General Shapeir Questions
Finding Items in Shapeir
What should fighters know?
What should thieves know?
What should magicians know?
Aziza
The Elementals
Other Shapeir Questions
Raseir Days 1 and 2
Raseir Day 3
Forbidden City
Raseir Endgame
I want to become a Paladin!


>> General Shapeir Questions

I'm lost in the streets of Shapeir!
What should I know about Shapeir?
How do I survive in the desert?
I keep getting killed in battle!
These prices are too high!
I need money!


>> I'm lost in the streets of Shapeir!

This is the only copy protection I know of for QG2. The merchant outside
the inn has a map and compass, but your money is no good with him. His
directions to the money changer is also quite vague.

If you ask the friendly Katta bellow the merchant, he'll tell you the name
of the street where the money changer can be found. Look at the map that came
with the game for the street and head towards it.

After your money is changed, you'll be able to buy a map from the merchant
and warp around Shapeir effortlessly.


>> What should I know about Shapeir?

Try reading your Famous Adventurer's Correspondance School guide book
included with your game.

Most items you need can be purchased in town. Look at what the merchants
are selling.



>> How do I survive in the desert?

You need transportation.

What are those things outside the town's gate?

Maybe the guard knows about them.

Seems like someone will be there on day 2.

Maybe you can buy a beast from that someone.

Go back on day 2.

Buy a Saurus.

Try bargaining with the salesman (See These prices are too high!).


>> I keep getting killed in battle!

No matter what you are, you'll need practice at fighting.

The enemies in the desert are too strong for you at first.

Is there somewhere else you could practice fighting?

What's that room in the fighter's guild for?

Maybe Uhura would like to practice with you.

Walk into the room in the guild and fight Uhura.


>> These prices are too high!

Maybe you could fast talk the merchants.

Try bargaining with the merchants.

Try BARGAINing with the merchants.

You can do this with every merchant, every time.


>> I need money!

Long way
Fast way


>> Long way

You'll need to make some people happy.

Who's rich that you could please?

How about the Sultan?

What could you do for the Sultan?

Those elementals seem rather destructive don't they?

Rid Shapeir of elementals and get rewarded.

Look under the Elementals heading to see how to get rid of them.


>> Fast way

What does the man at the apothecary want?

He makes pills and potions doesn't he?

Maybe he'd pay for some ingredients.

Get the monster parts and SELL them to him.


>> Finding Items in Shapeir

About this selection
Griffin's feather
Dervish at the oasis
Brigands' hideout
Fruit of compassion (Tree)
Caged beast


>> About this selection

This part only gives you explicit details as to the location where objects
in the desert can be found. If you want to know how to get them, look
elsewhere in this walkthru.


>> Griffin's feather

From Shapeir's overlook, it is west.

It's the fourth screen to the left.

Look under your character to see how to get it.


>> Dervish at the oasis

Maybe the guard knows of some locations.

Ask the guard about the Oasis.

It's to the south 5 and east 3 from Shapeir's overlook.


>> Brigands' hideout

It's a hideout. Where are they usualy located?

The hideout is hidden.

You can't find it.


>> Fruit of compassion (Tree)

Look under "What's this tree about?" elsewhere.

It's to the east of Shapeir's overlook.

It's the seventh screen to the east of the overlook.


>> Caged beast

The Dervish seemed wise, maybe he knows.

It's more west then it is south.

It's 3 screens south and 5 west.

Still can't find it? Is it the right day?

It's hard to find out what the right day is so I'm going to tell you in my
next clue.

Go there on day 12.


>> What should fighters know?

I want to become a strong fighter!
What new weapons can I get?
What's with these notes Uhura is receiving?
How do I join the EOF?
What priviledges does an EOF member have?


>> I want to become a strong fighter!

Look under General for "I keep getting killed in battle!"


>> What new weapons can I get?

There is an armory in town.

Try buying some of the things you see in the weapon shop.

You can get a new sword for 100 dinar.

Bargain all you want. It costs 100 dinar.


>> What's with these notes Uhura is receiving?

Someone wants me to meet them at Askeri Darb!
Should I obey the voices?
The shackles won't break!
How do I kill the guard?


>> Someone wants me to meet them at Askeri Darb!

Then you'd better get your butt over there.

Make sure you're on time.

You should go at night just like the note says.


>> Should I obey the voices?

Are you man or mouse?

Stand firm and see what happens.

This is the EOF initiation test.


>> The shackles won't break!

The shackles put up quite a fight don't they?

FIGHT back.


>> How do I kill the guard?

I hope you entered at full health and stamina.

You probably should have saved before entering.

DON'T TYPE ESCAPE! Only wimps do!

You don't have your weapons.

Do you see them in the corner of the room?

Try dodging your Hero towards your weapons.

It takes a few tries I know.

When you get your weapons, fight!

When the guards is on the ground you can

kill him or leave him be. Your choice.


>> How do I join the EOF?

That's what the notes are about.

Read the previous question.


>> What priviledges does an EOF member have?

Nothing really.

You get puzzle points, some strength, and a new sword.


>> What should thieves know?

What should I have?
What new weapons can I get?
Where's the Thief's guild?
My thief skills are too low!
First robbery
Second robbery


>> What should thieves know?

What should I have?
What new weapons can I get?
Where's the Thief's guild?
My thief skills are too low!
First robbery
Second robbery


>> What should I have?

First special tool
Second special tool


>> First special tool

Do you have something to climb with?

Try to buy a rope.

Keapon Laffin has one.

Complete a robbery and buy the rope.

You can buy Keapon's glasses also.


>> Second special tool

You seem to make a lot of noise for a thief.

How do you quite squeaky doors?

Try to buy some oil.

Didn't the man at the Apothecary mention he had oil?

Buy some, it's not that expensive.


>> What new weapons can I get?

The only thing you can buy is more daggers.

You probably should get a few.

Buy some, you'll need them!


>> Where's the Thief's guild?

Have you found the Money Changer?

If so, you've found the Thief's guild.

Better let her know you're a partner in crime.

Thief's have a sing don't they?
(Next clue gives you the exact wording you should use!)

MAKE THIEF SING


>> My thief skills are too low!

Try practicing your skills in the streets of Shapeir.

Pick the locks of the doors to get experience.

Try alternating between walking and SNEAKing.


>> First robbery

Where is the nameless street off of Rani Tarik?
I keep getting caught!
I've got the tray, is that all?
What do I do with the silver tray?


>> Where is the nameless street off of Rani Tarik?

Look at the map that came with the game.

You should pick the lock of the door that's there.


>> I keep getting caught!

Maybe you should hide away from sight.

When you hear voices, hide in the cabinet.

I hope you bought the oil from the Apothecary.

Use the oil on the hinges of the cabinet.


>> I've got the tray, is that all?

No. Does anything look suspicious?

What about the carpet?

Roll the carpet back.

Open the trap door.

Pick the lock of the Treasure chest.

For pete's sake, steal the dinars!


>> What do I do with the silver tray?

Who sent you to steal it?

Maybe you should bring it to her.

She'll buy it off of you for a good price.


>> Second robbery

I keep getting caught!
The anvil won't move.


>> I keep getting caught!

Try picking the lock when the guards aren't around.

Pick the lock about three times.

Wait for a guard to go by. Then continue.


>> The anvil won't move.

I hope you bought some oil from the Apothecary.

Oil that anvil!

Now push it He-Man.

Open the trap door.

Pick the lock on the treasure chest.

Take the dinars.


>> What should magicians know?

Where can I get some spells?
My spells aren't strong enough.
Where is W.I.T. anyway?
How do I pass the W.I.T. trials?
Should I stay at W.I.T.?


>> Where can I get some spells?

Have you tried the magic shop?

You can also get one from W.I.T.


>> My spells aren't strong enough.

You'll need some experience with them.

Return to W.I.T. for experience.

You can also cast most spells on roadways.

You'll build experience this way.


>> Where is W.I.T. anyway?

It's a magic place.

You'll need magic to detect where W.I.T. is.

What is the best spell for finding magic?

Use the Detect spell and follow the arrow.

The arrow brings you to Sakir Tarik.

It's deadend road north of the fountain plaza.

Again, the door is hidden by magic.

Use the Detect spell to find the door.

You need a spell to OPEN the door.


>> How do I pass the W.I.T. trials?

Don't forget that...
Who should I choose as my sponsor?
How do I pass the bell trial?
How do I pass the Wind trial?
How do I pass the Earth trial?
How do I pass the Ice trial?
How do I pass the Fire trial?


>> Don't forget that...

These trials are actually more useful when they're not completed. The more
you return, the higher your experience in casting spells.


>> Who should I choose as my sponsor?

Plain and simply, Erasmus.

Try the others if you want, but my hints are only for the Erasmus trial.


>> How do I pass the bell trial?

One of those bells are magical.

Try to detect the right one.

Now you need to get it on the post.

Come on, this is easy, try fetching it.

Now how could you trigger the bell to ring?


>> How do I pass the Wind trial?

You were told to walk through the wind.

It's kind of difficult to get to the wind no?

Try to bring the wind to you instead.

Fetch the center of the staff.

Oh oh, here it comes. Get out of the way!

Levitate up until the staff passes.


>> How do I pass the Earth trial?

The wall looks difficult to climb.

Maybe you should turn it into something else.

If you trigger the wall, it attacks you.

How could you calm it down?

Try casting the Calm spell.

Now make your move towards the wall.

You'll automatically climb it.

If ugly wakes up, calm him again.


>> How do I pass the Ice trial?

What is the best spell to use against ice?

If you burn it, it will crack.

Maybe you should widden that crack.

Do you have a spell that could force it wider?

Use the force bolt three times against the ice.

Make sure your aim is on target.


>> How do I pass the Fire trial?

Back to basics. How do you open doors?

That fire sure is hostile.

Calm the fire.

You should probably push the door on the hole.

Why not close the door first.

What is the best spell for getting something to swing your way?

Try fetching the door knob.

Force the door to fall down.

Use the force bolt on the upper part of door.


>> Should I stay at W.I.T.?

Is this The Magic Man game or QG2?

Doesn't Shapeir need a Hero?

These fools can take care of themselves.

Go for Glory! Forget them!


>> Aziza

How do I answer her riddles?
Should I drink her tea?
What does Aziza know?


>> How do I answer her riddles?

First question
Second question
Third question
Fourth question


>> First question

Give your name. It's simple.


>> Second question

There are two people that you can mention.

Did anybody in town mention her?

Rakeesh and Keapon Laffin both mention her.

Name one of them.


>> Third question

I told her Rakeesh.
I told her Keapon Laffin.


>> I told her Rakeesh.

You can ask Rakeesh about his leg.

You'll find out about a fight with a demon. (Next answer blows the fun!)

Answer Aziza by saying "FIGHT WITH DEMON."


>> I told her Keapon Laffin.

Did you notice what Keapon was riding?

Did you notice what Keapon's place looked like?

He's obviously fond of air. (Next answer blows the fun!)

Answer Aziza by saying AIR.


>> Fourth question

Forget about everything she says except the last question.

Who do you want to talk to?

Aziza.


>> Should I drink her tea?

Why not? I mean, don't be rude.


>> What does Aziza know?

She knows a lot.

I encourage you to figure out the questions by yourself, but if you are so
stuck that you don't know what to ask, some questions have been provided in
the following clues.

Ask about the elemenatls.

Ask about the fire elemental.

Ask about the air elemental.

And ask about the water and earth elementals.

Ask her about the fruit of compassion.

Ask about W.I.T.

There are other questions you can ask, but they aren't essential to knowing
how to complete the game.


>> The Elementals

The Fire Elemental
The Air Elemental
The Earth Elemental
The Water Elemental


>> The Fire Elemental

Who can help me?
I can't extinguish the fire elemental.


>> Who can help me?

Does the Apothecary know anything about fire?

Maybe you should get some of his insence.

Don't bargain, just buy it.


>> I can't extinguish the fire elemental.

The elemental is roaming freely.

Try to get him into the roadway.

Fire elementals like insence don't they?

Drop some insence and walk into the roadway.

The elemental will follow you.

Once in the road you can squirt it with water.

Use your waterskin on it.

You'll need to trap it in something.

Do you have a lamp maybe?

You should have bought one. Drop it and the fire elemental will jump in.


>> The Air Elemental

What do I need to capture the air elemental?
Who can help me?
How do I catch that air elemental?


>> What do I need to capture the air elemental?

What item will I need?
How do I get it if I'm a Fighter?
If I'm a Thief?
And if I'm a Magician?


>> What item will I need?

Look for an item that deals with air.

You need the bellows by the weaponsmith's.


>> How do I get it if I'm a Fighter?

Prove your worthy of owning the bellows.

If you've won at armwrestling, you can take them.

If you haven't, armwrestle him until you win.


>> If I'm a Thief?

Maybe you should steal them.

They're a bit high aren't they?

Use your rope to get the bellows.

This is best done at night when no one's around.


>> And if I'm a Magician?

Magicians demand respect. Just take them.

They're a bit high aren't they?

Try levitating up there to get them.

This is best done at night when no one's around.


>> Who can help me?

Who knows air like no one else?

Keapon can help you.

Get his dirt or get some from the plant seller.


>> How do I catch that air elemental?

Use the dirt to make him stay.

You'll need good aim.

Try to get it in the funnel part of him.

You didn't get the bellows for nothing.

Use the bellows on him.

If you don't have the throwing skill, it is said that you can rush him and
use the bellows when you're standing inside of him.


>> The Earth Elemental

Who can help me?
I'm a Fighter
I'm a Thief
I'm a Magician


>> Who can help me?

Did you visit Aziza?

Did you ask about the earth elemental?

She told you that fire hurts earth.

She told you that people carry sand with a sack.

Maybe you could buy a sack to carry earth after you've killed it.


>> I'm a Fighter

How can you fight earth with fire?

Uhura is a good fighter. Who's her friend?

Rakeesh has a pretty nifty sword doesn't he?

Ask him about it and then use it to kill the elemental.

I hope you bought a cloth sack to hold earth.

Put the earth in it and return the sword.


>> I'm a Thief

The Apothecary knows about fire.

Ask him about earth.

Maybe you should get some of that gunpowder.

Buy some and throw it at the earth elemental.

I hope you bought a cloth sack to hold earth.

Put the earth in the sack.


>> I'm a Magician

This is simple. Use your fire to kill it.

I hope you bought a cloth sack to hold earth.

Put the earth in the sack.


>> Who can help me?

Keapon mentions something about waterskins.

He says one better be empty to catch the
water elemental.


>> How do I capture it?

Ask Aziza about the water elemental.

What do you have that can hold water?

Drop an empty waterskin near it.

Aziza says that air is water's weakness. Do you have any air?

Use the bellows with the air elemental to blow the lady into the waterskin.


>> Other Shapeir Questions

What's with the rope walker?
The Apothecary
What's this tree about? (Fruit of Compassion)
Caged Beast
How do I get the griffin's feather?


>> What's with the rope walker?

Maybe you should give this test a try.

The more you try, the higher your agility.

You can even make some money if you're good.

Don't miss your chance to walk the rope.


>> The Apothecary

When speaking to the man at the Apothecary, ask him about the things he sells.

He sells pills, but what was that about potions?

He can sell you the dispel potion.

If you've played QG1 or QG3, you know this is important.

Bring him the needed ingredients. Look elsewhere in the walkthru if you
don't know where to find them.


>> What's this tree about? (Fruit of Compassion)

You should talk to Aziza about this.

Talk to her after you've killed the earth elemental. Look in the
"Elementals" section of this file if you don't know how to kill it.

If you have to, write down what Aziza says to do, and follow her instructions
when you get to the tree. You don't need me to repeat her words.


>> Caged Beast

The location is elsewhere in this walkthru.

The beast seems enchanted.

How do you break enchantments?

Have you talked to the man at the Apothecary at all?

If you've given him the ingredients, he will have made you a dispel potion.

Did you listen to the man's instructions?

Try to distract the beast then go for the hair.

The beast looks thirsty doesn't it?

Give it something to drink, then get that hair.

Now give it the dispel potion.


>> How do I get the griffin's feather?

I'm a Fighter
I'm a Thief
I'm a Magician


>> I'm a Fighter

The directions are elsewhere.

Try looking around the area.

A feather is under the rock.

If you're strong enough, you'll lift the rock.

Keep trying to lift the rock to build strength.


>> I'm a Thief

I hope you bought Keapon's rope.

Use the rope and climb up it.

Take a feather off the griffin.


>> I'm a Magician

You should have bought the Levitate spell.

Keapon sells it.

Levitate up to the griffin and get a feather.


>> Raseir Days 1 and 2

What should I do before I leave for Raseir?
Day 1 (Fighter/Magician)
Day 1 (Thief)
What do I do the second day?
Day 2 (Thief)


>> What should I do before I leave for Raseir?

Have you been talking to Shema?

She said her friend at the Palace Plaza had something for you.

Go to the Palace Plaza and get the Pin.

Did you speak to Aziza like she asked? She left a note with Shameen.

Are you prepared for the journey?

Do you know if they have stores in Raseir?

They don't. Is there something you should buy first?

How about some pills? A few should be enough.


>> Day 1 (Fighter/Magician)

Don't bother leaving town, there's no point.

Go straight into the Blue Parrot inn.

Talk to the man in green (Ferrari) by sitting with him.

If you want to play it safe, order the coffee but don't drink it.

Afterwards you can explore what little there is of Raseir, but remember, your
map doesn't work here.

If you go into the streets, use the map that came with your game. Even so,
you'll have to use it backwards. East is West, North is South.

Later on in the day you can speak to Ferrari again and meet his friend.

You should pay his friend for some information.

There isn't much else to do so head to the inn when evening approaches. Don't
get caught outside at night.


>> Day 1 (Thief)

Have you been paying attention to your Thief Guild's Master? She told you
to contact someone in Raseir.

Go to the Blue Parrot and meet Ferrari.

If you want to play it safe and earn his respect, order the coffee but don't
drink it.

Shouldn't you let Ferrari know your a Thief?

Make your sign.

He'll tell you to come back latter that night and the next night.


>> What do I do the second day?

Ferrari isn't around so you should head out to explore Raseir again.

Try heading towards the Fountain Plaza in the middle of town.

It seems that Ferrari's friend is having trouble.

Oh well.

Head back towards the inn.

The woman needs help Hero.

Follow her into her house.

This part is quite simple. Give her what she wants.

Give her the clothes and then the visa. (Don't worry, you don't need your
visa anymore).

Once again, wait for the evening to arrive then head for the inn for another
night's sleep.


>> Day 2 (Thief)

Basic instructions for day two are in one of the following questions and
should be followed even if you're a thief. But didn't Ferrari tell you to do
something yesterday?

He wants to see you again tonight.

He'll have a job for you to do. Follow his instructions.

Look for the window Ferrari told you about.

It's in the Fountain Plaza.

How would a Thief get up there?

Use your rope.

Once inside, you should be aware that someone is asleep in that bed.

Take it slow or he'll wake up.

When you get to the cabinet, you should know what to do.

You should pick the lock and oil the hinges.

Get the bird then take your time getting out.


>> Raseir Day 3

What do I do the third day?
Who's that in the corner of the prison?
How do I escape the cell? (Fighter)
How do I escape the cell? (Magician)
How do I escape the cell? (Thief)


>> What do I do the third day?

Easy, walk out of the inn and get captured.


>> Who's that in the corner of the prison?

Didn't Shema tell you she had a cousin in Raseir?

Maybe you could prove your a friend of the Kattas.

Show him what little you have left in your inventory.

He'll get all happy when you show him the pin.

Ask him about escaping the dungeon.


>> How do I escape the cell? (Fighter)

Come on tough guy, you can't think of anything?

The lock doesn't look that strong.

Maybe you could simply use your muscles and push your way out.

What's the matter? You fail the first time and you're already back here for
another clue?

Gimme a break. Try hitting the door again.

Don't forget your equipment.


>> How do I escape the cell? (Magician)

This clue shouldn't even be here. The guard didn't take your spells away.

So use them.

Cast open.

Don't forget your equipment.


>> How do I escape the cell? (Thief)

A thief without his tools is pretty useless isn't he?

Did you read your Famous Adventurer's Correspondence School guide book?

Go read the Thief section again and pay special attention to the improvisation
paragraph. Don't worry, I'll wait for you.

Do you have something that could pick locks?

You have one item. Go ahead and use it to pick the lock.

Don't forget your equipment.


>> Forbidden City

How do I get inside?
I can't see anything!
How do I pass the river?
How do I stop the wind from pushing me back?
I keep getting burned up!
How do I reach that door?
How do I open the large door?
What's with the treasure?
I'm trapped inside the cave!
What should I wish for?


>> How do I get inside?

How can moonlight be somewhere it isn't?

The moon's right there shinning in your face, can't you reflect it somehow?

The woman in Raseir gave you something that reflects.

Use the mirror on the moon.


>> I can't see anything!

Is there something that you have that can light your path?

The fire elemental is now at your command you know.

Use your lamp.


>> How do I pass the river?

Something seems to float by every once in a while.

Get close to the water and jump on the log.

You'd better get off before you get to the waterfall.

Jump off when you're beside the land sticking out.


>> How do I stop the wind from pushing me back?

Did you notice another place in the cave that had a strong wind current?

How about that little hole?

Try your characters abilities to close the hole. The next two clues give
explicit answers.

Fighters and thiefs should push the stones above the hole.

Magicians should use a force bolt on the rocks above the hole.


>> I keep getting burned up!

Try to avoid the fire spurting holes.

Don't walk on the lava.

It's about as simple as that. No tricks.


>> How do I reach that door?

Fighter
Magician
Thief


>> Fighter

Do you think you're tough? Prove it!

I dare you to jump.

Go ahead and jump, you won't be hurt that bad.


>> Magician

You must have a spell that can help.

What spell do you usually need to get up or down?

Try levitating down.


>> Thief

Do you have something that could help you climb down?

Try using your trusty magic rope.


>> How do I open the large door?

Did you listen well when Ad Avis said the prophecy?

If you didn't, and you should be ashamed, restore your game and listen well.

By whose name did he say the Hero would enter? (Next clue gives the answer!)

Ad Avis spoke of Suleiman.

Type Suleiman and get on with the game.


>> What's with the treasure?

Save your game and go for it!

When you're done fooling around, head for the door.


>> I'm trapped inside the cave!

Don't worry, look around.

Do you see something shinning?

Walk towards it and pick it up.


>> What should I wish for?

You can pretty much wish for any ability on your character sheet.

Isn't there something you want even more than abilities?

How about getting the heck out of this cave?

Wish for escape or exit.

You've got three wishes so the exit wish should probably be last.


>> Raseir Endgame

I'm a Fighter
I'm a Magician
I'm a Thief


>> I'm a Fighter

Those two guards don't look that strong.

You should be able to take them.

Barge through the door and follow the Djinni.

Wouldn't you like to get rid of Ad Avis' main man?

Climb down the rope and fight him.

When you drop your sword, you'd better pick it up.

When he drops his sword, you can do one of two things. Pick it up and give
it to him so you can finish him in a fair fight, or kill him on the spot.

You're running out of time so ram the door.

The Next few clues are very explicit in describing what you should do next!
The game will be spoiled if you keep reading, so be prepared.

Don't waste your time fighting the statue, escape!

You might want to stop the ritual before attacking Ad Avis.

Type run and run at an unlight candle.

When Ad Avis get's mad and starts pelting you with fire, charge him or get
in close enough and type push Ad Avis and he'll fall to his doom.


>> I'm a Magician

Those guards look strong.

Try not to fight them. What spell could you use so that they don't see you
enter the gates?

Try blinding them with a Dazzle spell.

Now open the door and follow the Djinni.

There is no way you can beat Ad Avis' main man with your spells and dagger.

Try to calm him then get down from the balcony.

You know Ad Avis is past that door so maybe you should prepare for him in
advance.

Cast a reversal spell so that he can't hurt you right away.

Once inside it would be good to end the ritual that Ad Avis is having.

Use a force bolt to knock an unlit candle away.

Now try to get further to the left so you can get a good shot at Ad Avis.

He has a reversal spell also, so try an indirect way of hitting him.

Do you see that fire burning beside Ad Avis?

Try to bounce a force bolt off the left wall so that it knocks the fire
onto him.


>> I'm a Thief

The woman you helped said she'd leave you a to follow when you got to the
castle gates.

Do you see that scarf?

You have to use your rope to climb up.

Try to do it when the guard on the balcony is heading off to the left. This
gives your thief time to get up the rope and not be spotted.

Once you're up the rope, head left into the room.

It's almost all automatic until it's time to leave the room which you should
do right away.

From there you should simply try not to get spotted as you sneak around
behind things. Head for the doorway that leads to a balcony.

You can see Ad Avis from here, once again you've got to use your rope to get
across. Thank goodness for the practice!

It seems that there is a field preventing you from getting to Ad Avis.

Try throwing something at an unlit candle to stop the ritual.

Try throwing a dagger at an unlit candle.

Now you must alternate between ducking and moving over to the right while Ad
Avis shoots fireballs at you.

When you get behind the post, try hitting him your daggers.

Keep trying until you've knocked him off the building.


>> I want to become a Paladin!

You'll need to choose a fighter character and play QFG2 honorably.

The following is a list of things you should or shouldn't do.

Don't brake into anyones house.

Return the Soulforge sword without having to be reminded by Uhura.

Return Omar's purse as full as you found it.

Never be rude to Aziza. Don't get thrown out.

Give to the poor more than once.

Never kill a defenseless oponent. (EOF oponent and Khaveen)

Never and I mean NEVER disturb the Griffin.

If you do these things, you should become a Paladin at the end of
the game and receive the big prise of Rakeesh's Soulforge sword.

 

 

BACK