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Drug Barons - by Phil Daniels

File Size: 4.1 MB
# of levels: 4
Features: New textures, new sounds
Grade: B

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Phil Daniels has delivered what is perhaps the first high quality single-player Half-Life level addon from a third party!

Drug Barons takes advantage of Half-Life's sequal-welcoming ending; you are now working for the G-man. The first mission you receive is, surprisingly, not as corrupt and evil as one would expect. As it turns out, you're suppose to go to South America and fight the war against drugs.

You start off inside a government-controlled military complex and you immediately get to witness the great attention to detail and awesome visual quality. But the beginning is far from perfect, and it might be even a little on the flamboyant side. The new dialogue is interesting, so's the wandering hamster (if you can find him), and in between, you can see obsessions with Xena and truly fledgeling Barneys. But, all taken into consideration, your first stop in this multi-map adventure is more of a show-and-tell type of level than one that helps the plot along. The obvious quality of the beginning, however, sets the stage for great things to come.

You're drug bust mission goes amiss, and as expected, you're war against drugs in South America becomes a one-man mission. The action literally starts off with a bang as all hell breaks loose while your escort vehicle crashes and all your team members are killed. Getting past the first obstacle featuring an electrified fence might require some visual meditation of you're surroundings; but make sure you get passed this first obstacle, because some great grunt-fights follow it.

Aside from one awkward introduction of a bullsquid at the beginning, Drug Barons pits you against nothing but human grunts. Which is not a problem considering the great fights you get! Action in Drug Barons is furious and very unforgiving as you'll encounter whole squads of very smart and destructive enemies. Especially in the outdoors, Drug Barons allow the grunts to use their AI to their full potential, which has not been the case in many previous and more cramped entries for Half-Life. But even more challenging is the ever-present anticipation for a fiendish surprise being thrown your way.

If it's a great design you're craving, Brug Barons delivers that as well with some of the best looks you'll find in a usermap. From indoors to outdoors, realism is always there and the texturing and lighting choices just never goes wrong. In addition, there's an incredible attention to detail in the architecture. While plenty of prefabs are used, Phil integrates them with his own talent for aesthetics and the result is an almost fool proof design department. I say almost because I have a few complaints that involve the storyline. First, you don't see one once of coccaine, which should be pretty easy to create textures for :) Secondly, drugs in South America aren't in deserts, as depicted in this addon, they're in jungles!

Although Drug Barons is still not touching the quality that Valve displayed in the original game, this is one small step for authors, one giant leap for author-kind :) With great examples of custom dialogue and amazing scripted sequences for the first time in a usermap for Half-Life. This is the best that this category has to offer for now, and you'd be a fool to pass it by.