SONAR UNITS
Unit |
Normal Attack |
Special Attack (Number Available) |
Description |
Diver |
Knife/Harpoon |
Artifact |
A SCUBA diver armed with a boot knife for close range and a harpoon for long range. The team color will be the color of the air tank on his back. Stops in a 'tread water' position. Artifacts able to carry include: medikits, explosive harpoons and underwater grenades. Requires air. |
Skimmer |
Bullets |
Explosive Harpoon (8) |
A diver on a hydrospeeder (see WIRED Dec. '99, p 258). Capable of high speeds and can cause plenty damage. Team color again on the air tank. Always level and air dependent. |
Mini-Sub |
Torpedo (16) |
Torpedo (16) |
A small submarine that holds about two comfortably. Fires torpedos, but only if far enough away from the target. Has high armor, medium speed. Color will be camouflage stripes on the sides. Does not require air. |
Crawler |
Torpedo (unlimited) |
Mines (16) |
The only unit to traverse the sea floor, the Crawler moves at a relatively slow speed, and has light armor. A potent unit for all forces, this can back up an offensive or defend an area by itself. The color will be on the body of the crawler. Does not require air because it is remotely operated. |