COMMAND & CONQUER: RENEGADE
words:Adam Poules

It's the game that's been on everyone's lips since Westwood's official admittance of the title a few months back. A 3D first-person perspective shooter based in the Command & Conquer universe no less. Well at this year's ECTS at Kensington Olympia, I was lucky enough to be lead away from the melee of the main hall, to a small office where Louis Castle, Westwood's Executive Vice President, revealed his Holy Grail.
Inspiration
Command & Conquer: Renegade is the first of Westwood's 'new line' of games set in the Command & Conquer universe. Using the first Command & Conquer timeframe as its setting, you play the role of Jack Shepherd, a C&C commando sent on various missions against the now familiar NOD forces led, once more, by Kane. "It's called Renegade because the Commando character was always intended to be just one hair shy of a mercenary." explains Louis when pressed about the title. "He's sort of on GDI's side, but not completely aligned with them."
The inspiration comes from the lone commando missions from the Command & Conquer games. "We thought wouldn't it be great to have a bunch of those missions and do it in the third person?" Louis says. And we couldn't agree more. Nothing beat tearing around those C&C maps picking off the computer's grunts while systematically devastating each and every building you came across. Except perhaps playing multiplayer and picking off your mate's grunts while systematically devastating each and every building you came across. Yup, without a doubt these were some of C&C's finest moments.