You have been captured by the evil wizard Manannan,

who if you can't tell by the name, probably lives in

Greenwitch Village and skips to work wearing a pink flowing

gown. You must escape from Manannan, rescue your sister, and

take her back to Daventry in time, or the kingdom will suffer

further ruin and be destroyed, which we would not want to happen!

 

Because King's Quest III is so large (actually smaller than

King's Quest II), but difficult to map, it makes it very hard

to explain step-by-step how to solve it, so I am going to help

you solve this adventure, but not really: I will provide the

information necessary to do so, but for those of you who do not

want to take the cheaters way out, you will only get the hints

that you need.

 

Here we go...................

 

The following maps are the most "conceptual" maps that there

are: You may be at a point and go south, when you go north to

return to the beginning, you will not return to the point you

started at, but instead be to the left or right of the starting point.

 

There is a wrap-around effect in the game and it applies only to

the north/south borders.

 

* - Magical item which you may not possess while Manannan is

still in the house, unless you enjoy being killed!

 

O - Ocean, which you can not swim across completely or defend

yourself against sharks!

 

# - Non-accessible area which is between/in the cliffs, chasms,

walls, mountains, etc.

 

You have exactly 30 minutes on the game clock in which to either

gather your stuff together and solve the adventure or return to

the house, stash the stuff under your bed (pay attention, clue #1)

and then wait for Manannan to blow off.

 

---Remember to ALWAYS put the wand back when you return home.

--|

| ---Remember to ALWAYS shut the trap door & move the book back.

|

|

|----------If you do not do this then Manannan will blow you into

cocaine dust.

 

 

Manannan's House - 1st Level

----------------------------

 

8 6

2 | |

\1 -- 7

|

5

|

11

|

12

|

13

 

Manannan's House - 2nd Level

----------------------------

 

3 4

| /

2 -- 10

 

Manannan's Laboratory

---------------------

 

8

|

|

9

 

"The World Below The Castle"

Greenwitch Village !

--------------------

_______

/ \

E D 26 -- 25 12 24/23 -- 19 OOOOOOOOOOO

N E | | ######## | | | OOOOOOOOOOO

D S 27 -- 31 ######## 21 --- 20 OOOOOOOOOOO

L E | | ######## | | | OOOOOOOOOOO

E R 28-- 30 -- 13 ---- 14 --- 15 -- 16 -- 17 O

S T | | | | | OOOOOOOOOOO

S 29 -- 32 -- 33 ---- 22 --- 18 OOOOOOOOOOO

 

Pirate Ship

-----------

 

42 -- 41 -- 43

|

44 -- 39 -- 40

|

37 -- 38

 

Ladder Tree (Robber's Home)

--------------------------

 

34 -- Outside The House

|

30

Bear's House

------------

36

|

35

 

Daventry! - The Beach/Mountain Scenario

---------------------------------------

 

54

|

51 -- 52 -- 53

| |

49 -- 50 55 -- 56

| | |

47-48 57

| | |

45-46 |

\/

Down Only to #58

 

Daventry! - The Return Home ..........

--------------------------------------

 

68 -- 67 -- 66 -- 65

| | \

61 -- 62 ###### 64

| ######### /

60 ######## 63

| /

59 -- 58

 

Just as a brief note: The majority, 99%, of these maps have

been drawn as an overhead/cross-section view, but I guess by now

you have seen that!

 

In the following pages you will have the numeric key to the

above maps. To understand them you must be at least 10 years in

age and be able to read 3 syllable words. I will list the # of

the map location followed by the description of the location, and

then all the things that should be done on the screen. Now bear

in mind that you may have to complete certain conditions in order

to perform certain commands. See hint 2 below for example.

 

Extra Hints:

 

1] To poison the porridge, place the cookie in it.

 

2] To get the cat fur: a)Hold cat

b)Get fur

 

3] To stay safe during the journey to Daventry while on the

Pirate's ship, remain at the rear of the ship untill you reach

land. You have to figure it out from there.

 

4] SAVE YOUR GAME FREQUENTLY!!!!! I used the following format

when I saved a game:>

136/210 : Captn.Room : 1:26:23

 

This is the score I have : Location : Time used

 

5] The eagle will drop the feather randomly, so GET IT !

 

 

Before we continue let me just say I finished King's Quest III,

but did NOT have all the points, which I don't give a crap

about. I attribute the loss in points to the following:

 

Failure to complete the folowing spells:

----------------------------------------

Understanding the Language of creatures(10 pts)

Causing a deep sleep(10 pts)

 

Failure to gain the following objects:

--------------------------------------

Reptile skins

Acorns

 

I needed the above two objects to complete the above two spells,

simple, isn't it!

 

Points not listed in Map/Tutorial

---------------------------------

 

Leaving the pirate ship and making it to Daventry(5 pts)

Evading abominable snowman(4 pts)

*Cat fur(1 pt)

*Eagle feather(2 pts)

Dropping fish powder(4 pts)

Poisoning Manannan with porridge(10 pts)

 

IMPORTANT: When Manannan first appears, he will ask you to go do

something, DO IT, you get now points, but then you

won't get turned to cocaine either!!

 

Numerical key to the maps in the above:

---------------------------------------

 

1 - Starting place

 

2 - Top of staircase

 

3 - Manannan's bedroom

[1] Get pot (To humor Manannan)

[2] Open drawer (by mirror)

[a] Given *mirror(1 pt)

[3] Open dresser (right hand side)

[a] Given *Rose essence(1 pt)

[4] Move clothes

[a] Given *map(7 pts)

[5] Look top cabinet

[a] Given *key(3 pts)

 

4 - Observatory

[1] Get *fly(1 pt)

 

5 - Feed chickens (To humor Manannan)

[1] Get chicken

[2] Get *feather(1 pt)

 

6 - Get broom (To humor Manannan)

[1] Get bowl(1 pt)

[2] Get spoon(1 pt)

[3] Get knife(1 pt)

[4] Get bread(1 pt)

[5] Get fruit(1 pt)

[6] Get mutton(1 pt)

 

7 - Manannan's dinner room

[1] Get cup(1 pt)

 

8 - Manannan's study

[1] Unlock cabinet

[a] Gives you *wand(4 pts)

[2] Move book

[3] Pull lever(5 pts)

[*] The stairs lead down into the lab.

 

9 - Manannan's laboratory

[1] Get *powdered fish bone(1 pt)

[2] Get *nightshade juice(1 pt)

[3] Get *mandrake root powder(1 pt)

[4] Get *saffron(1 pt)

[5] Get *toad spittle(1 pt)

[6] Get *toadstool powder(1 pt)

[*] To cast spells, you must "Turn to page 'x' "

[a] Where 'x' is the page the spell is located on.

[b] Spells are at the end of the tutorial.

[c] You gain ten(10 pts)points for every spell done.

 

10 - Your bedroom

[1] Hide all

 

11 - Winding Path (SAVE GAME FREQUENTLY)

 

12 - Bottom of Path

 

13 - End of path

 

14 - Stores

[1] General Store

[a] Buy *leather pouch(1 pt)

[b] Buy *salt(1 pt)

[c] Buy *fish oil(1 pt)

[d] Buy *lard(1 pt)

[e] Pet Dog

[1]Gives you *dog hair(1 pt)

[2] Tavern

[a] Talk man

[b] Give coin(3 pts)

 

15 - Docks

[1] Get water(1 pt)

 

16 - Extension of docks

[1] Get on ship(2 pts)

 

17 - End of docks

 

18 - Beach at the docks

 

19 - Beach

 

20 - Stream

 

21 - White trees with stream leading north

 

22 - Trees on beach

[1] Get *mistletoe(1 pt)

 

23 - Cave

[1] Dip feather in essence

[2] Fly towards cave entrance

[3] Enter cave

[4] Get *stone(3 pts)

 

24 - Waterfall

[1] Get mud(1 pt)

 

25 - Forest/desert

 

26 - Medusa

[1] Enter the screen and face away from the way you entered

[2] Wave mirror when Medusa is VERY close to you(5 pts)

 

27 - Curved desert basin

 

28 - Desert with cattle bones

[1] Get *cactus(1 pt)

 

29 - Crackled desert floor

 

30 - Ladder Tree(Robbers Hideout)

[1] Place hand in tree(4 pts)

[2] Climb ladder

[3] Get off ladder(2 pts)

 

31 - Large rock with trees

 

32 - Tall tree

 

33 - Bear's house

[1] Knock on door

[2] Walk over flowers

[3] Open door

 

34 - Robber's house

[1] Get *purse(4 pts)

 

35 - Bear's main room

[1] Get porridge(2 pts)

 

36 - Bear's bedroom

[1] Open drawer

[2] Get *thimble(1 pt)

[*] Leave house and go into garden and fill thimble(1 pt)

 

37 - Holding pen

[1] Drop crate(2 pts)

[2] Jump crate

[3] Jump crate

[4] Jump

 

38 - Storage room

[1] Get crate(? pts)

 

39 - Captain's room

[1] Open chest

[2] Get all(3 pts)

 

40 - Store room

[1] Get shovel(1 pt)

 

41 - Main Deck

 

42 - Galley

 

43 - Front of ship

[1] Dip feather in essence(5 pts)

 

44 - Back of ship

 

45 - Beach

 

46 - Beach

 

47 - Foot of mountain

 

48 - Foot of mountain

 

49 - Path to mountain

 

50 - Path with waterfall

 

51 - Mountain caps with snow

 

52 - Path with cave at right

 

53 - End of path and mountain

 

54 - Abominable snowman's house

 

55 - Cliff and caves

 

56 - Cliff path

 

57 - Cliff path down

 

58 - Old house

 

59 - Old well

 

60 - Gnome's house

 

61 - Castle(left half)

[1] Open doors(4 pts)

 

62 - Castle(right half)

 

63 - Stairs

 

64 - Stairs

 

65 - Stairs

 

66 - Cave entrance

 

67 - Dragon

[1] Screen before(#66) rub ointment on body

[2] Stir brew with finger

[3] Cast storm spell(7 pts)

[4] Untie girl(3 pts)

[*] Take girl back to castle and you will win !

 

I only got 169/210 points, and I have already discussed why.

 

I have only provided you with 80% of the solution. What I mean

by this is that you must perform certain actions before others

can obviously take place. i.e.: you must have the key in order to open

the wizard's safe.

 

KINGS QUEST III MAGIC SPELLS

 

UNDERSTANDING THE LANGUAGE OF CREATURES

Page II

 

INGREDIENTS : ONE SMALL FEATHER FROM A BIRD

ONE TUFT OF FUR FROM ANY ANIMAL

ONE DRIED REPTILE SKIN

ONE ROUNDED SPOONFUL OF POWERDED FISH BONE

ONE THIMBLE FULL OF DEW

ONE MAGIC WAND

 

DIRECTIONS: I. PUT THE SMALL FEATHER IN A BOWL

II. PUT THE FUR IN THE BOWL

III. PUT THE REPTILE SKIN IN THE BOWL

IV. ADD A SPOONFUL OF POWEDERED FISH BONE

V. PUT THE THIMBLE FULL OF DEW IN THE BOWL

VI. MIX WITH HANDS (MIXTURE WILL BE DOUGHY)

VII. SEPERATE MIXTURE INTO TWO PIECES

VIII. PUT DOUGH PIECES INTO YOUR EARS

IX. RECITE THIS VERSE :

FEATHER OF FOWL AND BONE OF FISH,

MOLDED TOGETHER IN THIS DISH,

GIVE ME WISDOM TO UNDERSTAND

CREATURES OF AIR,SEA AND LAND

X. WAVE THE MAGIC WAND

 

YOU WILL NOW BE ABLE TO UNDERSTAND THE SPEECH OF ANIMALS,

BIRDS AND FISH. YOU WILL NOT, HOWEVER, BE ABLE TO SPEAK TO THEM.

THE SPELL WILL LAST AS LONG AS THE DOUGH IS IN YOUR EARS.

 

 

FLYING LIKE AN EAGLE OR A FLY

Page IV

 

INGREDIENTS: ONE TAIL FEATHER OF ANY EAGLE (TO FLY LIKE AN EAGLE)

ONE PAIR OF FLY WINGS (TO BECOME A FLY)

ONE PINCH OF SAFFRON

ROSE PETAL ESSENCE

ONE MAGIC WAND

 

DIRECTIONS: I. PUT A PINCH OF SAFFRON IN ESSENCE

II. RECITE THIS VERSE:

OH WINGED SPIRITS, SET ME FREE

OF EARTHLY BINDINGS, JUST LIKE THEE

IN THIS ESSENCE, BEHOLD THE MIGHT

TO GRANT THE PRECIOUS GIFT OF FLIGHT

III. WAVE THE MAGIC WAND

 

YOU NOW HAVE A POTION WHICH WILL ALLOW YOU TO CAST THE

TRANSFORMATION SPELL. TO CAST THE SPELL ANY TIME LATER:

DIP THE EAGLE FEATHER IN THE ESSENCE (IF YOU WANT TO BECOME

AN EAGLE) OR DIP THE FLY WINGS IN THE ESSENCE (IF YOU WANT TO

BECOME A FLY). YOU WILL TURN INTO AN EAGLE OR A FLY. IF YOU DO

NOT TRANSFORM BACK INTO YOURSELF, THE SPELL WILL WEAR OFF AFTER

SOME TIME HAS PASSED.

YOU CAN USE THIS SPELL UNTIL YOUR ROSE PETAL/SAFFRON POTION

IS GONE. TO RETURN TO YOUR OWN FORM BEFORE THE SPELL WEARS OFF,

RECITE THIS VERSE:

EAGLE BEGONE!

MYSELF, RETURN!

OR

FLY BEGONE!

MYSELF, RETURN!

 

 

TELEPORTATION AT RANDOM

Page VII

 

INGREDIENTS: ONE SPOONFUL OF SALT GRAINS

ONE SPRIG OF DRIED MISTLETOE

ONE SMOOTH ROUNDED STONE OF UNUSUAL COLOUR

ONE MAGIC WAND

 

DIRECTIONS: I. GRIND A SPOONFUL SALT IN A MORTAR (WITH A PESTLE)

II. GRIND THE MISTLETOE IN THE MORTAR

III. RUB THE STONE IN THE MIXTURE

IV. KISS THE STONE

V. RECITE THIS VERSE:

WITH THIS KISS, I THEE IMPART,

POWER MOST DEAR TO MY HEART.

TAKE ME NOW FROM THIS PLACE HITHER,

TO ANOTHER PLACE FAR THITHER.

VI. WAVE MAGIC WAND

 

YOU NOW OWN A CHARM WHICH WILL ALLOW YOU TO CAST THE RANDOM

TELEPORTATION SPELL. TO CAST THE SPELL, RUB THE STONE. IT WILL

INSTANTLY WISK YOU AWAY FROM WHERE YOU ARE. REMAIN ALERT,

HOWEVER --EVEN THOUGH YOU USE THE SPELL TO RUN AWAY FROM DANGER,

NOTHING GUARANTEES THAT YOU WILL NOT ARRIVE IN A MORE PRECARIOUS

SITUATIONTHAN THE ONE YOU LEFT. THE POWER OF THE CHARM REMAINS

FOR AS LONG AS YOU CAN RETAIN THE STONE.

 

 

CAUSING A DEEP SLEEP

Page XIV

 

INGREDIENTS: THREE DRIED ACORNS

1 CUP NIGHTSHADE JUICE

1 MAGIC WAND

1 EMPTY POUCH

 

DIRECTIONS: I. GRIND THE ACORNS IN A MORTAR [WITH A PESTLE]

II. PUT THE ACORN POWDER IN A BOWL

III. PUT THE NIGHTSHADE JUICE IN THE BOWL

IV. STIR THE MIXTURE WITH A SPOON

V. LIGHT A CHARCOAL BRAZIER

VI. HEAT THE MIXTURE ON THE BRAZIER [BOIL THE MIXTURE

UNTIL THE NIGHSHADE JUICE IS ALMOST GONE, THEN

REMOVE FROM HEAT]

VII. SPREAD THE MIXTURE ON A TABLE [WAIT UNTIL DRY]

VIII. RECITE THIS VERSE:

ACORN POWDER GROUND SO FINE

NIGHTSHADE JUICE LIKE BITTER WINE,

SILENTLY IN DARKNESS YOU CREEP

TO BRING A SOPORIFIC SLEEP

IX. WAVE THE MAGIC WAND

X. PUT THE SLEEP POWDER IN THE POUCH [4 SAFEKEEPING]

 

YOU HAVE NOW MIXED A POWDER FOR CASTING A SLEEP SPELL OVER

WHOEVER IS NEARBY. TO CAST THE SPELL, POUR THE SLEEP POWDER ON

THE GROUND [OR FLOOR] IN A DANK, DARK PLACE. THEN RECITE :

SLUMBER, HENCEFORTH!

 

 

TRANSFORMING ANOTHER INTO A CAT

Page XXV

 

INGREDIENTS: 1/2 CUP MANDRAKE ROOT POWDER

1 SMALL BALL OF CAT HAIR

2 SPOONFULS OF FISH OIL

1 MAGIC WAND

 

DIRECTIONS: I. PUT MANDRAKE ROOT POWDER IN A BOWL

II. PUT THE CAT HAIR IN THE BOWL

III. PUT 2 SPOONS OF FISH OIL IN BOWL

IV. STIR MIXTURE WITH A SPOON [DOUGH WILL BE OILY]

V. PUT THE DOUGH ON THE TABLE

VI. PAT DOUGH INTO A COOKIE [LET HARDEN ON TABLE]

VII. RECITE THIS VERSE:

MANDRAKE ROOT AND HAIR OF CAT

MIX OIL OF FISH AND GIVE A PAT

A FELINE FROM THE ONE WHO EATS

THIS APPETIZING MAGIC TREAT

VIII. WAVE THE MAGIC WAND

 

YOU HAVE JUST CREATED A COOKIE THAT,WHEN EATEN, WILL TURN

THE VICTIM INTO A CAT. FOREVER!

 

 

BREWING A STORM

Page LXXXIV

 

 

INGREDIENTS: 1 CUP OF OCEAN WATER

1 SPOONFUL OF MUD

1 PINCH OF TOADSTOOL POWDER

1 MAGIC WAND

1 EMPTY JAR

 

DIRECTIONS: I. PUT A CUP OF OCEAN WATER IN BOWL

II. LIGHT A CHARCOAL BRAZIER

III. HEAT THE BOWL ON THE BRAZIER [HEAT SLOWLY,

BUT NOT TO BOILING, THEN REMOVE FROM HEAT]

IV. PUT A SPOON OF MUD IN THE BOWL

V. ADD A PINCH OF TOADSTOOL POWDER

VI. BLOW INTO THE HOT BREW

VII. RECITE THIS VERSE:

ELEMENTS FROM THE EARTH AND SEA,

COMBINE TO SET THE HEAVENS FREE.

WHEN I STIR THIS MAGIC BREW,

GREAT GOD THOR, I CALL ON YOU.

VIII. WAVE THE MAGIC WAND

IX. POUR THE STORM BREW INTO THE JAR [TO STORE]

 

YOU HAVE MIXED A POTION THAT YOU CAN USE TO BREW A STORM. TO

ACTIVATE THE SPELL, STIR THE STORM BREW WITH YOUR FINGER AND

RECITE :

BREW OF STORMS,

CHURN IT UP!

 

OUTDOORS, A RAINSTORM COMPLETE WITH THUNDER AND LIGHTNING

WILL OCCUR. IT WILL LAST FOR SOME ITME, BUT WILL EVENTUALLY RAIN

IT SELF OUT . IF YOU WISH IT TO SUBSIDE EARLIER, RECITE:

 

BREW OF STORMS,

CLEAR IT UP!

 

 

BECOMING INVISIBLE

Page CLXIX

 

INGREDIENTS: 1 JAR OF LARD

1 CACTUS

1 SPOONFUL OF CACTUS JUICE

2 DROPS OF TOAD SPITTLE

1 MAGIC WAND

 

DIRECTIONS: I. CUT THE CACTUS WITH A KNIFE

II. SQUEEZE THE CACTUS JUICE ON SPOON

III. PUT THE CACTUS JUICE IN A BOWL

IV. PUT THE LARD IN THE BOWL

V. ADD 2 DROPS OF TOAD SPITTLE

VI. STIR THE MIXTURE WITH A SPOON

VII. RECITE THIS VERSE:

CACTUS PLANT AND HORNY TOAD

I NOW START DOWN A DANGEROUS ROAD

COMBINE WITH FIRE AND MIST TO MAKE

ME DISAPPEAR WITHOUT A TRACE

VIII. WAVE MAGIC WAND

IX. PUT OINTMENT IN THE EMPTY LARD JAR

 

YOU NOW HAVE A MAGIC OINTMENT THAT WILL ALLOW YOU TO TURN

INVISIBLE [BUT BEWARE, THE OINTMENT ONLY WORKS IN A PLACE WHERE

THERE IS BOTH FIRE AND MIST]. TO CAST THE INVISIBILITY SPELL,

RUB THE OINTMENT ON YOUR BODY. YOU WILL BE INVISIBLE FOR A SHORT

WHILE. YOU HAVE ENOUGH FOR ONE APPLICATION.

 

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