COMMAND
& CONQUER: RENEGADE
words:Adam Poules
It's the game that's been on everyone's lips since Westwood's
official admittance of the title a few months back. A 3D
first-person perspective shooter based in the Command &
Conquer universe no less. Well at this year's ECTS at Kensington
Olympia, I was lucky enough to be lead away from the melee of the
main hall, to a small office where Louis Castle, Westwood's
Executive Vice President, revealed his Holy Grail.
Inspiration
Command & Conquer: Renegade is the first of Westwood's 'new
line' of games set in the Command & Conquer universe. Using
the first Command & Conquer timeframe as its setting, you
play the role of Jack Shepherd, a C&C commando sent on
various missions against the now familiar NOD forces led, once
more, by Kane. "It's called Renegade because the Commando
character was always intended to be just one hair shy of a
mercenary." explains Louis when pressed about the title.
"He's sort of on GDI's side, but not completely aligned with
them."
The inspiration comes from the lone commando missions from the
Command & Conquer games. "We thought wouldn't it be
great to have a bunch of those missions and do it in the third
person?" Louis says. And we couldn't agree more. Nothing
beat tearing around those C&C maps picking off the computer's
grunts while systematically devastating each and every building
you came across. Except perhaps playing multiplayer and picking
off your mate's grunts while systematically devastating
each and every building you came across. Yup, without a doubt
these were some of C&C's finest moments.