NetZone
Company : GameTek
Reviewed By : Lonelines

This game is yet another myst clone. You play the rule as this dude, who's father disappeared and is now searching for answers.
The first obvious fluke of this game is the plot. Let's see, father disappears, 2 years later (or was that one ?) you get his computer and log in his virtual world.
A) If you are connected to the computer - then you can die, but not vanish.
B) The bad guy seems to be logged in all the time, so how come he didn't do anything in the year that you weren't there to stop him?
The scrapbook that comes with the game makes the plot harder to understand rather than easier. minus two plot points.
Most of the time you walk around this virtual world and instead of trying to solve puzzles you are trying to understand the meaning of all the names and creatures (so that you know what to do and where to go). you try to remember what is a cygote, CY-11's, and other weird things like that, Which complicates it a lot more, when u have to recreate a cygot in the manufacturing zone, and you don't have a clue on how to do it (even though you already did it once and this is the second one you have to create). Another point for dumb annoying words that means nothing to ordinary humans (like the players).
The last and most horrible part of the game is the ending. I think this would be a good time to let game programmers and developers know, that the entire idea of a quest is to be DIFFERENT then action games. I as a quest player HATE being timed. In the final part of the game you will have 20 minutes to do the final actions of the game. Naturally it's more than enough time if you know EXACTLY what to do, but the entire point of a quest is letting you figure out by yourself, and I find it quite annoying to have 20 minutes to figure out something, then I die, then reload, and over and over and over till I get it right.
Quest games and especially myst clones, are to let you enjoy the environment, relax, think, and NOT A mouse clicking frenzy when u race to rooms and try to figure out in 1 minute what the hell you are supposed to do next. I automatically deduct 3 points for every game that time limits me on a quest. Every time I see I have a time limit, I just go straight to the walkthrough of that game, rather then spend WAY to much time on dying and restoring, again if I wanted to die reload and die and etc. I would get an action game, not a QUEST! So I just go the walkthrough to finish the game and get it over with, which takes all the fun away.

confusing plot, annoying definitions to world creatures and machines, 20 minutes to figure out end game moves.
Good features : Great musical score (CD tracks), good graphics, puzzles are ok as well.