. Unlock the

chest, and then open it. In the chest is a tiara. Get the tiara, and leave the

castle. When across the moat, blow out your candle, move east for two boards, &

then south for two boards. Cross the bridge, move east, north, and then unlock

the last door. Here you will enter a new world.

 

King's Quest II

Part IV

 

No time to enjoy the scenery, you have to get your queen. Move north, and

here you come upon a fishing net. Get the net, move over to the water and fish

until you catch a large golden fish. Get the fish and throw him back into the

water. For saving him, he offers you a ride across the water (how about saving

your game). Ride the fish, and you are thrown onto the shore of an island. Move

east, and here you will see an amulet. Pick up the amulet and move south. Right

in front of you is a tower. Open the door, and walk in. In the tower are some

rickety stairs. Walk carefully up the stairs, and at the top is a lion guarding

the door. Move up to the lion (but not to close) and give him the ham. The lion

will fall asleep, and you can open the door. You've done it. Here is your queen

Valanice (you my kiss her if you wish). Talk to Valanice and tell her your name

Then type: home, and the magical powers of the amulet will send you home. When

you arrive home you are at your wedding. You have won again King Graham!

 

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