Hints about Chapter 1

 

If you need help with the Kangaroo Rat

When the kangaroo rat opens the door, click on him to talk

to him. You will need to trade with him. In order to do this,

you must give him his eyeglasses, which the Jackalope has taken.

The item you must trade to the kangaroo rat is a seed. In

return, he will give you a turquoise bead.

 

If you need help with the Jackalope

You will need to capture the Jackalope in order to get the Kangaroo

Rat's glasses away from him. You can do this in two ways. One

way is to use the hunting horn first on Valanice, to clear it, and

then on the Jackalope's hole, to scare him out.. The other way to

catch the Jackalope is to use the rope on one of the two cacti in

the screen where you first emerged into the desert.

 

If you need help with the Desert Spirit

The Desert Spirit wanders the edges of the Endless Desert. To find

him, venture one or two screens out into the Endless Desert. Do not

go too far out into the Endless Desert, or you will get lost and die.

When you see him, click on him to talk. If you give him fresh water,

he will give you a hint on how to leave the desert, and he will offer

you one of two items; a rope, or some powder in a vial. Take

whichever one you please. Either one will be of help to you. After

you have chosen one of the items, walk North to leave the Endless

Desert. Note: You do not have to deal with the Desert Spirit to

complete the game.

 

If you need help creating fresh water

To create fresh water, walk to the screen with the pool of salt water

and the water god statue. Click on the base of the statue to see the

formula to create fresh water. Click Rosella's comb on Valanice to

make her cry. Now walk Valanice next to the water god's bowl, and use

the comb on her again to make her cry into the water god's bowl. Use

the bowl in Valanice's inventory on the pool of salt water to take

some, then use the bowl of salt water on the bowl in the water god's

hand to pour the salt water in. Finally, place the ear of corn in

the water god's cupped hand. Once the formula is complete, use

Valanice's bowl on the water god's bowl to take the fresh water.

 

If you don't know how to drain the pool

To find the formula for draining the water god's pool, click on the

petroglyphs found outside the cave. To drain the pool, click on

the water god's wrist to invert his bowl. Click on the water god's

face to turn his face around to the sun god. Click on the water

god's collar. Line the turquoise stones up in the center of the

collar, under his chin. The pool will drain. You can now walk to

the bottom of the pool. In order to take one of the turquoise pieces

in the statue's bowl, you will first have to use the turquoise bead

on the bowl, to trade. If you just take a piece, you will die.

 

If you can't get past the giant scorpion

You can get rid of the giant scorpion in one of two ways. You can

use the vial of powder that the desert spirit could have potentially

given you to shrink him. You can also combine the piece of

petticoat with the stick in inventory to create a flag, then use the

flag on him to induce him to stick his tail in the wall. If you use

this method, however, you must hurry while inside the temple,

because the scorpion will eventually pull his tail loose and kill you

 

For help with the altar in the scorpion's temple

First, click on the upside-down raindrop on the front of the altar

to release the stones. Click on the red stone to take it. Click

the red stone on the image of the sun on top of the altar to place

it in the hollow there. Click on the yellow stone. Click the

yellow stone on one of the altar statue's hands. Click on the blue

stone. Click the blue stone on the other of the altar statue's

hands. When the turquoise piece emerges from the altar, click on it

to take it.

 

If you can't get out of the desert

You must exit the desert through the mouth of the giant stone head.

To open the mouth, you must combine the two halves of the turquoise

keys in inventory, then click the complete turquoise key on the

arrow-shaped lip plug on the stone head. If you have two halves of

the key in inventory and they do not fit together, one of them is

not the real key. You must go back down into the bottom of the

water god's well and trade the false key for the real key.

If you find yourself lost in the desert, go north. You will

eventually run into the cliffs. Now all you have to figure out is

whether you are east or west of the main playing area. Try one

direction. If you don't find the main play area fairly soon, try

the reverse. If you die, you will be restored back to the screen

where you left off.

 

For a list of chapter 1 inventory items and where they are found

In the desert you can find a piece of petticoat, a stick, the

kangaroo rat's glasses, a hunting horn, rope, bug reducing powder,

a basket, a pot, a kernel of corn, a grain of salt, jackalope fur,

a gourd seed, a turquoise bead, an ear of corn, a false half of the

turquoise key, and the two true halves of the turquoise key. The

kangaroo rat's glasses are taken from the Jackalope. The hunting

horn is found by the desert spirit's body, two screens south of

the scorpion temple. The rope is given to you by the desert spirit.

The rope and the hunting horn are mutually exclusive. The bug

reducing powder is given to you by the desert spirit. The basket

and the pot are found in the cave. The kernel of corn is found in

the basket. The gourd seed is found in the dried gourd by the cave

entrance. The turquoise bead is given to you by the kangaroo rat

in exchange for his glasses. The ear of corn is created when you

use the corn kernel on the damp sand found outside the cave

entrance. The grain of salt is on the edge of the pool of salt

water. The jackalope fur is next to the spot where you trapped

him. The false turquoise key is found in the bowl of the statue

at the bottom of the pool. One half of the real turquoise key

is found in the bowl of the statue at the bottom of the pool.

The other half of the key is found in the altar inside the

scorpion temple.

 

 

Hints about Chapter 2

 

If you can't get past the cook, or you've forgotten the list of

ingredients Mathilde gave you

To get rid of the cook, use the mechanical rat on him. He will

chase it into the pantry. If you've forgotten the list of

ingredients, just click on Mathidle. She will tell it to you

again. For help with the metalsmithing troll, or if you have all

of the ingredients Mathilde told you to get and you're not sure

what to do. You will have to get rid of the metalsmithing troll in

order to get the silver spoon and the spark. To get rid of him,

use the wet sulfur on the forge. That will put him to sleep. Once

you have all of your ingredients, click on Mathilde. She will tell

you what to do.

 

If you don't know how to get the silver spoon

The silver spoon is inside the mold. To get the mold, you must first

put the metalsmithing troll to sleep. Click on the tongs to take them.

Click the tongs on the mold. Click the mold and tongs on the bucket of

water. Now click on the bucket of water to take the silver spoon.

 

If you can't get past the bridge troll

To get past the bridge troll, you must fix the three-wheeled cart and ride it

down the hill in order to knock him off the bridge. To fix the cart, click on

it to pull it out of the mud. Examine the shield in inventory. Click on the

shield spike to unscrew it. Exit the inventory close-up. Use the shield on

the cart. Use the spike on the cart to hold the shield in place. Click on

the cart twice more to ride it down the hill.

 

For help with the crystal dragon

You must get one of the crystal dragon's scales. In order to do that, you

must first give her a spark. To get a spark, click on the bellows in the

forging room to stoke the forge. Click the lantern on the forge to get a

spark. You can only do this after you have put the metalsmith troll to sleep.

Use the lantern with spark on the dragon. She will give you a gem, and fly

away. Use the gem on the jeweler. He will give you a hammer and chisel.

Return to the crystal dragon's cave. Use the hammer and chisel on the crystal

dragon to get a scale. Be sure to wait till her tail is on the ground.

 

If you are trapped in the bedroom and you can't get out

To get out of the bedroom, you must exit through a hidden steam tunnel. Click

on the portrait of the troll king to see steam. Click on the nightstand to

get a nightstand cursor. Click the nightstand on the ground below the

portrait to place it there. Click on the vanity chair. Click the vanity

chair on top of the nightstand. Click on the footstool. Click the footstool

on top of the vanity chair, and you will climb out of the room.

 

If you are now human, but Mathilde won't talk to you

To get Mathilde's help after becoming human, you must use the dragon toad on

her. She will then give you the rope which you can use on the bucket elevator

to escape the Vulcanix Underground.

 

If you can't get past Malicia

To get past Malicia, use the mechanical rat on her. She will vanish. Proceed

to the bucket elevator, use the rope on it to fix it, and leave the

underground.

 

For a list of the inventory items in chapter 2 and where they are found

In chapter 2, you can find a mechanical rat, baked beetles, a gold bowl, a

brass bowl, wet sulfur, a lantern, a silver spoon, water of emerald, a big

gem, a hammer and chisel, a spark, a crystal dragon scale, a shield, and a

dragon toad. The mechanical rat is left in the Great Hall by a troll child.

The baked beetles, brass bowl, and gold bowl are in the kitchen. You have no

need for the brass bowl, and you can tell the two bowls apart by reading the

stamp on the bottom of each of them in inventory. The wet sulfur and the

lantern are found in the pit of winds screen, north of the metalsmithing

screen. The silver spoon is found inside a mold in the metalsmithing area.

The water of emerald is found in the pit of winds screen, and can be obtained

by clicking the gold bowl on the rock formation which contains water of

emerald. The big gem is given to you by the dragon in exchange for the spark.

The hammer and chisel is given to you by the jeweler in exchange for the big

gem. The spark is found in the metalsmithing forge. The crystal dragon scale

is taken from the crystal dragon. The shield is on the wall in the Great

Hall. The Dragon Toad is on the floor of the Great Hall, knocked down by you

when you first enter that room as a human, through the steam tunnel above the

throne.

 

Hints about Chapter 3

 

If you can't get past the Gila monster in the desert, or you can't get

past the spider in the woods

To get past the Gila monster, you must give him the prickly pear. To get the

prickly pear, use the stick on the prickly pear cactus outside the stone head

to knock one loose. To get past the spider in the woods, use the basket on

him to capture him. Click on the hummingbird to free her.

 

For help with the stag, or of you don't know how to wake the rock spirit

Talk to the stag as much as you can. You will get a lot of valuable

information from him. To wake the rock spirit, use the feather on his nose.

He will not talk to you if you have not talked to the stag about him. You

can wait, and wake the rock spirit in chapter five if you wish.

 

If you can't find the sacred nectar

You cannot get sacred nectar until after you have captured the spider and saved

the hummingbird. After that, click on the nectar flowers found on the cliff

in the Statue Maidens woods screen. When the hummingbird asks you for a

vessel, click the pot on the flowers or on Valanice. The hummingbird will

give you nectar. Use the nectar on the stone maiden's pitcher to start the

river flowing. You can only do this after you have spoken with the rock

spirit. You can wait to start the river until chapter 5, if you wish.

 

If you can't get through the gate into Falderal, or you can't get past the Arch-Duke

To get past the gate and into Falderal, simply click on the little red door to the

right of the big gate. To get past the Arch-Duke, click Rosella's comb on

him.

 

For help with the Snake Oil Salesman

You must talk to the Snake Oil Salesman in order to get the salve from him that

will allow you to cross the were-forest. If you have spoken to the stag in

the woods, just click on the salesman, and you will tell him what you want.

If you have not talked to the stag, use Rosella's comb on the salesman to tell

him what you want.

 

If you can't get into Town Hall, or if you can't get the China Bird

To get into Town Hall, you must first have a mask. The mask is found in the

china shop. To get the mask, you must give the china shop owner his china

bird. The china bird is in the cage next to the Snake Oil Salesman's wagon.

You MUST talk to the china shop owner before you try to rescue her, or she

will scream, and you will fail. Click on the cage once to uncover it. Click

on it again to open the cage door. Click on the china bird to take her.

 

If you can't find the Magic Statuette

The Magic Statuette is in the Arch-Duke's office, inside the Town Hall. First,

enter the Town Hall. Go through the doorway at the back of the room to enter

the stairs. Make your way to the door which is rightside-up; that is the

powder room. Click on the mirror which shows Valanice's image upside-down

to

enter the Arch-Duke's study. If you enter the Arch-Duke's study through the

upside-down door, you will be unable to get the statuette, and you will still

have to enter through the powder room. Once you are in the Arch-Duke's office

rightside-up, click on his desk drawer to open it. Click on the statuette to

take it.

If you can't get the moon out of the pond

To get the moon out of the pond, you will need a shepherd's crook. To get the

crook, you must go the desert, and trade a book to the kangaroo rat. To get

the book. take the wooden nickel in the mockingbird's nest, and purchase a

book in the Faux Shop. The mockingbird will fly away after the moon falls

into the pond.

 

For a list of chapter 3 inventory items and where they can be found

In chapter three, you can find a prickly pear, salt, jackalope fur, sacred nectar,

a china bird, a mask, a magic statuette, a wooden nickel, a book, a shepherd's

crook, a rubber chicken, a feather, and the moon. The prickly pear is in the

desert next to the stone head. The salt is in the desert on the edge of the

pool of salt water. The jackalpe fur is next to the spot where you trapped

him in chapter 1, but only if you didn't take it before. The sacred nectar

is in the flowers on the cliffs of the statue maidens woods screen. You don't

have to get the nectar until chapter five. The china bird is in Falderal,

next to the snake oil salesman's wagon. The mask is in the china shop; the

china shop owner will give it to you when you give him the china bird. The

magic statuette is in the Arch-Duke's office in the Town Hall. The wooden

nickel is in the mockingbird's nest, after the moon falls. The book is in

the Faux Shop. You can purchase it with the wooden nickel. The shepherd's

crook is in the desert. You can trade the book to the kangaroo rat to get

it. The rubber chicken is in the Faux Shop. You can trade the mask for it,

but you don't have to do that until chapter 5. The feather is on the

backside of the rubber chicken. The moon is in the pond. You must get it

out with the crook.

 

Hints about Chapter 4 before rescuing the Troll King

If the elevator collapsed and killed you

When the gravedigger holds out his shovel to you, click on it, and he will save

you.

 

If you need help with the gravedigger

Talk to the gravedigger as much as you can. If you give him his rat, he will

dig a hole for you.

 

For help with the coroner

Knock on the door of the "haunted house" building with the wrought iron fence.

When the coroner invites you in, talk to him as much as possible. You will

learn that he needs a backbone. If you give him a backbone, he will give you

a weird pet, which you can trade to the ghoul kids for the gravedigger's rat.

 

If you need help with the ghoul kids' treehouse

You can only enter the ghoul kids' treehouse when they are not home. Enter the

house by clicking on the elevator. Sometimes when you get into the treehouse,

one of the ghoul kids will get you. There is nothing you can do about that.

If you are in the house and you hear the ghoul kids coming, click on the

window to jump out.

 

If you can't get the rat from the ghoul kids

To get the rat from the ghoul kids, click the weird pet on them when they are

outside on the deck of their house. They will agree to trade. Put the weird

pet on the elevator, but DO NOT go up there yourself. They will kill you if

you do. Be sure to listen carefully to the ghoul kids' chant. It will give

you some important information about the boogeyman.

 

If you can't get the cat out of the coffin

Use your hammer and chisel on the cat's coffin to free her. When she is out,

talk to her as much as possible. She will tell you that King Otar is hidden

beneath the deadfall, which is the large pile of brush and sticks.

 

If you know where King Otar is, but you don't know how to get to him

To reach King Otar, blow the horn the gravedigger gave to you when you are

standing next to the deadfall, which is the large pile of brush and sticks.

Make sure the snake-shaped branch on the tree is pointing down, or the

boogeyman will come out and get you. Once the gravedigger has created a

hole, click on it to climb in.

 

If you don't know the combination of the lock on the coffin-closet

The combination to the lock on the coffin-closet was written on the coroner's

house, and on the burned-out mansion. The combination is skull, bat, spider.

 

If you are trapped in the coffin-closet and you don't know what to do

If you are stuck in the coffin-closet with King Otar, you must first show him

the dragon toad. When he shows you the jewel on his bracelet, use your

hammer

and chisel on it to pop it loose. Do these things quickly, or the deadfall

people will get you.

 

Hints about Chapter 4 after rescuing the Troll king

If you are trapped in Ooga Booga land

If you are trapped in Ooga Booga land after freeing the Troll King, go back to

the Coroner's house and talk to him as much as possible. He will tell you the

way out. You can't get past the swamp monster until after you have freed King

Otar. When you go to see the Coroner, he will give you a defoliant. Use the

defoliant on the swamp monster when it attacks you.

 

If you can't get through the were-woods

If you can't get past the were-bear, you must combine the silver pellet and the

woolen stocking in inventory to make a sling. Use the sling on the were-bear

to get rid of him.

 

If you can't get the flower that is next to the carnivorous plants

To get the flower that is next to the carnivorous plants, you must use the

foot-in-a-bag on the carnivorous plants. The foot is from the ghoul kids'

treehouse.

 

If you don't know how to get into Malicia's house

If you can't get into Malicia's house, you must go around to the back. Click

on the vines growing next to her house to move them. Use the gravedigger's

shovel on the hole under the house to enlarge it. Click on the hole to climb

in. Make sure you do this when Malicia's lights are out and she is not home,

or she will kill you as soon as you get in. If her dog is barking, she is not

home. If it is barking, then she is home.

 

If Malicia keeps killing you as soon as you enter her house

Once you get into the house, you will hear Malicia coming. Click on the

floorboard to duck down before she enters the room. If you have no chance to

duck down, it is because you entered the house when Malicia was home. Wait

until her lights are out to enter. Wait until her dog is not barking to

enter.

 

If Malicia's dog is giving you away, or if you can't find the Device in

Malicia's house

When the dog sniffs you through the knothole, use the defoliant on the dog.

When Malicia leaves, click on the bottom drawer of her dresser to find the

Mysterious Device. You will have to click on the drawer several times to find

it. Be sure to put back her undergarments and close the drawer before you

leave, or she will find you. Leave the way you came; through the floorboards.

 

If you can't find the gate to the Underground in Falderal, or if you've

found the gate and you don't know how to open it

The portal is in the powder room in the town hall of Falderal. To reach the

powder room, enter the town hall, go through the door at the back to enter the

stairs, and make your way to the rightside-up door. Once you are in the

powder room, click on the base of the cherub statue. Click the woolen

stocking on the base of the statue to wipe off the tarnish. Use the hammer

and chisel on the golden grape in the right corner to take it.

Use the grape on the cherub.

 

If you've got the gate partway open and it's stuck

If you have partially opened the gate but it has become stuck, use the

Magic Wand on the scarab in inventory to turn the Troll King into

himself. He will pry the gate open. Click on the opening in the floor to

follow him to the Underground.

 

For a list of chapter four inventory items and where they are found

In chapter four, you can find a backbone, a foot-in-a-bag, a weird pet, the

gravedigger's rat, the gravedigger's horn, a life, the troll king in the form

of a scarab, the Magic Wand, a black veil, defoliant, a woolen stocking, the

magical Defense Device, and a golden grape. The backbone and

the foot are found in the ghoul kids' treehouse. The weird pet is given to

you in exchange for the backbone. The gravedigger's rat is given to you by

the ghoul kids in exchange for the weird pet. The gravedigger's horn is given

to you by the gravedigger in exchange for his rat. The life is given to you

by the black cat. The troll king puts himself and the transformation wand

into your inventory after you rescue him. The veil is created by the troll

king when you rescue him. The defoliant is given to you by the coroner. The

woolen stocking and defense device are inside Malicia's house. The golden

grape is in the powder room in Falderal.

 

Hints about Chapter 5 in Falderal, the Woods, or Ooga Booga

If you don't know how to return the moon to the sky

To return the moon to the sky, use the rubber chicken on the "Y" shaped branch

on the Mockingbird's tree. Use the moon on the rubber chicken once it is in

place.

 

If you don't know how to wake the rock spirit

You must first talk to the stag before you try to wake the rock spirit. After

talking to the stag, use the feather on the rock spirit's nose to wake him.

 

If you don't know where to get sacred nectar

To get sacred nectar, click on the nectar flowers on the cliff in the statue

maidens woods room. When the hummingbird asks you for a vessel, click the

pot

on the flowers or on Valanice. Use the nectar on the statue's pitcher. You

can only do this last step after you have spoken with the rock spirit.

If you don't know where to find sacred food

You can only get sacred food in Etheria. Click on the tree on the plateau next

to the cave entrance on the Mountain of Winds to climb it. Click on the

ambrosia to take some. When you have it, go back to the woods and use it on

the statue's cornucopia.

 

If you have started the river and the cornucopia but Ceres is still a tree

If you have started the cornucopia but Ceres is still a tree, click on the

cornucopia to take the pomegranate from the top. Use the pomegranate on the

oak tree. She will transform into Ceres.

 

If you can't get through the were-woods

You cannot get through the were-woods until after you have the were-beast

salve, given to you by the snake oil salesman in exchange for the magic

statuette. When you get to the edge of the were-woods, combine the salve with

the jackalope hair in inventory, and then use the salve on yourself.

 

If you need help with the black dog

The black dog will not talk to you until you give him a bone. You can find the

bone in the ghoul kids' treehouse. You can only go into the treehouse when

they are not home. If you hear them coming, click on the window to jump out.

After you give the black dog the bone, talk to him as much as you can. He

will give you the Headless Horseman's medal.

 

If you can't find the horseman's head

The Horseman's head is in his tomb, which is guarded by the Woman in Black.

Use the medal given to you by the black dog to get rid of her. Go to the

ghoul kids' treehouse to find a firecracker. Quickly walk back to the tomb

with the firecracker and jam it into the lock. Do not hold on to the

firecracker too long, or it will blow you up. Once the lock is broken, enter

the tomb. Click on the sarcophagus to open it. Click on the open sarcophagus

to take the skull.

 

If you have the head and don't know how to give it to him

Once you have the skull, go outside the tomb and stand in the road. When the

horseman is riding toward you, on the ground, not in the sky, use the skull on

him. He will not respond if you use the skull on him from the side of the

road, and if you do not use the skull on him quickly enough from the middle of

the road, he will run over you.

 

Hints about Chapter 5 in Etheria and Dreamland

If you can't find anyone to talk to in Etheria

Once you are in Etheria, you must talk to the Three Fates. They live in the

gazing ball in the garden.

 

If you can't get into the three fates' ball

To enter the gazing ball, you must play the musical entry code on the strings

of the harp. To hear the music, you must lure one of the dragonettes in the

meadow close to you. You can do this by using ambrosia on the dragonettes.

You can hear the music as many times as you want by repeating this process.

Enter the fate's ball as many times as you want. If you truly need their

help, they will talk to you when you click on them.

 

If you need help sleeping

If you have talked to the three fates and they have told you that you must

sleep to enter Dreamland, slide down the rainbow to Ooga Booga land. Knock

on the Coroner's door. Talk to him to tell him your problem, then click on

the coffin to ask to sleep there. After your dream, go talk to the three

fates.

 

If you can't get past the nightmare monster outside the cave

If you've been to Dreamland once and you can't get past the nightmare monster

by the dream weaver's cave, you must first talk to the three fates. They will

give you a dream catcher. Use the dream catcher on the monster to trap on it.

If you need help with the Dream Weaver

Click the cursor on the Dream Weaver to get his attention. Then click the dream

catcher on the Dream Weaver to get him to talk to you. Click on the dream

weaver to talk to him as many times as possible. He will give you the

Tapestry of Dreams, which will allow you to enter Dreamland while awake.

If you don't know how to thaw Mab

If you have seen Mab frozen, you must go to Ceres to find out how to thaw her.

Click on Ceres to ask her about your problem. She will tell you to use a

crystal shaft filled with sunlight on Mab. She will also tell you that you

must travel to Dreamland while awake to do this. Get the crystal shaft from

Malicia's house. Fill the crystal shaft with sunlight from the inside of the

desert temple.

 

If you're having trouble in Malicia's house

You must enter Malicia's house to get the crystal shaft. Enter the house

through the tunnel in the back. Check to make sure the dog is not barking

first. When Malicia comes in, click on the floorboard to duck down. When the

dog sniffs you, use ambrosia on it to get rid of it. Enter the room and take

the shaft after Malicia leaves.

 

If you need help while in Dreamland, or if you need help catching Scirocco

Use the Tapestry of Dreams to go to Dreamland while awake. If you are attacked

by a nightmare monster in Dreamland, use the dream catcher on it. If you

drown in the dream sea, click to swim. Swim to any edge of the screen. After

you have thawed Mab, she will give you a magic bridle. To catch Scirocco, go

to the plateau by the cave on the mountain of winds, back up against the wall,

and click the bridle on him when he flies past.

 

For a list of chapter 5 inventory objects and where they are found

In Chapter 5, you can find a rubber chicken, a feather, sacred nectar,

ambrosia, a pomegranate, a bone, a medal, the headless horseman's skull, the

horseman's horn, the dream catcher, the tapestry of dreams, a crystal shaft,

and a magic bridle. Get the rubber chicken by trading the mask to the faux

shop owner. The feather is on the backside of the rubber chicken. The sacred

nectar is in the flowers on the cliffs of the statue maidens screen. The

ambrosia is in Etheria. The pomegranate is in the cornucopia after you have

used the ambrosia on it. The bone is in the ghoul kid's treehouse. The medal

is given to you by the black dog. The horseman's skull is in his tomb. The

horseman's horn is given to you by the horseman himself. The dream catcher

is given to you by the three fates. The tapestry of dreams is given to you by

the dream weaver. The crystal shaft is found in Malicia's house. The magic

bridle is given to you by Mab.

 

Hints about Chapter 6

If you can't tell which troll king is real and which is fake

To find out which troll king is real and which is false, look at their eyes.

The false troll king's eyes are green; the real troll king's eyes are purple.

If you don't know how to transform the false troll king into his true form

Look at the troll king's magic wand in inventory. It has a setting

for humans, and a setting for trolls. You can tell how the wand is set by

looking at the top of the ball, it will have either the letter "T" or the

letter "F" on it. Change the setting to faeries by clicking on the bottom of

the magic wand, and then use the wand on the false troll king.

 

If you're trapped in the volcano cone and you don't know what to do

To get out of the volcano cone, use the shovel on the back wall of the ledge.

You will dig through. Be warned: Act very quickly form this moment on. You

are on a timer.

 

If you don't know how to open the mechanical room door

To enter the mechanical room door, click on the features in the following

order: left eye, right eye, nose.

If you don't know how to wake the Troll King

You must use a fragrant flower on the troll king to awaken him.

If you don't have a flower in your inventory, or if you've found the

flower but you don't know how to get it

You can get a fragrant flower from the tunnel that branches off before you

reach the mechanical room door. To reach the flower, use the shovel on the

stone that is embedded in the wall. Click on the stone to stand on it, then

click on the flower.

If the troll king has stopped the volcano but Malicia is attacking you

You must use the Mysterious Device you got in Malicia's house on Malicia now.

 

If you tried to use the Defense Device on Malicia and it didn't work

For the device to work, it must be plugged in as soon as you enter the

mechanical room for the first time, before you even wake the troll king. If

you do not charge it at all, or if you do not charge it for a long enough

period of time, it will not work. The plug is on the far left wall of the

room.

 

If you've defeated Malicia but Edgar is dead

You must use the life the cat gave you on Edgar to save him.

 

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