Problem:

How can I best allocate my points as a Fighter?

 

Hint:

A Fighter is always testing his strength and courage against the

world, and is everyone's favorite adventurer! Add 15 points to

Strength. Add 10 points to Vitality. Add 15 points to Agility.

Add 10 points to Weapon use.

 

Problem:

Give me some tips on playing as a Fighter.

 

Hint:

It's very important to read the section on "THE FIGHTER" in your

Famous Adventurer's Correspondence School manual. Then practice

with the Weapons Master and work in the stable daily. Fight

monsters at every opportunity. Buy Healing Potions and stamina

potions. Use them. Sleep in the Magic Meadow (Erana's Peace).

 

Problem:

How can I best allocate my points as a Magic User?

 

Hint:

Ah, so you've decided to play as the intellectual adventurer!

Add 5 points to Strength. Add 15 points to Agility. Add 5 points

to Magic. Add 10 points to Intelligence. Add 15 points to

Vitality.

 

Problem:

Give me some tips on playing as a Magic User.

 

Hint:

It's very important to read the sections on "THE MAGIC USER" and

on "COMMON EVERYDAY MAGIC SPELLS" in your Famous Adventurer's

Correspondence School manual. Then get all the spells as soon as

possible and practice them whenever practical. Avoid close

combat with tough monsters by casting the Calm Spell, or by

running away.

 

Problem:

How can I learn all of the Magic Spells?

 

Hint:

You can buy the FLAME DART spell, the FETCH spell, and the OPEN

spell at the Magic Shop. You can obtain the TRIGGER spell from

the Hermit, the DAZZLE spell from Erasmus, the CALM spell in the

Magic Meadow, and the DETECT MAGIC spell from the Meeps. If you

are a Magic User character from the start you will have ZAP.

Other character types cannot obtain ZAP.

 

Problem:

How can I best allocate my points as a Thief?

 

Hint:

The Thief lives by his wits, travels by night, and sneaks by or

runs away from monsters. Add 10 points to Strength. Add 10

points to Vitality. Add 10 points to Weapon Use. Add 10 points

to Agility. Add 10 points to Luck.

 

Problem:

Give me some tips on playing as a Thief.

 

Hint:

It is very important to read the section on "THE THIEF" in your

Famous Adventurer's Correspondence School manual. You must think

"sneaky". Explore the town at night, try to pick all locks.

Avoid powerful monsters - prey on the weak. Practice dagger

throwing at the archery range or in the Thieve's Guild. Most

importantly: buy a Thief Tool Kit at the Thieves' Guild.

 

Problem:

I know the Brigands have something to do with this story, but I

need more information.

 

Hint:

Everyone in Spielburg seems to be worried about the Brigands,

and they certainly are dangerous! Each time you meet somebody,

ask about the Brigands, the Brigand Leader, and the Brigand

Warlock. There is a lot to be uncovered... But, there is more

going on here, and a deeper plot.

 

Problem:

I don't have enough money to buy the Undead Unguent, or anything

else for that matter.

 

Hint:

You may work in the stables, sell Spell Components to the

Healer, defeat Goblins and Brigands in combat and search their

bodies for coins. You can defeat the Ogre and the Kobold and

take their treasure. Completing heroic quests will also net you

a nice reward.

 

Problem:

I have difficulty entering/leaving rooms or buildings.

 

Hint:

Make sure you are NOT in HIGH SPEED HERO mode. Select NORMAL

SPEED HERO. High Speed Hero is intended for outdoors only.

 

Problem:

What is the REAL plot of this story?

 

Hint:

The Baron tried to get rid of Baba Yaga and made her very angry.

She cursed the graveyard and cursed the Baron. It is your quest,

to break the curse, free Spielburg, rescue the Baron's son and

daughter, and become a hero.

 

Problem:

What can I do at the Healer's Hut?

 

Hint:

The Healer is your friend - she will buy Spell Components from

you, help you make the Dispell Potion, sell you the Undead

Unguent and, she makes a great Healing Potion!!

 

Problem:

 

Where can I find the Healer's Ring?

 

Hint:

The Healer's Ring is in the nest in front of her hut.

 

Problem:

How can I get the Healer's Ring?

 

Problem:

How can I get the Healer's Ring?

 

Hint:

If you have magic skills: Cast the FETCH spell to get the nest.

If you have climbing skills: Climb the tree to get the nest. If

you have throwing skills: Throw some rocks at the nest until it

falls out of the tree.

 

Problem:

I need some information about the Baron and the Curse!

 

Hint:

The Baron Stefan von Spielburg is Lord of Spielburg Valley. He

angered Baba Yaga when he ordered her to leave Spielburg. She

cursed him and he soon lost his daughter, then his son. Now the

Baron will not leave his castle or see any visitors. If you

rescue his son, you will be permitted to see him.

 

Problem:

What happened to the Baron's son?

 

Hint:

Five years ago the Baronet went out for a morning ride. His

horse returned without him and had been raked by the claws of

some large animal. This too, was part of Baba Yaga's curse.

Although unrecognizable, he is somewhere in the valley. If you

are serious about becoming a Hero, find the Baronet Barnard von

Spielburg (there is also a hefty reward offered for his safe

return).

 

Problem:

I need some information about the Baron's daughter.

 

Hint:

Baba Yaga put an enchantment on the Baron's daughter. To break

the spell, talk to the Dryad. When Elsa was a little girl, a

large winged creature flew over the castle wall, grabbed her,

and flew off. No one ever saw her again. Although

unrecognizable, she is somewhere in the valley. If you are

serious about becoming a Hero, find Elsa von Spielburg (there is

also a hefty reward offered for her safe return).

 

Problem:

What became of Yorick, the Baron's Jester?

 

Hint:

Yorick was devoted to the Baron's daughter. After Elsa was

kidnapped, he set out to rescue her and swore he would not

return until she was safe. No one ever saw him again. Although

unrecognizable, he is somewhere in the valley.

 

Problem:

I need some information about Karl, the Gatekeeper.

 

Hint:

Go to him with all of your questions. You can ask him about the

castle, the Baron, the Baron's son and daughter, Yorick, the

stable, brigands monsters, heroes, the valley, the graveyard,

Baba Yaga, the hut, the curse... Karl knows it all!

 

Problem:

I need some information about the Stableman.

 

Hint:

He's a low-looking lout, but he pays a fair wage for a days work

and will offer a safe place to sleep for the night. You can

build some muscles with that rake.

 

Problem:

I need some information about the Weapons Master.

 

Hint:

If you are a Fighter, it is very important to practice daily

with the Weapon's Master to improve your fighting skills and

build your strength.

 

Problem:

The Goblins keep attacking. What should I do?

 

Hint:

If you are a Fighter, the Goblins are easy - go ahead and fight

them to build up your Strength and Weapon Use skills before

taking on something really scary. Don't forget to search your

opponent's body after you kill it. If you are a Thief you can

throw daggers or run. If you are a Magic User, cast a spell at

them.

 

Problem:

I can't enter the Goblin's den.

 

Hint:

There is no need to do so. The entrance is too small for you.

 

Problem:

The Brigands keep attacking. What should I do?

 

Hint:

If you are a Fighter, fight the Brigands! Count it as an

opportunity to build up your skills and beef up your muscles.

Don't forget to search your opponents body after defeating him.

If you are a Thief you can always run. If you are a Magic User,

cast a spell at them.

 

Problem:

I keep dying from all sorts of Monster attacks. What should I

do?

 

Hint:

Read about COMBAT in your technical manual. Save the game

whenever you encounter a monster. Once you are in the combat

screen you will not be able to save. If you are wounded, drink a

Healing potion before entering combat. Low stamina will affect

your speed of attack as well as start subtracting from your

health points. Use a Vigor potion before entering combat. Even

as a Fighter, not all monsters can be fought and defeated the

first time around. You can usually type "escape" during the

battle. If you are a Fighter, try building up your character

statistics. If you are a Thief you should throw daggers before

you get into close combat. Don't throw your last dagger away or

you will be defenseless. Try to sneak past more powerful

monsters or run away. If you are a Magic User you can cast the

Calm Spell on them until you have gained skill with Dazzle,

Flame Dart, and Zap.

 

Problem:

I keep dying from Night Gaunt attacks. What should I do?

 

Hint:

Don't sleep in the forest! The Hero's Tale Inn is safe for a

weary traveler. You can also sleep at the Magic Meadow protected

by Erana's Peace, the Dryad's Wood, the stables at the castle,

or with the Hermit.

 

Problem:

How do I get past the Ogre near the cave?

 

Hint:

That Ogre is tough... and BIGGGGG! You MUST get past the ogre to

get into the cave!!! As a Fighter, you need to build up your

Strength, Agility, and Weapons Use skills before attempting to

take him on. Try fighting some wimpier monsters, then come back

later. As a Thief, you can keep throwing daggers at him until he

is weak, then fight him. As a Magic User, cast the CALM spell.

Once you have defeated him, search his body, he has your typical

Ogre's treasure chest. Force the chest to find a treasure.

 

Problem:

How do I get past the Bear in the cave?

 

Hint:

Try feeding him or casting the Calm spell. You may then go past

into the cave. For an inside joke, try talking to the bear a

couple of times.

 

Problem:

What should I do inside the Kobold cave?

 

Hint:

The Kobold has a key hanging around his neck, and you need it.

As a Fighter, you need to kill the Kobold to get the key. As a

Thief, sneak in at night to get the key. As a Magic User, stand

back, then cast the FETCH spell. Don't forget to get the

Kobold's treasure!

 

Problem:

How do I get the Kobold's treasure?

 

Hint:

You must search the room to find the invisible chest. As a

fighter, force the chest open. As a Thief, you will have to pick

the lock. As a Magic User, stand back, then cast the OPEN spell.

The treasure is YOURS!!

 

Problem:

What do I do with the Kobold's Key?

 

Hint:

Use the key to unlock the chain on the bear's leg.

 

Problem:

What do I do with the Antwerp?

 

Hint:

Just avoid the Antwerp.

 

Problem:

How can I defeat the Troll?

 

Hint:

If you say the secret password before entering the cave he won't

harass you (unless you are foolish enough to go through the

passage leading to the den).

 

Problem:

How can I get into the hut with the chicken legs?

 

Hint:

Ask the central skull about "the deal". Then ask it about "the

rhyme". Then give it the glowing gem. Remember the rhyme.

 

Problem:

Baba Yaga keeps turning me into a Frog!

 

Hint:

Wise up! Answer YES to all her questions, and get her the

Mandrake Root. Be sure to deliver it before dawn.

 

Problem:

Where is the secret passage to the Brigand's Fortress?

 

Hint:

If you have rescued the Baronet and received your reward you

will find a note on the floor under a bar stool in the Tavern in

the morning. It will tell you of a secret meeting near the old

target outside of town. Spy on Brutus and Bruno at high noon.

Get the key from Brutus. The entrance to the lair is near the

Bouncer that Hops, (the Antwerp). Search the rocks for the

keyhole, then use the key. Say the secret word HIDEN GOSEKE and

you're in!

 

Problem:

How do I get past the Minotaur and the gate?

 

Hint:

As a Fighter, you must be tough. Fight the Minotaur and force

the gate. As a Thief, sneak behind the Minotaur on the left side

of the Fortress, then climb the wall behind the rock. Once

inside, go around the barrier to the left and go across the

right bridge. Approach the center of the last barricade area and

"Step over the rope." As a Magic User, cast the CALM spell on

the Minotaur, and the OPEN spell on the gate.

 

Problem:

How do I get through the Brigand's cafeteria?

 

Hint:

As you enter the cafeteria, shut the door. Type BLOCK DOOR. Go

over to the chair near the right wall door, and PUSH CHAIR or

BLOCK DOOR. Go over to the candelabra and PUSH CANDLES. Move to

the center of the table, wait until the lead brigand starts to

pass the front corner of the table, type CLIMB TABLE. Go to the

door on the north wall and type OPEN DOOR. Ask about Yorick.

 

Problem:

How do I get through the distortion room?

 

Hint:

Ask about Yorick. Stop, read the sign. At the dangling rope type

PULL ROPE. At the next door type OPEN DOOR. At the left hand

door to the north (the upside down door) type OPEN DOOR. Move

quickly out of the way as it begins to shake. The door will

fall. Open the next door and go through.

 

Problem:

What do I do in the Brigand Leader's room?

 

Hint:

When confronted by the Brigand Leader type USE DISPELL POTION.

After Elsa leaves, go to the desk and get the mirror. Get the

Healing potions. Exit the room behind the treasure chest on the

east wall.

 

Problem:

What do I do with the Fox?

 

Hint:

Show some kindness, free the fox.

 

Problem:

I would like some information about the White Stag.

 

Hint:

Follow the White Stag, he will lead you to the Dryad.

 

Problem:

I've seen the Meep's Peep. What do I do there?

 

Hint:

The furry little Meeps are all different colors. ASK ABOUT GREEN

FUR. You ARE looking for some green fur, you know! If you have

some magic skills and you ask at just the right time you can

also receive the DETECT MAGIC spell.

 

Problem:

How do I locate the Dryad?

 

Hint:

Follow the White Stag until he leads you to the Dryad, Keeper of

the Woods. She will trade her Magic Acorn for the Spore Spitting

Spirea Seed. She knows of a DISPELL potion to disenchant people

with spells upon them - VERY important.

 

Problem:

I need some information about the Dispell Potion.

 

Hint:

The Dryad and the Healer will aid you in making the DISPELL

potion to break enchantments. You can pick FLOWERS in the Magic

Meadow, the Meeps will give you GREEN FUR, you can get FAIRY

DUST at night near the magic mushrooms, FLYING WATER can be

obtained at the waterfall near Spiegelsea, and the Dryad will

give you a MAGIC ACORN after you give the Spore Spitting Spirea

Seed to her.

 

Problem:

Where is the Hermit?

 

Hint:

The Hermit lives next to the waterfall. If you have throwing

skills, you can gather some rocks near the waterfall and throw

them at the door until the Hermit opens up. If you have climbing

skills, just climb up to his door. If you have magic skills,

cast the DETECT MAGIC spell.

 

Problem:

What do I do once I find the Hermit?

 

Hint:

The Hermit will offer you a safe place to sleep for the night

and a round of cribbage. Ask the Hermit about the Brigand

Warlock, magic, Erasmus, the magic mirror, the REFLECT spell,

and the TRIGGER spell (he'd also be very happy if you asked him

about all of his family).

 

Problem:

I'm at the Snow Forest. What do I do with Brauggi?

 

Hint:

Bargain with Brauggi. He told you he was hungry. Give him 50

apples and he'll give you a glowing gem.

 

Problem:

How do I get the Spore Spitting Spirea Seed?

 

Hint:

If you have throwing skills, you can gather some rocks and throw

them at the seed until you hit it. If you have climbing skills,

climb the rocks and catch the seed. If you have magic skills,

cast the FETCH spell. DO NOT DAMAGE ONE OF THOSE PLANTS!

 

Problem:

What can I do at the Magic Meadow?

 

Hint:

Travel due north to find Erana's Peace. Eat the magic fruit to

appease your hunger. The flowers exude a perfume that heals,

bring a bouquet to the healer. Healing occurs when you sleep in

this Magic Meadow. As a Magic User, you will regain your magic

points and health points by sleeping here. Cast an OPEN spell

upon the stone to reveal a spell of CALM.

 

Problem:

I keep getting killed at the Graveyard. Help!

 

Hint:

You must use the UNDEAD UNGUENT before entering the graveyard at

night. Don't fall in any open graves. The Unguent will only work

once.

 

Problem:

What can I do with the Magic Mushrooms?

 

Hint:

You can pick the magic mushrooms during the day, then sell them

to the Healer. For an interesting graphics demonstration you

might try eating the magic mushrooms.

 

Problem:

How can I find the Fairy Dust? What do I do with the Fairies?

 

Hint:

Go to the mushroom ring at night to find the Fairies. Ask about

the Fairy Dust, then, go ahead, Dance with them! You must have

an empty flask to carry the dust.

 

Problem:

I can't find the Mandrake root, or when I do it dissolves!

 

Hint:

You will find the Mandrake root in the graveyard. It must be

picked around midnight. The root is on the centermost grave. Be

sure to use the Undead Unguent before entering the graveyard at

night. If you do not pick the root at midnight it will vanish

and regrow after 3 days.

 

Problem:

How do I get past the Gargoyle?

 

Hint:

The questions CAN be tough! Here it is a matter of using your

SAVE and RESTORE options. Each time the gargoyle asks a question

that you KNOW the answer to - SAVE your game before answering.

If you get zapped back down to the bottom of the mountain,

simply RESTORE. He also has one trick question. When he asks for

the secret password to the Thieves' Guild, don't give him the

right answer - he doesn't want any thieves in there. You only

have to answer three questions correctly. Did you guess that

Erasmus's favorite color was purple and therefore so is

yours?... If he asks you "What is the meaning of life?" dig out

your copy of The Hitchhikers Guide or multiply 7 times 6. If he

asks you for the mean airspeed of an unladen swallow, ask him

whether it is an African or a European swallow. If asked your

name, you MUST type in your name EXACTLY the same as you

originally gave it when you named your character.

 

Problem:

Tell me about Erasmus.

 

Hint:

Erasmus is a wizard and can teach you about magic. If you

already know some magic, Erasmus will invite you to play the

Mages Maze game. If you beat him, he'll teach you a new spell

called "DAZZLE". Don't worry if it takes you a few trys to beat

him, it's good practice. Ask Erasmus about Erana, the Protection

spell, Baba Yaga, curses, countercurses, and most importantly,

about the magic mirror.

 

Problem:

Who is Fenrus anyway?

 

Hint:

Haven't you been listening? Why, he is the second half of

Erasmus's comedy team. Don't tell me you didn't like the

jokes!?!

 

Problem:

I want to know how to find the Baron's son.

 

Hint:

The Kobold wizard turned the Baronet into a BEAR! To lift the

enchantment, get the key from the Kobold and unlock the chain

around the Baronets (bear's) leg.

 

Problem:

I want to know how to find the Baron's daughter.

 

Hint:

Baba Yaga turned Elsa into the Brigand Leader. Use the Dispell

Potion to lift the enchantment.

 

Problem:

What happened to Yorick?

 

Hint:

Yorick is now the Brigand Warlock.

 

Problem:

How can I defeat Baba Yaga?

 

Hint:

Get the Magic Mirror from the Brigand Leader's room. Then, go to

Baba Yaga's hut and type USE MIRROR when she casts a spell at

you.